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XBox (Games) Entertainment Games

Memory Deal Bolsters Xbox 2 HD Removal Rumors 276

friedknut writes "According to a CNET News article: 'Flash memory maker M-Systems announced on Wednesday that it has signed a contract to provide storage products for future versions of the Xbox, bolstering speculation that Microsoft may ditch the game console's hard drive', since the flash-based memory devices will 'be of significantly higher capacity than the 8MB Xbox memory units Microsoft currently sells to save game and user data.' But of course, Microsoft representatives declined to comment on the company's plan for next-generation Xbox hardware."
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Memory Deal Bolsters Xbox 2 HD Removal Rumors

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  • Wow. (Score:5, Insightful)

    by JanusFury ( 452699 ) <kevin...gadd@@@gmail...com> on Thursday February 26, 2004 @04:45AM (#8395467) Homepage Journal
    If this is true, this is an absolutely brilliant idea. A few hundred megs of storage memory and you've basically eliminated the need for memory cards for the average game player, and without having to spend ~$40 or more on a hard disk for each console (of course, I'm sure MS got volume discounts.) That, and switching to some sort of flash system would cut down on noise, heat output, energy usage, and failure rate. This is a really good idea.
    • Re:Wow. (Score:5, Insightful)

      by MoonFog ( 586818 ) on Thursday February 26, 2004 @04:50AM (#8395489)
      Not only that:
      "The hard drive became a liability in relation to those units that were hacked," Doherty said.

      Seems like they are willing to go further to stop the modding of the x-boxes. IIRC, Microsoft didn't make any money on the x-box itself, but wanted to make that up selling enough games. I have a couple of friends which have switched the standard hard drive in an x-box with one having 120gb disk space (I understand it's even possible to have more). This will perhaps make this kind of hack more difficult. Though I am fairly sure the x-box 2 will also be modded fairly easy.
      • Re2: Wow. (Score:5, Interesting)

        by ByteSlicer ( 735276 ) on Thursday February 26, 2004 @05:10AM (#8395575)
        This will perhaps make this kind of hack more difficult. Though I am fairly sure the x-box 2 will also be modded fairly easy.

        A compactflash card in TrueIDE mode behaves nearly the same as a real IDE disk. The timings are a bit different, and the IDE disk requires more power (external source needed?). Other than that, a simple adapter would do the trick.
        • Re:Re2: Wow. (Score:4, Informative)

          by Nimey ( 114278 ) on Thursday February 26, 2004 @09:38AM (#8396527) Homepage Journal
          On the other hand, a flash card will be less useful on a cracked machine because they're not as durable as a hard drive. IIRC 10,000 writes is the mean time between failures for flash.
          • Re:Re2: Wow. (Score:3, Interesting)

            by drinkypoo ( 153816 )
            Unless you are tied to the idea of storing content on your machine, this in itself does not really constitute a problem. The content (movies, roms, games, whatever) can be stored on the network, and only the applications need be loaded into the console, on a CD/DVD if necessary. All you need is one crossover ethernet cable, or a small wireless network, and you can hook it up to your PC, where the storage is. Seems like a reasonable way to go to me.
      • Re:Wow. (Score:5, Insightful)

        by h0tblack ( 575548 ) on Thursday February 26, 2004 @05:48AM (#8395703)
        With the original Xbox Microsoft ended up with an extremely open and hackable console mainly because of their single-minded drive to get into the console market. It was a sensible decision, use hardware and software that you'r already familiar with, throw a load of cash at it, get a good market share.
        We're now coming upto stage2 of the plan. Now microsoft have proved themselves as a serious player in the console market and gained some experience, they can look forward to the future. They're creating something that will be more of a traditional closed-architecture console in many ways and far far less of a pc-in-a-box. They'll have more control over the platform, less hackability and although through the original Xbox they've got a lot of users and developers on-side, they may have to prove themselves over again.
        • Re:Wow. (Score:4, Insightful)

          by leifm ( 641850 ) on Thursday February 26, 2004 @10:35AM (#8396958)
          I maintain that XBOX one is an excercise in getting a feel for the market and brand awareness. XBOX2 is where Sony should be afraid, because MS will be out to win. And if Kaz Hirai's keynote speeches (at least the ones I've seen) are indicitive of Sony's attitude, they're getting too cocky for their own good.
        • Re:Wow. (Score:3, Insightful)

          by BuckaBooBob ( 635108 )
          "gained some experience... less hackability.."

          Experience in the console market doesn't seem to lead to less hackable consoles... I don't see a console on the market that hasn't been hacked to shreds... So looking at Sony/Sega/Nintendo with their wealth of experience on the console market (Heck between all 2 they owned the Console markets almost as long as Microsoft has had a strangle hold on the desktop market) yet their consoles have been hacked to shreds...

          Sony on the other hand seems to foster this
      • Re:Wow. (Score:4, Insightful)

        by leifm ( 641850 ) on Thursday February 26, 2004 @10:25AM (#8396865)
        I have to believe that the removal of the HD is more a per unit cost thing than a hacking prevention thing. I'd also think the HD is the component that has the highest rate of failure. The percentage of XBOX owners that even think of cracking open the case is probably in the low single digits (if that).
        • Re:Wow. (Score:3, Interesting)

          by clontzman ( 325677 )
          I'd also think the HD is the component that has the highest rate of failure.

