Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
XBox (Games) Businesses Entertainment Games Apple

Xbox 2 SDK Released On Mac G5? 527

Espectr0 writes "The Inquirer reports rumors, courtesy anonymous sources, that Microsoft has released the Xbox 2 SDK to select videogame developers, and they are using 'dual Apple Power Mac G5 systems running a custom Windows NT Kernel.' This ties up with earlier rumors which mention that the XBox 2 will be powered by the IBM chip, and ATI will be providing the video chip." The report also notes: "Interestingly, the SDK apparently also features an Apple logo on a side bar within the application."
This discussion has been archived. No new comments can be posted.

Xbox 2 SDK Released On Mac G5?

Comments Filter:
  • Xbox (Score:5, Funny)

    by phreak03 ( 621876 ) on Sunday February 29, 2004 @12:10AM (#8420582) Homepage Journal
    hmmm wounder how long before the mac zelots turn the xbox 2 into a OS X compatible computer ;P
    • Re:Xbox (Score:5, Funny)

      by LostCluster ( 625375 ) * on Sunday February 29, 2004 @12:28AM (#8420675)
      The project already has a codename: OSXbox.
    • Re:Xbox (Score:4, Insightful)

      by Aqua OS X ( 458522 ) on Sunday February 29, 2004 @12:44AM (#8420754)
      No one's turned the GameCube into a Mac.
      • Re:Xbox (Score:5, Informative)

        by Drakino ( 10965 ) on Sunday February 29, 2004 @01:09AM (#8420873) Journal
        No one's turned the GameCube into a Mac.
        Nope. Because the GameCube has very little in common with a PC. It has a G3 CPU, then a massive all in one control chip that contains the ArtX designed GPU and other components.

        The XBox on the other hand was very much like a computer.
    • YellowDog? Re:Xbox (Score:5, Interesting)

      by johnpaul191 ( 240105 ) on Sunday February 29, 2004 @01:19AM (#8420925) Homepage
      well it will probably lack some of the chips and stuff to run OS X, but maybe Yellow Dog Linux [yellowdoglinux.com] will have a jump on turning these new Xboxs into something for more than games. They already have it running well on G5 Macs and their own hardware that uses 970 Chips (as well as G3 and G4 chips).

      everyone knows Xbox and PS2 and all those game systems are sold at a loss, and they make up for it when users by software and maybe accessories. So the fact that someone will be selling hardware with a G5 for $600 won't matter too much. By the time the Xbox ships they may have 970/G5 chips in eMacs and they run about $1000 anyway.
    • Re:Xbox (Score:4, Insightful)

      by Usquebaugh ( 230216 ) on Sunday February 29, 2004 @01:22AM (#8420937)
      I'm still waiting to run Linux from CD on an unmodified XBOX.
    • Re:Xbox (Score:5, Funny)

      by Zenmonkeycat ( 749580 ) on Sunday February 29, 2004 @05:50AM (#8421655)
      Steve Jobs would show up at your house with a suitcase full of black turtlenecks, ready to help you Think Different about a glowing green and black box.

      Apples controllers would be all screwy, though, with the buttons on the wrong side of the remote and a plug that doesn't fit into any known port in the universe. However, it would be very easy to use, and would only occasionally cause the console to bluescreen. Oh, and it would be all white, with only one button-- a glowing green button labelled only as "Press." Pressing this button would cause a menu to pop up mid-game, with "iBrazen" and "Imagine" as the two choices. Selecting either one would go back to the game, with no noticeable effect.

      It would also be programmed to suck when being used with 95% of modern games. The remaining 5% would consist entirely of rehashed board games, ports of classic arcade games, Myst, and Spaceward Ho!

      (I own three Macs, which has helped me become acquainted with their limitations. I do actually like them, but they can be ornery at times.

