Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×
Upgrades Entertainment Games

Losing Interest In Games - A Natural Progression? 320

MotherInferior writes "I'm 27, soon to be 28. I used to fiend over the newest games and eagerly play whatever I could get my hands on. Team Fortress Classic, Civilization, WarCraft, these were all games that I could literally lose myself for days in. I still drool over the newest games at Best Buy, but now that I actually have the money to buy them, I find myself saying, 'Nah, I'll just play what I've got,' or 'Y'know, I'd rather design my own game then play someone else's.' Even still, I don't really play the games I have. What's up with that? I'm sure my mom would sagely say (with some satisfaction in her voice), 'Wellll, you're just growing up...' Am I not as capable of having fun as I once was, or what? Don't get me wrong, I still enjoy gaming, but I can tell there's some kind of trend happening. Will there be gaming Viagra in my future, I wonder?"
This discussion has been archived. No new comments can be posted.

Losing Interest In Games - A Natural Progression?

Comments Filter:
  • by Proud like a god ( 656928 ) on Tuesday February 17, 2004 @08:22AM (#8303487) Homepage
    I dont think your age has much to do with your disillusion, the more recent games just arent as innovative. Genres are already formed from the ground breaking classics, and now it's just a race for the best graphics.
  • its natural (Score:5, Interesting)

    by fireduck ( 197000 ) on Tuesday February 17, 2004 @08:23AM (#8303489)
    by the time you're old enough to really have really disposable income, you usually have a job that takes up 40+ hours in a week. There's less and less time for games, so you're less likely to buy something new on a whim, more likely to stick with what you know (i.e., established franchises), and since quality game releases are few and far between, even more likely to just play what you've got.

    The last game I actually purchased for my PC was War3 expansion. The next game I'm planning on buying is either Doom3 / HL2. Other games have slightly caught my interest (was eyeing galactic civilizations for a while), but I just don't have the time to get lost in a big game, unless it's something I really want to get lost in.

    the same phenomena typically happens with music. mid 20s and you start listening to what you have rather than what's new...
  • by Drakin ( 415182 ) on Tuesday February 17, 2004 @08:33AM (#8303526)
    Work, like in general, and just problems with sitting in front of the computer for who knows how many hours add up.

    Find something to do that's differnt than what you normally spend time doing.

    Sit and play with lego
    Read a book
    Work on a puzzle
    Build a model
    Walk around outside
    Take some time and just wander around a nearby mall

  • by TwistedGreen ( 80055 ) on Tuesday February 17, 2004 @08:45AM (#8303563)
    Actually, I had a discussion on this topic with my brother the other day. It seems that the real advancements in gaming come only every few years... which coincides with the release dates for the established and experienced game companies like Id and Epic and Blizzard. These are the people who actually know what they're doing, while the rest just remake existing games with better graphics or a slightly different plot. It's rare to have a new revolutionary game company arise out of the blue. There aren't very many of these companies, and they can't be releasing new games every day. Thus, you have only sparse releases of good games which lesser companies will models in the years to come.

    Unfortunately, many of the innovative game companies of old (Bullfrog, Sierra, Psygnosis...) are all but dead. Their hollowed-out carcasses have been commandeered by money-grubbing shareholders simply using their brand to try to absorb as much money as possible. None of the original talent on which the company was built remains. It's sad, really, but new talent will eventually arise.
  • Gaming is in a rut (Score:3, Interesting)

    by pelsmith ( 308845 ) on Tuesday February 17, 2004 @08:49AM (#8303579)
    The business climate has gaming companies acting very conservative right now. You are much more likely to see another Warcraft clone than you are to see an innovative new game. No matter how nifty the graphics, if you notice it is the same old Warcraft, you instantly lose 80 percent of your enthusiasm for the title.

    Combine that with the constant nagging voice in the back of our heads, telling us we should be doing something more productive, and it can be a battle.

