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Role Playing (Games) Entertainment Games

Golden Cog Awards Celebrate MMO Winners 36

Thanks to Stratics for publishing its Golden Cog Awards for 2003, honoring "the very best of 2003's Massive Multiplayer titles... chosen through the votes of literally hundreds of Stratics staffers." Interesting or unexpected choices include Codemaster's Dragon Empires as 'Best Beta' ("populated by creatures that thrive in their ecosystem by acts of migration and foraging"), eGenesis' A Tale In The Desert as 'Most Innovative' ("...a difficult game to classify because of its pioneering nature"), and overall, Final Fantasy XI as 'MMOG Of The Year' ("...attention to detail, and a great community.")
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Golden Cog Awards Celebrate MMO Winners

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  • FFXI (Score:4, Insightful)

    by Nutcase ( 86887 ) on Tuesday April 06, 2004 @03:22PM (#8783352) Homepage Journal
    This is the best game I have ever played of any type. It is my first MMORPG, and I am severely addicted. I don't think I will ever play any of my other games again.

    Highly Highly Recommended.
    • Re:FFXI (Score:3, Informative)

      I played it and grew sick of it after a month and a half. After I got to LVL30 and started gaining advanced jobs, it felt like a chore to level them up. Trying to party up with noobs in Valkurm Dunes was hell, since none of them knew what they were doing. I know I was a noob at one point, too, but I wasn't half as bad as what I was putting up with.
      • I can see that. I am still pseudo n00b. Lvl 16 RDM, still hanging in the dunes.

        That said, I have a linkshell with some friends, and we are all closing in on our final combo of jobs (some already have subjobs, but are going for advanced jobs) - I am aiming for a RDM/WHM combo, so when they get their advanced, we will all switch jobs and lvl the subs together. That way we will get back up faster, and get past that annoying "starting over" design. (and the n00bs)

        I agree that is a weird setup in it's design t
        • Part of my problem was my LS. I joined a friend's LS and this friend had been playing for a month before I started. He was already lightyears ahead of me. And most of the LS was lightyears ahead of me, too. So I couldn't rely on them to group with me. Occasionally, they'd help me out on a quest (Kazham Airship Keys, specifically), but that was as much as they could do without wasting a lot of time.
          • I can see that. Mine is the same way... they've been playing since November (most of em) - but we are all working to get to the same lvl. They are going for advanced jobs. I am going to stick with the jobs I have so I can drop back at the same time and keep pace.

            The only real issue I can see is that my subjob will be weaker than theirs is eventually. But that will be fixable with a few weekends of just going on my own lvling my subjob once I'm higher level.. probably wont fall behind much on main lvl cause
      • Re:FFXI (Score:4, Interesting)

        by brkello ( 642429 ) on Tuesday April 06, 2004 @03:54PM (#8783769)
        I feel your pain. I got my Paladin flag and had a tough time finding a good party in the Dunes. It is really hit and miss whether you can find an effective party or not. Whenever I had that problem and leveling became a chore, I just did something else. I had a lot of fun trying the crafts out. I got fishing up to level 26 and cooking up to 40. I completed a bunch of quests. That's the nice thing about the game, if one thing gets annoying, there are lots of other things you can do.

        Sorry it didn't work out for you. I know how it feels when your friends are way ahead of you. You feel you need to catch up and it isn't fun. The nice thing about this game is that your friend, if he wanted to, could just pick another job and start at level 1 (not losing his old job levels) and go up with you. Too bad he didn't go that route.

        I played a few MMORPGs (EQ and SWG) and got sick of those in a few weeks. This is the first one that has me hooked, I highly reccomend as well as the grandparent post.
      • I had the same problem. I was a mithra whm and unlocked brd and leveled that up. Going back to the dunes was absolute torture.