  • Duh. (Score:5, Funny)

    by LlamaRama ( 561817 ) * on Sunday February 29, 2004 @12:11AM (#8420583)
    Blue screens faster than ever.
  • by RoadkillBunny ( 662203 ) <roadkillbunny@msn.com> on Sunday February 29, 2004 @12:12AM (#8420593)
    the SDK apparently also features an Apple logo on a side bar within the application

    Does anyone have a screenshot? I would like to see what size M$ put the logo.
  • by LostCluster ( 625375 ) * on Sunday February 29, 2004 @12:13AM (#8420595)
    I think the use of the Apple G5 systems with a funny NT kernel running indicate that the XBox2 is going to have a lot more in common with the Apple G5 than the common PC. Afterall, there just aren't a lot of PC motherboards in circulation built for the IBM PowerPC chips.

    Clearly, the final specs for the XBox2 aren't set in stone. So, since they can't deliver any XBox2 motherboards because they're not exactly fully designed yet, Apple's a reasonable place to turn for successful implementation of the IBM processor chips. It's likely that the Apple logo within the software was part of the price Microsoft had to pay for Apple's assitance in supplying a little help in writing that NT-on-PowerPC kernel...
  • by TempusMagus ( 723668 ) * on Sunday February 29, 2004 @12:14AM (#8420601) Homepage Journal
    Interesting. I wonder if we'll ever see an Xbox2 emu for the Macintosh? If memory serves, wasnt the first commercial Playstation emulator for the Mac? The other good thing about this, is that the more chips business IBM gets the more incentive they have to make (more/better/faster) PPC chips - which bodes well for us Mac users. This is good news, but I'm curious if anyone knows what Intel did to piss microsoft off so much that they turn to IBM?
    • by LostCluster ( 625375 ) * on Sunday February 29, 2004 @12:19AM (#8420629)
      This is the second major snub by Microsoft towards Intel. The first was when the 64-bit demo of Windows XP came out only supporting AMD Chips, which effectively forced Intel into the AMD-emulation business when for years it was AMD who had to release Intel-compatible chips.

      Somehow, the Wintel alliance seems to have broken up, and Intel's in danger of being voted out at the next tribal council now...
      • by Sycraft-fu ( 314770 ) on Sunday February 29, 2004 @12:31AM (#8420688)
        Ummmm, the 64-bit IA-64 version of Windows XP has been available for a long time. Full release version, not a demo.
    • Perhaps eventually (Score:5, Interesting)

      by Sycraft-fu ( 314770 ) on Sunday February 29, 2004 @12:38AM (#8420725)
      But unless they make some changes from the X-box 1 it won't be trivial. People have been working on X-box 1 emus for the PC. Should be easy right? I mean an X-box has a slow P3 and a graphics chip that is the equivalant of a GeForce 4 4400. Well thing is, the system is different. A major difference is that the CPU and GPU share one memory space, where they are totally seperate in a PC (and Mac). Also programs have pretty much free run over all the memory on an X-box, where they are restricted on a PC (and Mac).

      So instead of just being a matter of emulating BIOS and then running the game, you have to emulate the environment, and translate things that can't be executed directly.

      It's akin to DOS emulators like DOSBox on NT. You can't just run DOS programs straight, they try and do things that aren't allowed by NT security. So you have to emulate an environment. Some things you pass straight through, and just execute natively, like most Ring 3 code. Some things, you have to go and emulate or fake or translate.

      Now on a Mac it gets even harder since the X-box speaks DirectX and so probably will the X-box 2. I mean it's an MS system, they are going to use their API. Well that means that whereas on a PC you could at least pass some of that on as is, or with minor translations, you have to translate the whole thing to an API the Mac speaks.

      So it certianly is possible, and something we'll probably see in time, but not something that will be trivially easy.
      • by MarcQuadra ( 129430 ) * on Sunday February 29, 2004 @03:50AM (#8421413)
        Er, not really. the API is a construct of the software, not the hardware. It would probably be childs play to get an NT kernel with DirectX running on PPC, all you'd have to do is recompile the app to the new system (after some endian and minor tweaking).

        The whole point of an API is that you have an abstraction AWAY from hardware to either make coding easier or code more portable.
    • by Anubis333 ( 103791 ) on Sunday February 29, 2004 @01:05AM (#8420855) Homepage
      Let's not forget that the speculation is that this will be a dual processor console.

