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PlayStation (Games) Entertainment Games

Rockstar Announces GTA San Andreas 522

Tickenest writes "According to a Yahoo-reprinted press-release, Rockstar Games has officially announced Grand Theft Auto: San Andreas, the latest in the GTA series. The press release continues: 'Developed by world-class designers Rockstar North, Grand Theft Auto: San Andreas will be available exclusively for the PlayStation(R)2 computer entertainment system and is expected to be in stores in North America on October 19, 2004 and in Europe on October 22, 2004.'" This confirms earlier rumors of (initial?) PS2 exclusivity and possible name for this much-awaited game.
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Rockstar Announces GTA San Andreas

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  • by MaxQuordlepleen ( 236397 ) <el_duggio@hotmail.com> on Monday March 01, 2004 @01:33PM (#8430705) Homepage

    If you download your free copy of GTA 1 from the Rockstar web site ( here [rockstargames.com] ) , you'll find that "Liberty City", "Vice City" and "San Andreas" are the names of the three playable cities from that game.

  • Re:San Andreas? (Score:2, Informative)

    by mlnelson ( 58842 ) on Monday March 01, 2004 @01:36PM (#8430757)
    Comes from the original GTA, which had three cities: San Andreas, Liberty City, and Vice City. See a trend here?
  • Re:exclusivity (Score:5, Informative)

    by PainKilleR-CE ( 597083 ) on Monday March 01, 2004 @01:39PM (#8430795)
    Is this console exclusivity or won't it be reaching the PC at all.

    If any previous game with PS2 exclusivity (including Rockstar's games) is any indicator, this announcement has no impact on any possible PC release. That being said, it's doubtful it will be released for the PC for a while.

    They've been vauge in the past and having just released 3 & 4 for the xbox I expect that cash will speak the loudest words

    Just a note, GTA:Vice City isn't GTA4, and neither is San Andreas. VC and SA are simply continuations of GTA3 (given that Liberty City, Vice City, and San Andreas are the playable areas in GTA, and that Rockstar was very explicit about this before and during the launch of Vice City). GTA4 has been hovering around for quite some time, but it doesn't really appear that they've done much on that, given the amount of work they've put into the GTA3 titles.
  • by Ty_Webb ( 729466 ) on Monday March 01, 2004 @01:42PM (#8430832)
    Sony has the rights to the franchise, so they grant themselves a period of time where it is only available on their platform (the PS2). After that, if they choose to, they allow other platforms to pick it up. That's why it took so long for PC & Xbox versions of GTA3 to come out, etc.
  • by lightspawn ( 155347 ) on Monday March 01, 2004 @01:46PM (#8430900) Homepage
    Seriously it would be awesome to have an earthquake in a game, I don't think any other GTA-style game has done something like that (i.e. disaster scenarios).

    One of the objectives in Tony Hawk's Pro Skater 3's LA level is "start the earthquake" [planettonyhawk.com]. Later on the same level you have to deal with a car teetering over the top of the broken freeway.

    The PS2 title Disaster Report [justadventure.com] places you in an earthquake ravaged city.

    Quake, on the other hand, doesn't seem to be earthquake related.
  • by drunkentiger ( 556459 ) on Monday March 01, 2004 @01:47PM (#8430913)
    My guess is that it's the later, from what I remember GTA 4 was supposed to be an all-together new game.

    Yes, rumors are that the real sequel to GTA3 (e.g. not just an "expansion pack" like vice city/san andreas) will be developed for next-gen consoles (xbox2, ps3). Always remember to take your grain of salt.
  • Wow! Can't wait. (Score:3, Informative)

    by Trashman ( 3003 ) on Monday March 01, 2004 @01:47PM (#8430918)
    In case are wondering about the city

    Libery City = New York City (Modern Day)
    Vice City = Miami (1986-87 there or about)
    San Andreas = (I Imagine that is Los Angeles, but when?)
  • Re:San Andreas? (Score:1, Informative)

    by Anonymous Coward on Monday March 01, 2004 @01:48PM (#8430942)
    You've never actually seen these games (or the real cities), have you?

    Liberty City is like New York. Get it? Statue of Liberty?

    Vice City is like Miami. Get it? Miami Vice?

