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Role Playing (Games) XBox (Games) Entertainment Games

True Fantasy Live Online - Still Xbox's Killer MMO App? 48

Thanks to XBN for its in-depth preview of Level 5's Japanese-developed Xbox MMORPG, True Fantasy Live Online, the long-in-development Microsoft funded title which is finally "hitting Xbox Live in early summer 2004." The piece points out that Level 5's RPG portfolio "...is stunningly impressive; in addition to Microsoft's Fantasy, the studio is developing the Dark Cloud series for Sony and Dragon Quest VIII for Square Enix", before speaking to chief game designer Akihiro Hino, who "believes it's possible to play and enjoy a noncombat character without fighting for the entirety of a lifeline in Fantasy", and the article ends by boldly claiming: "Fantasy already has more environments, enemies, vehicles, items, skills, classes, monsters, pets, and foods than any console RPG to date." Are you remotely, significantly, or excessively excited about this Xbox Live exclusive title?
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True Fantasy Live Online - Still Xbox's Killer MMO App?

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  • ExitED! (Score:1, Funny)

    by Deliveranc3 ( 629997 )
    "remotely, significantly, or excessively excited!"

    Boy am I! I love feature bloat!
  • more != better (Score:4, Insightful)

    by Anonymous Coward on Saturday April 10, 2004 @07:51AM (#8823984)
    I wish companies would stop using the philosophy that 100 different swords is always better than 1 sword. I wish they'd concentrate on making the game intrinsicly fun to play regardless of what items are in it or not. Here's a concept: make a combat system for an rpg that's enjoyable IN AND OF ITSELF! What's wrong with having a game where people go and fight monsters or whatever for the fun of it rather than entirely for the rewards they get? Give me simple and fun over complex to compensate for lack of fun any day.
    • more = better (Score:5, Insightful)

      by DavidBrown ( 177261 ) on Saturday April 10, 2004 @11:52AM (#8824802) Journal
      In defense of "100 different swords", I have to say that the wide variety of swords, armor, etc. is much of what made Diablo II a success. I'm not saying that gameplay, fun, etc. isn't important - that's the heart of any good game. It's just that having a variety of weapons and other stuff to discover makes a game more interesting.

      It actually has to do with the psychology of operant conditioning. Kill a monster or open a chest and get a weapon. If you get the same sword every time, you won't bother seeking out and killing the monster unless you happen to need the sword (which you won't need because you already have). But if there's a chance you may wind up getting a much better sword, then you're going to go out, time after time, killing and looting until you find the sword and start looking for the next one, or you give up, bored.

      Operant conditioning is why gambling is so addictive. It's why people who can't afford it buy lottery tickets. And it's why having a variety of "neat" weapons in a fantasy RPG is part of what makes it fun. Even NetHack has more than one sword.

      And it doesn't have to be complex. Diablo II is a very simple game to play, with a very large number of items that can be acquired by a player. None of the rare ones are needed to do well in the game - they're just neat, and a way to make your character different in its own way from the rest of the crowd.

    • Did you even RTFA?

      In this case More does equal better.
      In all the other MMORPG's I have played, if I was a crafting character, I was stuck doing that, craft. I would have to rely on others for my resources. In this case, the combat system they have designed has come up with a way for me, a lowly chef, to kill a beast and get the stuff from it I need.

      If that isnt enjoyable, I dont know what is. No longer limiting combat to combat only characters is awesome. What are you smoking?

      Maybe Pac-Man Online would b
  • Checking out the article, it looks nice. But I wonder how many people may buy it mistaking it for a Final Fantasy title?
  • Better Combat? (Score:3, Insightful)

    by madygoosey ( 745325 ) on Saturday April 10, 2004 @08:04AM (#8824008)
    I don't know about the combat system in MMORPGs, I mean I know they are supposed to be more relaxed and easily accesible, but can't someone come up with a zelda(ocarina of time?) like combat system, where more than a dice roll affects your attack. Maybe like planetside without the human vs human comabt, and swords and bow and arrows instead of machine guns and rocket launchers. Battle would be so much more fun. The game could actually be more about fighting harder monsters even which a weak character, than spending hours and hours in some stupid cave fighting frog men to level your character to 65 and then go 'fight' the bigger and 'harder?' creatures.
    • Re:Better Combat? (Score:3, Insightful)