    Personally, I believe we are all just wandering around the lobby, waiting for the doors to open to true, immersive virtual reality. We have seen the pretty sunsets on our CRT, now we want to feel the wind in our hair.
  • Television (Score:2, Interesting)

    by Anonymous Coward on Tuesday February 17, 2004 @08:49AM (#8303582)

    I've never been much of a gamer, but I'm 23, and I've noticed the exact thing happening to me with television. I used to follow a lot of series, now I haven't got a clue when anything is on, and just watch whatever's interesting on the rare occasions I happen to sit down in front of the telly (and if there's nothing interesting, I just do something else).

    Mostly, the time I used to spend in front of the telly has been taken over by the Internet, books, and programming. I think that's healthier, the latter is more creative, and all three allow me to go at my own pace, rather than sitting there passively waiting to be spoon-fed information slowly.

  • Wanting what you got (Score:4, Interesting)

    by sjoperkin ( 110789 ) on Tuesday February 17, 2004 @09:05AM (#8303676)
    It's all about the fact that you now have the possibility to buy most of the games you want.

    It just isn't that exiting anymore when you don't have to decide whether to buy QuakeIII or Unreal Tournament2003. You buy them both, and get the short end of the stick, because you don't have the time to play both, or find it hard to decide which one to play at any particular moment. A problem which increases in size the more games you buy.

    For us with families, the time spent playing games gets ever shorter, which is why we put higher demands on the games we play. Which in turn leads to the conclusion that all of a sudden, games are no longer that good, because you cannot find the time to really get into more than a few games per season.

    I buy fewer games nowadays, but instead I really try to play through them. This pays off most of the time.
  • Born again gamer.. (Score:5, Interesting)

    by kilauea ( 263775 ) on Tuesday February 17, 2004 @09:12AM (#8303726)
    I went off games for a period - still bought some but rarely played and never completed. Turned out I was suffering from clinical depression and since recovering I have been right back into gaming and enjoy it as much as ever!
    I am 31 btw...
  • by kisrael ( 134664 ) * on Tuesday February 17, 2004 @09:15AM (#8303752) Homepage
    For me, a soon to be 30-yr-old, it's all about two things: the time some of these games would like you to consume playing them, and then the increasing difficulty getting people together for the on-the-couch (as opposed to online) multiplayer games that I like so damn much.

    Also, games get no respect from the world at large. Even though I'm mostly a social gamer, though I will play through the occasional one player adventure, my soon-to-be-ex-wife cited that as one of the (minor) issues, my devoting hours to gaming, despite her own f***ing introvert need to sometimes burn hours watching the crappiest of movies on TV to unwind/recharge.
  • by BornInASmallTown ( 235371 ) on Tuesday February 17, 2004 @09:23AM (#8303793)
    I still have my original NES hooked up to the TV in the family room. Never had a SNES, N64, GameCube, PlayStation I/II or anything else.

    I'm currently playing in the pennant race on Bases Loaded. I just finished beating Metroid and Contra (again). (For the latter, yes, I still use Up Up Down Down Left Right Left Right B A.) Anyway the list goes on.

    I've found that I can get all kinds of games for the NES from people that think they're worthless. Without even trying, I've picked up about 30 additional titles, along with several extra controllers and even a separate console that I use for spare parts when the need arises. :-)

    Lots of fun, and I have no plans to upgrade to a "modern" system in the near future.
  • by PainKilleR-CE ( 597083 ) on Tuesday February 17, 2004 @09:23AM (#8303799)
    It seems that the real advancements in gaming come only every few years... which coincides with the release dates for the established and experienced game companies like Id and Epic and Blizzard. [...] Unfortunately, many of the innovative game companies of old (Bullfrog, Sierra, Psygnosis...) are all but dead.

    Look at the companies you mention as the current innovators, and then look at their titles over the past few years. Id: Doom, Doom 2, Quake, Q2, Q3, now Doom 3. Epic: UT, UT2k3, now UT2k4. Blizzard: Diablo 2, WarCraft 3.

