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On Licenses That Should Be Made Into Games 143

Ant writes "GameSpy has an article discussing their favorite ideas for licenses that should be made into games, but haven't made the transition yet." The piece, thankfully, notes that we "often get slammed with hideously inappropriate or just badly implemented and misbegotten licensed creations", but also argues: "For every Crouching Tiger, Hidden Dragon, Pirates of the Caribbean, or Superman for the N64, we'll occasionally get a Tron 2.0, or Star Wars: Knights of the Old Republic", before picking The Road Warrior, Lone Wolf and Cub, and Ender's Game, among others, as licenses they'd like to see made into games. Which licenses do you think could survive the transition to games intact?
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On Licenses That Should Be Made Into Games

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  • Ender's Game a Game? (Score:5, Interesting)

    by peripatetic_bum ( 211859 ) on Sunday April 11, 2004 @07:40PM (#8833689) Homepage Journal
    When I first read this I was thinking, you want to make psychological torture a game? (then I remembered daikatana) but seriously, I was thinking that while Ender's game is probably one of the best science fiction books I am trying to think how one would make it a game that needs to be made

    1. The initall battle seens at battle school never really were about the battle but about Ender being tested to see just how much they could push him before he broke. ie Could they push him more than the enemy could and of course we find out (at least I think so) that "we" pushed him much harder than any space-faring alien race could, and it made much about our nature and what we will do achieve them

    2. I was thinking about the space seens but I tell you, they were always abstract in the book , and I think the closest thing I can think of, is HomeWorld2, again a game that's already been made and made well

    anyway, would care to hear your thoughs
    • More on why the battle room/space battles from the book would make terrible games. They aren't things you can play with a keyboard or a controller. They're about command, and that's voice--and having teammates that can understand you. It's a neat idea, sure, but an impractical one. The only way to get it is to make it an online game, with one large team against another. That doesn't work with battle room games because there's no control scheme on earth that you could use to control a player, and there's no
    • Ender's game is being made into a movie. When the movie comes out you can expect licensed games to come out for all the popular platforms. (Or maybe console only.) Penny-Arcade considered than an ominious proposition.

      I think the battle room could make a great game, a First/3rd person team shooter. You get ejected into the room and float around in Zero G. You only get to push off walls and what-not.

      You'd have the flash suits and the 'stars' and everything from the game. (You could even have a '
      • I doubt the stuff Ender does would really be doable in game--tying the soldiers together, making assault craft out of soldiers before they even enter the battle room...
    • I've thought about doing a battle room map for UT, but given the game physics it would be hard to do, make it act like water, you cant push off things, but if you do it with .01 gravity or watever, theres still an up/down etc etc... Anyone know of anyone whos gotten this to work somehow?
  • by millia ( 35740 ) on Sunday April 11, 2004 @07:46PM (#8833725) Homepage
    boy, i don't know if anybody could make a mmog (or rpg) out of it, but the whole time i was reading the otherworld series, i envisioned it as a game.
    it would probably be too expensive to make it into a stand-alone game, but not as a multiplayer game.
    in a similar vein would be Chalker's Well of Souls series. 1500, if memory serves, worlds to explore? i'd pay $20 a month for each of those.
    • $20 a month per world for 1500 worlds is $30K per month. I don't think the market is there for the well of souls, there's only 10 or 20 people who can pay the monthly fee!

      (I of course know what you actually meant)
    • I've never heard of otherworld, but If you meant Otherland [tadwilliams.com] , then I fully agree with you. I'd prefer the VR worlds inside of it to actually be a VR game though. That LOTR MMOVRPG portrayed inside the books sounded sweet, and that library world would be pretty cool too. Damn, how I crave a MMOVR game, it'd be a much better substitute for real life than everquest.
    • Hope there is a developer reading this. I am a cheap bastard that is playing a free mod for a copied game that is 4 years old at least to begin with. And I'm doing it on my cheap ass Duron 900 Mhz as well. An Otherland MMORPG would get even a cheapskate like me to pony up some serious money to get immersed in that kind of challenging diverse gamescape.
  • Dune (Score:5, Interesting)