    San Andreas is like LA. Get it? The fault?
  • Re:Too bad... (Score:5, Informative)

    by drunkentiger ( 556459 ) on Monday March 01, 2004 @01:51PM (#8430977)
    due to Rockstar's pre-existing agreement with Sony it's unlikely that it will happen until quite some time after the game's initial release

    Well, you may not have to wait too long. The exclusivity deal with Sony ends this year [gamespot.com]. So you could see an xbox version as early as Jan 1, 2005, just a few months after the ps2 release.
  • Re:San Andreas? (Score:5, Informative)

    by Rude Turnip ( 49495 ) <valuation AT gmail DOT com> on Monday March 01, 2004 @01:57PM (#8431073)
    No way...

    Liberty City = New York City. Big chunks of the roads in the game remind me of similar streets in Manhattan and Brooklyn.

    Vice City = Perhaps you're too young to remember Miami Vice???
  • the website (Score:5, Informative)

    by zr-rifle ( 677585 ) <zedr@@@zedr...com> on Monday March 01, 2004 @01:59PM (#8431087) Homepage
    is over here: http://www.rockstargames.com/sanandreas/
  • Re:exclusivity (Score:4, Informative)

    by DemiKnute ( 237008 ) on Monday March 01, 2004 @02:00PM (#8431108)
    Actually, for both GTA3 and Vice City, the PC version was released around the May after the October the PS2 version was released in. So we're looking at maybe 7 months. (Unless you bought a PS2 just to play GTA and Gran Turismo, like me)
  • by RichardX ( 457979 ) on Monday March 01, 2004 @02:05PM (#8431193) Homepage
    A few AI glitches
    A few? Oh, come on! I love that game, and have spent absurd amounts of time rampaging around bouncing people off my bumpers [fenders], but be serious. GTA:VC's AI makes yer average brick look like Einstein.

    Anyways.. my wishlist for the next installment of GTA -

    Proper vehicle damage, ala Viper Racing (remember that?) or better yet, Carmageddon 2 (Remember THAT!)

    Guardian-reader-horrifying dismemberment - think Soldier of Fortune 2.. Yes, I am still 13 at heart..

    Much expanded property buying - imagine some kind of RTS like element, where gangs can own parts of the city, and there's an ongoing battle of trying to take over the most turf... Now turn that into an online mode!

    Ability to use weapons other than the machinegun from cars/bikes. Chainsaw driveby at 120 Mph.. Wheee :)

    Oh, yeah, and AI that doesn't suck, please.. but really, I'm not -that- fussed about that one. It's kinda fun mowing down dumb tards en masse.
  • by gughunter ( 188183 ) on Monday March 01, 2004 @02:08PM (#8431236) Homepage
    I think Vice City was, in Rockstar taxonomy, a continuation of the "GTA3 line." I believe the idea was that GTA4 would be "revolutionary" instead of "evolutionary," and probably not available until the next generation of consoles arrives.
  • by wheany ( 460585 ) <wheany+sd@iki.fi> on Monday March 01, 2004 @02:09PM (#8431246) Homepage Journal
    On the other hand, Duke Nukem 3D had an earthquake, to which Duke said "I ain't afraid of no quake."
  • Re:exclusivity (Score:2, Informative)

    by silkySlim ( 565600 ) on Monday March 01, 2004 @02:09PM (#8431249) Homepage
    When Sony gets (read: buys) exclusivity with a title, it's in the console domain only. So a PC version is not out of the question.
  • by cens0r ( 655208 ) on Monday March 01, 2004 @02:14PM (#8431322) Homepage
    Gran Turismo. And it would be worth it to buy a PS2 simply for this series.
  • by dboyles ( 65512 ) on Monday March 01, 2004 @02:16PM (#8431354) Homepage
    (Very minor spoilers below)

    Death Row is made easier if you take the Trashmaster that's in the middle of the junkyard (although one time it wasn't there). Like Nf1nk said, the other cars just bounce right off. The helicopter is another option, although not by any means necessary.

