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PC Games (Games) Role Playing (Games) Entertainment Games

Two-Headed Ogres Added To World Of Warcraft 48

An anonymous reader writes "It's official: Blizzard Entertainment is proud to announce that two-headed ogres, each head controlled by a different player, are now a playable race in World of Warcraft, their upcoming PC massively multiplayer online role-playing game. Giving two separate players simultaneous control of a single body, this new race introduces a unique cooperative gaming experience never before attempted. Current beta testers should expect to see these innovative new game mechanics added in the coming weeks."
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Two-Headed Ogres Added To World Of Warcraft

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  • ugh. (Score:1, Insightful)

    by Drunken_Jackass ( 325938 ) on Thursday April 01, 2004 @12:09PM (#8737324) Homepage
    Enough already.
  • King Ghidrah (Score:4, Insightful)

    by AtariAmarok ( 451306 ) on Thursday April 01, 2004 @12:14PM (#8737372)
    How about King Ghidrah, with different player for each head ?
  • by *weasel ( 174362 ) on Thursday April 01, 2004 @12:26PM (#8737570)

    It's less annoying than April Fools.
  • by Anonymous Coward on Thursday April 01, 2004 @12:34PM (#8737682)
    it pisses me off that this one, and the pandarians for wc3 last year aren't real. they just seem to be really interesting and in this case misguided ideas.
  • I would play this. (Score:3, Insightful)

    by Anonymous Coward on Thursday April 01, 2004 @03:33PM (#8740031)
    Has anyone seen any other online game where you have to cooperate this much? I think it is feasible, and not only that, I also think it is balanceable. Basically, it would simply be a matter of balancing when only one player plays, to make sure that noones try to be this only to have more hit points. For the movement, it could be "surimposed" If both press foward, it goes foward, if one presses forward, it goes foward. If one press foward the other left, it does both. If both press opposite direction, it cancel out.

    It could be a mess to tie the control thogeter on the devs. side. But it would really create a new experience! Diverse experiences is what these games need to keep old players who want to try new things. I would hope it would be possible to choose who you will play with or go random. Maybe have rituals to transplant your spirit into another body too(changing partner). Etc.
  • by Grym ( 725290 ) on Thursday April 01, 2004 @03:34PM (#8740043)
    I agree. Whether or not this is an April 1st joke, I think that this idea is great! From Blizzard's perspective, it makes even more sense, because I can think of quite a few people who would buy the game simply to check out such an innovative feature.

    It'd be fantastic if come tommorrow the joke was on all the nay-sayers.

    -Grym
  • Re:April Foo--!! (Score:3, Insightful)

    by Baikala ( 564096 ) on Thursday April 01, 2004 @04:14PM (#8740466) Journal

    It may be an April Fool's yoke, but a really good one. Why? because it's believable

    No one would pay a subscription for using a character that is permanently attached to another randomly chosen user, of course, but it doesn't sound completely impossible to sell.

    Wouldn't it be a good idea if two "ogre" players could perform some kind of ritual to merge together into a Double Headed Ogre? If there are some stats or strategic gains why not. The added HP alone could worth the inconveniences.

  • Re:April Foo--!! (Score:4, Insightful)

    by Hot Soup LD ( 324328 ) on Thursday April 01, 2004 @05:44PM (#8741487) Homepage
    All joking aside, I think it's a very clever and zany idea. If in the odd chance you got two friendly power-gamers in the same Ogre body, they could be a real force to be reckoned with. A huge tank-mage that is almost always the last 'man' standing.

    It's not much different than most games where two people pilot a vehicle (like a PlanetSide tank, one in the drivers seat, one in the gunner), except you'd be bound for the whole existence of the character.

    Some people would love the challenge. Much like back when EverQuest had evil races who were hated by most NPC's. They adapted, and focused on their advantages.

    If this ever were to be in the game, I guarantee you would see them in play, sometimes quite successfully. I would have a lot of respect for the duo that got a high level Two-Headed Ogre. ;)

    There is absolutely nothing wrong with innovative game thinking. I didn't buy Warcraft III because jack had changed between it and its half-decade earlier predecessor. But I would almost guarantee I'd buy WoW if it had this class (much like I bought Horizons for the dragons).

Thus spake the master programmer: "Time for you to leave." -- Geoffrey James, "The Tao of Programming"

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