A History of Video Game Controversy 354
Decaffeinated Jedi writes "Sex, violence, animal cruelty, and scandalous pixels -- GameSpot has posted an in-depth feature examining the history of controversy in the video game industry. The feature examines several "major offenders" dating back as far as Death Race in the arcades up through more recent games like Grand Theft Auto III and Manhunt. Also included in the feature is coverage of the so-called "retail rogues" (games controversial enough that they were pulled from the shelves), as well as a docket of game-industry lawsuits and a look at the lighter side of game controversy. Who wants to bet that that the use-confiscated-drugs-for-short-term-benefit gameplay of Midway's upcoming NARC will make the cut in future articles about video game controversy?"
More violence doesn't mean better (Score:4, Insightful)
People hem and haw about violent videogames but games like GTA are good games with violence put in.
On the other hand, excessive games like Manhunt and BMX:XXX (both mentioned in the article) have pointless violence and sex that doesn't drive the game forward. In many ways, this mirrors movies: a movie like The Matrix may be violent but has a decent story behind it. Other action films feature a lot of violence but lack a decent hook.
Violence may sell, but when the consumer realizes the lack of anything besides the violence, the game stops selling. BMX:XXX tanked, to my knowledge, as did DOA:Extreme Beach Volleyball. I think its too early to say about Manhunt (which is widely regarded as really disgusting and way too far, even by gamers).
It's Really Just A Statement About The Direction (Score:5, Insightful)
I wonder why... (Score:2, Insightful)
Controversy misplaced (Score:5, Insightful)
It's bullshit. Young minds do not need violent video games to give them ideas. What they need is decent supporting social contexts to show them the alternatives.
Society has to address the "economics of behavior", as one
But... hey, it's easier to blame the victims than address the real causes of social problems.
Gaming Controvosy (Score:3, Insightful)
I remember when games didn't need all this crap added to them to make them good to play
Think I will go dig my emulator out and have another go... you can see a field, exits are [north] [east] and [south]
Re:Pulling Games (Score:5, Insightful)
Talk about violence and scars for life...
Optionally (Score:5, Insightful)
It's all in parenting (Score:5, Insightful)
Other than some motion sickness caused by FPS's, I don't think they've affected me at all. It's a way of blowing off some stress from time to time. Just because I may get in GTA and start picking off random citizens doesn't mean I'm gonna find an M16 laying around and do the same thing in real life - never mind the fact that my aim is even worse in real life than in a game!
The only violence that I can think of that could be attributed to video games happened in the early 80s. And even then it's more of a parenting thing. We had an arcade in a strip mall. Some teen girl was in there while her parents had gone to the supermarket. She left the arcade with a couple of guys who raped her. The arcade then instituted a policy that if you were under 16, you had to have a parent in there with you. Pretty much killed their business. We used to ride our bikes up there just to play games. After this happened, it was a ghost town in there. And it wasn't the games or the arcades fault.
Re:Controversy misplaced (Score:5, Insightful)
One commentator at the time remarked that it was a sad time when the parents took more interest in their kids when they thought they might win compensation than they ever did when the kids were alive.
I figure this is the problem, anything that someone starts to shout about has less to do with the issue at hand, than it does with that person wanting acclaim, money, or publicity.
Thank god for GTA (Score:2, Insightful)
Before Grand Theft Auto came out, Doom and Mortal Kombat got blamed for everything. There aren't any high school kids around today that have played the originals of either of them.
Re:More violence doesn't mean better (Score:5, Insightful)
Now GTA III on the other hand was a really great game. And the other thing that people forget to mention s that a lot of the things that are considered really offensive in games, are the things that are not a part of the game itself, but something the player can "choose" to do if he/she wants to.
A lot of those games kind of put you in a free roaming world where you can do as you wish, true, some of the in game missions are kind of bad, but it is rated M for a reason, and if your kid is under 17 and playing it, it is your fault.