    I think The Driver isn't all that challenging... if you're a pretty good driver. Stay as close to Hilary as you can, and eventually he'll make a mistake. There's no secret, you just need to have a good feel for the physics of the game.
  • Re:San Andreas? (Score:1, Informative)

    by Anonymous Coward on Monday March 01, 2004 @02:36PM (#8431695)
    they have the andreas fault in the bay area too guy

    Golden Gate Bridge on the GTA1 map of San Andreas - Get it?
  • Official Site (Score:4, Informative)

    by RadicalBender ( 734280 ) on Monday March 01, 2004 @02:41PM (#8431805) Homepage

    An official site is up (but no content yet):

    http://www.rockstargames.com/sanandreas/ [rockstargames.com]

    One thing worthy of note: the script in the logo for the words "San Andreas" is in that faux-English "newspaper-title" font that is popular among Latinos who put it on the back of their pickup trucks (often along with a decal of the virgin Mary - I don't get it either) and what not. Dunno if that means anything...

  • by daddy norcal ( 734037 ) on Monday March 01, 2004 @02:45PM (#8431860) Homepage
    To those complaining that Rockstar lacks production polish, citing games that came out 3 years ago like 'Oni' (see Bungie for that one)Let's just have a little history lesson, shall we?

    Manhunt - Excellent twist on the stealth genre, great game play, killer sounds. Hollywood stars rounding out the voice casts. "..the most important game in the last 5 years..." -The Chicago Tribune

    Max Payne 2 - Love it or hate it, this game on Xbox/PC is gorgeous. The textures and level designs are top notch. Story is on par with most movies being churned out by any major hollywood studio. Artistic storyboards, full mo-capped character models, and again, excellent voice acting round out this game. Several PC GOTY and Action GOTY nods.

    GTA:VC - Dozens of authentic tracks from the time perioud. Amazing radio stations and voice acting. Full hollywood cast. Beautiful cut scenes. Immersive, large locale. Game of the year almost everwhere, including an Academy of Interactive Arts and Sciences award.

    Midnight Club 2 - 9.1 out of 10 IGN. 91 out of 100 Gamerankings. Killer music, awesome graphics and killer gameplay including online component. Set a new standard for environment freedom in a racing game.

    What makes Rockstar great is not just their awesome games, but their attention to production and detail which blur the lines between games and other traditional forms of entertainment, such as movies. I have a feeling GTA:San Andreas will be no different.
  • Re:San Andreas? (Score:1, Informative)

    by Anonymous Coward on Monday March 01, 2004 @02:48PM (#8431910)
    San Andreas is more like San Francisco, GTA 1 had a really large red bridge in it anyway.
  • by blugu64 ( 633729 ) on Monday March 01, 2004 @03:03PM (#8432115) Homepage
    well it's kind of a hack but check out Multi-Theft Auto @ http://www.mtavc.com/
    not the greatest thing but it does work and is pretty fun to boot!
  • by Belgand ( 14099 ) <belgand@planetfo ... m ['s.c' in gap]> on Monday March 01, 2004 @03:40PM (#8432613) Homepage
    Except that that's not entirely accurate. Half-Life was the only thing even approaching an original game in there. Opposing Force was the expansion pack and so was Blue Shift.

    Team Fortress Classic is something that TFS had been working on for a while before Half Life ever came out (TF2 was originally going to be a Quake 2 mod, then development shifted to making it a mod for Half Life and eventually Robin Walker and the rest of TFS got hired by Valve). Essentially it's still a community mod that just got a little bigger.

    Counter-Strike and Day of Defeat are both mods as well. Valve just decided to box them up and try to make some cash off of them.

    If you wanted to get this right you're thinking of Gunman Chronicles. The pretty damned terrible TC that ended up getting backed and released by Valve as a stand-alone game. Otherwise you really only have one game there.
  • by SeinJunkie ( 751833 ) <seinjunkie@gmail.com> on Monday March 01, 2004 @03:47PM (#8432701) Homepage

    I think we'd be lucky if it was the GTA engine with minimal improvements in a new locale :) we'd be guaranteed a great game.