    by eggstasy ( 458692 ) on Sunday April 11, 2004 @07:46PM (#8833727) Journal
    I must have played every single Dune related game ever made, I am quite the Dune fan. But no game has even begun to capture the slightest glimpse of the amazing work of Frank Herbert. I would really like to see Black Isle (makers of Neverwinter Nights, Baldur's Gate and Planescape: Torment) make a Dune RPG, and at least try to decently cover the story of the first book instead of making up idiotic deviations. If not them, then someone with the slightest bit of a clue.
    I still think the best Dune game so far was the first, made by Cryo back in 1991. The CD version was particularly nice, but now Cryo is dead so I guess it's about time someone gave it another shot. The new Sci-Fi channel mini-series have been drawing attention to the "Duniverse" so it seems like a good time to get something like this off the ground.
    • Re:Dune (Score:4, Funny)

      by SScorpio ( 595836 ) on Sunday April 11, 2004 @10:53PM (#8834945)
      First off Black Isle made Planescape Torment; however, both Neverwinter Nights, and Baldur's Gate were made by Bioware. Black Isle published Baldur's Gate through Interplay, and they even helped in development which is why Ice Wind Dale, and Planescape Torment use the Baldur's Gate engine. Neverwinter Nights was released after Bioware broke away from Interplay due to contract disputes. It was published under the Atari brand name which is now owned by Infogrames. Interplay killed off Black Isle last year which killed Fallout 3 which was reported to be far into production. Some of the former Black Isle employees have formed a new studio and are currently working with Bioware to develope new games. Finally there was a recent Dune game made about a year or two ago. It was developed by Dreamcatcher; however, it sucked. Who knows maybe someone will pickup the rights to the Dune series and do a good job again some day.
      • Finally there was a recent Dune game made about a year or two ago. It was developed by Dreamcatcher; however, it sucked.
        Sucked was an understatement. It didn't take very long at all to get bored/annoyed with that game. I don't think I even made it 1/8th of the way through before I shelved it...
    • There have been many strategie games that have done it justice. The thing about making rpgs about movies or books is no matter what degree you mirror the storyline people will be upset.

      With an action or realtime strategie game you need a few keypoints but everything that was in the movie or wasn't in the movie is pure gravy. That being said Dune 1 and Dune 2 are amazing and the newer battlefield dune was good. There are some rpgs for the snes I enjoyed despite not being a big rpg fan
    • Quick Black Isle rant: They made Planescape, but not NWN or BG. They also no longer exist in any real form. Interplay shut them down. They now exist only as a lable slapped on Interplay games. Everybody who worked on BIS's good games is scattered to the four winds. Obsidian got a good chunk of them, though.
  • honestly (Score:3, Insightful)

    by randomdef ( 663725 ) on Sunday April 11, 2004 @07:59PM (#8833834)
    i'd rather just see good games with good ideas rather then trying to adapt something from a media thats already been created and formed into its own art. why innovate when we can invent?
    • by grahamwest ( 30174 ) on Sunday April 11, 2004 @09:49PM (#8834524) Homepage
      Let me preface all this by saying I'm only talking about console games, my data come from sales figures tallied by NPD, which is a commercial reporting service and I define commercial success as sell-through of over 250,000 units.

      90% of all videogames launching new properties are commercial failures. This is well above the overall failure rate of 78%. The sad truth is that most gamers stick with familiar themes and simple concepts. The quirky, unusual, original games you and I like (over 20 of the PS2 games on my shelf sold under 100,000 units) just do not pay the bills.

      Therefore it behooves us to think about how to make games that we can enjoy but which will also speak to the mass market. My personal opinion is that the real inventiveness is best served in gameplay mechanics and control. Use the licensed theme as a base to build from. The game market is coming close to maturity. It grew and grew through the 80s and early 90s and now it's near a plateau in terms of userbase. One sign of this is the gamer's average age increasing year on year.

      Right now there are plenty of relatively new gamers for whom simple action-shooter, driving and hack-slash gameplay is appealing. They'll quickly grow into more sophisticated play concepts, just as today's hardcore gamers did in years past. The people who figure out how to keep that large pool of gamers interested will be the people who succeed in the industry.
      • I am always looking for good games. What PS2 titles would you recommend I buy? I already have Onimusha et al, Hitman 2 (fantastic!), and a few old school favorites like Metal Gear et al and Robotech. I'd really appreciate your recommendations!

      • But how many blockbuster successes were licensed properties?

        GoldenEye is certainly the only one that's universally loved that I can think of off-hand.
        And honestly, I don't know how well that one sold.

        It being a licensed property, its success didn't result in Rare/Nintendo being able to parlay that into a sequel for themselves, or leave them with a franchise they could sell/lease.