          I'm pretty sure that would be the optical drive. Every Xbox failure I've ever heard of or read about is a failure of the DVD drive. The hard drives seem to do just fine -- as they should, since a console is only run maybe two hours most days while lots of PCs are on year-round.
    • Re:Wow. (Score:4, Interesting)

      by Lanugo ( 752160 ) on Thursday February 26, 2004 @04:55AM (#8395511)
      It doesn't look so brilliant to me. What will happen to downloadable content, swap space for games, huge savegames (I'm thinking about Morrowind) and so on? Moreover, even if they manage to fit that into some 512 Mb of Flash RAM, that memory would be very difficult to upgrade (I'm speaking about orders of magnitude here, maybe someone could manage to solder a 1 Gb module or so but that would still not enough), and that means no more ripping games and saving them into an ordinary IDE HD. Yes, stopping piracy is the thing that M$ wants, but (as they've taught us with Windows) before thinking about piracy you should own the Greatest and Only Marketshare, which they still don't.
      • Re:Wow. (Score:4, Insightful)

        by *weasel ( 174362 ) on Thursday February 26, 2004 @09:05AM (#8396326)
        huge savegames [o(5MB)] can stay, because a half gig of flash memory (or more) is sufficient for that. Downloadable content and custom soundtracks are almost certainly out though. (unless they throw ~4GB or so in there, which doesn't seem likely)

        swap space isn't quite as plausible with flash memory due the relatively low rewrite lifespan (compared to disk). of course, not many developers actually took advantage of the HD for preload swap as it was. But it does call into question whether backwards compatbility with games that do use the disk for swap will 'burn' the flash storage in the neXtBox extra fast.

        As for anti-piracy... I'm sure they just consider that a tangential benefit at best. They're not blind -- the GC, PS2 or DC didn't have hard drives and they were all hacked in short order.

        Almost certainly they were just trying to figure out how to remove the hard drive to save money on unit pricing. At least a big flash module keeps backwards compatibility plausible.
      • Re:Wow. (Score:3, Interesting)

        by glenrm ( 640773 )
        I agree Lanugo, now what if the Hard Drive stays and the giant Flash Memory is just so that you can move downloaded content, music, and video from one X-Box to another. That would be cool.
    • Re:Wow. (Score:3, Interesting)

      As long as they don't remove the internal storage I don't care too much about what kind of technology they use. I always thought the harddrive was one of the bigger advantages for the Xbox. It allows for game caching (virtually eliminates loading times, though far from all games take advantage of this) and other cool stuff like realtime recording of game data, like in Blinx, where you can reverse time. Neat.
    • Re:Wow. (Score:5, Interesting)

      by ameoba ( 173803 ) on Thursday February 26, 2004 @05:02AM (#8395540)
      The thing is, the primary purpose of the HDD in the XBox isn't saving games; it's caching of data from the DVD. Doing this allows the XBox to get around the latency issues that are associated with using an optical drive for program/data storage.

      Granted, having the system able to run programs off the HDD makes it somewhat easier for pirates; a modded XBox with a hacked BIOS allows you to copy an arbitrary number of games to the HDD and play directly off it, but I can't see them crippling the performance of the machine in such a significant manner (and we can rule out using flash memory as a cache, since that would result in heavily used XBoxen flat-out dying after a few years).
      • The thing is, the primary purpose of the HDD in the XBox isn't saving games; it's caching of data from the DVD.

        Reducing load times on a console is great, but I think gamers see other primary uses of the hdd too. Without a hdd, where will we store our downloadable content and ripped soundtracks? I assume Xbox2 just won't have either feature...
      • Re:Wow. (Score:3, Insightful)

        by sbma44 ( 694130 )
        how expensive would it be for them to put together a ramdisk of a few hundred megs using obsolete technology? Keep in mind that memory is cheap and better-suited to caching than a hard drive. I suspect MS is ditching the hard drive as an anti-piracy measure and upping the RAM significantly from its current 64MB.
    • Re:Wow. (Score:5, Insightful)

      by -brazil- ( 111867 ) on Thursday February 26, 2004 @05:33AM (#8395650) Homepage
      and without having to spend ~$40 or more on a hard disk for each console

      ...and instead having to spend rather more thant that on "a few hundred megs" of flash memory, the console will become more expensive and slower, while of the advantages you mention only the failure rate seems significant to me.

    • A few hundred megs of storage memory and you've basically eliminated the need for memory cards for the average game player

      Without a memory card, your savegame is tied to one console. If it dies, your savegames die with it. You can't take the savegame to somebody else's house unless you lug the whole console, and given the size of the first Xbox...

      If you claim that Microsoft will rely on a broadband connection for moving savegames from one newbox to another, remember that not every town in the United

    • the whole point of a removable device for savegames is portability.

      though why they wouldn't be able to make the flash portable is beyond me..

      but if they make the flash big enough to be used like the hd in the current xbox(cache, mods, patches & etc..) it's going to get way too expensive.
    • Re:Wow. (Score:3, Insightful)

      by NanoGator ( 522640 )
      "If this is true, this is an absolutely brilliant idea."

      Not so brilliant for Microsoft. Memory cards have made quite a lot a money for Sony.
  • great! (Score:5, Funny)

    by msh104 ( 620136 ) on Thursday February 26, 2004 @04:46AM (#8395474)
    now we can store entire linux distro's on it instead of a hack to install a bootloader. :p
  • Comment removed (Score:5, Interesting)

    by account_deleted ( 4530225 ) on Thursday February 26, 2004 @04:46AM (#8395475)
    Comment removed based on user account deletion
  • by RoundTop-VJAS ( 580788 ) on Thursday February 26, 2004 @04:50AM (#8395492)
    The XBox 2 will still have a hard drive in it. The reason for this is that one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games.

    This feature demands a hard drive as flash memory, while getting cheaper, does not have the amount of memory avaliable for 100+ songs for as cheap as a hard drive.

    That said, I think we will see larger memory cards as saves get bigger, also I hope to see them drop in price.

    Above all else, remember that no console has removed major hardware functionality yet.
    NES->SNES->N64->GC was all upgrades, each having more features than before
    GB->GBP->GBC->GBA->GBA-SP Same deal
    PS1->PS2
    Dreamcast-> damn you for going under. We loved you.

