Unreal Tournament 2004 Goes Gold 480
psyco484 writes "Unreal Tournament 2004 has gone gold, the game will be in stores on March 15th. After an impressive demo, I'm certainly looking forward to this one." There are several improvements over UT2003, but my favorite is the ability to carry dual assault rifles.
assault rifles (Score:4, Insightful)
Re:assault rifles (Score:5, Insightful)
Not the article but not even the Title now? I would have to say RFTT dude. Its Unreal Tournament
Going Gold (Score:2, Insightful)
A deeply disappointing game IMHO (Score:3, Insightful)
Re:This is great! But not for the basic game (Score:5, Insightful)
The game is called UNREAL Tournament for a reason, and I'm glad the people who made it made it the way they did... I get enough realism at school, working my ass off in hopes of a future.. don't need any more realism then that thankyouverymuch.
I love the floaty crosshairs, impossible weapons, guided redeemer missles, and getting-pumped-full-of-led-and-not-caring-cuz-you
Re:assault rifles (Score:1, Insightful)
Entertainment.
Don't think too much about it and you might find it fun
Re:assault rifles (Score:5, Insightful)
Uh.. pardon my naievness, but wasn't the reason it was originally called Unreal was that they excelled graphically in both hardware and software mode? I remember being quite surprised when I first got it. Even without a 3D card, they did some neat stuff that just wasn't being done at the time. It did look 'unreal'. I don't think the original reference was to the practicality of the game. Since this is a continuance of the franchise, I can imagine it's still meant in the same spirit.
But who knows, maybe I'm wrong. There's a couple of sides to this issue. On one hand, it has to be semi-grounded in reality. For example, it would be odd if you ran off a cliff, but didn't fall until you looked down in Yosemite Sam fashion. At the same time, though, how much fun would the game be if it was too realistic? I'd have a heart attack if I tried to run a short distance, heh.
There is a fine line there one must walk when designing a game like that. Afterall, if real life was so exciting, where would the game market be?
Re:Going Gold (Score:5, Insightful)
Can't say that matters a whole lot to me. I tried to download GTA3 after I scratched the disc, ended up getting different games that were just renamed to GTA3. Fortunately for me, I found a used copy for reasonably cheap.
Frankly, I don't see what all the anti-piracy hype is about. If it's easier to just run down the street and buy the game than to wait all day to download and cross your fingers that it's a.) legit b.) works, then I don't see why the "you-cannot-backup-your-game" measures are all that necessary.
Re:Linux??? (Score:3, Insightful)
It's not that they don't get it. It's that a AAA successful game sells 40,000 copies in the Linux market. The problem isn't lack of respect for Linux, it's that there isn't enough of a base to be reasonably successful in that market.
You want more games for Linux? Start encouraging others to use it. Want a good suggestion for that? Burn a few Knoppix CDs and give it to peeps who run Windows. If they're reluctant, say "Put it in next time Windows shits itself." Sooner or later, they'll get it. In the mean time, learn to live with the fact that the gaming industry isn't going to be interested in Linux until they can associate the word 'Millions' with it.
Re:assault rifles (Score:4, Insightful)
If you want suppressing fire, get a SAW.
Comment removed (Score:5, Insightful)
Re:This is great! But not for the basic game (Score:2, Insightful)
These days, CS can't even remotely claim to be realistic. Everything from the guns' mechanics to the game's idea of buying weapons, (lack of) locational damage, to the way damage is handled in the game is extremely unrealistic. And it's not like the game's realism is entirely limited by the engine; they just aren't even trying anymore.
Re:Vehicles (Score:5, Insightful)
Assault would probably be cool too, but I don't like the gimmick map they included with the demo.
Mantas rule.
Re:Linux??? (Score:5, Insightful)
Wishful thinking
Re:This is great! But not for the basic game (Score:5, Insightful)
That comes with a major caveat though: I think strongly that games have to at least be realistic within their own universe. It's one thing for the heavily armed and armored, trained for fighting, shieldpack-wearing ogres in Unreal Tournament to be able to take a chaingun barrage in the chest. It's what the game is all about.
It is not, on the other hand, acceptable for a bored civilian in Deus Ex 2 to be able to withstand a point-blank pistol blast to the head without even getting angry at me. Nowhere in the game's story did it suggest that humans had evolved metal skulls, or that the anti-gun lobby had gotten all firearms replaced with bb-guns.
Macintosh performance issues (Score:5, Insightful)
Also, just in general I'd say the frame rates on the mac are a lot slower than on the PC. Are they even bothering to use hardware accelleration? It feels like I'm back playing the original Unreal Tournament on my Wallstreet with its sucky graphics speed, and yet this is a fairly new tibook. My fps drops to around 4 or so during heavy action.
Re:This is great! But not for the basic game (Score:2, Insightful)
It's different, just like everything else, eh? Counter-strike, Day of Defeat, Rainbow Six, etc are all very popular "realistic" games. Targetting is often difficult, one shot generally will kill you, you get to sit out of the game for five minutes after you've been killed ten seconds into it, etc. Hell, even the old Action Quake mod was a "realistic" mod. One shot in the right place killed you, but if you were shot elsewhere you had to bandage yourself before you bled to death. Jumping from a height would break your legs, etc.