Phantasmagoria (SP?) (Score:5, Insightful)
I must say the gargling noises of people in that game still gives me flashbacks. It adds to the experience, but in a way that gibbing people in UT2004 does not.
I hope that we see this as a passing fad and in the future we place more emphasis in realism vs. violence. Afterall, watch KillBill. The experience is only entertaining for the first few minutes and then slowly gets boring when a simple use a realism could have changed the effect.
SP --- OT as usual.
People, please. (Score:2, Insightful)
The same people who want to ban violent games are the ones who are anti-gun control.
You know, people weren't any less violent before video games were created. This is both historically and theoretically true.
Public Library provides more graphic violence (Score:5, Insightful)
Not just video games (Score:5, Insightful)
Any game that doesn't fit the "norm" will create controversy. A little parental supervision will help in any of these games. Know the capability of your child to determine what types of games they can handle. If they can separate fiction/reality, they can probably handle some of the controversial games. Some kids may take longer than others to differentiate what they see on TV/video games/music/etc... and therefore should be buffered from the content. It's all up to the parents to make these decisions and deal with the consequences.
Re:Pulling Games (Score:1, Insightful)
Re:am i the only one... (Score:2, Insightful)
Communism is economic policy and not social, so is completely unrelated.
Labeling everything you disagree with "liberal" (or conservative, or right, or left, or communist, or anything else, for that matter) is stupid.
Re:More violence doesn't mean better (Score:5, Insightful)
An English teacher of mine in high school had a saying about using foul language in writing: "You can swear all you want, but you have to earn every word, or it'll only hurt you."
All games are built on a premise. GTA was built on the premise of street crime: Drugs, prostitutes, carjacking, even low-time acts of terrorism. Wether or not its a good game, how do you capture that premise in a satisfying way WITHOUT sex, language, and violence?
BMX:XXX was something completely else though. I really don't get the premise. If the premise were bike racing, then the riders would be at least wearing appropriate clothing (Ever ride a motor cycle wearing shorts? I burned my leg on an exauhst pipe doing that), because you don't ride a motorcycle naked. If the premise were naked people then what's the point of having them riding bikes?
It didn't build on the game's premise, and frankly, it wasn't all that great to begin with - for half or less of the price, I could buy a copy of Playboy or Hustler and a bargain-rack non-naked BMX racing game.
Re:Pulling Games (Score:2, Insightful)
I think "those groups" have bigger problems than boycotting video game companies, tv and disney, etc...
but there IS a difference between GTA and the Passion, and it wouldn't be hypocritical for a Christian parent to refuse their child GTA but make sure they watch the aforementioned movies.
Re:am i the only one... (Score:2, Insightful)
This is another example of the lack of personal responsibility found in the US today. Most people don't realize that responsibility is necessary for liberty. When people do not take responsibilty for themselves, their freedoms will be revoked (games banned, etc).
Re:What about the old... (Score:5, Insightful)
1. Nintendo didn't license them, and they already say, "Don't play games with out the Nintendo Seal of Approval." I doubt they'll comment on unlicensed games.
2. (As far as I know) none of them have been brought to the US (at least not openly - you can't buy hentai games in the store like you can in Japan, you have to order them), and Japan is a far more open society, both to new ideas and technologies, but in this case more open to forms of entertainment. There isn't a social stigma around pornography in Japan to the extent that there is in the US.
People who don't like it actually participate in capitalism the way it was INTENDED to work: They vote with their money and don't buy it. They don't sue the companies that made it (at least not anywhere near as much as we do). The people who do like it do the same, and they buy it, and it continues to get made.
Back to the US: It bugs me how people are so opposed to pornography. If you compare a few polls about how many people like looking at pornographic materials and how many people think they should they should be illegal, you'll see there's a striking overlap - people who buy porn, but say it should be illegal.
Porn is considered so socially unacceptable that if you ask people, they'll say it should be illegal even though they have a limited edition of Debbi Does Dallas hidden under their couch. It's like the smoker who says (between weezes and coughs and lighting a new ciggarette) that the tobacco companies should be forced out of business.
