Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
PlayStation (Games) Entertainment Games

Sony Europe's Exclusive Game Deals Raise Ire 88

An anonymous reader writes "Eurogamer has an editorial up about Sony Europe's recent practice of paying for PS2-exclusive titles from Namco, Ubisoft, Rockstar and others for European release. The author doesn't seem to mind short-term platform exclusives too much, as long as there's a PC version around at the same time, but complains loudly about Kill.Switch and I-Ninja, which were both released on other formats in the USA but are permanently exclusive to the PS2 in Europe." What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one?
This discussion has been archived. No new comments can be posted.

Sony Europe's Exclusive Game Deals Raise Ire

Comments Filter:
  • What do I think? (Score:2, Insightful)

    by Anonymous Coward
    I think it sucks.
    • by jrc313 ( 168973 )
      Hear hear! There is something seriously wrong when platform exclusivity extends to regions. The whole thing really pisses me off! It's bad enough that we europeans have to wait 3 or more months to even sniff the games that are available for the machines we spend our hard earned on. But now we can't even play the games that we have heard so much about over that period thanks to Sony dropping a wad of cash in the publishers laps.

      The sad thing is that it seems to negatively effect games companies. Sony's excl
  • by NanoGator ( 522640 ) on Thursday February 19, 2004 @07:48PM (#8333920) Homepage Journal
    "What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one?"

    I think that too much time is spent here worrying about Microsoft and not enough worrying about Sony. Sony's starting to get into the de-facto monopoly position that Windows was at many moons ago, and as a result, you're going to see stuff like this happening. (Square anybody?)

    I've pointed this out before, but it fell on deaf ears since people generally like Sony's products.
    • Re: Monopoly?? (Score:1, Interesting)

      by Anonymous Coward
      How the hell is it a monopoly when there are 2 other systems to compete? It's not like the consumer doesn't have choice. You don't like the games on PS2? Then buy one of the other two consoles.

      Getting exclusive rights is just sensible business practice. It sucks for gamers, but it's perfectly legit and wise from a business standpoint.

      • Re: Monopoly?? (Score:3, Insightful)

        by Pluvius ( 734915 )
        How the hell is it a monopoly when there are 2 other systems to compete?

        I say the exact same thing about Windows, but no one listens to me.

        Rob
        • I say the exact same thing about Windows, but no one listens to me.

          Because...

          You do not get a PS/2 with every TV you buy / have bought for the last 10 years.

          The XBox has more console marketshare than Linux has on the desktop.

          OTOH,

          Windows does not require a license from Microsoft to distribute software for it.
          • You do not get a PS/2 with every TV you buy / have bought for the last 10 years.

            As I said elsewhere, I didn't have to buy Windows the last time I built a PC, and building a PC is pretty easy to do. The average consumer simply can't build a console or a TV, or even have a small-time technician not constrained by OEM policy do it for him.

            The XBox has more console marketshare than Linux has on the desktop.

            What about the Mac?

            Windows does not require a license from Microsoft to distribute software for i
      • "How the hell is it a monopoly when there are 2 other systems to compete? "

        You tell me. I didn't say Sony was a monopoly.
    • I think that too much time is spent here worrying about Microsoft and not enough worrying about Sony.

      I never thought of it that way, but now that you mention it, it IS true. I think people need to realize and remember that in the gaming industry (at least the console industry), Microsoft is the new kid on the block. More than that, hes the geek, the nerd, the kid no one likes, the black sheep, etc. Microsoft may be king of PCs, but when it comes to consoles, Microsoft has to use the Xbox as a money landfil

  • No problemo (Score:5, Insightful)

    by wan-fu ( 746576 ) on Thursday February 19, 2004 @07:50PM (#8333937)

    What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one?

    This is where the companies actually make money - through software and licensing fees for the platform. They always lose money on hardware and securing exclusive titles is one of the only ways to make money. Exclusive content is one method that they can try to guarantee licensing revenue for a that platform (since the amount is actually tied into the number of games they sell).

    Now, some people might not like this, but I will try to draw an analogy here. Does your copy of iMovie run on Windows XP? iMovie works the same for Apple the way that exclusive content works for game console manufacturers. However, in Apple's case, it's the reverse: they make money on the hardware and not so much the OS.