    I look forward to the xbox 2, and while I may not be a person to preorder it, or even get it within 6 months of release, it is on my list of things to get.
    • by MoonFog ( 586818 ) on Thursday February 26, 2004 @04:55AM (#8395508)
      The reason for this is that one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games.
      Do you have any source to back that up ? All of my friends who bought x-boxes got it modded and inserted a bigger hard-drive, not buying a single game for it. As I've mentioned in a previous post today, MS doesn't make money of the x-box sale itself. I seriously doubt that ripping cd's onto a harddrive and using it in your game is a huge reason people have for buying an x-box. I could be wrong though.
    • The GBA's screen was harder to see than the GBC's, and the GBA-SP removed the headphone port. Other than that, I agree with you.
    • by Eponymous Cowboy ( 706996 ) on Thursday February 26, 2004 @04:57AM (#8395520)
      ...one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games. This feature demands a hard drive...

      Not true. At all.

      Almost certainly, this feature will be kept, but simply moved onto your network instead. You will instead rip MP3s or WMAs onto your Windows PC and then share the folders over your wired or wireless LAN. Your X-Box will access your music files over the network.

      And, it turns out, this makes considerably more sense than the current hard drive solution: What is the point of keeping separate MP3 collections on your PC and on your X-Box?

    • by Westley ( 99238 ) on Thursday February 26, 2004 @04:57AM (#8395521) Homepage
      Actually, I can see there being two models of XBox 2 - one with a hard disk (and a *big* one at that), and one without. Developers will be told not to *rely* on the disk, but to include optional extras which use it (much like GBA/GC connectivity).

      The big difference between the model with the hard disk and the model without is whether or not you use it as your media centre, not the add-ons in games - the "with hard disk" one could be a PVR, music centre, etc. Basically, I would expect MS to release a version of the XBox 2 which included XP Media Centre (or some variant thereof). Such a device would be great for those who wanted an all in one box, but would be too expensive for those who only wanted games.

      Only speculation, but it makes sense to me...
      • This hadn't occurred to me, and now I'm kicking myself for it. I don't know if it will turn out like that, but it makes emminent sense on so many levels. Microsoft has been talking about XBox being a home entertainment center, Sony has released the PSX (I'm talking the Japanese PSX, not the English-speaking countries' PSX), the XBox has been accused of being too damn big, etc. By releasing a slim, cheap model and a big, powerful model, they can serve all the markets.
    • by Inoshiro ( 71693 ) on Thursday February 26, 2004 @04:59AM (#8395526) Homepage
      They may not be upgrades, because they're often designed to a superset of features -- not to add features to a set bullet point list.

      For example, the GameBoy Player is designed to be a GBA via GCN. It doesn't support Super Gameboy borders at all, neither does the real GBA or GBA SP, or GBC. Despite the fact that the borders are a legit part of the Super Gameboy standard (and on quick a few games, such as DW1&2 and Donkey Kong).

      Manufacturers will put whatever features they want into video game systems. It's just that most of those features continue to make sense for years, which is why they're added as a bullet point to the next superset system.
    • You could do almost the same thing by including a CD-R drive instead of the hard drive.
      You bill it as the abaility to write CD(a first for a console). The actual process requires that you save the music to the flash then you can record from the flash to the CDR.
      Price wise you would probably still come out ahead with not having to deal with the Hard drive, and the few dollars extra cost for the CD-R vs a standard read only CD would not be that much.
    • It should be more like...

      MS -> MD (-> MDCD) -> Dreamcast
    • Damn you! I had just gotten over the loss of the DreamCast ... I really need to mod one out sometime.

      Anyway, I'm not so sure that they'd double up like that. Seems particularly cost inefficient. And most normal X-Box users just play the games, and don't to all sorts of "special features," like adding music, or "uber-hacking," like changing HDs, on it, so they'll buy what ever MS shoves down their throats.
    • by LostCluster ( 625375 ) * on Thursday February 26, 2004 @05:15AM (#8395590)
      Let's say this another way. When you break backwards compatiblity on a console, you have to change the name and start over.

      Some XBox games no doubt assume the HD is present because that's what the design specs allowed them to do at the time, and therefore use it in a way that'd crash the game if the HD wasn't there. Unless games were severely limited in how much HD swap space they could have, then the flash solution is going to end up being about as big as the HD... or they're going to have to admit that the XBox2 can't play XBox games. Once backward compatiblity breaks, console designers usually smash it with other changes, and the whole game library has to start over.

      So, unless we see flash memory that's going to act a lot like an HD, XBox2 is going to look nothing like the XBox.
      • by iainl ( 136759 ) on Thursday February 26, 2004 @07:26AM (#8395995)
        For a start, nearly all XBox games exploit the fact that there are three 750Mb cache partitions used for temporary storage, in order to both minimise load times and act as swap space for programs that find the 64Mb total (i.e. including graphics) memory too much of a bind.

        So unless they wish to add a hell of a lot more memory (this stuff doesn't actually need to be flash, however) then backwards compatibility is broken.

        However, an XBox 2 with 2Gb of real memory would be fun to work with, I guess.
    • Bullshit. (Score:3, Interesting)

      by Anonymous Coward
      one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games

      I call BULLSHIT!

      Halo doesn't let you play ripped music.
      Crimson Skies doesn't let you play ripped music.

      These are the first two top-rated games that came to mind - and they don't let you play ripped music. I have never ripped music to my Xbox, I saw it as a minor novelty that I lost interest in 5 seconds after I saw it.

      remember that no console has removed major hardware functi
    • by PhotoBoy ( 684898 ) on Thursday February 26, 2004 @05:24AM (#8395622)
      I'm hoping the X-Box 2 will have a USB2 or Fire Wire port, then it could be possible to create some sort of boot CD that uses the external hard drive to boot Linux.

      I quite like the idea of using an iPod to store Linux for the X-Box 2! :)
    • >> GBA->GBA-SP

      Bad example. One word: HEADPHONES.

