Nintendo Patents Handheld Emulation, Cracks Down 658
mclove writes "Looks like Nintendo has recently been granted a patent that gives them new leverage in their fight against emulators: Patent 6,672,963 mainly appears to cover emulators like UltraHLE that are custom-tailored for particular games, but they're already using it to suppress a new Game Boy Advance emulator for the Tapwave Zodiac, Firestorm gbaZ, and there's no reason to think they won't start leveraging it against anyone else trying to emulate their systems." The reprinted lawyer's letter from Nintendo also notes: "Whether you have an authentic game or not, it is illegal to copy a Nintendo game from a cartridge or to download and play a Nintendo ROM from the Internet."
Re:Prior art (Score:3, Informative)
Re:Prior art (Score:5, Informative)
The workaround is to forget about coding that part and just have the user select which platform needs to be emulated.
Re:Programmer, get thee to a lawyer! (Score:5, Informative)
Think again [zophar.net].
Re:Fuck them (Score:2, Informative)
Re:Debatable (Score:4, Informative)
Re:Backup Copies (Score:1, Informative)
"Do you have a ROM dumper lying around? If not, you really can't copy any cartridge based game yourself."
Not specifically for these games, but I know how to build one. What do you want? A PIC programmer? A PROM burner? A Flash interface?
Somewhere in this discussion is a pretext of understanding that such devices are either too complicated for the average person to consider, or else somehow ought to be controlled, or something. To the average electronics tinkerer, that notion is a joke.
Re:Backup Copies (Score:2, Informative)
Do you have a ROM dumper lying around?
Yes, in fact, I do [mwelectronics.com]. I also have a copy of GCC targeted for the Game Boy Advance [sourceforge.net].
ROMs are protected (Score:5, Informative)
Re:Fuck them (Score:4, Informative)
One, in the absence of a EULA, you do own the copy of the software. So the alleged licensor has to prove that a license existed. Even if there is a purported license, it still might not be operative due to the UCC.
Two, 117 only applies to owned copies of software, not licensed copies.
Re:Backup Copies (Score:2, Informative)
Atari Games v. Nintendo (Score:2, Informative)
At least it's good that Nintendo took Tengen to court and took care of matters legally in the end.
Tengen lost in Atari Games v. Nintendo only because it had defrauded the U.S. Copyright Office in a request for the 10NES lockout chip source code. When Nintendo tried to sue American Video Entertainment over its lockout defeat method based on a charge pump (now commonly called the "Macronix method" after AVE's parent company), Nintendo lost because no copyright infringement had occurred. AVE went on to license the Macronix method to Camerica (Codemasters' North American publisher) and to Color Dreams.
Tengen would later get bought out by Midway, a licensed publisher.
That's VMware (Score:3, Informative)
Then it's VMware style virtualization. The PS2's PS1 on a chip covers only the CPU part; the rest of the system has to be emulated, and the Emotion Engine does a passable job of virtualizing PS1 video onto the PS2 Graphics Synthesizer with all but about a dozen uncommon PS1 titles.
Game Gear Emulation? (Score:2, Informative)
Re:Prior art (Score:4, Informative)
SMB for the TI-85 wasn't a port, it was just someone writing a game that looked like the original. It didn't even play like any of the games. It was impressive, though.
Also, TI-85 emulation on the TI-86 was more along the lines of providing ZShell and Usgard ROM call functions, and not so much actual emulation. This is why TI-85 games were limited to 16k or so when you'd run them in YAS: because the TI-86 provided more memory and two configurable memory pages, if I remember correctly, and YAS never did anything fancy other than handling TI-85 assembler shell routines.
Re:Fuck them (Score:5, Informative)
As previously reported here on slashdot, there were a few exemptions granted for the DMCA, one of which was to allow backing up of cartridge based games/software.
Re:Typical Slashdot replies (Score:5, Informative)
Something similar was already done in the 80s - several manufacturers made systems or add-ons for their own that were 100% compatible with the Atari 2600.
Atari took at least one of them to court, but it was ruled to be legal.
It wouldn't make much sense to do this now anyway, because there is no profit made on the systems - just the games, which Nintendo still collects the license fees for.
Prior art? (Score:2, Informative)
Eg.
http://linux.tucows.com/preview/8776.html [tucows.com]
Look date "Aug 30, 1999"
Patent filed November 28, 2000.
