IBM Tries Middleware For MMO Economies 20
Thanks to Wired News for its article discussing IBM's new Business Integration for Games (BIG) middleware for online gaming, technology which "lets game publishers install billing software to keep track of transactions in their online worlds", and IBM claim might "make it easier for the publishers to charge players to gain access to new content or new areas to explore -- something that currently has to be done with expansion packs and incremental product releases." According to the IBM project manager, the BIG project could "allow users to unlock new weapons or powers by paying for them within the context of the game", and it's also suggested that the tech, though just a sophisticated in-game billing system, might mean "hard-core fans could develop their own content, insert it into the game and make money from other fans."
because the butterfly.net Grid worked so well... (Score:4, Informative)
Not to cast dispersions on the companies listed as developing games for the grid - but this is not a list of clients looking for middleware that's going to be worth IBM's focus.
Though there could possibly be some fairly interesting games that develop around such a fan-content real-money economy in a massmog - I don't see many games going in that direction, let alone enough to necessitate middleware.
Re:A pyramid scheme? (Score:3, Informative)
I can see EverQuest, or FFXI making use of something like this. Instead of just trading items, or dealing constantly with NPC shop keepers, you'd have a real time system in place for buying and selling from other players, using the game's money (be it gold, gil, credits, whatever). That way, time you invest in the game (thus time you pay for by way of the monthly fee) doesn't entirely go to waste. That twelve bucks a month, if used properly, can get you exclusive stuff, and while this is more of a hardcore player option, the people that really get into MMORPGs are weighted to the hardcore side anyway.
All in all, not a terrible idea, provided there's not some kind of real money fee attached to its use.
Second Life is already doing this (Score:4, Informative)