    • Downgrades (Score:4, Informative)

      by tepples ( 727027 ) <tepplesNO@SPAMgmail.com> on Thursday February 26, 2004 @06:32AM (#8395825) Homepage Journal

      remember that no console has removed major hardware functionality yet.

      You mean like these?

      • N64->GCN: lost an easily-reachable digital control pad. Playing Tetris on a GameCube is a bitch and a half.
      • PS1->PSOne: lost the serial port, so two-player, two-TV games such as Command & Conquer Red Alert Retaliation no longer work.

      And a couple minor ones:

      • GBC->GBA: lost the infrared port.
      • GBA->GBA SP and GB Player: lost compatibility with a couple tilt-sensor games.
      • PS1->PS2: lost compatibility with about a dozen or so PS1 titles, most of them (J).
      • Re:Downgrades (Score:3, Informative)

        by Cutriss ( 262920 )
        PS1->PSOne: lost the serial port, so two-player, two-TV games such as Command & Conquer Red Alert Retaliation no longer work.

        The PSOne didn't do that - The PlayStation itself lost that port over time. It also used to have a parallel port, but they killed that off as well (in the 700x series, IIRC). Both were used for cheat devices which led to bootleg accessories.

        Hell - The very first release of the PlayStation didn't even have a special A/V cable - it had RCA jacks on the back of the unit itself
    • "...Above all else, remember that no console has removed major hardware functionality yet..."

      *Almost* true. I'm still pissed that my GBA SP needs an adapter for the headphones. Unlike the GB/GBA.

      Yea, a large problem with removing the HDD is the backwards-compatibility issue. The NextBox is going to be *mostly* like the XBox, but not quite. This will be the first time in console history (if they maintain compatibility) that a console will be a 'sort of' upgrade. I look forward to seeing how MS pulls

    • you're nuts (Score:3, Interesting)

      by sbma44 ( 694130 )
      I don't know anyone who bothers with ripping soundtracks. Nobody bought the xbox for that.

      Your "removed major hardware functionality" list also seems suspect to me -- what about removing zero-load times of carts when nintendo moved to optical discs? Or having to buy memory cards when consoles dropped carts? Or getting scanlines when video games went to raster displays? And I still miss the Atari paddle controllers...

      My point it, it seems like a matter of perspective. MS will just make you use a net

  • You have to wonder (Score:4, Insightful)

    by foidulus ( 743482 ) on Thursday February 26, 2004 @04:51AM (#8395496)
    If the beast of redmond was infuriated by the linux xbox project. Putting a hd there gave the linux distro much more power(ability to store large amounts of data, a fast swap etc), this way they can still get the convience of having all your saved games on one(hopefully quick) memory device, while eliminating the need for a hard drive. Linux will still find it's way to the box^2 of the beast, it just might not be as useful next time around, provided that ms doesn't do anything stupid...though I guess if it has USB that kinda defeats my whole post. Ah fuck it! Free Weird Al!
    • Well, we've still got Live-CD distros like Knoppix, so I don't see them being able to stop it all by any stretch of the imagination. :)
      • I suspect that a network bootloader (syslinux) could be hacked into it as well. The floppy image that I use to network boot one of my clusters is only 50 or 60 KBs. That would fit about anywhere.
  • by felonious ( 636719 ) on Thursday February 26, 2004 @04:51AM (#8395497) Journal
    I doubt the move towards not having a hardrive is related to making it cheaper to produce...Maybe partly but IMO it's geared towards the mod chips, evox bios's and such which make it all too easy to copy games. Without having the hardrive it's kind of hard to copy the games but there's always ftp via lan connection. Of course I have no direct knowledge of this but I did read about it on the internet once...
  • by Channard ( 693317 ) on Thursday February 26, 2004 @04:53AM (#8395501) Journal
    This doesn't bode well for my purchase of an X-Box 2. One of the things that appealed to me about the X-Box 1 was the fact that you could run games off the hard disk. And before anyone starts going OMG! Pirate! - I put my own legally games on my X-Box hard disk. So all I have to do is shove the games in the cupboard, and then boot up my box and select a game. If the box 2 doesn't have this, I think I'll skip it.

    • by LostCluster ( 625375 ) * on Thursday February 26, 2004 @05:06AM (#8395552)
      Well, there's no need to call you a pirate, but the fact that this hack exists means that the HD has now become a pirating liability. Add that to the list of reasons why MS wants the HD outta there.
      • Well, there's no need to call you a pirate, but the fact that this hack exists means that the HD has now become a pirating liability. Add that to the list of reasons why MS wants the HD outta there.

        Maybe, but given how cheap DVD burners have become, copying of DVD based game is rife. Only the Gamecube with its mini-discs has escaped so far. Unless, that is, unless MS is planning on making the X-Box 2 games available on demand only, downloaded from a central server when you want to play them.

        • Unless, that is, unless MS is planning on making the X-Box 2 games available on demand only, downloaded from a central server when you want to play them.

          Not likely. So much of the world still lacks access to braodband, and even then downloading a full DVD every time you want to play the game is not going to be popular with consumers.