        Examples of wildly successful original properties on the other hand, are plentiful. And all of them left their respective deve
  • by 3141 ( 468289 ) on Sunday April 11, 2004 @08:04PM (#8833895) Homepage
    THE GPL!
  • by Emexies ( 470069 ) <warpedeye@gmai[ ]om ['l.c' in gap]> on Sunday April 11, 2004 @08:08PM (#8833923)
    If they're ever going to develop an Ender's Game, uh, game, I sure hope that the developers doesn't read this [penny-arcade.com] Penny Arcade strip.
    • If they're ever going to develop an Ender's Game, uh, game, I sure hope that the developers doesn't read this Penny Arcade strip.
      If they are going to develop an Ender's Game movie, I wish it were to be based on the 'original' novella rather than the steaming heap this is the 'original' novel. ('Original' is in quotes because there are more d__m versions of Ender's Game than you can shake a stick at.)
  • Running Man (Score:4, Interesting)

    by JabberWokky ( 19442 ) <slashdot.com@timewarp.org> on Sunday April 11, 2004 @08:17PM (#8833970) Homepage Journal
    Running Man the movie (not the original story). Colorful world, gimmicky bosses, lots of "levels".

    That said, it would probably have done much better as a 2d platformer in the days of the NES.

    --
    Evan

  • by AtariAmarok ( 451306 ) on Sunday April 11, 2004 @08:23PM (#8834007)
    An excruciatingly massive multi-subject dungeon. Get points from the Mods, avoid the Trolls, and battle such bosses as Cowboy Neal, Billy Borg, and the top Boss, the Cmdr himself.
  • by Anonymous Coward on Sunday April 11, 2004 @08:31PM (#8834055)
    Seriously, the idea of colored bears bouncing around as a result of gummiberry juice ingestion is very appealing to me. Could be a potentially fun game for mindless, fast action, kind of like the Sonic games.

    Also, how about a Lone Wolf game not based on LWAC, but on the real Lone Wolf [magnamund.org]? Make it a Zelda-style game or an RPG, and you're golden. Use memory card data from previous games in the series to keep track of your character's encounters, skillset, and items, just like the character sheets that were used to keep track of your character between volumes in the game book series. God, I miss those books. They got me through so many boring days in elementary school.
    • I was going to mention that as well. I'd kill to get my Kai on in an Ultima/Gothic style RPG... Such an imaginative series deserves to see some new life breathed into it instead of being relegated to the occasional lucky find in used book shops.
  • by Anonymous Coward
    I always wanted to make a game out of the tv show "7 Days," but that probably just means I'm insane.
  • by dougmc ( 70836 ) <dougmc+slashdot@frenzied.us> on Sunday April 11, 2004 @08:46PM (#8834122) Homepage
    Assuming that the premise of Road Warrior is to drive around in cars with guns, it's already been done in games like Autoduel [links.net] and Interstate 76 [mobygames.com]. I like to think that both games were pretty successful.

    Of course, there's more to the Road Warrior than just driving around, but that should be a large part of it. Done right, it could be pretty cool :)

  • by Anonymous Coward
    "GI Joe"? "The Transformers"? "Thundercats"?
  • Stargate SG-1 (Score:2, Interesting)

    by Anonymous Coward
    Ever since squad based tactical shooter type games started coming out, I've been wanting a more action oriented take on the genre using the Stargate SG-1 license, but I'd rather control some other team than SG-1 itself so that there could be some actual character development across missions. The thought of strolling around the SGC between missions, attending briefings with General Hammond and Colonel MacGuyver, and then walking through the Stargate to some distant planet on a diplomatic mission that goes s
    • Stargate would be great. It has the possibilities of basically any star wars game or other sci-fi series. It would take a lot of talent to make it something that stands out from the crowd, but it could be great (much like any of the star wars games that could have been great but flopped.) The series is doing well too, I think they're starting a new one (new cast) and a movie in the works.
    • This could be great. Especially if it's action oriented. But I think a squad based game *could* be cooler. If happenings occured in a mission based format, then events could happen at any time while you stroll the SGC (Distress signal, unscheduled dial-ins, attacks on earth.) The game would have a longer life if extra missions/events could be downloaded from the internet.
  • I don't know how many of you have seen this movie, it's not great, but it had some great ideas.