    • Re:No problemo (Score:3, Interesting)

      by MBCook ( 132727 )
      I can understand that, but just how much did the developer get paid? If they've already made the game and ported it to the other systems (which must be true if it was released in the US on all systems) then the simple act of now pressing and selling new disks (yeah, translation, sure, but not much work) wouldn't cost much and you'd get all those sales. Sony would either have to pay a TON of money, or the games weren't worth that much in the first place so they probably aren't that great.
      • Sony would either have to pay a TON of money...

        That's essentially what most big companies do. They pay tons of money. I can't really find any exact numbers on this, but Microsoft paid about $400M to buy Rare for exclusive content so that kind of gives you a barometer of how much they are willing to pay for exclusive content especially since Rare hasn't been a huge development house as of late (at least I don't recall them releasing any huge products recently). Sony has deals with Formula One and the Tomb

        • Of course, it's cheaper for Sony to do this than it would be for Microsoft or Nintendo. Sony has to compensate the developer/publisher more than they'd make by releasing on Xbox or GameCube. Microsoft or Nintendo have to compensate them more than they'd make by releasing on PS2, a significantly bigger sum.
    • This is fine up to a point. The real problem with what Sony are doing here is the fact that versions of these games for other platforms exist and have been released outside Europe. If Apple released iMovie 4 for Windows in the US but not Europe, that would be a worthwhile analogy. Of course, that situation wouldn't arise because DVD drives aside, PCs don't contain the region-locking features that modern console owners 'enjoy' (yet).

      So Halo 2 will be an Xbox exclusive, just like Metroid Prime was a GC exclu
  • My Take (Score:2, Interesting)

    I think it's fine as long as it's on PS2 :) Although that Xbox with all the games and emulators on it is cool. It's probably not all that easy to migrate it from a ps2 (64bit) to xbox (Intel) to Gamecube(who knows what). Besides in asia, xbox sales are weak from what I've heard. Even gamecube is more popular. Don't know what the E.U. stats come to, but I imagine they are the same. :)
    • Re:My Take (Score:4, Insightful)

      by NanoGator ( 522640 ) on Thursday February 19, 2004 @07:55PM (#8333979) Homepage Journal
      "I think it's fine as long as it's on PS2 :)"

      That's the problem. Raise that barrier of entry, and it's that much harder for a company like Nintendo to come along and crack the market share.

      Why make a game for an audience of 10 million when you can publish it on Sony's platform to an audience of 50 mil?
      • "Why make a game for an audience of 10 million when you can publish it on Sony's platform to an audience of 50 mil?"

        Because I love making games? :) What you said applies to the corporations, but not to the enthusiast. Reminds me of OSS, kind of.

        A Tale in the Desert [ataleinthedesert.com] (I'm not associated)
      • Re:My Take (Score:3, Insightful)

        by cgenman ( 325138 )
        That's the problem. Raise that barrier of entry, and it's that much harder for a company like Nintendo to come along and crack the market share.

        You do realize the irony of that statement, don't you?

        • "You do realize the irony of that statement, don't you?"

          No, I don't, sorry. If you think I'm saying that it's wrong because it means Nintendo cannot come in and take over the market, then you misunderstand my point.
          • Re:My Take (Score:5, Interesting)

            by CaptMonkeyDLuffy ( 623905 ) on Thursday February 19, 2004 @10:31PM (#8335525)
            Actually, I think he was pointing out that at one point in time(the 8 bit generation), Nintendo held a lot more power of the console market than Sony does now. There were some pretty stringent legal agreements in place to prevent third parties from developing for the competition(aka the Sega Master System, a system which in its day had a lot less market share and mind share than either the Gamecube or Xbox do now).

            Nintendo once had a barrier of entry as large or larger than Sony has raised, but in the end they lost their number one position(though they have kept it in the handheld arena). Thus, discussing Sony's current stranglehold on the number one position, and using Nintendo as the 'underdog trying to break in' is ironic, given that Nintendo's current position is an example of the fact that Sony's current position isn't guaranteed in the long term.
            • Re:My Take (Score:2, Interesting)

              by AvitarX ( 172628 )
              Sony had the huge advantage of capturing the expanding market.

