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Stanford Panel Tackles Shifting Games To Mainstream 49

Thanks to GameSpot for its coverage of a panel discussion at Stanford University named '2010 Game Odyssey - Visions of Electronic Gaming', and discussing "the industry's need to further establish itself as a form of mainstream entertainment." Different participants had starkly separate views, as Doug Lowenstein of the ESA (Entertainment Software Association) opened "...by criticizing the 'narrow-mindedness' of many digital entertainment companies, arguing that 'they still don't understand how the demographic has shifted... we're a victim of our terminology - people tend to pigeonhole us as toys...people don't appreciate [games] as an art.'" However, Jeff Brown of Electronic Arts "...pointed out that 'when you are playing games, you are not watching Viacom [television],' Brown concluded, 'I think we're feared.' Brown argued against the stigma that adults are 'outgrowing' games and instead suggested that the steep decline in gamers over the age of 37 simply demarcates the first generation that grew up with the medium."
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Stanford Panel Tackles Shifting Games To Mainstream

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  • by Anonymous Coward on Tuesday April 06, 2004 @03:26AM (#8777508)
    Is it just me, or is there still a stigma around games being something that really appeals to guys? Don't get me wrong, I know that there are studies done that show more females being gamers than ever, but are these leading companies like Electronic Arts really marketing toward this demographic?

    I think from my own personal experience, there are certain people that seem very reluctant to play games, and this includes portions of the population that grew up with them. I know someone is thinking of coming on here and telling me about companies like Purple Moon or some of the other games, but have any really made an impact as big as Half-Life or GTA? I know there are certain games that have come out that are more "mainstream", (Snood & Tetris) but I just feel like there haven't been enough ragingly popular games that have had the advertising and commercial success that would allow it to be defined as the direction that video games as a whole is heading in.

    IMHO, there are a lot of people that don't find video games to be an activity that would like to participate in, or don't feel comfortable doing. It just seems much more people would agree to sitting through a movie or a tv show than playing a game (though of course that could differ by what movie and what game it was)

    I guess my biggest question is how much of this "lacking mainstreamness" is due to the appeal or stigma that gaming has versus how much has to do with the usability or ease of use for those people.

    • by cgenman ( 325138 ) on Tuesday April 06, 2004 @05:36AM (#8777875) Homepage
      Most game developers don't target demographics when conceptualizing games. They may decide to move a level from Syria to Iraq based on feedback from their target demographic, but when coming up with the overall concept that drives the game they generally do what pleases themselves. This is then presented to the publisher, who decides what they think will be the great games and demographics depending upon how they feel.

      Women are sorely underrepresented in game development. While other people may have more accurate figures, I would estimate that only one in twenty is female. There are many debates on why women are as rare as they are, but the result is that games are made to satisfy their largely male creators.

      This isn't always a bad thing, or a necessarily sexist thing. The two designers most responsible for bringing women into gaming, Alexey Pajitnov and Will Wright, are both men, and both enjoyed great financial success. That's not to say Roberta Williams and other women in dame development don't exist too, or that Game Gal [gamegal.com] and Game Girl Advance [gamegal.com] haven't had a tremendously positive influence, but games that are successful in drawing in women are successful in drawing in men too.

      Companies would like to sell to the female gamer... As far back as 83 debates have raged as to how to do that. Just about the only rules of thumb that have come out of this debate are "make a great game" and "no blatant negative sexism."

      Of course, Video game magazines achieve a degree of sexism only matched by their tremendously poor use of the language. I can't even flip through a "Game Pro" without cringing. That is a boys-only locker room, and that does need to change As Soon As Possible.

      • I completely agree with the parent.

        Being one of the few women who enjoy computer games (and I'm talking about the boys' games like Half-Life and Diablo, GTA and Civilization), I couldn't tell you why most women don't like games, but I can tell you what turns me off. That boys-only locker room style, scantily clad women whose obvious purpose is only to make the boys drool really alienates women. It's not just that the industry isn't making games with us in mind, it's that they seem to be making games specifically NOT for us, as if women are dangerous to the gaming market and they have to keep us out. That's what it feels like sometimes.

