Konami's Lifeline Goes Voice All The Way 49
Mechanik writes "A new CNN article details Konami's new PlayStation 2 game LifeLine, which has a very interesting twist on control schemes. The piece explains: 'Unlike some other games, voice commands in 'LifeLine' are not optional -- they're the only way to control the action. With the help of a USB headset... you talk to characters and they respond by following your commands and/or answering your questions.' Apparently, the developers know just how we gamer geeks think too... 'Of course, if you have a virtual hottie like Rio at the center of an action game, some players will try to command her to do more than just run and shoot. 'I love you,' 'Take your clothes off,' 'What's your sign?' We have responses for most of those,' [the developer] says'." This title has only had a couple of reviews thus far, although they seem to paint it as a flawed experiment.
Question... (Score:5, Interesting)
Re:Question... (Score:5, Informative)
Re:Question... (Score:5, Informative)
Re:Question... (Score:1)
Re:Question... (Score:2)
Re:Question... (Score:2)
Re:Question... (Score:2, Insightful)
Again, I apologize.
Rio's not that hot (Score:4, Funny)
Killer app... (Score:5, Funny)
Okay, maybe it's not obvious yet. But just remember, every new technology is driven by porn.
Ahhhh, now you see.
Re:Killer app... (Score:2, Funny)
Re:Killer app... (Score:2)
Yes, but what about cheats? (Score:4, Funny)
Rio: "You can't possibly mean that."
You: "Oh, I do."
Rio: "What do you do?"
You: "Just take them off. It's the only reason I bought the damn game."
Rio: "I'm not going to do that, sir."
You: "Fine. Up Up Down Down Left Right Left Right B A Start."
Rio:
You: "Woot! It still works!"
Dreamcast voice control... (Score:3, Insightful)
Re:Dreamcast voice control... (Score:4, Informative)
That wasn't QUITE voice control, since you did many things with the controller; you had a virtual "hand" that you operated. The microphone was used more for voice recognition, i.e. when speaking with the Seaman.
A fine line of difference, but I wouldn't call Seaman "voice controlled".
Re:Dreamcast voice control... (Score:3, Informative)
Re:Dreamcast voice control... (Score:1)
Re:Dreamcast voice control... (Score:3, Funny)
The voice control was a bit disappointing. The microphone sat on a short stalk, plugged into a memory card slot on the controller, if I recall. Our Seaman wasn't progressing much, even with plenty of vocal encouragement - "Hello little fishy! How are you today? Who's my fis
Lin (Score:1)
One way around this is adjusting the i
Re:Lin (Score:1)
I spent several weeks tending to Seaman on an almost-daily basis so I could at least say that I "finished" the game. Its been a year now since I last left him in an "almost left the small pool in the mostly drained tank", but mostly due to the fact that I have to find the memory card that he was stored on after a move :-) Time to turn the clock back to 2003.
What about voice combination? (Score:4, Insightful)
Re:What about voice combination? (Score:5, Insightful)
That's the whole point. You're not controlling the on screen character; your character is talking to her character via intercom, and watching what she does via camera.
Therefore, you shouldn't have precise control over what she does; your job is to give advice, information, commands.
Re:What about voice combination? (Score:1)
For those of you interested in learning more... (Score:4, Informative)
This is kinda like old Sierra games... (Score:4, Insightful)
The Sierra games really went downhill when they changed from the text-input control to the icons, and this seems like it would be the best of both worlds (assuming it works properly).
Re:This is kinda like old Sierra games... (Score:2)
"FLANK!!" "RADIOMAN!!!" & etc..
as a related sidenote just the other day we tried playing ut2004 demo with a friend while using ventrilo for voicechat. worked excellently
Re:This is kinda like old Sierra games... (Score:2)
Re:This is kinda like old Sierra games... (Score:1)
No they didn't, that's stupid. Using a mouse is a lot more convenient, and makes a lot more sense. I know the King's Quest remakes, and the LSL remake have definitely benefitted from eliminating frustrating systems where you have to get the word "just right". Besides, even if they did go down hill, do you really think the interface was to blame for that?
Remember those old text adventure games? (Score:1)
AI and human voices (Score:4, Insightful)
The game does provide word prompts (Score:1)
D&D memory (Score:5, Funny)
There's this clerical spell in D&D that's called 'Command'. If successfully cast on an opponent they will do whatever your command was for 1 round. The command could only be one word and it had to be a verb. The most common use was 'die', which was specifically addressed in the rules - the affected 'monster' would just fall down in a coma for one round and be able to get up the next round and re-commence beating the crap out of you.
Being able to take an opponent out of the battle for one round is a good thing, but you'd like to do more. Eventually, I came up with a better one: 'Undress!'. A fighter with plate mail: drop the sword, drop the shield, start undoing a bunch of leather straps, etc. When the round was over he had to put his armor back on or his AC wouldn't be as good as it was. So you might take him out of the fight for two rounds (or more - it often takes longer to put stuff back on than it does to take off.)
So then if you know you're gonna be fighting 'the big-breasted babe from Bouncytown' the next day, you ask for all the command spells you can remember (clerical spells are granted by your god), then sit in the back of the party and just 'Undress!' until you run out. This, of course, led to someone eventually switching to: 'Masturbate!'. The first time somebody did that we were all rolling on the floor.
Needless to say, DM interpretation of events varied widely. Points to remember: You don't ever want to tell a dragn to 'Masturbate' (depending on the DM, self-gratification to a dragon may not be exactly what you'd pictured), and you really, really don't want to lose a fight to someone who was forced to diddle themselves in public. Believe me, there are worse things to be impaled on a pike than your head, if you're still alive to... uh, 'enjoy' the experience.
