Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
First Person Shooters (Games) PC Games (Games) Entertainment Games

Free Tribes 1 and 2 Downloads, DVD Forthcoming 102

PoopShipDestroyer writes "In celebration for their upcoming game, Tribes: Vengence, Vivendi Universal Games is distributing the videogames Starsiege: Tribes and Tribes 2 for free via FilePlanet.com on May 4th, and also on a special-edition DVD-ROM bundled with the newsstand edition of the June issue of Computer Gaming World magazine. The price is certainly right."
This discussion has been archived. No new comments can be posted.

Free Tribes 1 and 2 Downloads, DVD Forthcoming

Comments Filter:
  • Why FilePlanet? (Score:4, Insightful)

    by Anti-Anti-Slash Blac ( 765257 ) on Monday April 12, 2004 @11:35AM (#8837880)
    Why did they have to use a crappy POS like FilePlanet to distribute this? Sure it's free, you only have to pay FilePlanet $ for a fast connection and fast access to the files. Otherwise your stuck at something like 32kps transfer speed and waiting in line for 2-hours for the download to start.

    Patiently waiting for mirrors to show ups.......

    • Re:Why FilePlanet? (Score:4, Insightful)

      by trompete ( 651953 ) on Monday April 12, 2004 @11:41AM (#8837938) Homepage Journal
      Hopefully, some nice person will setup a bittorrent tracker. Pretty please? I hate those download sites more than I hate the New York Times registrations.
      • Why did anyone mod this as troll?!

        FilePlanet used to be fast and now it's utter slow and bloated crap of a download site. Moreover, I've seen more than one download site that actually offers BT downloads!!! (tho it seems the main site doesn't act as a seed since speed ain't that terrific)
    • Not only that, vugames.com requires FLASH. No thanks. HTML is what the web is based on, if their design guys have to use a crutch like FLASH and can't code an alternate HTML only site, I'm not interested.
      • The worst part is that you actually see the news before the flash require thing kicks in. Which probably means they use it for something else than animations, since i saw no difference in my browser with flash enabled than in the one without.
    • > Why did they have to use a crappy POS like FilePlanet to distribute this?

      Payola would be my guess.
    • I finally broke down and paid for File Planet, what good is a 1500 DSL if you can't max it out? On Fileplanet, I always find the files I want, and I dont wait in line. Also bad side effect, people ask me to grab them files off fileplanet.

      Serriously, You bitch about Fileplanet, when Fileshack, and everyone else is also charging. Fileplanet was just first to charge. Its getting harder to find downloads of large files in the US.

      Now, if they would also off torrents for the larger files for free, that would b
      • Re:Why FilePlanet? (Score:5, Insightful)

        by realdpk ( 116490 ) on Monday April 12, 2004 @01:01PM (#8838860) Homepage Journal
        I'm with you. I was tired of searching around for files, with every site sending me through a dozen hoops. Fileplanet offered a low price ($7 or something per month) for full access to all of their files.

        On the technical side, the site works fine in Mozilla (except their search pages, they are a little funky. They work, just ugly.). They have some sort of IE ActiveX download control but I've never used it. Their cookies last a decent amount of time, so I only ever have to re-log in every month or so, and I just let Mozilla do that for me. I'm basically 3 or 4 clicks away from any file they host.

        People also ask me to grab files for them off of fileplanet, but I don't mind. It's usually at network parties where we'd all benefit anyways.

        Ultimately, I believe that paying for what I use is not a bad thing. Paying to have great access to what I use is even better. I've never had a slow download from Fileplanet for my subscription. I get the patches faster, and I get back to playing the game faster.
      • Re:Why FilePlanet? (Score:2, Insightful)

        by Anonymous Coward
        Yeah, I really want pay to have faster access to the updates and patches that compaines should provide on their own pages free of charge. Maybe I can also get access to the worlds crummiest collection of files as well!
    • Maybe someone who downloaded both of them could post a .torrent ... /me crosses fingers and waits

      After all this is why BT was made in the first place

      ____________
    • Why did they have to use a crappy POS like FilePlanet to distribute this?

      Because there are alternative methods out there.

      Sure it's free, you only have to pay FilePlanet $ for a fast connection and fast access to the files. Otherwise your stuck at something like 32kps transfer speed and waiting in line for 2-hours for the download to start.

      Would you rather share that nice fast connection with 100 people after waiting in line or share it with 1000 people immediately?