        I can give you a great example of what I'm talking about, but it's actually about a TV network rather than a game. When I was watching TV one night by myself in a place where the channels and schedules were unfamiliar I was flipping until I saw something that looked good. Star Trek: TNG caught my eye and I stopped. When it went to commercial break, however, I realized that I had apparently picked the wrong channel. I forget what network it was, but it was flaunting itself as the "Guy's Channel." The commercials were filled with big-breasted women in seductive poses and over and over again they repeated their motto of "men only" or something to that effect. This was a network I could recal watching before, mostly for exactly what I was watching it now, ST:TNG. Sometime between the last time I had watched it and this time it had completely changed its advertising style. I understand that they are playing to a certain audience, but I was insulted that they would go so far as to completely alienate me like that. There was no need, I thought. I had always been perfectly happy to watch ST:TNG on this network before, but the commercials were making it seem like a porno, claiming the episode was "uncut" and that there would be a racy scenes where Troi took off her shirt, or something to that effect. There was nothing else on, so I gritted my teeth through the commercial breaks and watched the entire episode. I saw no such scene. Perhaps it had happened before I had tuned in.

        It's this sort of thing that keeps computer games from being mainstream. As somebody already said, the really popular games like Tetris and the Sims appeal to both men and women. You don't have to aim games towards women, you just have to stop aiming decidedly AWAY from them.

        Think about what makes a really good movie. It usually has something in it for all demographics. Not very often does a bloody, gory movie get high praise when awards night comes along, and neither do those who feature scantily clad women who are only there so the boys can jerk off. Yes, we still have movies like that, and quite a number of those are popular. But they will never be studied or critiqued for their use of symbolism or their careful crafting of the viewers' emotions. If we want games to be seen as an art form, we need to *gasp* craft them like an art form.

        That won't happen until the game companies stop playing to the horny teenage male demographic, and, sadly, this won't happen until it that demographic stops being so profitable.
        • Have you watched 'WE: Womens Entertainment' or 'Lifetime' or 'Soapnet' or 'Hallmark'?

          All are aimed directly at women.

          What about 'The View' or 'Oprah'?

          No gratuitous cleavage there- any cleavage you do see is purely accidental, and VERY offensive to any guys who might be watching.

          If you are complaining that you, as a woman, were alienated while watching a network that describes itself as 'the guys channel', you might be expecting too much.
          • That was simply an example. I could have changed the channel, I did several times, actually, but kept coming back to it because there was nothing else on that I wanted to watch. I was in the mood to watch Star Trek, so I watched Star Trek, racy commercials and all.

            But this debate is not about television shows, it's about games. And I don't think you can point to as many as three games that are aimed towards women specifically. This is why women don't play games, the same reason most women (even those w
            • I buy a lot of games, and I don't believe that any of my games have 'slutty female characters'. Are you thinking of fantasy games?

              Thinking down the list of games I've been playing in the last 6 months- not to pick out games to 'prove you wrong' but just thinking of what I've really been interested in...

              Crimson Skies
              Metal Arms
              Splinter Cell
              Project Gotham Racing (2)
              Links
              Top Spin
              Amped
              Everything or Nothing
              Trivial Pursuit
              Deus Ex: Invisible War
              Dance Dance Revolution

              Only 1 of them might portray women as 'slutty
              • Okay, I admit I went off on a bit of a tangent and not many games have "slutty female characters". I think I was thinking about the game magazines mentioned in the parent of my first reply. I'll refer you back to that post.

                I'm not saying that there should be more games pointed towards women specifically (I don't think I said that... if I did, that's not really what I meant), just that they shouldn't be pointed towards men specifically. I did say that there weren't many games out there pointed towards wo
                • Whoops...I should have added Prince of Persia to my list of 'recent games played'.

                  You are right- games generally are targeted toward men. Initially I was just reacting to your comments about slutty female characters. But there are plenty of games without slutty female characters (which you are in agreement).

                  The fact that there is a gender inequality is probably just the financial reality of the gaming market. Three people in my house play games- me, my wife, and my daughter. I've probably spent at lea
                  • I'm not denying that the young male demographic spends more money on games. This is the sad truth. I'm one of the few women I know who actually goes out and buys them on a regular basis. My sister used to be a bit of a gamer, but she's not anymore, being deeply mired in extracurricular activities in college that take up the majority of her time, so she usually only plays games that I recommend to her, and then she usually borrows the game from me instead of buying one herself. In fact, besides her I don
                    • In fact, besides her I don't know any women personally who game.