    These companies have succumbed to the lure of money as well. Instead of innovating, they let others do it, and then simply evolve. The UT line is trying to follow the sports-game model of yearly releases with modest improvements. Id has turned into a factory for new game engines, with other companies like Valve putting those engines to use to create the games people seem to enjoy (though Valve is creating their own engine now), and with Half-Life's success id has decided to build a more story-based game, reverting to the Doom label (and taking quite a bit of lead from the survival horror genre popular on consoles). Blizzard's Diablo 2 was an evolution of Diablo, which manages to be the only title of it's kind that really holds up well in the market. WarCraft 3 was a move in a direction that many others had taken, in a slightly different way, not only moving to 3D but to smaller numbers of units with hero units at the center (an idea used by many other RTS games earlier, but the smaller numbers of units can also be attributed to the limitations of Blizzard's 3D engines).

    None of the original talent on which the company was built remains. It's sad, really, but new talent will eventually arise.

    This is the real truth of the matter. Eventually some relatively unknown company will come forth to take the place of id, Epic, and Blizzard. After all, id and Epic came out of the shareware scene and Blizzard was a console developer in their early years. Eventually someone will come seemingly out of nowhere to take the top of the pile in the PC game development world, and more than likely when that happens it'll be after releasing numerous moderately successful games just as it was with these three companies.
  • by Chilltowner ( 647305 ) on Tuesday February 17, 2004 @09:27AM (#8303818) Homepage Journal
    Back in one of my college anthropology classes, our professor noted sociological studies that showed people's music buying habits dropping significantly at age 25. Anecdotally, that seems to be true. The history of games is much shorter, so I don't think any similar studies have been done, but they both may be manifestations of the same root cause. That root cause, though, has not yet been revealed.
  • by PainKilleR-CE ( 597083 ) on Tuesday February 17, 2004 @09:33AM (#8303855)
    I think there's definitely room for the MMO genre to grow, but we'll see that growth become more rapid when developers more familiar with the original genres come into the MMO realm. Planetside could've been so much more if it had only been developed by someone else, like Valve, with a real idea of how to build a team-based FPS and scale that idea to MMO size. FFXI may be the first sign of that, although it could be argued that Ultima Online was built by the designer of Ultima, and therefore was the first (I'd just point out that that was done before people really realized how big an MMO game really could be).

    Cavedog made the first movements towards MMO RTS, but at the same time didn't go the full distance to actually making it possible for thousands of players to battle each other at once (instead relegating the battles to smaller groups with the overall war being handled outside of the game), yet no one seems to have really picked up on the idea and made it reality (now someone will point out an MMORTS that I haven't seen before).

    I believe that MMO could be the future of many genres, but I also believe that it will truly come into it's own from the more common sources, rather than from the companies like Sony just trying to cash in on the trend. I think the real breakthrough will come when someone comes up with a method for distributing the load between company servers and independant servers, reducing or eliminating the subscription fees, and giving players more reason than simple level treadmills to continue playing. Most current MMO games are made simply to keep people playing (and paying) rather than to provide interesting and entertaining gameplay, and I think that trend needs to be squashed before it really becomes as revolutionary as online multiplayer gaming itself.
  • by DuckDuckBOOM! ( 535473 ) on Tuesday February 17, 2004 @09:33AM (#8303857)
    I suspect your move away from gaming parallels my own, so here's what moved me:
    • Time, or rather the lack thereof. A decade or so ago I usually had several hours a day to game & code. Now I'm working more, (usually) sleeping more, maintaining a home, getting laid regularly, and engaging in face-time with relatives/friends every week or two instead of every other month.
    • Improving taste. I burnt out on FPSs and flash-bang-for-its-own-sake long ago. I burn out on MMORPGs (sp?) quickly through sheer monotony - another monster vanquished, [yawn]. Nowadays my main interests are sims and strategy games, and there are at best one or two good releases per year in those categories.
    • New hobbies. I transitioned from flight sims to the real thing a couple years ago, and quickly discovered I'd much rather blow $60 on an hour in the air than on Final Fantasy Pi or whatever.
    • Maturity; i.e., the realization that There Are Things In Life More Important And Rewarding Than Finding The Faerie Hat So Zelda Can Get Past The Pond Full Of Zombie Sharks. This is the only thing on the list I really regret. :)
  • by *weasel ( 174362 ) on Tuesday February 17, 2004 @09:34AM (#8303860)
    Personally I think 'advancements' and 'id, epic, and blizzard' should only be used in the context of graphical advancements.