Re:Fuck them (Score:5, Informative)
Yes, but "fair use" is not limited by backup copies only. The parent poster used the "and" in the sentence, and IMO, correctly so. I can make 2 or 3 copies of the game, but which one I use to play is irrelevant because, I imagine, such copying should fall under fair use.
IANAL, so depending on the law that applies to making digital copies of software, you can even loan them to your friend or brother or whoever. As long as you don't engage in wider/larger scale and/or for-profit distribution, it may well fall under fair use.
Remember that most commercial software comes with an EULA which they contend is a legal agreement between you and distributor/licensor. The EULA may limit your rights further; however, whether these agreements are valid or not is irrelevant in this case. First, Nintendo games don't come with anything that can even remotely resemble an enforceable agreement. Second, I don't think anyone, including Nintendo, will contend or in any way require, that a minor playing a GBA game should legally enter into an EULA-type agreement. Therefore, IMO, regular copyright restrictions with all "fair-use" rights intact should apply to their products.
No they are not. (Score:3, Informative)
They are lagging behind Sony, though only on the home console front, not portable. The GameCube is leading the XBox worldwide; in fact it was never in third. Furthermore, Microsoft has lost money on its games division every quarter, wheras Nintendo has primarily gained money. To say Nintendo is lagging Microsoft just sounds ridiculous.
In terms of using dirty legal tactics, they're no worse than anybody else. Micosoft is the one who's done the most ridiculous thing I've seen so far in trying to stop XBox Linux [sourceforge.net] (even though it's a legitimate use for the product). As far as I know, neither Sony nor Nintendo has voiced similar complaints about Linux on their respective systems. As for piracy, all three use any edge they can to crack down on it.
So how, exactly is the parent Insightful? Am I missing something in this post?
Re:Fuck them (Score:4, Informative)
Not Adobe v. Softman (Score:4, Informative)
Uhh... It is Softman v. Adobe [cryptome.org], and the order is important because the plaintiff is always first.
Re:Fuck them (Score:5, Informative)
Re:Emulation needs memory (Score:1, Informative)
Re:Fair use (Score:2, Informative)
You must not be taking very good care of your NES carts if they don't work.. it's morel likely a problem with the connector in your system. (new ones are available for ~$10)
Re:Fuck them (Score:1, Informative)
Fair Use allows you _one_ copy, made from the original media you purchased (_not_ downloaded from another source because distribution is infringement and you cannot turn an infringing work into a non-infringing legal copy) to use for backup _or_ format shifting. Granted, you can destroy your backup and make a format shifted copy, or destroy your format shifted copy and make a backup. One at a time, though.
You can buy a rom dumper and dump all your games to roms (format shifting) to play in the emulator (use the game you purchased in the way most convenient for you.) No amount of strong-arming is going to change that; it has been defended in the courts on a multitude of occasions.
Nintendo is trying to act like the RIAA here, scaring people by using incorrect terminology and lies.
(I am not a laywer, but I have done a great deal of research on the topic of Fair Use.)
Re:Fair use (Score:4, Informative)
Re:Emulation needs memory (Score:1, Informative)
Re:Typical Slashdot replies (Score:3, Informative)
No such possibility exists with the GBA without finding some way to legally reverse engineer the roms.
Re: Backups (Score:3, Informative)
Re:Fuck them (Score:3, Informative)
Re:Fuck them (Score:5, Informative)
Fair Use allows you _one_ copy
Show me where in copyright law [copyright.gov] it says that.
Note that clause 2 of paragraph 117 refers to the archival copies in the plural sense.
I have done a great deal of research on the topic of Fair Use
It doesn't really sound like it.
Adaptors (Score:3, Informative)
I live in the UK and owned a Japanese Super Famicom and I was unable to play UK or US games without an adaptor. Naturally the US games wouldn't fit without a bridge adaptor (or hacking lumps out of the cartidge port) but Nintendo eventually got wise to this and prevented US games playing on Jap/UK machines. To get around this importers had to buy new adaptors which allowed two cartridges to be plugged onto them, one cartridge was the game you wanted to play, and the other supplied the region checking to fool the console into thinking it was playing a game from its region.
The absolute best reason buying adaptors was for PAL Mario Kart, because of the extra lines of the PAL TV system the PAL version would have run slower or had big borders. Happily it was full screen and optimised to try and make it as fast as the Jap/US version, so when playing on a US/Jap machine in NTSC mode it was the fastest of all the versions.
The NES was actually region locked internally for Europe which was easily remedied by cutting a couple of wires!
Re:The DCMA violates the US constitution (Score:2, Informative)