Re:Pulling Games (Score:5, Insightful)
Oh, in GTA, you're actually in control, so you have to make a moral choice, while in Passion, you just absorb.
Nope, violence is violence. Just because it happened in the past doesn't make it any different.
Apart from that, it's not about "my right to violence". It's about freedom of speech. Steven Spielberg wants to make a movie about people getting blown up (SPR), I want to make a game about blowing people up - why exactly should it be OK to censor one and not the other?
Re:I wonder why... (Score:4, Insightful)
Re:am i the only one... (Score:3, Insightful)
OTOH, liberals want the games banned because they beleive that games cause violence. It is a liberal mentality that suggests that society, not the individual, should accept responsibilty for an individual's actions. These same people believe that guns cause violence.
The extremists on both ends of the political spectrum are the ones trying to ban the games.
Re:Pulling Games (Score:5, Insightful)
Yet there *are* many examples of Christian parents taking their kids to see this movie without having seen it before themselves. This is totally irresponsible and I feel an extremely hypocritical action on behalf of those parents.
There was also the story this week of the 6th grade teacher who showed long excerpts of this movie to their class without the parents knowledge/permission.
Such blind belief that because its Christian, that any amount or portrayed violence is acceptable is worse than what is in a video game, because the adults are *forcing* their childrento see it.
OT There are a lot of interesting stories in the Bible that would not make it to any sermon due to the extreme levels of sex and violence. Check out "The X rated Bible" for more info
Re:Pulling Games (Score:3, Insightful)
Re:Blue Max (Score:4, Insightful)
"Germans have a history of building up a meticulous and highly ordered societies, then burning up everything in a orgy of violence and mayhem"
What history was that? Are you talking about the 1st and 2nd world wars? If you've studied history, you'd realise they were part of the same war, a European (and eventually global) 'civil' war.
Germany has learned more than most countries, and has decided to err on the side of caution when it comes to dictatorial implications or nazi imagery, and this was an example of that. Anything regarding the world wars has to be presented in such a way as to educate the viewer about the dangers of [nazi] totalitarianism, as opposed to glorifying it. Hence, nazi swastikas and other imagery are banned in Germany, unless there's a really good reason to have it (ie museums, etc.).
Funnily enough, a video game featuring Germans fighting other countries was looked at with some scrutiny.
Saying this is as simple as "get rid of the red square otherwise we'll see WWIII" is unjustly trivialising a very complex and deep situation.
Germany has a very strong technical sector, and saying they don't innovate is ridiculous. Just thinking a statement like that is even logically viable shows a great insight into your perspective ;) It's akin to someone saying "All the French surrender on first hearing a shot" or "All muslims are terrorists" or "All Americans are addicted to twinkies and murder".
The question I have is ... (Score:5, Insightful)
After WWI there was a great fear that the return of all the trained and experienced killers from european battlefields would create a violent crime spree of endemic proportions. Never happened. If real violence couldn't create that kind of effect, how come video violence is supposed to be a surefire violence trigger?
Re:Pulling Games (Score:3, Insightful)
Seriously, just because it looks (or even claims to be) fact-based, doesn't mean to say it is.
Re:am i the only one... (Score:3, Insightful)
Don't let TV tell you what a 'liberal' is. And for Christ's sake, don't let a Democrat(hell, or Republican) do it either.
The words 'liberal' and 'conservative' have been around for quite some time and have meanings other than those espoused by the major political parties.
But hell, if we're making a game of it all, I suggest:
What causes violence?
(C): violence, control, hate, greed, weapons
(C)represents anarchistic philosophy - "blame" implies something is wrong. So long as everyone consents by taking part in the system that perpetuates violence, f'ck it. Let'em kill each other.