Re:D&D memory (Score:1, Flamebait)
Perhaps the stereotypes are true.
Re:D&D memory (Score:5, Insightful)
OK so, does that sound like I was 15 when that happened? I was a bit older than that, but so what. What should I have been doing? At 15, what are my options - go to the mall? Go to my friend's house and watch TV? Do homework?
Or, let's say I was 21. Should I have been at a bar, drinking? I did plenty of that when I was in my 20's. I've been drunk in more different countries than most people can name (US Navy). So what?
Should I perhaps have been watching a sporting event? Did plenty of that, too. About 10 years ago I stopped watching sports - right after all the baseball players went on strike. (BTW, Cal Ripken does not have an unbroken streak of playing in however many games he was supposed to have played in. He went on strike and sat on his ass at home for a year.) Right after that football or basketball went on strike and I said that's that. So when I look at the front of the Washington Post sports section and see 'indicted', '$50 million dollar contract', 'steroids', 'rape', 'self-defense', etc. I just laugh. Do I think Pete Rose should be in the Hall of Fame? Probably not, but at this point I could give a shit. Barry Bonds - probably guilty - yes his records are probably meaningless, and again, I could care less. I keep up enough so I know what the issues are, but that's it.
Which stereotype are you talking about? Bunch of pimply-faced male teen-age geeks? We had several women/girls/females play with us. I dated several of the girls I met through D&D. Do I look back on my high school years and wish I'd been more sexually active? Sure, there are several girls whose pants I wanted to get into. Which guy doesn't have that yearning? In reality, if I'd done that I would have probably gotten someone pregnant and my whole life would have been screwed up.
What did you do on Friday and Saturday nights while in high school and college? Get drunk? Watch TV? Hang out? How is that a better way to spend your time? I'm 40 now. I'm still friends with those people. I'm not friends with anyone from my high school or the neighborhood I grew up in. But I'm still friends with a lot of the people I played D&D with. How many friendships do you have that have lasted over 20 years?
On Friday and Saturday nights we killed Dragons and Demons; forged swords of legend; rescued maidens; toppled kingdoms; fought everything in the Monster Manual (at least twice); escaped fiendish traps (well, sometimes we didn't). We laughed, we cried, we fought. We had fun. The fact that most of this happened in our heads doesn't matter. We had an amazing amount of fun.
If I could find a bunch of people around here to play with, I'd join in a night a week. I think my wife and son could spare me that.
Re:D&D memory (Score:1)
I like your sig, however.
-Carolyn
Re:D&D memory (Score:3, Funny)
What exactly would a vampire do if you told him to masturbate? Probably try to suck your blood if he wasn't doing so already.
Thanks about the sig.
Re:D&D memory (Score:1)
We found that "Stop!" usually worked well enough for your friends with Celerity (extra actions) to close the distance and do painful things to the target. Vampire combat
Voice adventure? (Score:3, Interesting)
Seems to me like a very true statement.
Nifty idea, but... (Score:4, Insightful)
you'll realize the fights boil down you yelling a set of commands, "Shoot, shoot, shoot!" "left" "dodge" and "reload" a whole lot.
This is stupid. Voice is a much more symbolic control scheme then a control pad. If this is the majority of the voice commands, then leave the controls on the pad.
Voice and words are a much more symbolic medium then clicks and button presses; we call it "point and grunt" for a reason. Converting the "grunt" into a word is not progress. What you really need is something more like the old Infocom games, which was a "native" word game. You never/rarely said "Walk forward six inches"; instead it was "Put the lamp on the oven".
The best use of this technology is to bring back the adventure game on the console with the rich verb set of the old Infocom games, without requiring any typing which puts off anybody who can speak more quickly then they type. The worst use of this technology is to convert button presses into voice commands. Sounds like this title did a little of both, but the latter can rapidly overwhelm the former.
Re:Nifty idea, but... (Score:2)
It's a cool idea, and it could be very cinematic, but the demo showed how spotty the voice recognition is. When it works, it's pretty cool... almost like having a real con
going clubbing? (Score:1)
Not exactly "new" game / technology. (Score:3, Interesting)
The original game was called "Operator's Side" and was released over a year ago in Japan, where it did well enough to go to a "PlayStation 2 the Best" Release within 8 months.
Linguistically speaking, voice-rec may be easier to do in Japanese. Japanese has a very regular syllabic structure, consisting almost entirely of open syllables, with long syllables composed of shorter ones.
Japanese cellular phones have had voice recognition based on breaking down words for a long time, and it was only natural that the tech find its way into games. For example, if you input the word "sakura", it would be parsed as "sa" "ku" "ra", instead of compared outright to the waveform of entire words.
Now what would be really interesting to see this sort of game software used in a language learning environment... It would also be interesting to play a Japanese game that for once requires spoken fluency in Japanese instead of written!!
IGN's stream of consciousness (Score:2)
Sound
Technically, Lifeline offers little. It doesn't support Dolby Digital or Dolby Pro Logic II, and it's not supported with widescreen or progressive scan (though those last two don't have much to do with sound).
Mind you the "Sound" part of the review immediately follows the "Graphics" section. Was it to hard to move the "widescreen and progressive scan" note up a couple paragraphs? They know it is in the wrong place and COMMENT on it... what gives?
Perhaps IGN lacks
Buggy (Score:1)
played a few hours into the game (Score:1)