              Where about 1/2 of my friends with Super Nintendos got N64s (all the non Final fantasy types) Play station was the first system for a lot of people. I don't know any non SNES owning person that went for anything but the PlayStation. I know a lot of older people who wern't gamers that then went and baught a PS2 (though Xbax did well in that segment too from what I can tell).

              If Nintendo can generate and crack teh female gaming market they could
              • If Nintendo can generate and crack teh female gaming market they could easily come out on top.
                Nintendo's blathering nonsense to the contrary, the female gaming market does exist (in every major market, AFAIK), and generates huge profits as well. How well has The Sims sold? Have you looked at the statistics on who what gender plays more online Flash games like Bejeweled?
                • So I guess the female console market would have been more accurate.

                  I am not saying their stradegy will win or fail. Just that they see that fighting the big guy head on is not a winning stradegy. It is capturing the growth. Much like Linux is not replacing Microsoft so much (well it is starting to) but it was that new servers were more likly to be Linux.

                  The sims is one game. If the market is that desperate for a game they enjoy that a single game gets such huge penatration all Nintendo needs is a game
    • Re:My Take (Score:2, Interesting)

      by papadiablo ( 609676 )
      I think it's fine as long as it's on PS2

      That may be fine for you, but it might not be fine for the people with the other systems in that area. If the game makers are willing to do this, then there's really nothing we can say/do about it, but I get the impression the only person they're hurting are themselves. Is there going to be as much buzz about the Xbox or Gamecube versions if everyone's playstation 2 friends have been yappin away about it? This will cause lower sales on the Xbox and Gamecube vers
      • c'mon really. This is what makes it a competitive world. I have gamecube because you can't get zelda/mariocart/metroid on any other platform and I have ps2 for all the cool rockstar games. The game is played both ways. Gamecube is a great family system. Ps2 is a great older teen /20's system. Nintendo probably wouldn't release gta 3 on their system. So, rockstar takes the exclusive money, and saves on R&D and marketing to the other game systems. :)
    • Re:My Take (Score:3, Insightful)

      You are pretty uninformed, no offense. :)

      These games were already ported to the Xbox and/or GC for America - that is why there is controversy. These ports won't be released in Europe because Sony paid money to ensure that.

      And the Xbox has done pretty okay in Europe. Almost a million more sold than the GC. [216.239.41.104] Why you would think it would sell like it does in Asia is beyond me - are Europe's tastes generally closer to America (where Xbox is currently #2) [ign.com], or Japan?
    • It's probably not all that easy to migrate it from a ps2 (64bit) to xbox (Intel) to Gamecube(who knows what).

      For some games, these migrations have already happened and been released in other countries, and then Sony or someone else blocks it from getting a release in a different region.
    • You are missing the point. The conversion is done. The game is multi-platform in other territories, but in Europe it's only PS2.

      It's sad. If the publisher thinks they'll get more money for Sony than from European GC and Xbox owners, what can we do? It's market forces at work.
  • that it's a matter between the game-maker and the console-maker. If that is what they decide on, similar to X-Box & Splintercell, then it is their right to do so. Of course it sucks for consumers who DON'T own a PS2, but that is why they do it of course... Just like I have to buy a happy meal, just to get the toy :(
  • by El ( 94934 ) on Thursday February 19, 2004 @07:57PM (#8333999)
    Kill.Switch and I-Ninja, which were both released on other formats in the USA but are permanently exclusive to the PS2 in Europe. So what's to keep Europeans from buying the US version of the game and running it on other formats? Should I start up a web site to sell stuff that is restricted in EU but available in USA into the EU market?
    • by Anonymous Coward
      So what's to keep Europeans from buying the US version of the game and running it on other formats? Should I start up a web site to sell stuff that is restricted in EU but available in USA into the EU market?

      Two things

      1. Region Lockout - Xbox and PS2 have Region encoding in the same way that DVD's have region encoding. You would need a European Xbox to play European titles and the same for PS2.