    Yes, Warcraft was a little rough around the edges, and Warcraft II polished that up. But what did War3 give us? heros? A mechanism introduced essentially in the war2 expansion and starcraft?

    Diablo was a refreshing change of pace from the RPG-stale early 90s - but what was Diablo2 and what took them so long? Sure, it was fun like the original, but it wasn't so much an advancement as a souped-up 'update'.

    Why did Blizzard can the original design for War3, with the hero-centric focus? To me, that sounded really cool. But Blizzard chose to rehash the tried and true with newer graphics and keep the heroes. They just aren't interested in being on the cutting edge.

    Sure, people loved war3 and I don't begrudge them that. It just isn't so much an 'advancement'.

    And Id and Epic... well hell - They might be fingered as the predominate cause of the deterioration of innovation. their progress is entirely iterative and they don't even bother wrapping a story around their products anymore.

    Again, I don't mean to downplay their significance. Indeed the skill with which Id and Epic craft (and resell) technology is unparalleled.

    Even Molyneaux (by way of Bullfrog) doesn't seem to be innovating. Black and White had a fairly innovative concept in the avatar, but that was long years ago, and prior to that was a veritable avalanche of incremental tweaks to Populous. His mindchild Big Blue Box still hasn't delivered their overhyped 'advancement' for RPG gaming.

    In every interview, the founders of those companies nearly unanimously claim that advancements will always come from small teams - unheard of teams. And frankly, they're right. Look at the half-life mods: Natural Selection, Counterstrike, et al - They're massively more innovative than half-life itself. Look at how desert combat has all but become its own brand.

    Quite simply, success itself is a barrier to innovation. After a big hit, you are economically incentivized to play it safe with future projects. There's more money riding on the development side and there's plenty of risk in releasing any game, let alone an actual gaming advancement. Plus, it's no longer just a handful of friends coding in their spare time - wasting weekends and vacation. It's the jobs of 6 other coders, a dozen office and technical support professionals, and 2 dozen artists on the line.

    So while it's lamentable, I'm not surprised, nor do I particularly bedgrudge them, that success tends to cut off further innovation. But it's still a measureable and predictable effect.
  • by PainKilleR-CE ( 597083 ) on Tuesday February 17, 2004 @09:41AM (#8303887)
    I find that I tend to flip-flop between reading and playing games quite frequently, and that in the last few years I've generally moved more towards console gaming (away from PC gaming), and even more recently I've probably spent more time with handheld (GBA) games than games on the TV.

    One thing I tend to do if a game or book seems to be going a bit more slowly for me is to watch TV and play or read during the commercials (especially with the GBA games). Eventually if the game or book picks back up I'll stop paying attention to the TV.

    On the other hand, when writing a particular program takes my interest, I simply do that. There's only so much of my time it can take up before it, too, loses my interest, but eventually it'll pick up again. If it's something I really want to do, I'll make time for it regardless of waning interest.

    Finally, I'd say to do something more active like go out and get some exercise, but there's snow on the ground, so I'm not very motivated at the moment to do such a thing myself, and wouldn't recommend it to anyone else in that case.
  • by jonadab ( 583620 ) on Tuesday February 17, 2004 @09:57AM (#8304025) Homepage Journal
    > Am I not as capable of having fun as I once was, or what?

    Maybe your ideas about what is "fun" are changing. This in itself is not a
    bad thing. When you were eight, you probably thought it was fun to run around
    on a blacktop with eight-year-old children. At some point you may have thought
    it was tremendous fun to read those lame, elementary-school joke books, such
    as "101 Fun Food Jokes". Think that's fun now, do you?

    The first time I ever played a 3D FPS (it was Wolfenstein 3D at the time), I
    thought it was pretty cool. At this point, I've had a belly full of those
    and don't care if I never see another one.
  • by ronfar ( 52216 ) on Tuesday February 17, 2004 @10:04AM (#8304080) Journal
    Well, I'm 35 and I still play a lot of games. Sometimes I go back to old favorites, and sometimes I play new ones.

    For example, lately I'm playing through Eternal Darkness: Sanity's Requiem for the Gamecube. It was one of the first games I bought when I got my Gamecube, but I didn't really start playing it until recently.