      You get what you pay for. Thats what i

    • Yeah, definitely check out FileMirrors.com when they get released.
  • by shadowcabbit ( 466253 ) <cx AT thefurryone DOT net> on Monday April 12, 2004 @11:44AM (#8837962) Journal
    Seriously, I was never that big of a fan of Tribes, despite my roommate's repeated installs of it on my machine without permission... It seemed like an interesting game, but I just didn't get into it. I might pick the magazine up just for the servers... y'know, in case we get really bored at a LAN party or something.

    Then again, some people swear by the series. Not trying to troll here (even though the tone of this post really resembles a troll), but what's the advantage of Tribes over something like Unreal Tournament (the first one-- let's be fair here)? When I played Tribes it was a tedious exercise in jumping across huge, wide-open tracts of empty land only to get shot in the eye by a sniper halfway across it. I like UT's CTF maps a lot better; they're more inventive and offer genuine strategy (ie a sniper is at a lot more risk because the positions only allow him to shoot in a small area and not the entire field-- OK, so not all the maps followed this, but enough did). UT2K4 is good, but is there a reason I should really consider picking Tribes up again?
    • by Cthefuture ( 665326 ) on Monday April 12, 2004 @12:03PM (#8838121)
      Hmmm.. I don't know, I found the sniping in UT to be even worse. Hell, when I could run around and just snap-shot and instantly kill people it felt a lot like cheating. Plus you can't even tell where such an all-powerful shot came from. The sniper rifle is stupid and the head-shot stuff is even more stupid.

      Tribes wasn't much better with the laser rifle but it didn't seem quite as bad as UT.

      The main problem I have with the whole UT series is that there are too many weapons/fire modes. You never really know which weapon to use and end up just randomly picking one since it doesn't really matter. Many of them are also too powerful. You just die too quickly no matter how pumped up you get so the whole idea of "pumping up" becomes pointless.

      The vehicles in UT2004 feel great, but again they do too much damage. Funny how I can take 2 or 3 rockets to the face but just lightly touching a vehicle kills me instantly. Stupid.

      I'm hoping the new Tribes will bring some good gameplay to the Unreal engine.
    • by Z0mb1eman ( 629653 ) on Monday April 12, 2004 @12:06PM (#8838161) Homepage
      If you "just didn't get into it", then it's doubtful that any comment you read on Slashdot will change your mind...

      There are many reasons why Tribes (haven't played Tribes 2) kicked ass. For one, many features in it - vehicles, large outdoor maps, and to some extent flying - have only now showed up in UT2004. Tribes did it, what, 6 years ago? It was innovative in many, many ways - and the best part is that the innovations weren't simply a gimmick for the most part, they actually helped gameplay.

      With different character "classes", Tribes felt a lot more team-oriented than any other game at the time - even if there was little actual communication involved. Nothing like running for the flag - or running back with it - and having your ass saved by a couple of guys sitting back lobbing mortars at the enemies chasing you. Nothing like sniping a guy across the map - in MID-AIR - and seeing his body fall down to the ground (possibly sans flag). Nothing like getting shot by a sniper - the same sniper - 2-3 times before you figure out where he is; another 4-5 times while you're trying to snipe back; then finally getting him, and having him congratulate you.

      That was another part of it, I think - the people playing Tribes (at the time) were a lot friendlier and more fun to play against than your average 12-year-old (or 12-year-old sound-alike) CS regular.

      I loved UT as well, and played it probably even more than Tribes - but mostly because all my friends were also playing it obsessively, and even had a couple of servers up for our use. They ARE two different games though, and comparing them isn't very fair to either one.
      • And don't forget the great sound messages!

        MOOoooOOOOooo! :-)
      • Nothing like getting shot by a sniper - the same sniper - 2-3 times before you figure out where he is; another 4-5 times while you're trying to snipe back; then finally getting him, and having him congratulate you

        Did we play on the same server? I was [DEMB]-Jason?

        But serriously. I loved hunting for snipers, and then being a sniper also. I was usually Engineer class with repair gun, rail, missles, grenade launcher, EMP grenades (to take out heavies with shield pack), and an Inventory station to place la
    • Having played tribes 2 quite a bit, the one thing I loved about the game was that it was quite deliberate. Not many things could instantaneously kill you. Even the aforementioned sniper rifle took two hits to kill. I always felt as though there was a fighting chance. The flying and jumping leads to alot of skill required to hit someone flying through the air.

      UT more often or not you can get killed by some beginner spamming the flak cannon.
      • Unless you were an engineere of light and a heavy with the chain gun trached you. The was an 2 second kill. I always hated that.....

