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More From Spector On Deus Ex, Thief Sequels 37

Posted by simoniker
from the fan-rage dept.
Thanks to GameSpy for its interview with Ion Storm's studio director Warren Spector, discussing "design, his excitement over the new Thief title, and past mistakes." He comments on the optional third-person mode in the forthcoming Thief: Deadly Shadows, suggesting: "It really does provide a kind of tactical awareness you don't get in a first-person mode", and goes on to further discuss the controversial fan reaction to Deus Ex: Invisible War, admitting: "We made a really bad, bad decision... by not supporting drag and drop in the interface on the PC version of Invisible War, and that was unforgivable." However, he doesn't comment on recent rumors that have him "aiding in the design of the next Tomb Raider game", currently in development at fellow Eidos-owned studio Crystal Dynamics.
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More From Spector On Deus Ex, Thief Sequels

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  • missed chance... (Score:5, Interesting)

    by bigbigbison (104532) on Wednesday March 03, 2004 @01:54PM (#8454237) Homepage
    The reviewer, unfortunatley, missed his chance to really grill Spector. Spector admitted that not having a drag and drop interface for the PC was a mistake. I really would have liked to have seen the reviewer go in and ask about other mistakes. And to see if those are going to be worked on for Thief.

    Oh well. I suppose the interviewer was afraid that if he really grilled Spector, then Sector wouldn't do any more interviews with gamespy.

    I guess we can only hope that Thief benifits from the lessons learned in makeing Deus Ex 2
  • Re:missed chance... (Score:4, Interesting)

    by orion024 (694922) on Wednesday March 03, 2004 @02:06PM (#8454394)
    I, took, was hoping Spector would have been asked about some of the design "mistakes" that the Ion team made regarding DX:IW. Not because I wanted him to get raked over the coals, but because I wanted to know that they knew what mistakes were made, so they could be avoided in the future. Sure, lack of drag-and-drop was an issue, but only one of many that I hope are not repeatead in the future.
  • Re:DX2 (Score:3, Interesting)

    by ceej (185138) on Wednesday March 03, 2004 @02:24PM (#8454595) Homepage
    Tiny level size and long load times were the real killer for me with DX2. Drove me nuts every time I saw that confirmation dialog. (The original had fast load times, with no immersion-breaking dialogs.)
  • Re:missed chance... (Score:3, Interesting)

    by imr (106517) on Wednesday March 03, 2004 @03:01PM (#8455099)
    I guess we can only hope that Thief benifits from the lessons learned in makeing Deus Ex 2
    Since he recognizes only this error and then says that they didnt have to dumb down the game to make it a console one, i think that this hope relies on the fact that all he said in this article was just plain commercail talking and not the expression of truth. Otherwise, no, he didnt realize that.
  • Forums are Important (Score:5, Interesting)

    by SeanAhern (25764) on Wednesday March 03, 2004 @04:20PM (#8456106) Journal
    In this interview, Spector comes right out and tells us that posting complaints in the various forums is important!
    [W]e had people scouring the forums and then we collected the big issues people were raising. I mean, some guy complaining about something or some girl complaining about one thing, whatever. But we tracked the trends and put them up on a big whiteboard and said, "Which of these should we address, which of these can we address, which of these must we address?" And we culled it down to the things that we thought we should do. That's how we created our feature list for the patches.
    So keep posting. Keep complaining when things like DX:IW suck. You have more power than you think you do. They listen!

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