  • Obvious, (Score:4, Funny)

    by BlueTrin ( 683373 ) on Thursday February 26, 2004 @04:53AM (#8395502) Homepage Journal
    Since they will develop some stripped versions of their OS(es) for EU, it should, now, fit on a flash memory.
  • Some benefits (Score:5, Insightful)

    by Bega ( 684994 ) on Thursday February 26, 2004 @04:55AM (#8395510) Homepage Journal
    Seems like a good idea to me. Xbox having a hard drive, was a good concept, altough it had its pros and cons. The biggest con of it is the need to buy an external 8MB memory card if you would've wanted to move your saves to your friend's console (which made me wonder why not over ethernet..?). And on top of that, most games don't support the memory cards at all. And no, the music ripping feature wasn't really that great - not too many games supported the feature anyway.
    Flash is probably a better (and perhaps more secure?) format for use, if they go on like Nintendo and invent their own formats on existing 'hardware' (Cube discs). I hope that the write times aren't the same as with console memory cards nowadays if you need to store big amounts of data.
  • by Openstandards.net ( 614258 ) <.slashdot. .at. .openstandards.net.> on Thursday February 26, 2004 @05:03AM (#8395541) Homepage
    Massively Multiplayer Online Role Playing Games (MMOLRPG) demand hard drive space, so the HD will stay. Sony PS/2 tried it without the hard drive for EverQuest Online (Frontiers), and realized it was a problem because they couldn't significantly upgrade the clients with the self imposed 3M limit. Thus, FXII requires a USB hard drive in order to play. Those that play the games on PCs know that patches can include a lot of changes, which can require a significant download to upgrade the clients. Plus, the clients effectively cache maps and other things, creating large files to permit efficient game play. The hard drive will stay.
    • Having played EQOA from release and permanently quiting around Christmas, I must say that I disagree with that.

      EQOA uses a 3M (memory card) binary patch. It contains no graphics, no sounds, nothing but compressed binary. Because of this the developers really planned ahead. The play discs are full of unused graphics and stuff. In fact Ogres were on the first disc. The entire second expansion could have been made using the first disc.

      EQOA is regularly updated, some of the updates being very big feature wise
  • Swap files (Score:4, Interesting)

    by supergiovane ( 606385 ) <<arturo.digioia> <at> <ing.unitn.it>> on Thursday February 26, 2004 @05:04AM (#8395544)

    Please forgive my ignorance, I've rarely played with an Xbox, but it appeared to me that games such as Halo use the Xbox HD to create swap files for faster loading of big arenas (my suspect comes from occasional slowdowns).

    Is it the case? Could it be a problem for game manufacturers if the HD is replaced by some sort of Flash memory (which has limited rewrite capability and AFAIK is not indicated to host swap files/partitions)?

    • Not to mention games like morrowind are only possible on the xbox because its harddrive gives them enough space to store the savegames.
  • Hard drive? (Score:2, Funny)

    by phreak03 ( 621876 )
    the 10 gig HD in the origional (well 8 or 10 but only 8 usable) was pretty pathetic, and useless
    I'd give it back to microsoft if they'd pay me 10bucks over shipping or maybe trade off the HD for the ability to play DVD's without haxoring or buying some 30 dollar damn remote

    But my 160 gig drive in my current one is nice for the dorm FTP server :)

    Some Xbox stats and ussage:
    Cluster a bunch of gentoo installs, and have a Beowulf cluster
    the xbox dosn't have the ability to read more than 137 gigs unless you hac
  • Ultimate TV (Score:5, Informative)

    by LostCluster ( 625375 ) * on Thursday February 26, 2004 @05:08AM (#8395565)
    One of the reasons why the XBox supposedly has a hard drive installed is so that Microsoft could use it's failed Ultimate TV product to make an XBox that in addition to play games could also have DVR capabilites simply by dropping in a few extra chips and a bigger HD. I guess that plan has fallen into the black hole at this point.
    • One of the reasons why the XBox supposedly has a hard drive installed is so that Microsoft could use it's failed Ultimate TV product to make an XBox that in addition to play games could also have DVR capabilites simply by dropping in a few extra chips and a bigger HD.

      I know I'm hoping for them to do that (well, obviously with a much bigger hard drive). While I'd rather have a Tivo, getting similar functionality in an X-box is better than nothing (Tivo doesn't sell outside US, unfortunately... I'd buy

  • by Anonymous Coward
    This looks more like a deal for next gen memorey card... I highly down Microsoft will remove the hdd fromt he xbox2... These are the people who make the usb keychains so it's much more logical to assume the analyst is talking out his arse and making a bold and totaly wrong assumption (and ya know what they say about them) at the use of the flasmem... My money rest on the dealis for a next gen memorey card proballhy wiht 32 or 64mb of mem instead of 8
  • by MysteriousMystery ( 708469 ) on Thursday February 26, 2004 @05:29AM (#8395637)
    It's a step in the right direction for Microsoft. As many of you know, Microsoft continues to loose a marginal amount of money on every Xbox system sold. A lot of the problem is the hard drive along with a lot of individual components that can only be bought or provided by a single vendor ( the Nforce video chip and Celron CPU for example).

    When Microsoft designed the Xbox they looked at the usual cost drop trends of game systems in the past. Usually console makers take a small loss on systems and then within a few years are able to make a profit on hardware. Unfortunately for Microsoft because of the complex nature of the Xbox this hasn't been the case. Costs for the Nforce GPU haven't changed and in fact Nviia sued trying to get out of their contract as they were loosing money producing the chips. The hard drives are also a big expense for Microsoft.

    While Microsoft did not expect to be making money on the current generation of the Xbox, the system has greatly surpassed loss expectations thus far and if the Xbox 2 is not a financial success it may cause serious questions about the companies long term chances in the console race. Their plan was to get their foot in the door take some losses during the first generation and generate some support for their second generation system. Thus far many of the all important Japanese third party licensees are still disinterested and several have dropped Xbox support altogether after initially being "onboard". The system is a miserable failure in Japan and Asia in general and is in third place worldwide a ways back from the Nintendo Game Cube.

    Microsoft needs to turn the ship around in generation 2 or else it may already be too late. By taking out the hard drive as widely rumored beforehand it will greatly reduce the manufacturing costs of the system. I see it as a positive move by Microsoft.
  • by sokk ( 691010 ) on Thursday February 26, 2004 @05:30AM (#8395638)
    I'm the lucky owner of an modded Xbox (1), and use it for a number of tasks. The only problem I have with it is that it makes too much noise. It's like having a computer running in my living room (yeah, I know it _is_ a computer).