      2.NTSC/PAL - Most European countries use PAL video encoding which runs at a refresh rate of 25 fps and a slightl

    • "So what's to keep Europeans from buying the US version of the game and running it on other formats?"

      You mean besides PAL vs. NTSC, the whole modding thing to make a system region free, or the inflation of prices that causes imported games to not be worth the trouble? Not a whole lot.
    • I'm going to have to import a US version of I-Ninja to play on my Gamecube. Datel's [codejunkies.com] Action Replay means I can play games from outside my region, but there are a few games where I am unable to save. I'm looking into getting a Jap/US cube soon.
      • Note that the saving problem is only on Japanese titles running on a PAL Cube. So as long as you're only importing US/Canadian titles you'll be fine.

        If you do go for an imported Cube, however, I recommend getting an Japanese one that has had the region switch installed for maximum compatibility. Also, for both types of import Cube, you can use the transformer from your PAL machine, rather than a stepdown, which is nice.
    • Contrary to several other replies, NTSC to PAL isn't even a minor issue; anyone with enough savvy to be playing with import machines is unlikely to have one of the few PAL TVs old enough to not also cope with NTSC just fine.

      The GameCube has Freeloader to play import titles, and both PS2 and XBox can be chipped as long as you know someone with the right equiment (or pay a company to do so).

      You're welcome to set up such a site, but you'll be up against the likes of Goblin, AnotherWorld, videogameimports and
  • What do I think? (Score:3, Insightful)

    by Angst Badger ( 8636 ) on Thursday February 19, 2004 @08:02PM (#8334054)
    What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one?

    I think there's money to be made on eBay, boy-o.
  • by Goyuix ( 698012 ) on Thursday February 19, 2004 @08:03PM (#8334070) Homepage
    One of the reasons I bought a gamecube was some of the exclusive titles... well, and the fact I am a fanboy....

    OK, in all seriousness that is allowed on Slashdot, every company is going to try to get exclusive titles because it drives sales not only of their consoles, but of the game itself. EA Sports are almost always cross platform, and sell quite well. For the sake of arguing, let say that by going PS2 exclusive, they would sell twice as many titles for the PS2, since no one would buy for the PC, XBOX, Gamecube.... but they are still going to sell fewer titles (maybe?) than combined across all platforms.

    Publishers and Console Makers: exclusivity is generally looked at as a good thing by the big boys (Sony, MS, Nintendo) partly because it is hard to measure how sales would have differed. Besides, exclusivity helps with branding (can you name a very famous plumber?) ... I think for the big pubishers like EA, it is a bad thing as they will likely not get the same number of sales.

    Developers: Then again, for the small shop that is trying to produce a hit, getting exclusivity could very well mean a first party contract which means big bucks and success for the developers - or going cross platform crushes their budget and they go out of business. Who knows... any additional insight?

    Gamers: Quite frankly some games are better suited to PC vs. console, and others better suited differently. It is certainly more of a gray area between consoles, and I think it boils down to individual gaming preferences. Do I enjoy game x on the PS2 or gamecube more? Generally the differences are pretty minimal, though games that are exclusive generally push the limits of the system a little bit more, and seem a bit more polished - but that is not always the case either. In the end, I would say it is somewhat of a wash for the heavy gamer since he is likely to own at least two or three consoles... but for the casual gamer it can certainly leave them high and dry.
  • by IllogicalStudent ( 561279 ) <jsmythe79NO@SPAMhotmail.com> on Thursday February 19, 2004 @08:06PM (#8334096)

    While I dislike the practice, as it basically forces you to buy every console out there (provided you want to play the games), it's nothing new. Nintendo had exclusive Squaresoft, then Sony had it, and while now, Square-Enix seems to be branching out to more be a multiplatform company, the GBA and Gamecube titles, interestingly, are both exclusives to each console, respectively. I bought an XBox because of Star Wars: KOTR, there's an exclusive. I bought a PS2 for GTA3: Vice City. I bought a GCN for Resident Evil and Zelda.

    It's a marketing ploy, and it's not going anywhere, because it works. If "Console A" is the only one with "Game B" that you have to have, you'll buy `em both. Period.

    Sucks, but it's true.