What ever happened to... (Score:4, Insightful)
--Ryan
Re:Optionally (Score:4, Insightful)
In the cave-man days, who told the Sabre-Tooth tigers to stop eating the little kids? No-one. Their parents were being real parents and chasing them away with big-ass pointy sticks, not moaning and whining about needing a public committee to oversee a legislative addition to the "Constitution of the Third Cave from the Left". Shoooot. Your kids, your problem.
Re:Pulling Games (Score:3, Insightful)
I have to say, I disagree with that. There is little of "religious value" in The Passion.
The Passion is really just an excuse to show a ton of violence and suffering. By only focusing on the last 12 hours of Big J's life, you don't have the chance to see a character arc, or learn anything about WHY he's (willingly) being tortured and executed.
The fact is (well, the dogma is) that Jesus deliberately and freely returned to Jerusalem with full knowledge that he would be put to death. It is this selfless act of transcendence that Christians should be focusing on, not the ensuing orgy of violence.
Re:They didn't even mention THRiLL KILL!? (Score:2, Insightful)
Re:Some of those games deserved to be banned (Score:3, Insightful)
Actually, I agree with you wholeheartedly. My subject line was knee-jerk, so apparently I am as guilty (at first reflex) as any of the people whose actions I decry in my latest livejournal entry which was initiated by this story, and which I will mirror here for your enjoyment. What I mean rather than banned (and what I should have SAID, I will grant you) is they should have been banned from mass retail outlets, because they should not be supplied to children. (If they are pornographic in nature, existing laws prohibit their sales to minors.)
Babble above, content below:
GameSpot [gamespot.com] has posted an article entitled When Two Tribes Go to War: A History of Video Game Controversy [gamespot.com] which on page 11 [gamespot.com] has the following delicious tidbit:
The interesting thing is that the First Amendment of the Constitution of the United States of America does not discriminate. There are cases where violence is justified, such as preventing taxation without representation. Well, Senor Celestin, please move to Haiti where more than 80% of the people are living in poverty, where two-thirds of the population is involved in agriculture, which is to say, weedin' and pickin'. Stop pissing on this great nation of ours, which is based on the notion that a person has the right to speak their mind without fear of recrimination. Not to mention that to this date there is still no proven link between violent video games, and violent behavior, you ignorant fuck. I wish I'd heard about this in a more timely manner, but suffice to say, the head of Miami's local government does not believe in the First Amendment. Free thinkers beware.
Damn, the more I read this, the worse it gets. I find new people to be offended by all the time.
HAHaHAHAHAHaHaAHA! In China, *snort* there cannot *snicker* be secret societies? Need I say more?
Re: Custer's Revenge (Score:2, Insightful)
Avoid slippery-slope mentality.
Re:It's Really Just A Statement About The Directio (Score:5, Insightful)
More importantly, they want the government to deal with their neighbors as well, in much the same fashion as the original Puritan colonies did. That is, "do things according to my moral code or I'll get the government to beat your ass."
The Constitution is of little concern to many Americans. They're far more invested in oppressing the people around them to confirm that they have the power to control their environment. Rights interfere with those activities, and because the Constitution is about rights it's an impediment to their goal to exercise power. The fact that such a view will come back to bite them in the ass is of little concern as they're sure that *they* will never become the target - since, of course *they* are RIGHT and everyone else is WRONG.
Max
Re:am i the only one... (Score:3, Insightful)
The battle cry of the extremist left is "for the greater good!"
Both sides are fanatical loons and both want the exact same thing: to control what YOU can and cannot do. Their supposed differences are nothing more than trivial details.
Max
Re: It's all in parenting (Score:2, Insightful)
The truth is, parents should not have to supervise the games their children play if they have brought up their offspring correctly and ethically. I suppose the other parents, those who have not been able to bring up their children very well, belong to those who can't actually be bothered to check which games their offspring play!
