Do Videogame Skills Transfer To Real Life? 207
macshune writes "Lately, I've been wanting to try my hand at firearms, just to see if a youth spent playing Duck Hunt and an adolescence playing FPS games has given me a preternatural shooting ability. This got me thinking, do videogame skills, both reaction-based and of other kinds, transfer to real life? My friends that play D&D are good storytellers, but do games like Counter-Strike build teamwork skills? Inquiring minds want to know!"
I attribute my pilot's license to simulator time (Score:5, Informative)
While most PC based sims aren't certified as trainers there is still inherent value in things, like:
*Just shooting landings for a few hours to get the timing and visual cues of things down.
*Planning your cross country and then flying it virtually to make sure you've gotten everthing correct.
*Practicng stalls in a controlled environment
etc... Yes, PC games can give you skills that transfer to real life.
I don't think so (Score:5, Informative)
Re:FPS skillz != firearm skills (Score:3, Informative)
FPSes and games like Duck hunt ignore so many things that an actual marksman will take into account when aiming. Wind, distance, the characteristics of the gun/ammo in question, slight inaccuracies in optics, etc.
it has been remarked that new doctors (Score:3, Informative)
I can't remember the source (think it was 20/20), but the suggestion was that the abstract skills of manipulating mice/joysticks/etc in games translates well into manipulating the weirdass device used for controlling the camera.
SO that is an affirmative from the medical profession, i guess.
Research, Not Anecdotes (Score:2, Informative)
Anecdotes are fun, but I'd guess that what you're really asking is if there is any research out there on the transferability of virtual skills into RL. Folks like Dr. Carrie Heeter - http://tc.msu.edu/people/faculty/8 (and no, I haven't asked her permission to post the URL on slashdot so please be kind to her server) might know. I know she did research into a place called "Fighter Town" a few years ago, but I don't think she was looking into transferability of skills.
Come to think of it, I'd bet that DOD has a bunch of solid, repeatable data on the subject; at least as far as driving/flying/submersible simulations go. Any slashdotters out there working in a simulation lab that can talk about their work without being arrested? ;-)
Re:Sounds familiar... (Score:3, Informative)
Ah yes, "Bowling for Columbine", the answer to the age-old question, "when is a documentary not a documentary? [bowlingfortruth.com]"
Simulations (Score:1, Informative)
I know that formula 1 drivers used to use the old formula 1 grand prix game - not to improve their driving skills, but to learn the layout of tracks. I imagine a golf game could be used in a similar manner by amateurs, prior to playing a course for the first time.
I think that snooker/pool simulations could be useful teaching people the angles involved, use of spin, etc.
For reactions-based stuff I'm not sure... does arkanoid make you better at air hockey?
I guess you not only need an accurate representation of the environment, but also of the interaction mechanism.
Re:FPS skillz != firearm skills (Score:3, Informative)
A Sniper (or anyone going for a long distance shot) adjust their sights so that the barrel of the gun is above the target to account for the fact that the bullet drops as it flies towards the target.
Some more research (Score:3, Informative)
Re:FPS skillz != firearm skills (Score:3, Informative)
For a 9mm pistol you are most likely talking about a magazine.
Clips and magazines are two different things. A magazine is a holder of ammo. This can be anything from a pistol magazine to the ammunition storeroom on a large battleship. For small arms a magazine often includes a spring to feed the rounds into the firearm.
A clip is a convenient way to place a load of ammo into a magazine. There are several kinds of clips and clip-like devices such as stripper clips, revolver clips, and chargers.
To understand a bit more about these ideas, take a look at this site [rkba.org] and also here. [angelfire.com]
Re:FPS skillz != firearm skills (Score:3, Informative)
They wern't learning to shoot, they were learning teamwork and not to get shot.
From the army.mil website: [army.mil]