                      I know women who game, but the gameplay style is *stunningly* different from guys who game.

                      None of them play more than a few games.

                      Most of them do not play any game very seriously or with interest in "just managing to beat that last boss". They aren't interested in *working* at a game -- it's usually something to walk in, see someone playing, and grab a controller, or something to fill up a spare half hour.

                      I know only two women who play a
                  • I'm surprised no one's mentioned The Sims in this thread (or maybe I've missed it). That's one game my wife really enjoys, and she's definately not alone. I don't think it was intentionally designed to be a "girl game", but it seems to have become one.

                    Also, it's been well known for a while that women dominate the online web game audience( CNN article [cnn.com]). Puzzle and card/board games like the ones at MSN Games/Zone.com [msn.com] () and Yahoo! Games [yahoo.com] may not be as big as say Half-Life or Halo or Diablo, but they particular
                • One of my most irritating moments watching film was with the beginning of Aliens: Resurrection (which was an awfully disappointing movie overall, much less the scene that irritated me). I really liked the Aliens series, and really liked Ripley as a main character. She's human, but tough as nails. She was decidedly *not* in the Aliens series (1-3) just to show off some skin.

                  Then they decided to, for absolutely no reason, insert a five minute scene with Ripley writhing around in plastic wrap towards the b
              • Thinking down the list of games I've been playing in the last 6 months- not to pick out games to 'prove you wrong' but just thinking of what I've really been interested in...

                Crimson Skies

                IIRC, the Black Swan or someone came off as pretty sultry. Doesn't Nathan sleep with one of the women he saves? He saves pictures of them in his scrapbook...

        • "were filled with big-breasted women in seductive poses"

          Kind of like what most womens magazines have in them? Just look in Cosmo...

          Final point, an industry that does BILLIONS USD in sales per year is already mainstream...
          • God, don't get me started on Cosmo. Magazines like that are why so many teenage women are depressed and/or anorexic. :/

            Did you know that most of the female mannequins you see in stores are so thin that if they were alive they would be physically unable to have children?
            • Did you know that most of the female mannequins you see in stores are so thin that if they were alive they would be physically unable to have children?

              Heh. USian population doesn't have enough children per family to maintain itself...and the ideal US woman is barren? :-)
        • While I agree with the general gist of what you're saying...

          Star Trek: TNG caught my eye and I stopped. When it went to commercial break, however, I realized that I had apparently picked the wrong channel. I forget what network it was, but it was flaunting itself as the "Guy's Channel."

          This is Spike. For some reason, it plays a phenomenal amount of Star Trek (which is kind of funny, because I've found that while I don't know any female hard-core Trekies, a lot of women seem to enjoy watching Star Trek)
          • No, it wasn't Spike. It was something with three letters. I think it may have been TNN, but I'm not positive. I just know it wasn't Spike. This was a channel I had watched once or twice before, but it was the first time they seemed to be saying "no girls allowed" (unless they're supermodels and don't mind being gawked at).

            And once again, I just used it as an example. I'm not objecting to male oriented channels, just pointing out that a show (or a computer game) that might otherwise be acceptable to wo
            • Spike is The Channel Formerly Known As TNN. Some sort of political and rebranding shakeup happened. Try to go to www.thenewtnn.com in your web browser and you'll be redirected to www.spiketv.com.

              • Yeah, after reading some of the other responses I realized it must have been Spike. Sorry, I don't watch much TV and I certainly don't follow the political shakeups and rebrandings of male-oriented networks. ;)

                Did this happen around springtime last year, a little before May? I must have tuned in just after the change.
                • Did this happen around springtime last year, a little before May? I must have tuned in just after the change.

                  Actually, beats me. I actually generally don't watch much TV (despite appearances :-) ), but I live with a bunch of folks that like Star Trek, so I had the Spike/TNN transition explained to me.
    • I was a VG developer for many years, and I spent a great deal of time studying the gender imbalance. I concluded that it's neither the content (immature) nor the context (locker room) of video games that turns most women off of them, it's the cultural stigma. Simply put, little boys are taught from birth that playing games is a legitimate use of your time, as they help develop practical skills. But girls are generally taught that games only distract you from achieving more practical goals.
      • I concluded that it's neither the content (immature) nor the context (locker room) of video games that turns most women off of them, it's the cultural stigma.