    • "While I dislike the practice, as it basically forces you to buy every console out there (provided you want to play the games), it's nothing new."

      Nothing new? Sony's domination of the game market is pretty significant. They have such a big marketshare (plus a LOT of cash in the bank) that they can potentially buy up exclusives to enough titles to seriously harm Microsoft and Nintendo's ability to compete in the marketplace.

      This is really the first time that the game market hasn't had two neck-in-neck c
      • by CaptMonkeyDLuffy ( 623905 ) on Thursday February 19, 2004 @10:24PM (#8335457)
        NES. During the 16 bit era Sega certainly gave Nintendo a run for its money, but during the 8 bit days Nintendo was at least as dominant as Sony is today. There is a certain subjective aspect to this, and I don't have the hard numbers to back this up in front of me, but I'd wager that Nintendo had a much stronger stranglehold on gaming during the 8 bit days than Sony has on it today. Both the XBox and the Gamecube are much more common than the Sega Master System was back in the day.

        As far as Sony buying the others out of the marketplace... maybe, maybe not. Third party popularity can certainly make a large impact, and I'd argue that it has been the driving force behind both the PS1 and PS2's success, but advantages of strong branding and strong first party support aren't insignificant either. Without being bought out directly, stealing away third party support can only have minimal damage to Nintendo. Nintendo in general has made a profit on hardware, and can produce a large enough(and largely composed of 'blockbuster' quality) supply of games by themselves. Microsoft on the other hand doesn't have the first party developer record of Nintendo to fall back on, but it does have amazingly deep pockets to buy plenty of developers themselves, coupled with a business plan that seems to imply that losing money is acceptable(they're pouring money into something, no profits on it... obviously it is for some form of positioning, either in terms of attempting to make a profit on later generation consoles, or securing some form of foothold in the living room/entertainment center business).

        Strong first party support can falter. Since the NES days, Sega has been the only other hardware developer with a stable of game developers that could rival Nintendo, and they have bowed out. It took the one two punch of very bad decisions in one generation, followed by the PS2 hype undermining what confidence was left in Sega during the Dreamcast years. But, it wasn't a quick fall, and Sega had to make some serious mis steps(during the Saturn generation) to cause it to happen. At least from my persepective, Nintendo hasn't made those sort of mistakes yet. Microsoft still wants to break into the console area for some strategic reason, and they still have the money to blow on it. Only way they'll bow out is if they decide the advantagous position they're trying to achieve isn't worth the cost of the money they're blowing away on their console.

        This isn't the first time there has been a sole 'ruler' in the console market, and while Sony definitely has a strong lead, I don't even think it's close to as large a lead as some companies have previously held over the market. Exclusive titles from third parties aren't a huge danger to the market... the market has dealt with it before, and things turned out fine. Certain situations can be annoying(a title that exists for a platform but it bought out for a certain market, like this I-Ninja in EU example, or the Shenmue II no DC version released in NA). Frankly, I found the Shenmue situation more of a problem because it was a case of a game where the sequel makes use of the save from the original game. But without importing, a NA gamer can't do this because of a forced system change.
  • I don't like this practice.
  • by p7 ( 245321 ) on Thursday February 19, 2004 @08:36PM (#8334409)
    It looks to me like Sony wants to expand market share or lock in market share in Europe. Does it bother me that this is how it works? Not really. I would prefer being able to get all the titles on the console of my choice, but I realize that I received a heavily subsidized piece of hardware so that Sony, Microsoft or Nintendo can make a profit on licensing fees from the software that runs on those systems. I can't blame them for trying to optimize profits.
  • they are paying the money to have the game made, it's their game, they can release it when and where they want.

    I haven't rtfa, but could it just be that releasing certain games on other platforms are not going to bring them enough revenue?
  • If it wasn't for the semi-exclusitivity deal (or if history is a guide, serious cross-platform delay) with Sony and the next GTA, the PS2 would be the hell out of my house.
  • by Cutriss ( 262920 ) on Thursday February 19, 2004 @08:44PM (#8334486) Homepage
    Lots of people seem to be weighing in only on one side of this debate, and that's console-specific exclusivity. I think a large amount of attention (and legal focus, possibly) should be paid to the territorial lockouts, however. Why is it that people find it perfectly reasonable to complain about the MPAA and DVD-CCA implementing DVD region coding, but not nearly as many people get up in arms about game region coding?

