EverQuest Sequel Gives Voice To NPCs, Original Turns Five 30
Thanks to GameSpot for its feature discussing plans to give full-audio speech to non-player characters in PC MMORPG sequel EverQuest II. The article points out this is "a first for online role-playing games, which have previously only featured silent characters that interact with players by sending them text chat messages", and elsewhere, a Grimwell Online article mentions a new PC Gamer magazine article specifying "an expected 130 hours of speech across 70,000 lines of dialogue", and revealing that "EQ2 is a $25 million dollar project." This new information comes as EverQuest celebrates its fifth anniversary with a multitude of developer interviews on the official site, as well as the re-activation of all old accounts until April 15th.
Annoying (Score:2, Insightful)
Que ?? (Score:2, Insightful)
If the latter is the case, you might need a faster version of broadband, right ??
Shhyeahhh... Rrrrright.... (Score:1, Insightful)
Re:Shhyeahhh... Rrrrright.... (Score:1, Insightful)
Now, all they need to do (Score:2, Insightful)