Steve Purcell On Sam & Max 2's Cancellation 63
An anonymous reader writes "Saw this newsbit on AdventureGamers.com - Steve Purcell, creator of Sam & Max, made the following statement in a letter to the LucasArts fansite Mixnmojo regarding LucasArts' cancellation of Sam & Max 2: 'LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully... It's a shame to think that the [dev team's] accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision.' Check out the link for the full letter. There is also an interesting editorial posted on AdventureGamers.com as well." Is this cancellation a blow the commercially developed traditional graphic adventure can recover from?
Don't blame LucasArts too much. (Score:5, Informative)
The email address to email to is pr@lucasarts.com [mailto]. Send them a polite, well worded, well thought out email. If your intent is to help get Sam and Max 2 published then you'll be polite. Any other actions will simply irritate LucasArts.
As well, another poster mentioned a console port. I would most certainly purchase a console port of an adventure game - of all the PC games out there the generally simple interface of the adventure game would work wonderfully well!
Re:Don't blame LucasArts too much. (Score:3, Informative)
Grim Fandango bombed, actually. Just didn't sell.
And I know people seem pretty ignorant about (scary!) console games on Slashdot, but Lucasarts has released some great original games recently (mostly on the consoles). See Gladius, for example.
Who you should e-mail (Score:3, Informative)
The Official Address [mailto]
Randy Breen, VP of Development [mailto]
Mary Bihr, VP of Global Publishing [mailto]
Michael Nelson, Acting President [mailto]