"Realistic" games are nothing new. Some people like them, some people don't. I fall into the latter category, because when I'm playing a game I want to play the game. I don't want to sit around watching other people play the game because I was realistically killed by a sniper as soon as I spawned. RTCW is about as close as I'll come to "realistic", where respawns were queued up every 30 seconds (configurable) and came in the form of "reinforcements". Two or three good shots could kill you, but you also had a decent chance to survive being torched by a flame thrower.
Re:What makes it good (Score:3, Insightful)
The ultimate in replay value would be the game that you completely forget after playing, except for how great it was to play, so you play it again and forget and then back to step one again...
For true replayability though, since the player probably won't forget, is to give the game a great deal of depth- so much that after beating the game the player is able to go back and play in a totally different style, explore more remote areas, and really try to find the boundaries of the game and easter eggs and so forth. It also has to be lots of fun so that all that exploring won't be a chore, as cruising across town in your vehicle of choice is in GTA3.
Re:Going Gold (Score:3, Insightful)
So you just bought a game twice because you scratched a disk? I bought GTA 3 because I liked the game, I never bought a GTA game before that (downloaded them all, weren't worth the price, GTA 3 was deffinitely worth it) and I wanted to support rockstar since they made such an amazing game. BUT if I scratched the game, I wouldn't go out and buy a used copy, that doesn't give any money to rockstar (the place that sells you the used game makes all the money, not the place that makes you the game in the first place) so how would rockstar lose money if I downloaded the game? I WOULD copy the game (and I did) and extract the ISOs (which I did) and if I ever lost or damaged the CDs I could always reburn a copy. I also distributed the game between friends but I think that's only fair since they would never have bought the game in the first place (none of my friends really buy PC games unless they're multiplayer.)
If it's easier to just run down the street and buy the game than to wait all day to download and cross your fingers that it's a.) legit b.) works, then I don't see why the "you-cannot-backup-your-game" measures are all that necessary.
It's way easier to go to a store and pick up a game while you're at school, work or sleeping, than to download the game while you're at school, work or sleeping. Unless you don't have any stores at school, work or your bedroom. That's the best way to download, set it to download before you go to sleep, when you're sleeping it downloads, if it's still not done it doesn't matter since you probably have to go to school or work, and when you come back it's done (unless you're on dialup downloading ISOs.) Or even if you get it off a nice FTP, 2 hours and you've got a gig or so (on most cable/dsl connections downloading from a really fast site or bittorrent source.) Now that I actually have a job I usually only download games I know I'd never want to buy just to try them out and see if I want to buy them (prince of persia, UT2K4 which I'm probably not even going to download, it's too much like an expansion pack to me than a full game since I own UT2K3.)
AMEN (Score:2, Insightful)
That's doubly important for games which are multiplayer-oriented. Even if you have a wintel machine you may very well have friends into gaming who don't. And such games are nicer to play when you can frag your friends...
Re:Vehicles (Score:3, Insightful)
Yep, my cash is going right to Unreal Tournament 2004 when it comes out and I'm doing the same to World of Warcraft when that is released. Both Atari/Epic and Blizzard are on the ball here. It's too bad that Bungie went all micro and soft because they also used to be one of the "good guys" before they got swallowed by Bill Gate's greed.
Re:Why is it always idsoft and Unreal? (Score:4, Insightful)
Re:Stupid special forces tricks (Score:5, Insightful)
Back on the subject, you can fire 2 'assault rifles' or handguns at a time, but there's no need, and plenty of reasons not to. One rifle can lay down plenty of suppressive fire, and more accurately than trying to use up all your ammo in a display of firepower. The target will just keeps it head down til you're trying to clear a jam or reload, and put a single round where it really hurts. Or send out his buddy to flank you. Since you used up all your ammo, and your weapon it too hot to touch, he won't even have to throw his shovel at you.
-cp-
President Bush to Liberate Alaska [alaska-freegold.com]
UT 2004 is good, but consider... (Score:2, Insightful)
Re:Including Linux? (Score:2, Insightful)
Re:assault rifles (Score:2, Insightful)
You are worried about reality in a game where you can launch balls of plasma & then detonate it with a stream of energy? AND translocate faster than Santa clause? AND hand held R/C nukes? jeebus! forget reality & enjoy the fun.
Re:Vehicles (Score:3, Insightful)
Re:assault rifles (Score:3, Insightful)
It's a *game*. It's meant to be fun, not ultra-realistic
Re:Unreal (Score:3, Insightful)
Re:Why is it always idsoft and Unreal? (Score:2, Insightful)
Perhaps because both engines run on The Three Platforms AND are seriously utilized by third party game developers. Following iD/Epic is a handy way of following where games (or at least some genres) are going. I guess it also helps that Carmack & Sweeney are Linux-loving uber-geeks
Re:Vehicles (Score:4, Insightful)
Re:Why is it always idsoft and Unreal? (Score:3, Insightful)
Ya know, you *can* help change that. Submit articles about other games. I looked at your submissions [slashdot.org] and the list is so vast...