      The Sega Saturn was a console with multiple processors, and to this day there is no decent Saturn emulator. The hardware set-up of the Saturn made it one of the most difficult to emulate systems thus far, this has long been known/commented on/talked about [emuunlim.com].

      Just because something runs on X processor, does not mean that even a computer with the same processor, or even 2-3 times the processing power can emulate it. The N64 had a 93.75MHz processor, and 3d hardware archaic by todays standards, but most PC N64 emulators list 1ghz+ processors in their requirements.
  • Well (Score:5, Interesting)

    by HappyCitizen ( 742844 ) on Sunday February 29, 2004 @12:15AM (#8420606) Homepage Journal
    I guess that answers the question of the X-Box 2's processer. I wonder why Microsoft made this move though, considering the classic WinTel alliance. It doesn't seem like a normal thing from them. Wether or not one companies top chip is faster than the other, does it really matter which one you use? It seems like by the time games start maxing out the processer, a new console has already come out. I mean look at all the other consoles. The Play Station used a relatively slow processer for the time. Same with the X-Box (733 mhz). Possibly price, but then wouldn't they go with AMD? I mean, why break compatibilty and go non x86 when x86 chips are farely cheap?
    • Heat (Score:5, Insightful)

      by complexmath ( 449417 ) on Sunday February 29, 2004 @12:34AM (#8420705)
      I'd guess they made the choice for heat production reasons. The XBox is quite large for a game console and it still has heat problems. Using a smaller, cooler chip would help make this more of a real console. Intel is still having problems with its Prescott processor and is also currently trying to reposition itself with respect to the 64-bit transition. AMD doesn't have a low-heat CPU available either, though they're otherwise better positioned in the marketplace.

      It will be interesting to see how this plays out, though. Getting Windows to run on a new architecture will likely take more than a new kernel.
    • Money (Score:5, Insightful)

      by Sycraft-fu ( 314770 ) on Sunday February 29, 2004 @12:43AM (#8420750)
      Consoles are a cutthroat market. The margins on hardware aren't razor thin, they are actually negative at least in the beginning and almost non existant after that. Also, it matters to be the biggest baddest, best looking, etc. So it is to the advantage of console makers to go with whoever will give them the cheapest stuff with the best performance.

      I would bet that IBM is probably going to sell the 970s for X-box 2s at close to cost. For them it's not a money making move, it's a publicity move. As of late IBM's chip division has kind been seen only as a high-end server/supercomputer thing. Thier midrange market is almost non existant and their embedded market has been shrinking. Well the 970 is a serious midrange contender and I'm sure they want people to know it. Being the chip in one of the big 3 consoles certianly goes a long way for that.
      • Re:Money (Score:5, Informative)

        by devinoni ( 13244 ) on Sunday February 29, 2004 @01:19AM (#8420924)
        Microsoft this time isn't in a rush to get to market. They are taking the time, to put a console together, rather than putting a PC into something that acts like a console. I believe, Microsoft is trying to avoid all the "X-Box 2 is yet another cheap PC" thoughts. That would allow them to look at something other than the Intel Pentium route or the AMD route (which iirc, nearly won the X-Box bid). For consumer level processors with good performance outside of Intel and AMD, there really only IBM. IBM most likely competed with Intel and AMD for the processor bid, but IBM is rarely in the "close to cost" business. What publicity there is would be minimal. IBM was already in the Game Cube, and there is not much publicity from that. The bigger news is the IBM will be powering all three next generation consoles.

        As of late IBM's chip division has kind been seen only as a high-end server/supercomputer thing. Thier midrange market is almost non existant and their embedded market has been shrinking. Well the 970 is a serious midrange contender and I'm sure they want people to know it.

        "midrange" is a very subjective term. IBM has been making some of the G3s for Apple for some time. However, it is true that IBM processors generally go into their servers (This isn't limited to just "high-end" and supercomputers). You can buy a IBM p615 with a real POWER 4+ processor for a relatively affordable (depending on what you consider relatively affordable) price of $5745. But I do agree that their consumer processor business as well as embedded market has been shrinking.