    My opinion is this: If you are too busy to watch TV, you'll probably find yourself too busy to play games.

    If I ever found myself saying, "Rather than playing a game, I'll watch that new My Big Fat Obnoxious Fiance show," I seriously hope somebody will shoot me....

  • Interest rekindled (Score:2, Interesting)

    by Xian97 ( 714198 ) on Tuesday February 17, 2004 @10:08AM (#8304104)
    With my own children growing old enough to play games I have found my own interest rekindled playing with them, showing them the games of my youth. I got the old Atari 800 out and they are having a blast with the classics from that system - River Raid, Pac Man, Ballblazer to name a few. After getting them a PS2 my interest has also picked up. I find myself playing Ratchet and Clank 1 & 2, Jak and Daxter, and Sly Cooper long into the night after they have went to bed. On the other hand, I have found the PC game scene to be stagnating with every new release just more eye candy with the same game play with previous titles in the same genre. For instance, the graphics in the latest FPS are amazing, but the basic gameplay is still "if it moves, shoot it", unchanged since Doom and Wolf3D.
  • by Anonymous Coward on Tuesday February 17, 2004 @10:36AM (#8304333)
    Gaming solo is what I can't seem to enjoy as much anymore. By making it a social event, I can really get into gaming without fear of getting old. I get "together" with my friends twice a week to play games online. We don't get to see each other nearly as often as any of us would like to, so our Monday night Battlefield 1942 and Wednesday night Rise of Nations sessions give us a reason to hook up the VoIP chat and hang out, even if it is only virtual. Since it's a habitial thing, my wife doesn't even give me much flak for it.
  • by *weasel ( 174362 ) on Tuesday February 17, 2004 @10:37AM (#8304349)
    I don't know that I discounted half-life from being innovative in and of itself. I certainly didn't mean to imply that half-life wasn't innovative, or a gaming advancement by itself.

    Truly, valve was shown to be amazingly farsighted and astute financially in realizing how much longevity they could grant their product by supporting the mod scene - although counter-strike was massively popular prior to this extra attention.

    They also raised the bar for story, immersion, and polish. But i stand by my assertion, merely my opinion, that counter-strike and natural selection are more innovative as games than the engine that birthed them.

    They introduced play modes/styles that hadn't been done before. Valve's advancement with half-life was akin to Bungie's advancement with Halo - they simply put together a great complete package, within the tried-and-true gameplay constraints of the genre.

    Half-life was a watershed moment in story-driven gaming, and their attention to the fan-content community did change the industry. But it's core innovation, was an advancement in the business side of the industry. To be more concise, I believe Valve was shown to be innovative, but not through Half-life itself.
  • by Khyl'Dran ( 673292 ) on Tuesday February 17, 2004 @01:30PM (#8306162)
    I disagree with your assertment that gaming is an absolute waste of life. As long as it is done in your spare time, how different is gaming from sitting in front of the TV or watching a movie? To be able to produce anything, one needs to establish his own little repertoire of information. Every experience you have in your life, yes, even gaming, can add to that... Granted, gaming too much is not good, but its defenetely not a waste. Nobody can be productive 100% of the time.
  • Mix Things Up (Score:2, Interesting)

    by stylee ( 253307 ) on Tuesday February 17, 2004 @02:02PM (#8306534)
    My love for games has been rekindled recently. The reason is becuase I finally bit the bullet and tried a game genre that I had always shyed away from. I always thought I wouldn't like certain genres. It turns out that I am addicted to some of the games I thought I would never play. If you lament the fact that you are losing interest in games just try one game that has gotten great reviews in a genre you have never tried or have avoided. I think you will be pleasantly surprised. If you don't lament your lack of interest than bugger off.
  • by ronfar ( 52216 ) on Tuesday February 17, 2004 @03:07PM (#8307365) Journal
    Video games ended up pigeon holed as "juvenile" like comic books and animation did. While I'm familar with the political history that doomed comics and cartoons to the children's ghetto, I'm not sure why video games shared this fate... Can any one offer any theories about this?
    At home I have some EC library editions of Tales from the Crypt, The Haunt of Fear and the Vault of Horror. In many of these issues there are letters sections, and some of the letters are from soldiers in Korea. These soldiers talk about how great EC comics are, etc, and usually the Old Witch or the Crypt Keeper replies by saying she/he is sending some free comics out to the unit.