    I think GTA3 had some of the best game ingredients in terms of playability, but it was made for a game console. So, when it was ported to PC, it's graphics engine was notably dated. The same was true with GTA3: Vice City.
    I always hope that a new game will introduce more substance and playability, and better graphics and sound.
    Using the old engine "with minimal improvements" definitely doesn't guarantee a "great game." Game developers don't need another excuse to coast on the success of a prior game. Always wish for more innovation.
  • by Jooly Rodney ( 100912 ) on Monday March 01, 2004 @03:53PM (#8432779)
    You know, I actually bought Disaster Report -- it was in the bargain bin at Gamestop -- and I'd like to report that it was a disaster.
  • by eclectric ( 528520 ) <bounce@junk.abels.us> on Monday March 01, 2004 @04:15PM (#8433017)
    > The Final Fantasy series is PS2 "exclusive", nevermind that Crystal Chronicles thing.

    By my count, the majority of FF titles were released by Nintendo.

    Also, I believe that the 7,8 and 9 were all released for the PS1, correct?
  • Re:Draw distance? (Score:2, Informative)

    by DruggedBunny ( 703795 ) on Monday March 01, 2004 @04:20PM (#8433056) Homepage
    but the fact remains that this is a console release

    Of course -- but my point was that Vice City on the PC suffered from the same ridiculously close draw distances (or, more correctly, culling of 'moveable entities') as the first one, and it was unnecessary even then.

    There is absolutely no excuse for this on the PC version -- I mean, there isn't even the option to 'up' the distances that vehicles and pedestrians are removed from the scene -- and I'm hoping that by slagging early we can avoid this problem when San Andreas eventually hits the PC.

  • Re:Non-PC games (Score:3, Informative)

    by blincoln ( 592401 ) on Monday March 01, 2004 @04:44PM (#8433308) Homepage Journal
    Our market SUCKS.

    Yes, it does, and that's why almost no one releases PC-exclusive games anymore.

    Someone else posted the figure I was going to quote, which is that the console market is literally ten times more profitable than PC (~US$10 billion versus a little over US$1 billion last year).

    Factor in the difficulty of PC support versus console support, and the ease of which PC games are pirated compared to consoles, and the reasons are obvious.
  • by NEOtaku17 ( 679902 ) on Monday March 01, 2004 @04:45PM (#8433316) Homepage
    Umm.... There has never been a GTA4. GTA Vice City did not have a number in the title such as GTA3.
  • by fullmetal55 ( 698310 ) on Monday March 01, 2004 @04:49PM (#8433360)
    "Grand Theft Auto: San Andreas will be available exclusively for the PlayStation(R)2 computer entertainment system" was said word for word (take San Andreas and replace it with Vice City) when Vice City was announced. the exclusivity is that the only console it will come out for is the PS2 it will come out for PC probabaly 6-8 months later. they always put updates in the pc version... so to whine about no PC version is like saying theres going to be no pc version of Vice City.
  • Re:San Andreas? (Score:4, Informative)

    by crgrace ( 220738 ) on Monday March 01, 2004 @05:06PM (#8433560)
    Ah, so the names probably go like:

    San Andreas==Los Angeles


    Actually San Andreas==San Francisco.

    It's laid out like San Francisco and many of the neighborhoods are plays on San Francisco neighborhoods.
  • my computer sucks (Score:4, Informative)

    by ukyoCE ( 106879 ) on Monday March 01, 2004 @05:48PM (#8433988) Journal
    that makes me sad to hear that. You may think that the GTA3 engine had dated graphics when it was released on the PC, but I just finished playing it last month, probably 2 years after its release, and my 1ghz Athlon with Geforce2 could barely run it at 640x480. 640x480 is the minimum resolution you can possibly run the game at.

    Meanwhile my roommate who has a 1.4ghz Athlon and Geforce3(?) also had terrible framerates.

    You may think that GTA3 has dated graphics, but there's not much sense in releasing a game that people won't be able to run on $3k PCs for another 3-5 years...

    But yes, the innovation part is a good point to think about. Even though I loved GTA3, it spent a LOT of time playing it, and don't intend to get Vice City if it's the same routine in a new city.
  • Re:Awesome! (Score:1, Informative)

    by contradyction ( 672874 ) on Monday March 01, 2004 @07:40PM (#8434941)
    Actually, San Andreas had quite a few bridges in GTA1. Check out the map [geocities.com].

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