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Last Screenshots of Sam & Max 2 Online 88

DasJan writes "German website Adventure-Treff.de got hold of the last available screenshots of Sam & Max 2, the recently cancelled adventure game. The last 10 images in this gallery are the screens that LucasArts gave out to print magazines around the world to accompany their previews. Some of them are completely new, others were only available in blurry scans. They are probably the last thing we ever see of our beloved duo." Seems like an awful lot of work to scrap. I wouldn't be surprised if the game is resurrected in another form someday, but for now, these images are all we have.
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Last Screenshots of Sam & Max 2 Online

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  • Maximum Sam (Score:4, Interesting)

    by MiceHead ( 723398 ) on Monday March 22, 2004 @02:28PM (#8636369) Homepage
    Durn it. I often find a DVD director's commentary every bit as interesting as a movie, itself. I wish Lucasarts would release what they had, along with a postmortem [gamasutra.com]/commentary. Aside from being a fan of the original, I'd like to see where the sequel production went "wrong," and try to pick the thing apart.

    Hell, I'm probably in the minority, but I'd be willing to pay for such a thing.
  • Getting my hopes up (Score:3, Interesting)

    by ElusiveSpoon ( 210516 ) on Monday March 22, 2004 @02:31PM (#8636397) Homepage
    Hopefully after the slurry of Star Wars episode III games that come out, LucasArts will realize that there aren't anymore games that they can give a face lift, and slap the Star Wars name on, then out of desperation will give us Sam & Max. In reality, they'll probably just release Mercenaries 2.
  • why? (Score:3, Interesting)

    by xmple ( 704367 ) on Monday March 22, 2004 @02:49PM (#8636584)
    Why did they cancel sam & max 2?
    it looked promising, and for me it was the start of lucasart's comeback

    I hope they reconsider, maybe some e-mails to pr@lucasarts.com will help...
  • Sigh (Score:4, Interesting)

    by Reapy ( 688651 ) on Monday March 22, 2004 @03:03PM (#8636685)
    Would have bought this no questions asked. It also would have been a great game to introduce my gf to pc gaming. Going to have to dig out the old ones instead.
  • by bludstone ( 103539 ) on Monday March 22, 2004 @03:04PM (#8636699)
    Ive been a long time fan of adventure games, and I was saddened to hear sam and max 2 was cancelled. It was the proverbial straw that broke the camel's back.

    I sent an email to pr@lucasarts.com questioning their motives, explaining my past fandom, and informing them that I will never be buying a lucasarts game again. Ever.

    Ive done it already. Ive experienced the trench run and blown up the death star, Ive saved the Emperor from rebel scum. Ive blasted my way through scores of imperial storm troopers. No more. Its done and boring.

    Sam and Max 2 looked fun, unique, and a revival of my 2nd favorite gaming genre. But no. I got spat on. Forget it lucasarts, Im tired of your games. Youve got enough competition making enough quality games that I simply do not have a need for you any longer. Congradulations, youve killed my starwars fandom through repetative mediocrity and baseless consumerism. (Not to mention shoddy writing)

    Now, if youll excuse me, Im going to go play Monkey Island 2 again, its been a few years. Yay ScummVM.

    Anyone have any good links for NEW adventure games?
  • Why now??? (Score:5, Interesting)

    by OneFix at Work ( 684397 ) on Monday March 22, 2004 @03:13PM (#8636788)
    If the marketing folks really didn't think the game was viable anymore, why not release the game in its current form through their web site???

    I mean, if it is so close to completion, they should be able to do a little last-minute debugging (a couple of weeks at most), put it up for sale through mail and state clearly that the game is unfinished and no future patches are planned.

    It's interesting to note that LucasArts also recently canceled Full Throttle: Hell on Wheels [slashdot.org]...another game that was clearly close to completion [gamespot.com]...

    The real question should be, why is LucasArts canceling projects so close to their completion dates???
  • by raygundan ( 16760 ) on Monday March 22, 2004 @03:47PM (#8637089) Homepage
    I asked this very question in the last article we had about this cancellation, with nearly the same bitch-and-moan you have. Now that I'm all growed up with a job, I can afford to buy adventure games by the dozen. But they just aren't there. My girlfriend bemoans her selling of her Kings' Quest and Hero's Quest collections-- she said "I never thought those would be the last Adventure games made."

    So, for everybody out there, here's a list of what I've found to keep me amused so far:

    1. Everything ScummVM plays. You've probably played a good number of these, but I'm sure it's not all of them. Broken Sword I and II are good, and I haven't made my way around to Beneath a Steel Sky or Flight of the Amazon Queen yet, both released as freeware by their original authors to the ScummVM team. Buy the ones still being sold new, like Broken Sword and Simon the Sorcerer 1 & 2 to encourage "good behavior" from game companies.

    2. Sequels to ScummVM games that ScummVM can't run yet-- things like Broken Sword III, Monkey Island 4, and Grim Fandango.

    3. New things you've never heard of, but are still being sold new-- this is the best bet. Runaways: a Road Adventure (available new), Wyrmkeep's remade Inherit the Earth [wyrmkeep.com] (may be in a future scummvm version, from peeking in CVS), Gilbert Goodmate for the PocketPC, Syberia 1 and 2, etc... Check out justadventure.com [justadventure.com] for news.

    4. Stuff you haven't heard of but isn't still for sale-- this can be tricky, finding things on ebay or abandonware sites. A friend clued me into one he'd played when younger, now available as abandonware: Amazon: Guardians of Eden [the-underdogs.org]. I've heard good things about I Have No Mouth But I Must Scream, but don't have a copy yet. I've also turned up websites about a couple of Discworld adventure games [the-underdogs.org] that sound excellent, and the first two also seem to be available as abandonware. There is a third that is still for sale, so if you download the other two BUY THE ONE THAT'S STILL BEING SOLD.

    Remember-- if you don't buy the ones that are for sale, companies will keep right on assuming the market doesn't exist for these games.

    For old DOS games that don't work with ScummVM, NAGI, FreeSCI, or the like, there's always DOSBox, which does an excellent job of making your shiny new PC pretend that it's old and crappy to make the games run.

    Anyway, that's what I know. Anybody got anything else?
  • Re:Maximum Sam (Score:4, Interesting)

    by Dimensio ( 311070 ) <darkstar@iglEULERou.com minus math_god> on Monday March 22, 2004 @10:55PM (#8641329)
    I'd like to see where the sequel production went "wrong," and try to pick the thing apart.

    Based upon comments from Steve Purcell (who was overseeing the game development), it seems that production went "wrong" when Lucasarts realised that they could make more money by just shoveling out purile Star Wars crap rather than investing in a quality title.

    There is no evidence that the game was having problems in development.

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