Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
GameCube (Games) Entertainment Games

Metal Gear Twin Snakes Adapter Talks Future 46

Thanks to Game Informer for its interview with Silicon Knights' founder Denis Dyack, following this week's release of fairly well-received GameCube Metal Gear Solid remake, MGS: The Twin Snakes. Dyack says of the game: "I think we've met the watermark and I think gamers are going to be happy and looking at the responses so far... we think people are fairly pleased", and looks forward to the next Silicon Knights project, suggesting wistfully: "We'd really love to make a hardcore dark Zelda, but at the end of the day, that's something that needs to be discussed with Mr. Miyamoto and his group and that's his baby."
This discussion has been archived. No new comments can be posted.

Metal Gear Twin Snakes Adapter Talks Future

Comments Filter:
  • Eternal Darkness (Score:3, Informative)

    by Hedonist123 ( 681091 ) on Saturday March 13, 2004 @02:47AM (#8550300) Homepage
    These are the same guys that made Eternal Darkness. Based solely on how well designed that game is, I will be buying Twin Snakes just because I know they are capable of making amazing games. Oh, and the reviews are pretty hot too.

    hed.

  • GC modders beware (Score:5, Informative)

    by MMaestro ( 585010 ) on Saturday March 13, 2004 @02:55AM (#8550314)
    GIO: This is the third GameCube game that I've played that have had a certain problem, and Eternal Darkness was the first one that this issue happened with, where I had some video and audio mis-syncings.

    DD: You modded your system didn't you?

    GIO: Yes.

    DD: Well, you're asking for trouble, you're playing with the synchronization of the laser.

    I just figured since a number of people here are hardware modders (I'm sure a good number of us have at least overclocked their PC processors) would be interested in this little bit.

    So if you want the full perfect experience, you'll have to play the game on a non-modded Gamecube.

  • Re:Dark Zelda (Score:5, Informative)

    by Anonymous Coward on Saturday March 13, 2004 @04:18AM (#8550578)
    Every Nintendo console Zelda has had dark tones to it.

    Zelda 1: Ganon and all the bosses are uniquely intimidating. Level design is such that you can anticipate boss encounters (map & compass), raising anticipation in the player. Dungeon music is hauntingly melodic, and some dungeons are just difficult enough that players can actually fear for their character. Dropping to one heart causes a low-life tone to sound repeatedly, raising player anxiety. Classic dark game in every way.

    Zelda 2: Dungeons and bosses are still intimidating, but in a less charismatic way than in Zelda 1. Relies more on difficulty than Zelda 1 to set dark mood.

    Zelda 3: Excellent use of music and sound effects. Goes back to Zelda 1's formula (not just in player perspective), but improves on every aspect of the original. Includes a whole dark world to explore, which incorporates both familiarity and enough unknown elements to keep the player interested. Great game.

    Zelda OOT: I don't know what you're talking about, this Zelda had its dark moments all over the place. The kidnapping of Zelda, the revelation of Ganon, the huge dark dungeons with freaky music, the oxygen/heat timers, the twisted/corrupt future full of walking undead, the mysterious backstory of Sheik, the revelation of the Sages, etc. This is a very serious game throughout many major story points of the game.

    Zelda MM: This game is so serious and gloomy that it's been described as depressing. Nobody has ever called Majora's Mask an overly whimsical game. I love it, personally, and it's the closest we've seen so far to a dark Zelda. Unlike Ocarina of Time, the player gets a sense that he is completely on his own for the majority of the story. Termina is a far more depressing place than the Hyrule of Link's youth in Ocarina, that's for sure.

    Zelda WW: When I finish this game (have had to stop mid-game due to a move), I will have comments on it. But there is no sign that Zelda has all of a sudden become a walk through the park, thankfully.

    If you ask me, any Zelda game that might take itself more seriously than Majora's Mask does would have to be extremely well done, otherwise it could be seen as an awkward attempt to "extremify" the series. That would be a major backfire.
  • Re:Dark Zelda (Score:2, Informative)

    by buffer-overflowed ( 588867 ) on Saturday March 13, 2004 @04:36AM (#8550610) Journal
    Very well done AC.

    What I was trying to say was that Zelda 1 and 3(and to a lesser extent 2) were darker than the later incarnations. They set a darker overall mood.

    Ocarina, while yes, it had it's dark moments, didn't seem to have the same feel to it as the earlier ones did(Sure, there were some exceptions, but for the most part I thought it was light hearted). Majora's Mask, well, perhaps my impressions of it were tainted by Ocarina, but it's darker moments seemed more gimmicky than anything else. Wind Walker, same thing as Ocarina.

    Or let me put this another way, when Zelda was kidnapped in OoT, my reaction wasn't "No, zelda had been kidnapped!!!" it was more, "You shall rue this day Ganon!."

    I'm not quite sure if this cleared up my original position or not... Oh well.
  • Re:GC modders beware (Score:3, Informative)

    by gl4ss ( 559668 ) on Saturday March 13, 2004 @11:47AM (#8551701) Homepage Journal
    my take on that: just fake pr.

    there's no mods for gc that would do anything to laser. in fact there's not any gc mods worth doing that would even be doing that, ever(the playing of copied games, and the linux for gc, happens through the broadband adapter as well..).

    makes the article seem a bit pr'istic
  • by Joeslop ( 730949 ) on Saturday March 13, 2004 @04:56PM (#8553652)
    It seems Silicon Knights has not added a skip function, from what i have red in the reviews, and this is a feature they should not have overlooked, because of all the complaints when the game came out, most were about these "hellish" conversations.
    As far as I can tell, hitting the A button in Codec conversations skips everything.

It is easier to write an incorrect program than understand a correct one.

Working...