        Exactly. I can't think of any females I have met that tried out gaming for any serious length of time (ie more than a couple hours) and then later stopped. The women who don't game probably have never really tried it, or at least tried the type of game that would catch their interest.

        And too often the people that make this kind of claim (that fema
  • by 0x0d0a ( 568518 ) on Tuesday April 06, 2004 @03:28AM (#8777513) Journal
    While I think that adults won't necessarily *stop* playing games, I think that they types they play will be different.

    Unless they're playing for nostalgia (or one of the simple five-minute-killers like Tetris), I would guess the following:

    * Patience for reptition is low.

    * Demand for plot and writing to be of a higher quality than many games have been (poorly-translated Japanese text, a hallmark of many SNES games, is not acceptable).

    * Meaninglessly thrown-in buxom girls will have less appeal (and in some cases will be treated negatively) compared to the traditional male teen audience.

    * Cost will be less of an issue.

    * There will be a lower tolerance for long learning curves. If you have N hours free on a weekend, you don't want to blow half of it learning the intricacies of some complex control system.

    * There will be a lower tolerance for long setup times. If you have N hours free on a weekend, you don't want to blow half of it toggling 3d options to get things running properly on your system.

    * The ability to play with a pair may become more highly valued. Traditionally, there have not been many games that allow cooperative play (Halo and FF Crystal Chronicles spring to mind), though there are many with competitive support. Not many teens have someone handy to play games with all the time (and if they do, it's a friend -- with whom human culture tends to dictate that we have a somewhat competitive relationship with). However, I've read about a surprising number of couples that play Everquest or similar games together. It's something fun to do with your spouse. Think of it as the bridge or mahjong of the future...

    * Violent games will be less highly-valued (though, of course, there are exceptions [sabrina-online.com]
    • In other words, women don't play games because the games aren't good enough yet. ;-)
    • To address a point: yes! Multiplayer should be better. I loved Descent 3, because one could play cooperative with a friend, but that requires two compys. Age of Empires is another good one - team against the computer, but again, ya need two computers. Games should think of multiplayer in terms of co-op, as well as competetive play. I'd love to get a CONSOLE game where I could play through a storyline game with a friend (any suggestions?) and I only need one box. I think the competetive factor appeals very
  • by account_deleted ( 4530225 ) on Tuesday April 06, 2004 @04:02AM (#8777601)
    Comment removed based on user account deletion
    • Re:Video Game (Score:5, Insightful)

      by cgenman ( 325138 ) on Tuesday April 06, 2004 @05:09AM (#8777783) Homepage
      I'm not saying these are wrong, I've just decided to go down your list to come up with counterarguments people can use when attacked with these.

      * Anti-social (With sports, you are pretty much forced to play with someone else)

      Quake, Halo, Everquest, Savage, Street Fighter, and many other games are multiplayer. Snowboarding, Rock-Climbing, Mountain Biking, and many other sports are solo. Multiplayer gaming should be encouraged at all times, but it generally doesn't need to be. People flock to multiplayer games.

      * Waste of money (Kicking a football once you have bought it costs nothing, but arcade machines eat coins)

      Having a full set of sparring pads, a baseball outfit, and a membership at a rock gym I'd argue the opposite.

      * Lack of exercise (Sitting around the house all day)

      As opposed to the 5 hours of television (average) Americans watch each day? I'd rather they were doing something at least interactive with that time, than watching another episode of Survivor.

      I'd point out Dance Dance Revolution, but would it help? Americans aren't active. While we should be outside doing exercise, the largest portion of our non-sleeping day is spent watching television. Videogames compete with television, not sports. In that comparison, Videogames win hands down. I'd rather people be playing tennis with a group of friends than playing Counterstrike with them, but realistically one does not preclude the other. I'd much rather people were playing Counterstrike with their friends than watching Friends alone.

      * No chance of professional achievement (as, say, with popular sports)

      Nice bit of sarcasm there (which is why I think you shouldn't be modded troll). There are a lot more game developers than professional athletes. Not all of us drive ferraris, but the career path for an athlete is very limited.