    It's not the harddrive that makes all the noise, it's the fans. But why are the fans there? Because the XBox is hot. Why is it hot? Partially because of the harddrive.

    So dropping the harddrive is nice; IF there is way to get the machine up and running something ala "XBox Media Player" [xboxmediaplayer.de]. My network and my computer would provide me with all the content I would ever need.

    It would've been really neat if we could play games from the network too (legal copies of course), because gigabit ethernet provides all the bandwidth needed for such a task.

    So to me, this might be good news :).
  • I wonder why (Score:5, Interesting)

    by use_compress ( 627082 ) on Thursday February 26, 2004 @05:30AM (#8395641) Journal
    I wonder why 3rd party vendors haven't gone ahead and manufactured flash cards for the X-Box system already... It seems logical for someone to do a Game-Genie type of thing by circumventing ms.
    • There are already some third-party addon memory cards. While I'm not sure about the exact hardware format used (SanDisk Memory), there are USB memory cards [lik-sang.com] that can be used to transfer game saves easily amongst compatible devices.
  • Anal-yst (Score:5, Interesting)

    by drewmca ( 611245 ) on Thursday February 26, 2004 @05:35AM (#8395659)
    I agree with others that this analyst is doing his job, meaning talking out his ass.

    The xbox2 may or may not have a hard drive. I believe that it will, for numerous reasons. But this is so obviously a deal to line up memory card tech that it's ridiculous. The analyst's description of what the hard drive is used for is absolutely naive and ill-informed.

    Fact is, a lot of games use the hard drive. All don't but a lot do. Some you may have heard of, like Halo. I'd expect that the developers will continue to push for the ability to cache and stream off of the HD.

    And lest we forget, the idea of backward compatibility goes straight out the window with no HD. We're not talking about obscure titles; we're talking Halo, DOA3, etc. Backward compatibility may or may not happen, but an analyst with any intelligence would have hit on this, and maybe started speculating out his ass about that. This guy wasn't even that clever.

    Oh, and Live, the jewel in the crown of microsoft's console gaming experience so far, is extremely reliant on the hard drive. The downloads, the levels, etc., these are all huge selling points, great features, and they're just getting started. I believe that MS will try to make its major innovation push in the online arena, and the hard drive enables a lot. Without it, options are much more limited. I especially love the analysts who predict that online storage will replace the Hard drive. Do they have some insight into an unprecedented rollout of broadband technology that will make this actually reliable? Have they ever downloaded a level on Live, and thought about what it would be like to go through that every time you wanted to play the level? Obviously not.

    And these people affect the flow of capital. Sheesh.
  • by OPTiX_iNC ( 691070 ) on Thursday February 26, 2004 @05:41AM (#8395679) Homepage Journal
    Obviously Sony isn't going to include a harddrive in the PS3, that was the only reason M$ even thought about including a HD in the X-Box 2. M$ is letting Sony build the X-Box2; M$ will inclued more ram if Sony does, etc.
  • The cost argument (Score:5, Interesting)

    by Xugumad ( 39311 ) on Thursday February 26, 2004 @06:00AM (#8395729)
    Hunting briefly around the 'net, I can find a 40gb Seagate IDE HD for about $55. Official memory cards for an X-Box cost $25. I have two cards for my PS2, so lets assume that's about the right number. So, for $5 more, I get over 2500 times the space, and much higher access speed.

    So here's what I'm hoping Microsoft do. They sell two models of X-Box 2, one with HD, one without. The one with costs $50 extra, but you can probably save that in memory cards.

    On a seperate note, am I the only one here who didn't chip their X-Box? Everyone is complaining they won't be able to use it as their file server, or at least not copy games to the HD?
    • So here's what I'm hoping Microsoft do. They sell two models of X-Box 2, one with HD, one without. The one with costs $50 extra, but you can probably save that in memory cards.

      They will not do this.

      Last time I checked, MS was a "For-Profit" company. MS derives profit from these tiny little memory cards. They cost bugger all to manufacture. It's these little add-ons that make up for the loss they incur on each and every shiny new black and green xbox console sold. I guess you could draw an analogy

  • by jimicus ( 737525 ) on Thursday February 26, 2004 @06:21AM (#8395788)
    Remember the rumour that XBOX2 will be based on a PowerPC chip. This is a totally different architecture and would break compatability 100%.

    This means that XB2 won't play XB1 games unless MS writes an emulation layer. This would either be at hardware level (slow, awkward but possibly more reliable for some games) or API level (faster to execute, easier to write, some games may not follow the API properly and hence break).

    Either way, the XBox1 game isn't being played on an XBox - it's being played on a simulated XBox. Why not simulate the hard drive at the same time as the CPU?

    • For one thing, PPC is pretty capable at emulating x86. For another, don't forget Microsoft's recent purchase of Connectix for their VirtualPC software. So most of the work is already done, Microsoft would just need to do a little fine tuning and make sure the clock speed on the XBox2 was high enough to compensate for the emulation hit. Throw in a more powerful video chipset and the idea of backwards compatibility with the XBox really isn't that far fetched.

      As for your other suggestion - how do you think t
  • by scum-e-bag ( 211846 ) on Thursday February 26, 2004 @06:28AM (#8395814) Homepage Journal
    An xbox hard drive has three purposes. For two of them it isn't necessary, well the important ones from an MS perspective anyway.

    1. Savegames. Flash memory would be more than sufficient. There are already hitachi CF cards with 4 GB capacity and don't be surprized to see 32GB CF cards in a year or so.
    2. Downloaded content from xbox live. Great feature.
    3. Storing ripped music for use as a soundtrack. Those with LAN could use a windows share for this. I don't think this is a popular enough feature or easily implimented by the average consumer to mandate its inclusion in XBox2. An external harddrive peripheral could fill this need.

