EverQuest Sequel Gives Voice To NPCs, Original Turns Five 30
Thanks to GameSpot for its feature discussing plans to give full-audio speech to non-player characters in PC MMORPG sequel EverQuest II. The article points out this is "a first for online role-playing games, which have previously only featured silent characters that interact with players by sending them text chat messages", and elsewhere, a Grimwell Online article mentions a new PC Gamer magazine article specifying "an expected 130 hours of speech across 70,000 lines of dialogue", and revealing that "EQ2 is a $25 million dollar project." This new information comes as EverQuest celebrates its fifth anniversary with a multitude of developer interviews on the official site, as well as the re-activation of all old accounts until April 15th.
I am looking for Bonechips (Score:5, Funny)
"thank you for the [5] Bonechips"
"I am looking for Bonechips to lift an ancient curse"...
"thank you for the [5] Bonechips"
"I am looking for Bonechips to lift an ancient curse"...
"thank you for the [5] Bonechips"
30 seconds of that and my wife would be out the door. 90 seconds and I'd be going nuts. More than that, I'd delete it.
Re:Annoying (Score:3, Funny)
Skeletons will now have voices to say: "Aarrreeeeeewwwwwwwwww!"
and almost every single other NPC in the game:
"You have ruined your lands, you will not ruin mine!"
It's their latest xp nerf, no one will get past character select for fear of the voices. I'd be happy if they could just get some background music that didn't make me want to hurl my speakers out the window.