3D Realms' Scott Miller Warns Warner 42
firstadopter.com writes "Scott Miller of 3D Realms, maker of Duke Nukem and non-maker of Duke Nukem Forever, is panning Warner Brothers' recent re-entry into the videogame industry. He cites the lack of focus of conglomerates and aversion to risk-taking on original brands as the heels of Warner's future downfall, suggesting of their new gaming division: 'Focused [game-only] publishers will always lead us in making the best games... It's just not as important for a [diversified into films/TV] company like Warner to really try hard in a area that, in the end, doesn't mean life or death to their company.'"
Yea right (Score:5, Insightful)
DNF original? (Score:2, Insightful)
History lesson: (Score:4, Insightful)
Doesn't he remember Atari? T-W owned that from '76-'86 [igs.net], their most profitable and inventive years when they made great games.
Re:Yea right (Score:5, Insightful)
Re:Yea right (Score:3, Insightful)
Unless your development team has only one member, you're interfacing to someone else's code.
Designs are able to be changed. That's the whole point of using flexible patterns. But if you don't have a design to begin with then nobody knows where you are planning to end up, or has a framework in which to control the change.
There is nothing special about game development that isn't part of any other software development process.
Comment removed (Score:4, Insightful)