    So, some portion of the readership were not only adults, but adults seeing horrors that I hope I never have to see. However, when Congress and Dr. Frederick Wertham decided to go after comics, they treated them primarily as a passtime for teenage boys. This is because warping teenage boys is an easy charge to make, while warping hardened soldiers in Korea wouldn't stick.

    Fast forward to the age of the SNES and Genesis. Video games were resurrected from the crash by Nintendo, which deliberately marketed their NES system in the United States as a toy to overcome the post crash jitters. (Remember the little robot that came out with it? That was purely as part of this marketing campaign, not because it was a good idea for a peripheral.) By the time the SNES comes along, the big games in the arcades are Street Fighter II and, cue sinister music, Mortal Kombat. (Oh, and by the time these reach the home systems, these horrible video disk games, notably Night Trap were being pushed for the Sega CD.)

    Well, Congress's own Music Man, Senator Joe Lieberman, figures out a way to pull in the fretful soccermom's vote in his next re-election bid, "There's trouble, right here in River City, with a capital 'T' that rhymes with 'V' that stands for Video Games." It is in the interest of Lieberman and his ilk to portray video games as primarily children's entertainment, just as Nintendo had done to get away from the post-crash, "video games were a stupid fad," jitters to get places like Toy's R Us to carry their consoles.

    So we get to today, when people forget that originally video games were in places like bars to entertain patrons and people start talking about that, "put away childish things, " nonsense. (Of course, we all know that the early Christians loved to party, especially the dour St. Paul. Remember if you are going to follow his 'childish things' advice that he's also the guy who basically believed "it is better to marry than to burn." [google.com] No wonder he gets the nickname of Captain Fun. But I suppose this nonsense makes sense in the still heavily Puritan influenced United States.)

  • Just my 2c (Score:2, Interesting)

    by maxmg ( 555112 ) on Tuesday February 17, 2004 @04:56PM (#8308871)
    What I've found recently is that I don't like to spend as much time anymore on games and rather get on with my "real" life instead. This results in me choosing games that I can play for say 15 minutes at a time rather than having to invest hours into each gaming session.
    Still, whenever I go on a business trip, I take a couple of good old-fashioned RPGs (think Baldur's Gate and similar) and spend a lot of time playing those in the bland boring hotel rooms.
    I therefore conclude it is not the games that are at fault, but my priorities of what I like to do with my spare time have changed. That said, I recently started playing Rainbow 6 on XBox live and this game, I can't get enough of. Maybe that's because of the more social nature of the co-op game modes I like to play, maybe it's just the novelty (at least for me) of being able to talk to people in multiplayer games.
  • by Schemat1c ( 464768 ) on Tuesday February 17, 2004 @05:15PM (#8309137) Homepage
    It's been the oposite for me. I'm just turning 39 and I've loved video games since my Dad's friend showed us his amazing pong set back in the 70's. What I find myself losing interest in is passive entertainment such as TV and movies. I just get too bored just sitting there and not being involved. Unless it's an exceptional story or is actually teaching me something(which is almost never).

    Besides I don't think playing video games is wasting your time. You are using your mind in new and creative ways, that can't be a complete waste. There are people that go to extremes and neglect other important parts of their life, but that goes with anything. I know people who have done that with cars, work, food, drugs, etc. As long as you keep a balance in your life it should be a positive thing.
  • I played quite some games.

    Civilization II/III, War Lords II/III, War Craft II/III, Descent I/II, Sim City I/II and endless unknown low sales games. Ah yes and Settlers II/III/IV.

    Point is: Civilization III was "just the same" like Civilization II. No real improvement. On 100 times the hardware power (Pentium III/1400) CivIII was as slow as Civ II on my old Pentium 1/180MHz.