      • Re:Money (Score:5, Informative)

        by Vaystrem ( 761 ) on Sunday February 29, 2004 @01:39AM (#8421007)
        Actually considering that IBM is manufacturing/assisting with the design of CELL for Playstation 3 - designed & built the Gecko processor for the Gamecube - and now finds its way into Xbox 2 would indicate that:
        "Well the 970 is a serious midrange contender and I'm sure they want people to know it. Being the chip in one of the big 3 consoles certianly goes a long way for that."

        IBM doesn't just have 'a chip' in one of the big three consoles - it is making all the chips in all the consoles.

        As well process innovations in fabrication will allow IBM to reduce the cost of production on the 970s over the lifespan of the X-Box 2 - in addition - economies of scale should kick in to a large degree considering the scale of the resource commitment for the cpu's in a console.
    • by Crypto Gnome ( 651401 ) on Sunday February 29, 2004 @01:44AM (#8421022) Homepage Journal
      That IBMs specs for the successor to the parent of G5 PPC chips are that it consumes MAJORLY less power for a given clockspeed. (er, I dunno, from memory something like 30% of the power)

      So as a long-term plan, this is A Smart Move.

      The x86 crew are producing ever more power-hungry CPUs with each generation, on the other hand IBM is busily rolling out technology which goes in the opposite direction while still beating x86 architecture CPUs even with both hands tied behind its back.

      Think in terms of them bringing out the xBox3, same basic platform (PPC) 30% of the power needs, significantly faster CPU overall. The time to migrate architectures is *now*, before all the *new features* (ie PC replacement type functionality) have been developed.

      Who knows, perhaps one day we'll see the return of MS Supported OS and Apps on PPC?

      IBM scores being the reborn center of The PC. MS scores as they have multiple architecture support. Apple might even score, and sell you a Mac you could load Windows on (yeah, there are all kinds of kinky people out there with some of the weirdest fetishes).

      Intel and AMD? Well they'll need to pickup their CPU design skills and put out a quality processor instead of beating each other around the head and shoulders with market-speak.

      Sounds to me like this sux for nobody.
  • Not Surprised (Score:5, Insightful)

    by Zycom ( 720889 ) <ZycomOne@g m a i l . com> on Sunday February 29, 2004 @12:17AM (#8420618)
    I'm really not surprised. I mean, Apple has no stake in the videogame market, so why not help out someone (even Microsoft) and get a little bit of extra money? Microsoft would find a way to do it eventually, so its not like if Apple didn't help it would be any sort of blow against MS.
  • Rumors (Score:4, Insightful)

    by Doc Squidly ( 720087 ) on Sunday February 29, 2004 @12:17AM (#8420619)
    I think we should wait for an official release from any of the companies involved.

    Until then the SDK is just Vaporware.
  • by Anonymous Coward on Sunday February 29, 2004 @12:18AM (#8420621)
    Good way to make sure people won't be able to run Xbox2 games on PCs.
  • by Anonymous Coward on Sunday February 29, 2004 @12:18AM (#8420622)
    ...that will never be ported to the computer you're running them on.
  • Perhaps.... (Score:4, Insightful)

    by elvesRgay ( 685389 ) * on Sunday February 29, 2004 @12:19AM (#8420628)
    This may be why all those new G5s where being rolled into the microsoft offices some months ago. The guy who took photo's of it and posted it on his web site got fired for taking the photo's because of what microsoft management called "security concerns". I can't seem to find the original story.
  • Windows on a mac (Score:5, Interesting)

    by Ianworld ( 557858 ) on Sunday February 29, 2004 @12:21AM (#8420636) Journal
    I'd say the most interesting result of this is that it appears microsoft made windows run on a mac. If their custom NT kernal is siimilar to what is on the X-box then it is quite a feat. The x-box ran a slightly modified directX which is the part of the windows OS that Wine is having a really hard time emulating. If microsoft could port that over to a G5 mac then i they could easily port a full Windows operating system over. Not that they would. It doesn't make a lot of sense for them to do it economically, but its still interesting that they could. ~Ian
    • Re:Windows on a mac (Score:3, Interesting)

      by leandrod ( 17766 )

      >

      the most interesting result of this is that it appears microsoft made windows run on a mac

      Very old news indeed. MS WNT started its life as MS OS/2 3.0 NT for the i860, later ported to the i960, then the Alpha, and finally the i386. There was port planned for the Clipper, a never released one for the SPARC, and commercial ones for MIPS and PowerPC.