      * Addiction (I've never heard of someone who played/survived an 8 hour match of soccer, and still wanted more)

      True, but at least videogames come and go. A Football hooligan at 6 will be a football hooligan at 45. An evercrack addict at 15 will probably be a Diablo III addict at 21. And when the time comes, they will be much more ready to give up having an addiction than that football hooligan.

      Of course, you do get some sports addicts in High School, primarily anorexics who are insecure about their appearance and who want to buff up/slim down. They enjoy the high of running and they do it until they have severe health problems. It happens in most high schools at least once per year.

      * Viewed as being "mindless" (Chess, and other boardgames aren't - but even then they have a social element, professional rankings, etc.)

      Games aren't mindless. Games are, at heart, puzzles. Do you move your six units in to attack now, while getting pincered or do you pull them back to affect a more defensive position? How do you topple the pole into the wall, letting the water break through to push the crate onto the switch opening the door? If three enemies from the other team just walked by, is their fourth teammate scouting ahead or hanging back with a sniper rifle? Can you say that about prime-time television?

      * Violence (Contact sports are violent too... but not in the deliberate blood-splatting way some video games are)

      *cough*Movies*cough*. Ahem, where was I?

      * The loser sub-culture stigma (Anyone here old enough to remember the 1981 film "Joysticks" ?)

      There's not much we can do to counter the loser sub-culture stigma, except to not be losers ourselves. As it stands, most guys my age (25) play videogames. Other people in other age ranges don't understand videogames, and consider it a weird, sub-culturey thing. Until we become the dominant culture, I we are by definition a subculture. And of course while "losers" will be caught playing videogames, so too will "winners." People will just say that people were losers because of games, and winners were so in spite of them.

      * Fa
      • <blockquote>Quake, Halo, Everquest, Savage, Street Fighter, and many other games are multiplayer. Snowboarding, Rock-Climbing, Mountain Biking, and many other sports are solo. Multiplayer gaming should be encouraged at all times, but it generally doesn't need to be. People flock to multiplayer games.</blockquote>

        These games are also almost entirely anonymous. The value of team sports is that it is a forum to develop leadership skills and social ability.

        Running around Quake 2 shooting shit does
        • You'd be surprised how adversity on the battlefield can draw people together.

          The individualistic Multiplayer is quickly becoming the rarity, not the norm. Savage is an excellent team game, with an official hierarchy and a wide division of labor. Battlefield 1942, Counter Strike, Battlefield Vietnam, Rainbow 6, and many other modern FPS games are also squad-based. Most MMPORPG's like Everquest emphasize squad tactics. Halo's multiplayer is cooperative.

          If you think all multiplayer games are about anonym
          • I concur. Recently I've been very into Natural Selection [natural-selection.org] (a team-based Half-Life mod). It encourages teamplay like no other game I've played, and is very fun. Get voice going on there with your friends and it really is just as good as any sport. It is also one of the few games where I only care if my team won, and not who on the team was best.
    • Ret0rt3fied (Score:5, Interesting)

      by MachDelta ( 704883 ) on Tuesday April 06, 2004 @05:43AM (#8777900)
      Unfortunatly its uninformed opinions like this that hinder gamings growth. Allow me to sling some answers back:

      * Anti-social (With sports, you are pretty much forced to play with someone else)
      - A decreasingly less valid point. Multiplayer games (regular and MMOs) are becoming more popular each day, and new generations of games are introducing increasingly complex social interactions among players. Not to mention the hundreds of clans, communities, and fansites that spring up around popular games.

      * Waste of money (Kicking a football once you have bought it costs nothing, but arcade machines eat coins)
      - Gaming is no more expensive than many other popular sports, like Hockey or Football. All that equipment costs a LOT, just like a sw33t rig and a couple of games. "Just a football" would be better compared to, say, "Just a Gameboy" or "Just a no-name pocket game", as they're both shadows of their respective 'sports'.

      * Lack of exercise (Sitting around the house all day)
      Not gamings strong point, I agree. But why does it have to be? Not many people are looking for physical activity in gaming... thats what a gym or pool is for. (Unless you REALLY want to combine the two.. then you can go play DDR :p)

      * No chance of professional achievement (as, say, with popular sports)
      - Bzzt. Wrong [thecpl.com], wrong [worldcybergames.com], and wrong [cyberxgaming.com]. Some of these people have six figure salaries. Thats a lot more impressive than a hell of a lot of careers.

