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XBox (Games) Entertainment Games

Psychonauts Parts Ways With Microsoft 29

Thanks to IGN Xbox for its article revealing that long-awaited Xbox platform title Psychonauts has been dropped by publisher Microsoft. According to an official statement: "Microsoft Game Studios has made the decision to end its publishing agreement with DoubleFine... [It] believes in the vision of the title and would like to see the game on Xbox... [and] is supporting Tim Schafer and DoubleFine in their search for a new publisher." There are some fine-looking comics on DoubleFine's news page, but no comment as yet from the developers regarding plans for one of the most long-awaited, intriguing-to-many Xbox platform/action games.
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Psychonauts Parts Ways With Microsoft

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  • Hmmm... (Score:3, Interesting)

    by Fortunato_NC ( 736786 ) <verlinh75 AT msn DOT com> on Wednesday March 31, 2004 @12:13AM (#8722089) Homepage Journal
    I think the takeaway message is, if Microsoft still supports the game's vision, then it's probably that the execution has a lot of problems. These guys should probably take a long hard look at the game before earnestly finding a new publisher and bringing the game to marker.
  • by SuperRob ( 31516 ) on Wednesday March 31, 2004 @12:33AM (#8722172) Homepage
    Microsoft has a nasty habit of offering developers everything under the sun for an exclusive title published by Redmond, then dragging out the process for so long that it no longer fits in the schedule and it gets cancelled.

    Something incredibly similar happened to Boss Game Studios and a phenomenal racing game they had scheduled for the LAUNCH of the Xbox. It was a follow-up to the critically acclaimed "World Driver Championship" on Nintendo 64, but it never got released despite being 98% finished.

    The problem is that Microsoft had Project Gotham Racing scheduled for Launch as well. Microsoft pushed back "Racer X", and pushed it back, and pushed it back ... all because they didn't want scheduling conflicts with other games like Midtown Madness and what not. Boss used the extra time to continue to tune and polish, even adding a few new features.

    Eventually, the window of opportunity for what was a unique GT racer (including things like body kits ... this was YEARS before The Fast and the Furious, and Need For Speed Underground), and Microsoft severed the publishing agreement. Despite having the game nearly complete, they couldn't get another publisher to pick it up, and the result was Boss ceasing operations.

    Unfortunately, it looks like history is going to repeat itself. For some reason, publishers won't release nearly finished games, and I can't figure out why, since it would be nearly all profit ... the development costs were already spent!

    Now I can hear some of you saying that if the game was any good, this wouldn't happen. I can tell you from first-hand experience that this is not always the case, and frequently couldn't be farther from the truth. This happens all over, and not just with the smaller development houses either. You just don't always hear about the cancellations. And when it happen inside major companies (first-parties like Nintendo, for example), sometimes those projects can be resurrected later (Majora's Mask on GameCube being a key example).

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