      Even MS W2K had an Alpha port that made it to the GM release but was never commercialised -- looks like there are OpenVMS diehards who still run this v

    • by Sycraft-fu ( 314770 ) on Sunday February 29, 2004 @12:51AM (#8420788)
      They could easily port Windows NT (by that I mean the line including 2k, XP and 2003 server) to a Mac if they wanted. Windows NT was made to be portable from the start, as are most micro-kernel type OSes. NT 4 was actually available for x86, Alpha (Digital's 64-bit processor), PPC (IBM systems, not Macs) and MIPS. They moved to only x86 since sales weren't worth it on the other platforms.

      The reason you don't see it for Macs is monetary and licensing. Apple wouldn't be happy with them if they tried (might even wind up in court) and there'd be no economic incentive since a large majority of Mac users use Mac to NOT use Windows. Also, software would still have to be recompiled for the new processor. So it's not like there would be a huge library of apps out there.

      That was the problem with NT on the Alpha. It was NT in every way, and all the included software worked great and very fast. However, there was very little effort on the part of software companies to release Alpha versions of their apps. There was an emulator out there that allowed x86 apps to execute on Alpha, but as with all emulators it was slow. Given that speed was the allure of the Alpha, most people elected to use the cheaper x86 if NT was what they needed.
  • by Anonymous Coward on Sunday February 29, 2004 @12:21AM (#8420637)
    Where's the .torrent?!
  • burning bridges? (Score:5, Interesting)

    by timeOday ( 582209 ) on Sunday February 29, 2004 @12:23AM (#8420646)
    I'm surprised they're switching both the video card AND cpu supplier for XBOX2. If this second and third marriage don't go well either they're not going to have any hardware friends left. (XBOX3... AMD and, uh, Trident?)

    On a more practical note this doesn't hold out much hope for XBOX-1 game compatibility, does it?

    • On Compatability (Score:5, Interesting)

      by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Sunday February 29, 2004 @01:00AM (#8420831) Homepage
      Well, as far as compatability goes, I think they've decided against it. Between switching from x86 to PPC and nVidia to ATI, plus the rumors of going hard-driveless, I think we can kiss it goodbye.

      So will that matter? It SAVED the PS2 early on, but who knows if it will be needed for the X-Box 2. I would REALLY love it to have the compatability (which they could still do through emulation, I suppose) but if they don't have it they could really shoot themselves in the foot. Videogamers have had that abaility for years on the GameBoy, and the PS2 has it now. This could be a real big deal, depending on what they decide. It's not like the X-Box has a huge library of major titles though (the PS1 did), so it might not be worth the effort.

      As for some of the other decisions they have made, I'm not suprised. Intel was dumped both because they didn't have a 64 bit CPU (which doing all the stuff in games could be handy) and I'm guessing because of the heat problems (which have only gotten worse, and would make for one LOUD console). As for nVidia, many people believe that they lost the lead in the 3D race with this last generation (although new rumors over the next GeForce look amazing!), and if you combine that with when they asked for more money publicly and had a little tiff with MS over that, I'm not suprised that they're gone.

      All and all, it should be very interesting to see this next generation. Between the X-Box 2, the PS3 (will it run PS1/2 games? What's up with cell?), and the Game Cube's successor (should also be interesting) we should be in for some interesting developments (not to say anything about Nintendo's DS, the GBA's eventual successor, the PSP, and the persistant rumors of MS looking at portables). Video game fans, get ready for some cool stuff!

  • ...film at 11.

    Seriously, how much is this thing gonna *cost*? The rumor I'm hearing everywhere is that the box will have three G5's and video superior to the current Radeon 9800. Dual G5's with a Radeon 9600 in an Apple wrapper costs nearly three grand! I mean, even if you drop the hard drive, you're knocking maybe $50 off of the cost to MS of this thing. Since Apple's hardware margins (once you take into account marketing, R&D, etc. - gross margins are higher) run about 4%, we're still talking about MS having north of $2500 in each of these units, unless component prices really drop by launch date.