    Nutshell movie-theater:
    An inventor makes a machine that can make ice (genius!) but no one stateside appreciated his invention. So he buys a plot of land in the jungle. Packs up his family and moves em there to start a civilization based around his ice machine. Airconditioning the jungle per say. Tells his family that the united states is no longer, destroyed by nuclear war with the Russians. To do a bit of Castaw
  • well (Score:3, Interesting)

    by DiscoOnTheSide ( 544139 ) <ajfili@NoSPAm.eden.rutgers.edu> on Sunday April 11, 2004 @09:24PM (#8834391) Homepage
    I'm a sucker for things that fit into White Wolf's World of Darkness. I felt the Hunter games they made for X-Box (especially Redeemer) were good, and the new Vampire game looks incredible.

    That and I would actually like to see a game based off Underworld. It shows potential for a good FPS game, some tactical elements, open story... Of course people would probably bork it up...
    • I thought Underworld was borked up enough...we don't need someone making that into a game.
      Of course the 'story' from it would probably make a better game then it did a movie...you really had to look for the story in that movie.

      I did like the movie, but they focused too much on the action and kind of let the story become passive...letting the action tell the story, ugg!
    • underworld would probably be a good game, unfortunately it didn't make a good movie. maybe they should have thought of that before putting us all through that *thing*
  • Red Dragon (Score:2, Insightful)

    by Mupp252 ( 263650 )
    Am I the only person that thinks the old BBS door "Legend of the Red Dragon" [3dham.com] would make a killer MMORPG?

    Seth Able is sitting on a gold mine.. if he still owns the rights to it.
    • There are web-based spinoffs all over the place. One of the most successful (and fairly close to the original) is cleverly named Legend of the Green Dragon. I'm sure you can find lots of sites offering it if you check Google.
    • But there would be so many players, and only ONE Violet?

      How the hell would that work?
  • my wife used to work for a major games company as a senior artist. in or around 1999, george miller was in talks with them to make a ps2 game out of road warrior. A demo tape of rendered footage was made, and much of the game was plotted out. Miller didn't like the game, but the footage grew legs and got bandied around hollywood for a while. I'm surprised it hasn't hit the net as a hoax. I have a copy, but it's only on VHS. I'd be happy to hand it off to a /.er who lives in Australia to get it saved as an m
    • ps despite nasty comments to the contrary, i'm serious about the game, the talks, and above all the footage. As i said, i have a copy of it on vhs, and would be happy to allow anyone to make a copy provided they promise to use it to fuel rumors and hoaxes enough to make george miller see how much money he could make out of this game and make one (as far as i know, the game proposed was going to be along the lines of fallout)
  • The Big Lebowski Bowling Challenge
  • A Clockwork Orange, the great film by Kubrick.

    An well-developed adaptation of the movie could take the horror genre to new heights..
    • I love that movie (haven't read the book it was based on yet though), and I seriously can't think of ANY possible way to adapt that into a video game.

      How about a video game based on the The Shining? THAT would take the horror genre to new heights, man. That's the only horror movie I actually like. Everything else just makes be laugh.
  • Zombies (Score:4, Interesting)

    by 100lbHand ( 676832 ) on Sunday April 11, 2004 @10:42PM (#8834880)
    I have all ways wanted a Zombie MMOG. People get to play survivors, group into clans to defend buildings from the hordes of undead. The great thing about this is it gets rid of camping because the MOBs come to you.
    • it gets rid of camping because the MOBs come to you

      ... so you're saying camping will be eliminated by eliminating the need for people to move from their position and hunt zombies? if the zombies come to you, won't you want to camp in groups if killing zombies gets you anything?

  • Thundering across the stars, to save the universe from the monster minds... Jayce searches for his father, to unite the magic root and lead his Lightning League to victory over the changing form of Saw Boss. Wheeled Warriors explode into battle - lightning strikes!"

    One of the best action/sci-fi animated series ever, no question about it. Could be turned into a great game - or an awesome movie!
  • Kids (and a lot of junior high / high school youth) love the Veggie Tales videos - so why not a collection of mini-games ala Wario Ware? Maybe "Find the Hairbrush" or "Canoe with the Cebu", or "Make The Pirates Who Don't Do Anything Do Something"... I'm sure it would be a big hit.
  • zerg (Score:1, Insightful)

    Please don't give Mel Gibson any more money.
  • by AvantLegion ( 595806 ) on Sunday April 11, 2004 @11:14PM (#8835052) Journal
    I'd much rather have another Superman 64 than another Dragon Ball title.