    I remember when Advance Wars 2 was scheduled to come out in Great Britain, and it kept getting delayed for no apparent reason. Some of the UK shops started importing US product, and Nintendo tried to come down on them for it. But the fact of the matter is that there was plenty of demand for the game, and Nintendo was sitting on it for no good reason.

    For those of you that don't know, Nintendo uses no region coding or lockouts in portable software (yet), so a US GBA can play Japanese and EU games. For some time, US gamers had to import Shining Soul, a Diablo-ish RPG based on Sega's Shining Force series, because Sega only released it in Japan and the EU, and wouldn't release it here.

    Furthermore, Nintendo markets and publishes games to the different EU territories specifically, so having an EU-specific (IE - multilanguage) game isn't a problem either, especially on handhelds where NTSC/PAL/SECAM isn't an issue.

    So, localization issues aside, why are the game manufacturers given leeway when we take the MPAA to task for the same tactics? Why is it that I must void my console warranty if I choose to import legally produced and purchased game software from other territories? My modded PSX is almost dead from drive failure, and I have quite a few DDR games that I won't be able to play anymore unless I chip my PSone. And that just sucks.
  • by HalfFlat ( 121672 ) on Thursday February 19, 2004 @08:47PM (#8334512)
    The thing that gets me, is the tying of products to regions.

    On one hand, we have all the big media companies pushing for uniform (and to them, highly favourable) IP laws around the world. On the other, they engage in what is essentially price fixing by charging differing amounts in different markets, and then seeking technical and legal means to prevent the free trade of their own products.

    This current story would be a storm in a tea cup if there were no issues in importing games from other regions.

    Highlighting this sort of hypocrisy is the recent move in Japan of the music publishing industry to restrict through changes in copyright law [japantimes.co.jp] the importation of CDs of Japanese artists' music [japantoday.com] from overseas. These CDs, containing pretty much the same music, sell for a third to a half the cost in South Korea and Taiwan, and after importation, can be about 1000 yen (circa US$10) in Japan. How did these CDs get to be printed legally? Because these very same companies sell the rights to do so to the foreign publishers in the first place.

    It must be great to have enough money that you can buy laws that grant you even more.

  • This is not a troll, just a plea for gamer self reflection. Mortal Kombat 3 was the first exclusivity deal Sony ever worked out. Sure you could get it on Genesis or SNES, but who was gonna dust off their aging 16 bit system to play a game that was faster (minus load times) and truer to the arcade on a new 32 bit console. Square and their Final Fantasy games are a different story altogether, because it was a format issue rather than a money being thrown around kind of issue. Sony fanboys had no prob
    • "Sony and those gamers out there (not necessarily Sony fanboys) who believe graphics make a game what it is are destroying MY hobby and I'm pissed. I hope you non-fanboy, videogame enthusiasts are just as pissed as I am."
      It's a very refreshing change to see that someone else sees things this way. I'd have to say that I feel gaming has detiorated quite badly since certain non-game companies started selling their attempts at consoles/pretty-picture-displaying-machines.

      On the subject of the 'graphics-whori
      • Just a response on the topic of hardware providers limiting third party developers and thus choice for consumers. Sony isn't the first to do this. Back in the 8-bit days, Nintendo had some truly draconian deals in place with third party developers. The situation changed in the 16 bit days, but back in the NES and Master System days Nintendo was, if anything, worse than Sony is today.

