Steve Purcell On Sam & Max 2's Cancellation 63
An anonymous reader writes "Saw this newsbit on AdventureGamers.com - Steve Purcell, creator of Sam & Max, made the following statement in a letter to the LucasArts fansite Mixnmojo regarding LucasArts' cancellation of Sam & Max 2: 'LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully... It's a shame to think that the [dev team's] accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision.' Check out the link for the full letter. There is also an interesting editorial posted on AdventureGamers.com as well." Is this cancellation a blow the commercially developed traditional graphic adventure can recover from?
Talk to LA (Score:5, Insightful)
Fight the good fight, else we may not see a decent AND funny adventure for a very very long time.
There's a Reason (Score:5, Insightful)
Effective petitions (Score:3, Insightful)
Of course, that was before people got so blase about these things. It's like running a hunger strike these days, instead of the sixties; nobody pays attention.
Also, Quest for Glory V sucked, and sold badly.
Re:Don't blame LucasArts too much. (Score:5, Insightful)
They used to make money by being innovative and releasing funny and great games like Sam & Max Hit the Road, Day of the Tentacle, and later Grim Fandango. Now they seem to think they can only make money by rehashing yet another tired Star Wars game. Companies who devolve to that point don't continue to make much money for much longer (especially given that their golden goose only has one more egg that they can definitively rely on).
Re:Don't blame LucasArts too much. (Score:3, Insightful)
Because of course, making the most money on every single release, with a threshhold set by the effortless to market Star Wars franchise, is the very definition of success. Never mind all the other aspects of success. Never mind the examples thoughout our history of those who allow money money money to be their ultimate and only goal, only to completely lose their way and crash and burn.
There is balance to be had. Having a golden goose should free you to take risks in other places, not make you so risk averse that you become a snivelling gollumlike miser.
Re:Don't blame LucasArts too much. (Score:3, Insightful)
the adventuregamers writeup.. (Score:4, Insightful)
"And I understand now more than ever how important the success of Leisure Suit Larry: Magna Cum Laude will be. Unquestionably I will buy it at full price the moment it's available, and I'll encourage everyone to do the same. Even if the game isn't great...even if the game isn't much of a pure adventure...it is the game that every major publisher is going to look at to evaluate whether or not there's any life in adventures, fair or not."
WHAT???? You think we should shoot them a message that whatever whoring you can do of old franchises is good and will go through? buy games that suck just because major publishers would get more intrested??
screw 'em if they don't make good stuff. what good is crappy adventure games?
it's not like they have a total monopoly on games biz anyways, there can always come games like Siberia 'out of the blue'(and in fact, if there's not much press flooding from the big houses they're mor probable to actually make it to the fans even if published by smaller publishers).
Remember when (Score:4, Insightful)
Do we want them to change their mind? (Score:3, Insightful)
So then we'd get a terrible, buggy release. The game wont sell, and the suits will say "We told you so". That would be the end of adventure games. The current situtation is just a bit of a speedbump.
Or am I just too pessimistic?
Email lucas himself! (Score:3, Insightful)