    I don't care how many launch titles it has, I'm not going to pay much more than $300 for a videogame system. I can't imagine anyone else will either. I don't see Microsoft being willing to lose $2200 on a console, then wait for me to buy 44 $50 games to make their money back.

    What gives?
    • by LostCluster ( 625375 ) * on Sunday February 29, 2004 @12:31AM (#8420689)
      Since it's not going to be out for another 18 months, Microsoft's counting on a Moore's Law-compliant doubling of all of the technologies involved at the same price point they're at now...

      Besides, everything gets cheaper when you buy it in bulk...
    • It's called a rumor. You need to temper what you hear in the wind with what you actually know for sure. The XBox2 will be a game console and will be released at a similar price-point as the original XBox. Thus, we can safely assume that the cost of its components will be appreciable to the costs of the components in the current XBox.

      Whatever you read on the internet more than a year before a product's release is most likely baloney.

      How about this rumor. Every XBox2 will have a miniaturized human inside. This will give the X2 far superior natural language handling capabilities. As an even greater benefit, thousands of lonely dorks all over the country will finally be able to strike up friendships with their game console.

      I place the previous paragraph in the public domain. Please feel free to spread that rumor wherever.
    • by spideyct ( 250045 ) on Sunday February 29, 2004 @01:11AM (#8420887)
      You wouldn't pay much more than $300 for a videogame system, but... how much would you pay for a box that:
      - plays next generation videogames
      - plays DVDs (HD-DVD maybe?)
      - acts as a PVR
      - plays MP3/WMA music, with a nice on-screen browser
      - acts as a server or client to distribute media
      to all the TVs/stereos in your house (they are already doing this with XBOX and Windows MCE)

      This is the goal of the XBox2. It is not just another videogame system. It is Microsoft's next attempt at becoming a real player in the consumer electronics market.
  • Note to Bill... (Score:5, Interesting)

    by Anonymous Coward on Sunday February 29, 2004 @12:32AM (#8420694)
    Reason for Atari 5200's failure - lack of backward compatibility for Atari 2600

    Reason for Sega Saturn's failure - lack of backward compatibility for Sega CD

    Reason for Playstation 2's overwhelming success - presence of backward compatiblity for Playstation 1

    Reason for X-Box 2's eventual failure - do I need to spell it out for you?

    Well, I'm sure everyone is going to be happy to throw away their X-Box's, with its DX8 graphics, and resolution higher than most TV sets, and huge software library to buy a new X-Box 2, with its only slightly better graphics, at the same resolution without the ubergeek hacking potential.

    Bill's short list of utter failures:

    1990: MS-DOS 4
    1995: Microsoft Bob
    1999: Windows ME
    2005: X-Box 2

    But, hey, Microsoft is so big, that a huge failure can only mean one thing: Government Bailout!
    • Re:Note to Bill... (Score:4, Insightful)

      by Magic5Ball ( 188725 ) on Sunday February 29, 2004 @12:37AM (#8420721)
      You forget that MS now owns VPC, which makes running X86 stuff (Xbox) pn Power5 somewhat easier than before. So, backward compatability through an emulation layer isn't out of the question.
      • Re:Note to Bill... (Score:4, Informative)

        by mcbridematt ( 544099 ) on Sunday February 29, 2004 @02:43AM (#8421255) Homepage Journal
        not out of the question, but NVIDIA is probably going to make damn sure that ATI doesn't get details about the Xbox graphics implmentation.

        Splinter Cell is one game that uses NVIDIA proprietary stuff. If you don't use an NVIDIA >= GeForce3 (excluding the 4 MX series), you'll notice that the shadows in the PC version will run differently to the Xbox one, even with a Radeon 97/800 something.

        Atomic MPC [atomicmpc.com.au] ran an article on how Splinter Cell was ported across four platforms. Very interesting read. The PlayStation 2 ended up being the worst of the lot.
    • Couple of notes -

      None of the Ninetendo Series systems ever had backwards compat. They handled this by having huge increases in power between releases.