        For me, the back-breaker was the grouping system. You actually feared a party member leveling up because it would destroy xp. If you had a set group (as I finally managed to get in) you had to wait until everyone was online so you could stay as in-sync as possible or you could ruin xp'ing. You surely don't want to be the highest level character in the PT as a bard - or any mage for
    • Re:FFXI (Score:2, Interesting)

      by Dylan_t_p ( 630258 )
      the best rpg I ever played was a free rpg out of korea named slayers great game but unfortunaly the closed the english version down since they more or less were using us as test subjects for the korean version.
    • I was addicted also, but it only lasted two months. Not being able to group with friends of different levels and the too repetitious things and the amount of not very bright people were the frustrating factors. The world is beautiful though; I loved exploring and the danger, I'd often be the lowest lvl person in any given area because I was too lazy to do the repetitious stuff in easy areas. It was neat interacting with so many japanese people too. One of my favorite screen captures was from a group of
  • by Anonymous Coward
    a. shit : tasty
    b. buying Enron stock : smart
    c. conservative : compassionate
    d. $10 or more a month to ride a treadmill : fun
    e. all of the above

    With the exception of Puzzle Pirates (which is conspicuously absent, getting beat out by SWG of all games in the Best Gameplay category) and, maybe, A Tale in the Desert.
  • As the guy above says about FFXI, "I'll never play any other game again." The promise of a MMORPG makes most other games seem like petty wastes of time.

    I've been looking for the right MMO since 1993.

    I'm in love with the concept, but hate the games. I love the message boards for these games. I spend hours and hours every day, reading about MMO's , writing about MMO's, arguing/dreaming about MMOs.

    However, once I get the chance to play them, they can't keep my interest for even a day, and I look for a
    • This thing about Dragon Empires is that the premise of the game sounded EXACTLY like Shadowbane when it came out. I mean EXACTLY. I don't have the press release handy, but it was almost like the DE people copy and pasted GoD Game's press release and published it as thier own.

      Now, fast forward 2 years later when the Shadowbane implementation left a bad taste in alot of people's mouths, and you find that Dragon Empires hardly even mentions that they are going to be a full asset pvp/gvg/zvz game (unless of co
      • Keep you interested... how?

        Are you looking for 1st person, strategy, or a real RPG or Adventure game? MUD-ish, text or graphics? Team-based, individual adventures, quest-laden, craft-embellished, player-built worlds, player-ruled worlds? Setting matter to you?

        Which boards are your favorites?

        I have similar feelings - no one has really approached MMO's in a way that *really* interests me, though I have tried the treadmills for a while. I like so many parts, but no wholes.

        I've wondered if making a more
  • Planetside didn't even get a mention for most innovative? A massive multiplayer FPS on that scale (thousands of people), separate squads, great vehicles, huge battles...... Nothing else that I know of has ever done anything like that before.
    • That is because it really was not that innovative.
      Compared to other FPS such as BF1942,UT it does not add anything to the battle except for larger numbers of people at once and with thoses others you can have upto 64 people, and world war II online had thoses large scale battles.
      If they really wanted to be innovative they would of created destroyable bridges/factories/building/etc and allowed it so that wars could be won; then switched to a new map.
  • by Anonymous Coward
    I originally read these awards with interest, as it seems several of these games must have come pretty far from bad reviews early on (SWG), and Dragon Empires sounds quite nifty.

    Then I saw the runner-up for best community relations. Lineage.

    At that point, I realized these awards must suck completely.

    Lineage 1 support is a joke. They respond with form answers to queries after a day or two, even if you clearly outlined circumstances refuting those rote answers in your original support request. The
  • I traded in almost my entire game collection, in part towards FFXI and etc. needed for PS2.

    After playing it for a week, I sold my gamecube and GBA and traded the rest in towards a PC version for my roommate.

    Addictive, social, exciting, fun, dynamic, and far-reaching. Best game ever.

    --Dan
  • planetside is neither innovative or particually good in my opinion. if it had included half the things the developer had set out to do then perhaps, but too much got cut out. i have heard rave reviews of world of warcrafts gameplay, but the character progression is too limiting by all acccounts. i am playing Lineage2 beta right now and i am totally hooked. i started on the new Euro test servers on friday and am now a level 15 elf fighter...things are looking very promising and will get even better when cla
  • I'll state the obvious - I question any type of "award" when the declared winner - Final Fantasy, the best MMORPG - has a big throbbing Final Fantasy banner ad right next to the article declaring it's "unbiased" greatness. Any "journalist" that can say Star Wars Galalxies is worth playing with a straight face has got to be taking some kind payoff. Here's a question for Slashdot readers - Are there any web based news and review organizations that you would consider a "trusted source" for information ab
    • i actually think eurogamer is very unbiased. so is edge on the non-digital front

E = MC ** 2 +- 3db

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