But then, I believe games are not fuel of violence and hatred, but only ways of releasing and exorcising these feelings we have. People do not seem to understand that kids who go on kill rampages are kids that have been badly brought up, or who have had these feelings burned into them throughout their life, and games are just "idea whores" as much as films are, I would say. One could say films are not targeted; they are, but much more discretely than games are. We can observe a number of campains against the effect of video games, but campains against films pass nearly unnoticed -- yet this form of media is just as accessible, a lot of children know how to use eMule easily.
How come video games are targeted so much more than films?
The situation is worse all over the world (Score:4, Insightful)
The problem is, it's not as widely enforced as the movie rating system, and it's worse in some countries I've been in, where the ESRB rating is completely ignored and the video games can be sold to minors. Countries in Central and South America come to mind, and some countries in Asia. The US has been improving in this area, as some retailers actually ask for ID when selling mature games, but the situation is still far from perfect.
Let's remember the one with the money is usually not the child, and most of the cases where the offending game gets to a child's hands is the parent who bought it. Whenever there's a case like this the parent simply blames the company or the videogame industry altogether, and of course there's always a "Paladin of Justice" of sorts, ready to take the issue to the media or to some control circles.
In Mexico, for example, I saw a case of some people on national TV saying Pokemon is the devil's work and a priest encouraging children to burn their Pokemon toys (the priest, by the way, used to own a video rental store, ironic, huh?). This stupid issue stopped the very second some news arose about none other than the Pope himself endorsing Pokemon and praising it for getting children together to play. Pokemon is a children's E-Rated game, completely safe to play and yet there are people ready to use it for their own agendas. Now think about the real trouble makers like the M-Rated Resident Evil, Grand Theft Auto or the upcoming Doom 3.
Every once in a while I get to see stupid, ill-informed articles about the issue on media in many countries. I think it's time the videogame industry defends itself by making the same amount of noise as those sensationalist idiots do. We have a good rating system, we need people to effectively use it, we need to strongly enforce it.
Sure we have the Right, but is it a Good Idea? (Score:2, Insightful)
And I'm hardly one to advocate government censorship as an answer to anything. Hell, I loved Mortal Kombat when it first came out, and to this day FPS are some of my favorite ways to blow off steam.
But too many
Too many parents work too many hours. Too many children sneak behind the backs of their parents. Too many video game stores sell to minors. ESRB ratings are a joke. (And I certainly remember turning 21 and buying alcohol for my under-aged friends.)
The result? Too many children see far too much violence, both on TV and on video games. This is bad. And I don't care that some looney-tunes wacko goes on a shooting spree after playing some Doom variant -- that's not the "bad" I'd talking about. Instead, I'm worried about the daily toll all this takes -- the desensitization to violence and misery and all the bad things in life that only add to the pressure of being a teen/young adult.
Rather than proudly trumpet the fact that the Constitution allows for these things, I'd challenge the Slashdot community to come up with answers. We're not going to stop children from growing up, and with a war on terrorism and brutality all over the news they can hardly avoid encountering mind-numbing violence on a daily basis. And I certainly wasn't (particularly) harmed by violence on a little screen. But today is different -- look at the way we drive on the streets at rush hour -- there's too much aggression in every facet of our lives. Freedom is a Good Things. But it also comes with responsibility. Sure we have the Right to blow up a bunch of pixels on a screen, but we also have a corresponding Duty not to introduce even more excessive violence into an already scary world.
Re:More violence doesn't mean better (Score:3, Insightful)
Well...as I understand it...crucifixion (sp?) was a pretty messy and violent business. If he did an accurate portrayal of it...then yes..the movie would be quite violent.
Re: It's all in parenting (Score:2, Insightful)
Easy. The "grown-ups" in Congress are going "Well, movies weren't this violent when I was growing up, and we didn't have video games when I was going up, and there weren't school shootings when I was growing up, so it must be the fault of those dag-gum violent movies and those new-fangled video games."
Yes, that's a generalization, but unfortunatly it isn't too off base.
Really? (Score:4, Insightful)
The Constitution is of little concern to many Americans. They're far more invested in oppressing the people around them to confirm that they have the power to control their environment.