        Nintendo still kept a bit of a leash on third party developers even in the 16 bit days, mostly in terms of some censorship
    • by Anonymous Coward
      I feel the same way about those suckers who destroyed model railroading! Back in the day, it was all about track layout; how many cross-overs, bridges, suicide curves you could have, etc.. Then these "scenery" bitches broke into the hobby, touting all their "realistic" tree models and houses that lit up. One asshole even started putting little Mechwarrior miniatures around his track!! Now every hobby store display looks like a damn Precious Moments or Thomas Kinkade painting!
    • To be fair, I didn't want to buy a Sony Playstation. (I wasn't really a fanboy, but I've always stuck with one system per generation until the Dreamcast got abandoned on me.) I bought it because of a few different factors when the switch from 16 Bit to 32 Bit happened:

      1. I had been burned by Sega twice. While there were some good games for the Sega CD, it never really lived up to it's potential (or even justified it's price tag. Too many Night Traps not enough Lunars.) The 32X was a joke along the l

      • "2. "3D games:" To me the whole introduction of polygons meant that gameplay was subordinated to graphics. Nintendo were the ones who really pushed this on N64....I chose a Playstation because they were still making sprite based games for it. "

        Just to clear this out, it was in fact Sony who pushed games away from 2d to 3d. In the early days of the PSX, I vividly remember Sony's stance of "no 3d, no deal". Sega Saturn WAS a 2d system and the N64 came out much later. So again Sony is to blame as well as
      • By the way, thank you for yor commitment to not buy a Sony system again, this does indeed make up for past transgressions.
    • It's not to do with graphics, it's to do with choice.

      Anyway, on the graphics (and technical advancement in general) side, consider for a minute that the PS2 has reached the point in its lifespan where Sony now think that the only way for it to compete in technical terms is to pay off developers to bury the versions of their games for other systems. This amount of power in the market is what kept the aging PSOne alive far beyond what was healthy, and probably does more damage to simple principle of 'making
  • by Pluvius ( 734915 ) <pluvius3@gmai[ ]om ['l.c' in gap]> on Thursday February 19, 2004 @09:27PM (#8334918) Journal
    Companies should be allowed to do anything they want to increase their profit margins, as long as those things are legal. The only way securing third-party exclusivity would be illegal is if it led to a monopoly. This is pretty unlikely for the simple reason that it tends to be bad business for a third party to stay exclusive. Fewer systems on which your game is available equals lower sales. That's why Sony usually has to pay big bucks to secure exclusivity. Since Sony's finances are finite and the other two console makers also have a lot of money, this effectively keeps Sony from buying up all of the third-party gaming. (Though the PS2's popularity compared to the other two systems is a big advantage for Sony.)

    Does it suck that console makers are allowed to reach exclusivity deals with third parties? Yes. But it also sucks that console makers are allowed to keep their own first-party games exclusive. I don't think anyone would sanely expect them not to, though.

    As for territorial lockouts, they're completely pointless. At least they are in Japan and North America; the Europeans only have themselves to blame for using PAL TVs.

    Rob
    • Europeans only have themselves to blame for using PAL TVs. A good portion major-manufacturer TVs in Europe are multi-standard, much more so than in the US where a multi-standard TV is considered specialist. Even the smaller European TVs can usually sync to a 60Hz signal, so for the most part it is just the territory lockout (where it can't be worked around) preventing Europeans from importing.
  • And for free
    Settlers Of Catan - Beta [northwestern.edu]
  • Missing the point (Score:2, Informative)

    by Anonymous Coward
    I don't think any of you are actually getting the point. The deal is here, that a game (eg Prince of Persia : Sands of Time), comes out in the US on all consoles, but in other parts of the world, Sony uses it's market power to delay the release of the game for months on end, giving uninformed gamers the impression that the product in question that it won't be coming out on other consoles. This is completely different from Splinter Cell, which came out on the XBox first because it was the best console for it
    • Spot on! I especially liked how the author of the article put it:
      - Buying games out of the hands of Xbox and Cube owners seems remarkably childish, like breaking a sibling's new toy because nobody bought you one. In fact, it's more like breaking a sibling's new toy even though your parents bought you one anyway.

      F**K Sony.

  • What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one?

    It's awful. It's precisely the reason why I will never buy and iteration of Halo. Microsoft fucked over Mac and PC gamers by making Halo an X-Box exclusive for so long.

    LK
  • Oligopoly.
    I could be wrong, but isn't that state where the major companies make it incredibly difficult for start-ups to exist? Like a car company?
  • What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one?

    In the case of territorial decisions, I think that all it does is convince the average person to ask their friend (or friend of a friend, or friend of a friend of a friend, etc.), "So, that whole pirating games thing... how do I do that?"