    At least with Superman 64, Superman fans were willing to admit that the game sucked.

  • Neverwhere or... (Score:2, Interesting)

    by Anonymous Coward
    anything else by Neil Gaiman for that matter. Good Omens and The Discworld Books would be awesome too, if done correctly.
    • Well, there are Discworld games already ...

    • I totaly agree, but my fear is that a direct (or even indirect) adaptation would be harmfull because the books rely so much on plot and character, which are things videogames (while getting better) are still not GREAT at. There are some exceptions (KOTOR stands out as one in my mind, and the first Max Payne) but I don't think videogames have perfected the art of storytelling. Getting there, but not quite.

      That said, I think the WORLD of the Discworld Books could make an amazing game. If someone set out to c
  • Starship Troopers (Score:1, Interesting)

    by Anonymous Coward
    I have always thought that Starship Troopers would make a great game. Imagine a MMOFPS similar to Planetside...
    • Re:Starship Troopers (Score:2, Interesting)

      by jmlyle ( 512574 )

      Did that game never come out? I know someone was working on it back in 98. It was going to be the most polygon intensive game ever.

      Maybe that's why it didn't come out.

      • Oh yes it did. You should be glad if you never played it. Slashdot is a great place to bitch about the Starship Troopers movie/book controversy, but the game wasn't even 'offensive' to the book, it was just bad. It was actually rather pretty to look at, but was a poor attempt at a 3D squad-based RTS. The controls were hard to use, squads were hard to command, it was difficult to give a shit about the objectives....

        That said, I do agree that a MMORPG (maybe too hard, as there was really only one 'side' that
    • The first one wasn't too bad as an RTS, but overly difficult to control.

      But, the new FPS game [msn.co.uk] looks great!
    • Heh, you obviously havn't played starcraft for too long :)

      They've had SST maps for years that embody what a good SST game would be: Fast, Fun, and Lots and LOTS of killing.

      That being said, yea, I would want a good SST game. Especially since there are SOOO many ways the story can be taken (and that's just from the guy who watched the movie).

      I would like to see a MMO FPS/Hack&Slash. People playing as the troopers (low HP, but good weapons) would be FPS, while people playing bugs (high HP, but pretty
  • How about a good GhostBusters FPS. It would be the perfect idea for a TEEN rated game... maybe even younger. Hopefully, shooting a positron collider at ghosts won't cause any underage violence issues, but then again, parents need something to blame their failings on.
    • Already done on the Commodore 64. Activision, I think. A great game -- had the theme tune and everything. :)
      • Ghostbusters for the Commodore64 [ecto-web.biz.be] was fun at the time, but very very repeditive and didn't seem to have an ending (or at least I never made it there since all the 'levels' were the same...
        I'd like to see Ghostbusters done and done well. It would make a good PS2/Xbox/Gamecube game as a third-person
        • There was a final sequence if you got to (not quite sure) $10,000 before the ghost meter reached maximum...

          as the linked pages says:

          END OF GAME: THE TEMPLE OF ZUUL

          The game ends one of three ways:

          1. The Gatekeeper and Keymaster join forces at the Temple of Zuul and you have not earned more money than you originally started with.

          2. Once the Gatekeeper and Keymaster have joined forces at Zuul, and you do have sufficient credit, but you are not able to sneak two of your threeGhostbusters into the entranc

    • I think that Ghostbusters would work if done with the same viewpoint as Resident Evil (forget which one it was, the one where you are inside the police station and u are shooting at all the zombie cops)

      If it featured all the classic elements from both movies, it would seriously ROCK.
  • by Major Scud ( 736592 ) on Monday April 12, 2004 @12:46AM (#8835514)
    Space Balls the first person shooter! Space Balls the real time strategy! Space Balls the turn based strategy! Space Balls the massively multiplayer online roleplaying game! Space Balls the role playing game! Space Balls the fighting game! Space Balls the racing game! Space Balls the kart racing game! Space Balls the platformer! Space Balls the flight sim! Space Balls the vehicular combat game! Space Balls the stealth espionage action game! Space Balls the point and click adventure game! Moichandizing! Moichandizing! where the real money from the video game is made.

  • I've always wanted to play on the World of Tiers [pjfarmer.com] with Kickaha the Trickster.