    MS have come out and said they can't make XBox 1 profitable. There is a good chance they are going to try to reduce theirhardware costs with XB2 so that they can actually realise some good profits out of the XB console series. The harddrive is a large expense that could be considered expendable with without too much pain.

  • by Rolman ( 120909 ) on Thursday February 26, 2004 @06:34AM (#8395830)
    As some others pointed out, the HDD is very important should MS want to keep compatibility with their current console.

    However, backwards compatibility with the Xbox seems increasingly unlikely, because there are several issues and compromises:

    - New CPU and incompatible ISA
    - New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)
    - Keeping backwards compatibility could mean compatibility with some current Xbox hacks, like buffer overflows in some games and some BIOS stuff that could allow pirates to.dump "0 day" ROMs/ISOs immediately after the thing hits the market.
    - The HDD has not proved to be a market advantage, in fact, it negatively affected Xbox sales in some markets (big, ugly, heavy, noisy consoles don't sell in Japan, vertical PS2 anyone?).

    Yes, MS could put the resources forward to solve each and every issue, but after not earning a penny in one entire console generation, I think it'd be a wise decision not to include backwards compatibility.

    Now, the benefits of throwing it out:

    - Smaller, leaner, cheaper to make console
    - Efficient, durable, reliable architecture
    - Harder to hack

    Basically, MS' strategy seems closer to what Nintendo did right with their current Gamecube console and the hard fact it's the only company capable of making a solid profit with minimum losses (in fact only ONE loss situation in their history). This is smarter than simply throwing money to push everyone else out of business.

    If this means MS is taking a honest and technically efficient approach on their next console, I'm all for it. The current Xbox has some great games but it's never been interesting enough, neither from a technical standpoint nor as a game console.
    • by Rolman ( 120909 ) on Thursday February 26, 2004 @06:50AM (#8395880)
      Oh and I forgot to say this, but some argue: "OMG! Halo/My-favorite-game won't work w/o HDD".

      Those guys are either too naive or don't seem to have followed the videogame industry long enough, here's some food for thought:

      How would you like a $29.99 2-in-1 disc, containing a "remake" of Halo and Halo2, with "improved textures", 7.1 audio, ONE new level, ONE new vehicle and ONE new weapon? I bet you're already drooling =) Backwards compatibility? What's that?

      Don't ever think MS or any other videogame publisher would refuse an opportunity to sell you the same game twice. (Resident Evil, Famicom Mini anyone?)
    • by Namarrgon ( 105036 ) on Thursday February 26, 2004 @07:59AM (#8396095) Homepage
      - New CPU and incompatible ISA

      MS just bought a Wintel emulator that runs on a PowerPC.

      - New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)

      ATi have said this can likely be overcome, with shader recompilation most likely.

      - Keeping backwards compatibility could mean compatibility with some current Xbox hacks, like buffer overflows in some games and some BIOS stuff that could allow pirates to.dump "0 day" ROMs/ISOs immediately after the thing hits the market.

      No chance. We're running under an emulator, remember? Anything that tries to step out of the sandbox gets killed immediately.

      - The HDD has not proved to be a market advantage, in fact, it negatively affected Xbox sales in some markets (big, ugly, heavy, noisy consoles don't sell in Japan, vertical PS2 anyone?).

      For every person that dislikes the extra size that comes from the HD, there's another that likes downloading content from Live, two that are grateful they don't have to buy extra flash cards, and a few more that like game features that use it (like faster loading, massive game saves, custom music tracks, game expansions [e.g as with DOA3] etc etc]. I would be willing to bet it'd be a net disadvantage, from polling the comments here. A better start to reducing size/noise/heat would be to take out the built-in PSU.

      The current Xbox has some great games but it's never been interesting enough, neither from a technical standpoint nor as a game console.

      Funny, I usually hear that the other way around :-)

      Basically, as people have pointed out, no HD effectively means no backwards compatibility. And no backwards compatibility means everything they spent on establishing the original Xbox is wasted.

      What's the one thing they'll be left with, after Xbox1's life is over? Brand awareness? Well, mixed feelings at best from the console community. Confidence in MS's ability to succeed in the market? Likewise. Popular, exclusive gaming franchises? Not many at all. Experience? Well yeah, but that's a very expensive training exercise.

      What they will have is a library of popular software (remember that the Xbox did very well in selling multiple games to each owner). Windows has succeeded mostly because of backwards compatibility - they can't afford to throw away their one big advantage, especially having seen how it helped the PS2. And they can't afford to port (and enhance) every game that people might want, nor would everyone be delighted to buy them a second time.

      Maybe they'll have to sell a separate $70 "Compatibility expansion kit", with a HD & the emulator (and maybe a couple of new features too), but if they don't offer backwards compatibility at all, they might as well write off the last few years/billions completely.

      • ATi have said this can likely be overcome, with shader recompilation most likely.

        Technical issues are not their only problem, look into the article I linked in my previous post.

        No chance. We're running under an emulator, remember? Anything that tries to step out of the sandbox gets killed immediately.

        Oh yes, and we're talking about MS and buffer overflows, remember? What's to stop some guy to find some exploit on the emulation code? there are thousands of capable programmers out there hacking the curr
  • by haggar ( 72771 ) on Thursday February 26, 2004 @06:48AM (#8395873) Homepage Journal
    Flash RAM can support up to about 10.000 write-cycles or less! This makes it unsuitable as a means to replace a hard-drive. NVRAM (Non-Volatile RAM) is a much better solution, but it's more expensive. Also, it will retain your data no longer than 10 years (this is probably not a problem for Xbox users).

    Flash RAM's application is to store firmware code that is not meant to change frequently. I imagine that the type of data one stores on a HDD changes frequently, sometimes very frequently.
  • It may not actually be a bad thing... A smaller storage device may not be so costly for MS next console run, and besides-- 10gb is a tad overkill in most cases. Have YOU ran out yet (modders, be quiet)? I sure as hell haven't. All you need is enough for a few save games, OS/game swap-files for improved gaming performace and another section for a few MP3s. 2gb maybe, if that.