    These game companies bitch endlessly to lawmakers and the press in multiple nations that mod chips, piracy, and imported games are ruining
  • I-Ninja isn't exclusive to the PS2. Go to Amazon.co.uk and you can see that I-Ninja is being released on the gamecube on the same day as the PS2 version.
    • Its not exclusive any more, no. It was going to be, and then they changed their mind; probably after seeing just how much Ubisoft got reamed over PoP at Christmas. I-Ninja is a good fit for the Cube, as the PS2 usually sees quirky stuff like that perform badly, while Cube owners seem to appreciate the weird more.
  • Well I agree with the general sense of the article that it would be nice if money has to be spent in this direction then fund new exclusive games, don't bribe non-release of existing ones. However, I have to say if every game came out for all formats I would have just stuck with my PC (which has the ultimate exclusive titles, those apps I need for college work) and screw the XBox and PS2. So it makes sense to me if the big consoles do everything in their power to get exclusives and survive.

    I think they'l
  • It's so bad it makes it hard to choose a game system..

    Do I want Halo 2 or do I want Viewtiful Joe?

    Do I want the newest Final Fantasy game or do I want Ninja Gaiden?

    It's getting to the point that any real gamer can't get away with owning just one system.

    It was easy back in the day.. you had once choice..

    NES, then SNES (no sega for me, wasn't worth it), then the PS1, and now who knows. There are must have games on every system that are exclusive. If I had a GC I would want x-box games and ps2 games,
  • by robbway ( 200983 ) on Friday February 20, 2004 @10:15AM (#8338929) Journal
    The editorial is one of sour grapes, because the author either doesn't have the PS2 or he'd much rather have it on a different platform. I'm not sure why he's picking on kill.Switch (sorry, never heard of it) and I-Ninja (sorry, doesn't look adult- or original-enough).

    It completely overlooks the fact that the US has all sorts of exclusivity licenses. Some stores, Target, Toys R Us, and Best Buy, license entire titles of video games, CDs and DVDs to be sold in their store exclusively for "X" months. Video games, same thing. And many titles are developed entirely for one system because of anticipation of sales and/or system capabilities.

    The companies that sign this agreement aren't stupid. They realize the contract exceeds anticipated sales if released in multiple venues. At the same time, license owners will make more on the licensed product than if it were equally available in all venues/formats. It's a relatively low-risk gamble.

    For video games in general, most of the reason to license to one system is to improve sales for that system and in system hardware. If system A has a 40% market share, and B has a 60% market share, system A will have 100% of a market share of the licensed game for "X" months. And they may sell systems if the game is hot enough. Compare this to 40% if available for both. If the license estimates 50% of all total sales in the life of the product, and the product sells 110% of the original estimated sales (perhaps the price during the license is 10% higher), it illustrates my point. If the game is a bomb, everyone loses.

    I think this illustrates that because of proliferation in the US of more systems, we may have less of these exclusive titles. Not to mention that when given the choice, a smart gamer will pick the version with the best features. Me, personally, I'll either choose the software's originally programmed platform, or the platform with the best features.

    And now, the downside of cross-platform programming: mediocrity. If you program using a higher-level that is compiled into each system's-level software, you simply can't add system-exploiting software. This makes the games seem the same, but will cause automatic differences, errors, and often unintended consequences. From there, any system-exclusive content is always sledgehammered in after-the-fact.
  • The reverse of this happened with Shenmue II for Dreamcast. Sega made a deal with Microsoft that it would be an X-Box exclusive in the United States, so even though it was fully translated and subtitled in English it was never officially released in the US for Dreamcast. (Many stores carried the European version, though, even stores that don't ordinarily carry imports.)

    I bought it, and used one of the many region circumvention devices available to play it on my American Dreamcast. It influenced my deci

  • Hopefully Nintendo does this so I only have to buy one console to play the Mario, Metroid, and Zelda games ... oh wait.

    I don't think it will go over so easily in the States, but I haven't even bought a PS2 so it's not like I'll be playing their exclusive games anyway.

    Although Gran Turismo 4 is making the purchase of the system more likely.

To the systems programmer, users and applications serve only to provide a test load.

Working...