  • The premise:

    You're the founder of a town in the wild American west just before the peak of the gold rush. Like the HBO show, you'd play the role of a bad guy. You're objective is to make a whole bunch of money before 1) the town revolts agaisnt you 2) the local budding government gets a whiff that you're town is worth paying attention to (taxable). Of course you can kill people who oppose you (but do it quietly) and you can bribe officials, so you just need to not screw up. :-)

    It'd be a cross between a RT
  • The Road Warrior should be a vehicle-capable MMO -- a free-for all with PvP from day one. Guzzoline would be the basis of the game's economy.
  • Think about it. You have your brain-twisting story. (times ten), that despite seeming cliche at first manages to avoid most of the common anime traps. You have your extremely likable trio of protagonists (Roger, R. Dorothy and Norman). And you have a good number of varied opponents: Beck, Schwartzwald, Vera, a number of the early enemies-of-the-week, and eventually Alex Rosewater.

    But best of all... GIANT ROBOT FIGHTING! Giant Robot Fighting that feels heavy and real! Look at how they designed Big O's
    • if we're gonna go this route, we might as well do the obligatory:

      - akira2: you play an evolving human with superpowers you can't control unless you
      can get special power-ups(downs?) to control your powers. you gain control of each power
      (telekenesis, control of inanimate objects, morphing, fire, etc.) by completing each level.
      you have to avoid the army, the rebels and the return of Tetsuo as the final,
      unpredictable, completely random Boss.

      - FLCL: great music dominates this action packed shooter a
  • by Stanza ( 35421 ) on Monday April 12, 2004 @05:40AM (#8836298) Homepage Journal
    Nobody has suggested the General Public License as a game. It'd be a great game! Going around thwacking SCO and other bad guys who attempt to subvert the good innocent little license for thier evil ways. It would be much better than any EULA that MS could put out as a video game!

    That's not what's meant by a license that should be made into a game? That's unclear wording....
  • Lexx (Score:2, Interesting)

    by Bambi Dee ( 611786 )
    While I would certainly like to see a (good) video game based on any of my favourite books, comics or movies, I'm not so sure an Astrid Lindgren, Isabel Allende or Haruki Murakami video game would actually make any more sense than a Mario Brothers novel (not that games can't be more ...cerebral... than that). Maybe "I like it" doesn't mean it'd make a good game. So I'll just nominate "Lexx". It's got... it's got something. Apart from a cheesy heavy metal logo, it's got a lot of things that aren't particular
  • ...the exceptional yet poorly supported SciFi Drama 'Firefly'.

    That 'verse is simply aching to turned into a tabletop pen and paper RPG. Nothing would bring me more joy then to see that ill-fated series turned into something that could be played at the periodic gaming sessions my friends and I hold.

  • Known Space is a fairly well-developed environment at this point... with Humans and Kzinti occasionally duking it out, the Puppeteers pulling their strings, the Outsiders occasionally dropping a wild card and the pre-history of the Pak and the Slavers, there's lots of interesting stuff going on in the world.

    However, the books and stories that defined this world have largely petered out - Niven seems to have run out of ideas after three trips to the Ringworld and there can only be so many "Man-Kzin Wars XX"

  • ...the game

    It would sort of be like duck hunt but with a keyboard instead of a gun

    FRIST POST!

    By the way, if Lone Wolf is accompanied by a Cub, then he is not longer 'Lone' is he?
  • i think snow crash would make a great game. maybe add a little technical stuff so YOU to can save the world.....like a mini language........and have meta world as the multiplayer. just an idea
  • This could be the coolest game ever! Remember what a great show Sliders was? Four people with vastly differing personalities traveling to a new parallel dimension every week trying to get home. It had a natural episodic structure built into the premise, which also allowed them to try all kinds of different stories and even genres. The first three seasons had lots of high points; it jumped the shark when Professor Arturo died and was replaced by the sexxxy but braindead combat girl and the show became about
  • Wouldnt need to be based on any specific movie (although if it was it might sell better) but it would be a game (how about a MMO game) where the aim is to get different cars and then get parts for them (e.g. get a car and add a turbo or extractors or whatever other high performance part) then you would go drive these cars in burnout comps drag races and whatever else. The aim being to get more money to get a better car etc etc.
  • I'd always though that a game based on the world of Iain M Banks's Culture Sci-Fi novels would rock...

Top Ten Things Overheard At The ANSI C Draft Committee Meetings: (5) All right, who's the wiseguy who stuck this trigraph stuff in here?

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