Wow, I didn't know that. Here I thought I was trying to do the best I can by my family and working hard to better myself, but it turns out I've been trampling the Constitution with my power-mad ways. Thanks for the heads-up.
Re:Not just video games (Score:3, Insightful)
My opinion on the responsibility of the game vendors is that they should accurately follow the game rating systems for starters. After that, they should also focus their marketing efforts according to age too (don't advertise GTA on Cartoon Network).
As for your comment that "Games make it harder and harder for kids to make the distinctions you're talking about.", if the kid can't differentiate, the parent shouldn't be providing them with access to the game. That's where the parent's need to step up and limit there access to material based on the comprehension level of the child.
Re:Violence, Roman games, and the military. (Score:3, Insightful)
You weren't. You were making a market argument (with the implication for the free speech argument that there is no problem, because market forces are already penalizing gratuitous sex and violence.)
But there was an ambiguity in your title ("More violence doesn't mean better"), to wit: What is the definition of "better"? This is especially problematic, given that the usual result of hand-wringing about videogame violence content is a call for censorship, followed by a debate about WHAT and how MUCH to censor, with "none at all" being portrayed as an "extreme" position.
So I was addressing the ambiguity, segueing into a point in the free speech argument by way of ilustration.
Re:The question I have is ... (Score:4, Insightful)
Video game violence just trivializes it. Nobody has nightmares about what they saw in a game. But they do have fantasies.
Re:More violence doesn't mean better (Score:3, Insightful)
I think you are seriously trivializing the changes between the first and third games. The switch between 2D and 3D alone makes it practically a different game, not to mention most of what makes the third game so significantly better is how immersive the game world is. All of the little improvements to the storyline and setting make the game that much more involving, which is part of what got the game such rave reviews, even if that's not what everyone is looking for.
In any case, I'll take the same points you made and come to a different conclusion. I don't think society became that much more accepting as time passed -- Postal 1 and 2 were reviewed much the same way, that is, badly -- but the first GTA was an open-ended game with a great premise and a decent action-based execution, and the third one was an all-around better game with the same premise, and that's what it takes to become a "classic."
Re:It's Really Just A Statement About The Directio (Score:3, Insightful)
You're assuming biology is the only factor is determing right or wrong. Are midgets allowed to hump non-midgets? Are eunuchs allowed to marry?
something fundamentally wrong and unnatural
Your opinion. Some cultures think eating dogs is wrong and unnatural. Or kissing. Or allowing women to show their faces in public.
need to marry Joan of Arc, and a few of these Martian rocks look sexy.
And now you've leapt to the absurd. Although I do applaud your over-inflated vocabulary in your attempt to make your bigotry sound just and reasonable.
a gift from the creator
There is no creator. Sorry about that.
Re:More violence doesn't mean better (Score:3, Insightful)
The improved graphics and sound are not what made GTA3 a classic. What makes GTA3 and the rest of the series great is the open-ended gameplay. If gamers really wanted the best graphics and sound they would watch a modern action movie. Surely the cars and people look more realistic in movies than they do in modern video games. The thing is that gamers are playing games first and foremost because of the interactivity. The GTA series has loads of it: hence the open-ended gameplay.
Also, I disagree that GTA3 had a better story than GTA. They are nearly the same. The Liberty City part of the original GTA, and GTA3 have the same story and tell it in the same way. Now, GTA3 Vice City, definitely improved upon the story and continuity of the game, and I think it paid off. Lets face it, you didn't feel like an important part of the story in either GTA or GTA3, but in GTA3:VC you felt like you were the story.
However, many a reviewer dogged GTA3:VC has being too derivative... yet the same reviewers claimed that GTA3 was "revolutionary". Anybody that was there with the series from the begining knows that the series has mostly made evolutionary improvements with each release (barring such things as removing multiplayer).
Maybe the critics have a very short memory? I think the more probable case is that most gamers were introduced to the series with GTA3.