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Last Screenshots of Sam & Max 2 Online 88

DasJan writes "German website Adventure-Treff.de got hold of the last available screenshots of Sam & Max 2, the recently cancelled adventure game. The last 10 images in this gallery are the screens that LucasArts gave out to print magazines around the world to accompany their previews. Some of them are completely new, others were only available in blurry scans. They are probably the last thing we ever see of our beloved duo." Seems like an awful lot of work to scrap. I wouldn't be surprised if the game is resurrected in another form someday, but for now, these images are all we have.
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Last Screenshots of Sam & Max 2 Online

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  • by Pxtl ( 151020 ) on Monday March 22, 2004 @02:21PM (#8636301) Homepage
    when an upcoming game gets redlighted. You have to wonder how many games never see the light of day, near completion, just to be completely thrown out and abandoned because the marketing people didn't think it would be viable.

    Which isn't to say they wouldn't be right. Still, I always wonder what would have come of the StarCon game for the playstation (yes, it was made without Toys For Bob, but I was still curious).
  • Re:Why now??? (Score:4, Insightful)

    by inkless1 ( 1269 ) on Monday March 22, 2004 @03:25PM (#8636912) Homepage
    Old engineering adage:

    the last 10% of the project can take 90% of the time.

    "Nearly complete" is a poor estimate of "Time to Completion". I assume games are similar.
  • by Erik K. Veland ( 574016 ) on Monday March 22, 2004 @03:35PM (#8636999) Homepage
    Those concept sketches look a helluva lot more intriguing than those sloppy 3D-renders. Why can't the gaming-industry take a hint from the movie-industry here? Not everything is better with 3D.
  • by AvantLegion ( 595806 ) on Monday March 22, 2004 @04:18PM (#8637416) Journal
    I hope those of you bemoaning the death of adventure games have been playing titles like The Longest Journey and Syberia.

    Those that don't are part of the problem. If you don't support the great adventure games from smaller publishers, you'll show big publishers exactly why they shouldn't release an adventure game.

  • Re:why? (Score:2, Insightful)

    by superjaded ( 617714 ) on Monday March 22, 2004 @05:32PM (#8638278)
    ignoring the fact that there's always a market for
    good games.
    Yeah, just look at Beyond Good & Evil; as great and unique as the game was, it probably set a record for dropping down to bargain bin prices. And I doubt UbiSoft selling bundles of Splinter Cell with Prince of Persia happened because they wanted boost SC's sales.

    Some games don't make it farther than the "niche" market, and I can't think of a recent point and click adventure game (as much as I miss them) that has really gotten the recognition comparable to the recognition games like King's Quest or the like probably got back in the day. There is definitely a market for anything, it just matters whether the company believes it's cost effective to cater to that market or not. Sadly, LucasArts felt it wasn't cost-effective, and I probably would have to agree with them.

    Of course, the game was already cancelled by the time I had even heard about it, but I guess that's the only reason I can look at what happened fairly objectively. However, the original Sam & Max was a great game and I would have loved to play the sequal, rather than the three hundredth iteration of Star Wars (all right, I don't actually play any Star Wars games so I guess it doesn't matter much ;/).

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