    War Craf III was a complete disappointment. Incredible dumb AI. Boring (IMHO) story, and the new game concept of story/quest IMHO badly adapted. See SpellFore, quite the same game, but 10 times better. 5 times faster building of constructions ... well, what is the good thing of that? If you play alone, or if WC 3 is youor first game you are less bored, fine. And for true players? Building a town and upgrading troop stats is now boring, why not starting with a full town instead? Skip upgradig of troops completely.

    RTS games have not improved besides using 3D engines now. No real new kick except more graphics, more sound, more lightening. Even the 3D characters, the heroes and power units in WC II are so poor designed, rendered. Unbelieveable. I have a super 3D graphics card and a charcter traveling over the screen barely has more than 4 "positions". If you count the waving cape, you have 4 for the characer and 3 for the cape.

    Same for Descent 3. Descent 2 was a quite good game. On modern hardware you realized the bugs caused by network latency and "drifting" world images of the different simulation on the playing hosts. But it was really great fun and we play it still today.

    But D III? Only everythign was FASTER, BRIGHTER, and with more POWER. It makes no sense to shift from a game version 2 to 3 and the main difference is the increase speed of crafts and incresed damage of weapons. E.G: D II you could play wit keyboard only, no need ofr a joy stick if you where good at it. D 3 was impossible to pay with keyboard because you could not configure the autorepeat and delay and acceleration speed of keyboard commands good enough.

    Then came games like Halo. Just an example: the cross hair is as big as my thumb, the hit zone as well. What sense is it to have a 3D first person shooter and the player only needs to run around, avoid getting hit, collect amo and continioulsy keep the mouse button(aka fire button) pressed down?

    Bottom line: I still enjoy playing 12 hours at my PC a computer game. But well ... no new games. The new games of our days simply suck, all of them. As I mentioned Settlers above: Settles IV is just the same like WC 3. The shift from Settlers III to Settlers IV ... they dropped everything and rewrote teh complete game. They could have changed the name and no one had realized the connection between the two games. No deed to say: Settlers II was GREAT, besides it gets a bit boring over time because of the dumb RTS battle AI. Settlers IV was a $40 waste of money. The biggest shit in games I ever bought.

    Since two weeks I play SpellForce. It has disadvantages en mass. Stupid 3D engine whre a standard old day 2D isometric view would be enough. When I have a full fledged army my screen makes only 4 to 5 frames per second. But: the game is GREAT! A lot of the game is so old habited ... its funny. However the coders spend more time in making a good game concept and using a standard vanilla engine instead of crafting incredible fancy effects ... te story line and the way to play it is cool. Only realy bad: the battle AI is as dumb as a 15 years old WC 1 battle AI. No idea why that is constantly bad since decades.

    Conclusion: modern computer games are only "movies" adapted to the computer with a limited possibility of interaction.

    The poster is right: meanwhile I rather code my own game than spending endless hours wasting my energy in playing stupid designed incredible expensive games not even running properly fast on my just one year old PC.

    Sig ... at least Diablo II LOD remains :D

    angel'o'sphere
  • by ShortedOut ( 456658 ) on Wednesday February 18, 2004 @01:24PM (#8317121) Journal
    As a 30 year old, my interest in games is waning quickly, mainly because I can no longer compete.

    MMORPGS take up too much time to be competitive, I cannot hang with people with no jobs or go to college, since the nature of the MMORPG is Time = Equipment + Gold + Abilities. Whomever has the best equipment due to the most gold usually wins.

    FPS's the winners are the ones with the high frame rate, low ping times, twitchy reflexes, and macros. Kids can out aim, jump, and shoot me now.

    Single Player RPG's - I sit there, and play, and think, I'm sitting here trying to figure out a puzzle, or to click the buttons in the sequence that the developers tell me to, or allude to. *Not Fun*

    So, I'm left with open ended games like GTA Vice City, and single player sports games. Madden, etc.

    Both of which I find amusing and relatively fun to play. But neither of which are very satisfying, because, once again, you're beating a computer. There's no "HA HA" factor in playing by yourself.

    So, for me, my interest in games is dying because I can no longer compete. The competition is what was fun for me.

UNIX was not designed to stop you from doing stupid things, because that would also stop you from doing clever things. -- Doug Gwyn

Working...