    Also something nobody has brought up yet... Downloadable content. A smaller storage space means they're going to have to axe something
  • by HarveyBirdman ( 627248 ) on Thursday February 26, 2004 @08:37AM (#8396205) Journal
    If the Flash RAM ever has a problem, it has to be remotely debugged by NASA over the Deep Space Network.
  • The question is not whether they should include harddisk into Xbox but how large the size it should be (look at PSX). Considering the volume of music, movies, games and application files (or just multimedia in the most general and broadest sense), it is a good idea to have at least one version with at least 20GB and another 100+. And to make the whole system fault-tolerant (because of the high value of intangible assets on the drive), a third version with 2 harddisks. This is one decision that can cost Micr
  • by Anonymous Coward
    apart from the playstation 2, what other consoles have bothered with backwards compatibility?
    it was one thing to have a ps one inside a ps2, but slapping the hardware needed to make an xbox2 support xbox 1 games would be very expensive.. unless they basically just scaled up the xbox - which they wont.
  • by Mean_Nishka ( 543399 ) on Thursday February 26, 2004 @09:29AM (#8396460) Homepage Journal
    I can understand why MS would want to strip out the hard disk.. Any time you add a delicate moving part to something a kid would use that's portable enough to transport, there are bound to be problems.

    I can't tell you how many people I know purchased a brand new computer only to find out the hard disk got knocked around a little too hard during transport.. Add to that the need to purchase the cheapest hard drive available and it all adds up to costly support time. Let's not forget that Microsoft is primarily a software company.

    Despite our lusting desire to have a high capacity hard drive on our next game console, most people will never utilize those features. Yeesh, I haven't even played a DVD on my xbox yet. In the end Microsoft will probably reduce their repair expenses considerably by switching to a solid state device.

  • Seems Obvious (Score:4, Insightful)

    by Erwos ( 553607 ) on Thursday February 26, 2004 @09:33AM (#8396496)
    Microsoft doesn't need a hard drive on the X-Box2. Why not? Because you've got one on your computer, and, presumably, it should not be hard to network said computer with the X-Box2 and use THAT hard drive. Think how much easier it would be to share saved games ("Yeah, Bob, it's in /pub, go grab it.")

    It doesn't seem like a bad solution, especially if it allows them to chop down on the end cost of the console. Maybe they could include 802.11b/g connectivity? That'd make it easier to network in general, AND would let you do multiple X-Box parties without having to have everyone in the same room.

    -Erwos
  • Flash not too likely (Score:5, Interesting)

    by onyxruby ( 118189 ) * <onyxruby&comcast,net> on Thursday February 26, 2004 @10:04AM (#8396706)
    Couple of thoughts on flash here. First in it's favor it would be quiter, have reduced heat load, power requirements and certainly faster. It would also be easier to implement DRM stuff and you could remotely flash someone's flash when they get online and wipe out any linux distros that got on their. More to the point they can DMCA the software on the flash especially if they mount the BIOS in the flash. It would also be nice to see from the standpoint of what it would do to flash memory prices. Remember the effect Windows 95 had on stagnant memory prices of $100 a meg (used to sell computers).

    Now, that being said there is a serious problem with flash that prevents this from being used as a boot or swap partition of any kind. It has limited write capacity before it fails (10,000 writes or so).

    http://www.esacademy.com/faq/docs/flash/lifetime .h tm

    Unless they can somehow develop new technology to get around this limitation, this could quickly become a very serious problem. For storing game saves and the like, 10,000 writes is plenty, but if your going to be constantly writing to the thing like a swap file would, you'll get about two weeks use before it's fried.

    Possible solution; hybrid. Use a small microdrive from Hitachi similiar to what landed in the new mini ipod. Cheap, meant to be embedded, and hitachi will use a proprietary interface if you your big enough. Proprietary interface cuts down on hacks and helps make it a closed system. On top of this you put in a newcard (PCMCIA replacement) slot for a flash memory module that is used to store games. This would also allow you to run all kinds of other adapters. Keep in mind just like the usb slots in the current xbox, it doesn't have to be shaped like newcard to act like new card.
  • by SavageSMC ( 310425 ) on Thursday February 26, 2004 @10:19AM (#8396817)
    Microsoft can have their cake and eat it too if they just make the base xbox have usb 2.0 or firewire, and have the capability to mount a separately purchased hard-drive. This makes the base unit cheaper, and forces those that want backwards compatibility or media-center capabilities, or whatever to pay for it. They won't loose money this way. It would be nice if they made it so that you could use ANY firewire or USB drive, as many people already have those laying around.

    Just a thought that I hadn't seen posted here yet.
  • by Niobium-41 ( 601054 ) on Thursday February 26, 2004 @11:05AM (#8397230)
    I wsa just sitting here thinking about all the people that are worried that Backwards compatability will be removed if the Xbox2 doesn't have a hard drive.

    Why couldn't they use a ram drive to fix that issue. Not flash ram.

    Think about it the current Xbox only has 64 megs of ram, all the games thar are out there can't use more, but the xbox2 will almost definately have close to 512 megs of ram, why couldn't they just create a 448 meg ram drive to cache all of the data that used to be cached to the hard drive.. this would be EXTREMELY fast compared to ANY hard drive.
    • RAM is volatile. Where do the Morrowind saves go when you turn off the console? Do you have to re-download the MechAssault maps from Live every time you reload the game?

      RAMDisk is a solution for backwards compatibility *only* for those games that didn't take advantage of the drive in the first place. Which are mostly ports from other consoles. Games like Morrowind, Knights of the Old Republic, upcoming games like Sudeki and Fable, will all be useless with no drive.

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