      * Addiction (I've never heard of someone who played/survived an 8 hour match of soccer, and still wanted more)
      I guess you'd be interested in hearing a little record or two that happened recently. Worlds longest game of hockey: 130 hours. There were even an attempt or two around where I live that clocked in at 87 hours (ice was melting). Now thats h4rdc0r3.

      * Viewed as being "mindless" (Chess, and other boardgames aren't - but even then they have a social element, professional rankings, etc.)
      - So inaccurate, its almost laughable. Games are not all 'mindless'. A high level match in a FPS or RTS entails as much strategy as a game of chess, easilly. Planning, reactions, feints, counters, etc... its all there.

      * Violence (Contact sports are violent too... but not in the deliberate blood-splatting way some video games are)
      - Also a valid point, but its interesting to note that extremely violent games are virtually never the ones chosen for professional competition. Most violence in games is purely symbolic anyways. Would chess be considered violent too if the pieces bled or exploded when they were taken? And lets not forget the king of violence: Boxing. Nice sport, but you can't really look at that and then start pointing fingers at games.

      * The loser sub-culture stigma (Anyone here old enough to remember the 1981 film "Joysticks" ?)
      - Ah yes, a very large stumbling block. But like all good things, it will take time before gaming grows into a more mainstream role. Gaming is downright infantile compared to the age of most other sports. Hockey is what... 150 years old? Gaming is... 15? Call me in 85 years and we'll see where things are at. ;)

      * Fanatical Christians think role playing games are evil (I'm not kidding on that one: they reckon that creating character as a personification as oneself is idolatory, and then giving them magic powers makes it all look worse.)
      - Mod me flamebait, but since when did it matter what a tiny slice of a religion thought? What kind of power do they even weild? Are they the Illuminati or something? Christianity isn't even the largest religion globally, never mind the small portion of bible-thumping whackjobs that view games as the "tool of the devil". Their skewwed viewpoints are of little consequence to the rest of us.


      G
    • Loser sub culture? I don't know about you, but I can safely say that atleast 12 out of every 13 guy's at my highschool's interested atleast a little bit in videogames. Almost any of them would probably give you a blank stare if they tried to start a conversation about Vice City and you had no idea what they were talking about. By no means even 25% of them have much gaming knowledge other then what their local blockbuster advertises, they're hardcore mainstream consumers. Having a console in a house with ki
  • If you look at the trends, since more and more people are gaming, if the industry motivates much like Television, the future will be interesting indeed!

    Firstly, the goverment will get more involved and start regulating much like TV is regulated, both for content and for delivery.

    What this means is (and this fits with globalisation of an industry), standards will become more prevalent and eventually, although this will be painful, platforms with either be monopolised (unlikely with so much at stake for exi
  • by Nice2Cats ( 557310 ) on Tuesday April 06, 2004 @04:17AM (#8777644)
    and instead suggested that the steep decline in gamers over the age of 37 simply demarcates the first generation that grew up with the medium.

    Or maybe they just have a job, kids, and a house and can't spend enough time in front of the computer anymore to make those expensive games worthwhile.

    God, how I'd love to spend a whole week again just playing "Half Life", or maybe finally finishing "Diablo II" with all characters...

    • I'm 36 (almost in the 'over the age of 37' group). I play a lot of games, but it generally a struggle to get my gaming time in. I could choose to ignore my other obligations, and spend all my time playing games, but I don't.

      This week I will probably get 4 gaming sessions in. Each one lasting about 1.5 hours. This might seem like a lot, but I don't watch any television at all.

      This past week, instead of gaming, I chose to:
      • Have a BBQ and party for friends. (one guy stayed late to play some Amped 2, s
  • I'm 19, been playing computer games since I was 5.
    When I started out, I watched a LOT of TV, playing the occasional arcade sidescroller on the 386, then graduating to Carmen Sandiago and a handful of Learning Company Edutainment games.
    Then a little game called Simcity cought my attention at school, within two weeks I had it at home (after an upgrade of 4MB RAM and Windows 3.1 (from 3.0). I played that game for years, solving every single problem a city threw at me.

    Then the shareware, Bio-Menace, Galactix,

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