      MS has never made money on the X-Box - it's vastly undersold pricewise compared to its hardware, hence everyone keeps trying to get an OS on it. Short term and medium term financial losses are part of MS's long term strategies for 90% of all its product lines.

      MS owns one of the most popular x86 emulators around for PPC.

      If you port, say, DirectX, to PPC the
    • Hmmmm (Score:5, Informative)

      by Sycraft-fu ( 314770 ) on Sunday February 29, 2004 @01:13AM (#8420895)
      Let's see here:

      For Nintendo:

      SNES: Success, not backward compatible with NES.
      N64: Success, not backward compatible with SNES or NES.
      Gamecube: Success, not backward compatible with N64, SNES, or NES.

      For Sega:

      Genesis: Success, not backward compatible with SMS.
      Saturn: Failure, because of lack of 3d. The Saturn was designed to be the ultimate 2d console, which it was. 3d was an afterthought, and never worked well.

      For Sony:

      Playstation: Success, not compatible with ANY other system, being their first.

      So it looks to me like backwards compatibility is a nice feature, nothing more. Nintendo, being the oldest company, is the most shining example. NONE of their consoles have been compatible. They thought about it with the SNES, hence the use of the 65C816 (which has a compatibility mode for 6502 code) but didn't end up doing it. The rest of the consoles aren't even remotely compatible. None the less, each has been a success.

      What makes a console succede? Two main things:

      1) Having flashy graphics to attract people, and the marketing to let people know about them. You may not, but most people gravitate towards pretty graphics.

      2) More importantly: Good games. This is REALLY what makes or breaks a console. If your system has the games people want to play, they'll buy it. If it doesn't they won't. This is also a positive feedback loop since the more good games you have the more you sell and the more consolse you sell the more developers that will want to release for your console.

      That's why Sony succeded, despite being new to the market. They released the games people wanted to play, and had stunning graphics for the time. Combine that with good marketing, you've got a winner.
  • PPC vs x86 (Score:4, Interesting)

    by MajorDick ( 735308 ) on Sunday February 29, 2004 @12:36AM (#8420713)
    I dont give this argument much thought normally, as I dont have any desire at the moment beyond x86-64 to learn the nuances of a new proccesing architecture, even though I am a sparc fan, should say was before they started laggin behind,

    BUT What I thought was interesting want the article iself but rather a link to this article Xbox2 is Microsoft's attempt to replace PC [theinquirer.net]

    I have looked at, or should I say drooled at some of the IBM big iron running the PPC architecture but never gave it much more thought, With IBM now cranking out some nice PPC silicon and MS Jumping on the PPC bandwagon albeit limited, I think I might have to look a little more

    Any reccomendations on cheap, well reasonable used IBM PPC systems that are still of the same basic architecture of what is being sold now, like what will run RHEL 3 AS ?
  • by Fished ( 574624 ) * <amphigory@gma[ ]com ['il.' in gap]> on Sunday February 29, 2004 @12:37AM (#8420719)
    Apple doesn't have a presence in the video game market, and if Microsoft uses something resembling the PPC 970 in the X2, that can only serve to [a] pay back IBM's investment in the 970 and [b] subsidize further development without Apple having to pick up the tab. Volume goes up, prices go down.
  • by Hythlodaeus ( 411441 ) on Sunday February 29, 2004 @12:44AM (#8420755)
    This news is especially interesting in light of the conspiracy theories around the Xbox. Basically the idea is that the Xbox is a testbed/honeypot for palladium.

    What if instead of choosing PPC for the Xbox2 and porting Windows, they first chose to port Windows. Perhaps Xbox2 is a testbed for Windows-on-PPC, subsidizing the cost for writing the port through console licensing and mitigating the risk that PPC won't achieve wide adoption. The payoff is being able to continue to market Windows as a standard platform for both the desktop and server if PPC gains wider adoption.