      by Highrollr ( 625006 )
      The reason MMOs are limited to typical MUD turn-based combat is more of a technical limitation than a creative one. Think for a second about the sheer amount of data that have to be moved to keep a 16-player game of UT2004 in sync. That kind of bandwidth usage simply does not scale to thousands of players. Even Planetside does not have true FPS combat. The bandwidth costs to keep the server going would be too high. It has an approximation based on trusted clients and large cones of fire. I think having true
      • My understanding is AC2 had a system like this (clicking at specific times), and it wasn't very popular?

        I also believe that MMO's are turn based many time because of the fact they are level based. Making combat turn based helps to maintain the established level heirarchy. Most MMO players don't want "skill" (i.e. twitch) based combat. Turn based combat helps to alleviate the disparity between players with broad ranges of bandwidth, and therefore will appeal to a broader range of players as you don't have t
  • I didn't see it mentioned in the article, so does anyone know what the monthly fee is expected to be? Since I'm already paying for X-Box Live is there no monthly fee? (Unlikely but I hope I hope I hope).

    There are many MMORPGs that I'd like to try (Everquest, FFXI especially) but the monthly fee really puts me off. But since I'm already paying for X-Box Live (which pays for the infrastructure, among other things) they could have a very low monthly fee to pay for this game's origional contentand such ($2 may

    • The main page of the companies website for this game, says that the price is undetermined. This seems to infer that there will be some monthly price. (Price undetermined, could == 0, but that's doubtful.)

      Here's the Url for the page if you would like to check for yourself:

      http://www.level5.co.jp/english/products/new/tfl o/

  • by cabra771 ( 197990 )
    I would be quite interested in this if there was no additional charge except for the XBox Live subscription. In fact, I would be very interested in this game. I've always wanted to play a MMORPG like Star Wars Galaxies or Final Fantasy XI, but I can justify 15+ dollars a month plus the cost of my internet connection. What does XBox Live cost now? 50-60 bucks a year? I'm in. This article doesn't talk about subscription costs, though.
  • From the article:

    "The genre traces its roots to the publication of G. Gary Gygax's seminal pen-and-paper RPG, Dungeons & Dragons, almost 25 years ago."

    D&D came out 30 years ago, in 1974. Wizards of the Coast is doing various stuff this year to celebrate the 30th anniversary.
  • ...but they really should change the name. It's like they're just throwing on 3 adjectives to make a long title that sounds Japanese. :-|
  • by rpillala ( 583965 ) on Saturday April 10, 2004 @05:43PM (#8826822)

    Foods. That's what's been missing from the online and offline games that I've been playing. More foods.

    Ravi
  • I just think the game looks good, personally. Since the Xbox's price has dropped, I'll probably be picking up one soon. I never really wanted one, but I'm sure this game will make me appreciate the purchase. I also want to mod the console.

    Sure, it's not EverQuest, Final Fantasy XI, Star Wars Galaxies, or any other dominant MMORPG, but it has some nice visuals. It's just something about water in games that make me really want to play it. I also would like to enjoy playing it from the confines of my couch
  • This may be too late to market to be successful without some real (ie costly) work. I still think that the MMORPG market is too crowded at this point. And since True Fantasy is coming out well after FFXI made its US PS2 debut the console market may not be there at all.

    Not that FFXI is all that (it is very good though), but this type of game takes two things that are in limited supply, time and money. Time is generally not negotiable in this universe, but money... Given that XBox live requires a fee already
  • "Fantasy already has more environments, enemies, vehicles, items, skills, classes, monsters, pets, and foods than any console RPG to date..." ...and thanks to being locked into Xbox Live, will always be doomed to have far fewer players, crippled means of interaction and player expression and a less varied community than any other MMO. (I wonder if they'll have territory-divided servers again like PSO?)

    Consider for a moment why no third party publisher has launched or plans to launch an MMO game on the Xbox

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