    With .NET gaining ground, Windows apps will become cross-platform easily. It makes sense that MS would want its APIs to dominate on all hardware platforms. They don't really need an alliance with Intel anymore.
  • by Anonymous Coward on Sunday February 29, 2004 @12:45AM (#8420760)
    Will Darwin or Linux be ported to Xbox first?
  • Almost... (Score:3, Insightful)

    by Mr. Muskrat ( 718203 ) on Sunday February 29, 2004 @12:56AM (#8420814) Homepage

    Michael Hanscom almost blew the XBox2 story wide open back in October.

    Remember when Microsoft fired that guy [michaelhanscom.com] because he mentioned that they bought G5s [michaelhanscom.com]. Too bad he didn't know anything about why they bought them.

  • Not Apple (Score:4, Insightful)

    by MuckSavage ( 658302 ) on Sunday February 29, 2004 @12:58AM (#8420821)
    Ok, folks, this has nothing to do with apple as it is an ibm chip.
  • Slow Down! (Score:4, Funny)

    by telstar ( 236404 ) on Sunday February 29, 2004 @01:48AM (#8421039)
    April 1st isn't for another month guys....
  • ...and a voice said "Come and see," and the four horsemen of the apocalypse were unleashed upon the earth, and Microsoft released Windows NT for Macintosh, and verily the end times had come.

  • Could this be the REAL purpose of the VirtualPC aquisition? That was my first thought after reading the MS is considering basing xbox around a PPC CPU. They could have possibly decided to switch to PPC when the IBM 970 was anounced but needed to consider backward compatibility and figured buying outside technology (and maybe developers??? i don't know if the deal included transfer of VirtualPC developers/engineers) instead of rolling their own x86 emulation software would be a safer bet, give them a head start, and possibly be easier and cheaper as well.

    I use a powerbook with Mac OS X. I've played with VirtualPC and it's not too bad for most things. It's definately not a substitute for a physical x86 machine for any really hairy apps like Oracle or say Pro/Engineer or heavy Photoshop usage(it's just for the sake of argument. I know, why use Windows Photoshop when there is a native mac version) Terminal Services/Remote Desktop is much better for that purpose. If the release of Xbox 2 is still a year or two off. I'm sure IBM will have ramped up the speed even more. possibly by that time a G5 would easily be able to emulate a PIII 500 or 733 or what ever lower end PIII the xbox was using thus solving the possible backward compatiblity problem
  • by nial-in-a-box ( 588883 ) on Sunday February 29, 2004 @03:03AM (#8421301) Homepage
    With 2 of the 3 major consoles being IBM and ATI based (more or less), some interesting things may happen. Sadly, all I anticipate happening is higher profits for game makers and the hardware providers (the bastards that so kindly license their technology for our addiction and ultimate rejection). This is because regardless of how different the hardware from Nintendo and Microsoft may be, they will still be infinitely more similar now than they were in previous generations. Especially with Microsoft moving towards Nintendo's make-it-cheap-because-no-one-needs-a-6-gig-hd-in-a -console-anyway attitude. I know that even if the consoles used the exact same processors there still would be some effort expended in porting, especially since Microsoft will probably do a dual processor system with one being the dedicated DRM manager (joke, but still...) More power to them for making it better for game developers, who are sadly overworked and probably underpaid for the awesome stuff we are seing today (at least some of it).

    I just don't see why we here even care what the hardware is in these boxes. In general, the user experience between all 3 of the current consoles is nearly identical. The Xbox is more geared toward online gaming than the others, but that's about it. I first played this one game on PS2 a couple months ago, and even though I am new to owning a console, I knew that I most likely would be able to get the exact same game for my GameCube and it would look and feel the same. Sure enough, I picked it up for the same price and it was essentially the same game. Considering the GameCube media has maybe a third of the storage capacity of the full DVD media found in the other 2 consoles, this is kind of surprising, but shows that games still aren't that huge on the most part.

    What I am really trying to get at here is we can admire and debate the specs of these consoles, but these specs have little to do with the fact that there hasn't really been any innovation since the first game console, unless you consider 3D and vibrating controllers amazing innovations (no, I'm not discrediting these ideas, but little has been done to make games more enjoyable to play, they're only more enjoyable to look at).

THEGODDESSOFTHENETHASTWISTINGFINGERSANDHERVOICEISLIKEAJAVELININTHENIGHTDUDE

Working...