        But then I was the guy that would team up with another engineer using the rail gun on opposite hills across a valley to snipe the same person at the same time. :-) Then set up lasers to kill flag runners.

        jason
    • by Derkec ( 463377 ) on Monday April 12, 2004 @02:34PM (#8839848)
      Having played both, and loving each, I'll share:

      It's really all about pace for me and actual thinking. Most of the time, UT2K4 and the like are played a truly frenetic pace. From time to time, a handful of players will be standing still sniping or moving only a little while babysitting an objective or flag. While you are moving in UT2K4, you are moving fast and it's intense. UT2K4 is never peaceful, nor are there generally large strategic decisions.

      Tribes (I played 2) can be peaceful. There are those wide open areas that you can navigate very quickly with light armor and skill but otherwise are slow to traverse on foot. You can also contribute to your team while remaining almost ignorant of combat going on around you and certaintly not firing a gun. To do this, you run around deploying sensors, or turrets or what have you or carry a repair gun to glue stuff back together. (Yes, link gun in 2K4 does this, but it feels like kludge)

      It also makes a big differance that there are vehicles in capture the flag. And they work in that environment. One of the more beautiful team efforts you'll see in Tribes is one player grabbing the flag and begining to run home. Another player on his team will be flying a Shrike (a small hover plane) and will fly past the flag carrier and park the plan in his path. Guy #2 jumps out, the flag carrier jumps in and starts flying home.

      There are just so many interesting tactical / strategic things to do in Tribes that aren't there in UT2K4. That's the selling point. I'll share two favorites.

      You have becons. Usually you use them to let your team know where you've put something useful. They can also be put in target mode. All your teamates guns will see a dot which lets them know where to fire to hit your becon. Sounds a little useless until you put one on the underside of an enemy's defensive turret or vehicle station. Suddenly your teamates are lobbing mortars from halfway across the map with pinpoint accuracy to destroy things. Funny as hell.

      The other is on a map that is normally dominated by snipers. There is a huge open area between the two relatively close flags that can be picked off. On the edges of these are a series of canyons. You can be daring and load up heavy (slow) armor and walk the canyons mortar in hand. If you manage to sneak up properly from behind. The map is hilariously set up so that well shot mortars are trapped and held in a small room that contains the enemy reequiping stations. Killing a stack of people and trashing those stations that way is hilarious.

      Finally, in Tribes, when the action heats up and its a clutch moment, your adreniline does kick up. The cool thing about UT2K4 is that you're almost always at that level of intesity. Mostly because of that small field of view.

      Frankly, while the vehicles in UT are very cool and the new mode is fun, I just don't think it's right. UT feels too high paced to have tank battles. I really feel that while the new modes are great, UT is at its finest when there aren't vehicles, when it's played on smallish maps between two fairly small teams. UT's indoor maps tend to be very very good, while the outdoor ones feel bland and average. Tribes had the opposite problem. Their interiors were pretty lame compared to the vast expenses between bases.

      So why look at Tribes? Because you want a gaming experience that is more interesting, if slower paced. Why ignore Tribes? The learning curve is a bitch and it takes forever to finally get your first spinfusor kill.
      • Shrike capping, loved it. The real genius was having your own shrike to jump out of, grabbing the flag, and then meeting up with your shrike on the other side.
        • I'm forgetting the map name. But it had a square base with the vulnerable to the open air in the center. I would start matches with an odd technique: Suit up in medium armor with energy and hop a Shrike. Come in from the side, let the shrike bounce along the back of the base, swipe the flag and get out. Usually in the begining, people got the turrets up quick enough that light armor was still at risk of getting pinged to death, but a medium could survive quite easily. Plus, everyone was so busy setting up,
      • by Anonymous Coward
        If you haven't played Tribes or Tribes 2, and are curious why it would be so hard to kill somebody, I will tell you.

        Momentum.

        In every weapon there is added movement in your projectiles along the vector of your motion. If you're flying through the air, the Cross-hair is NOT where your bullets are going to hit. So in order to get GOOD at Tribes you have to start aiming based on the movement of yourself AND the opponent as well as the speed of your projectiles.

        When you've been happily lobbing mortars at sta
    • If you haven't seen Travel [tribesmedia.com], then you definitely should now. It's a really cool movie that perfectly captures the essence of Tribes 2. It's 190 MB, but definitely worth the download. I'd seed a torrent, but I'm behind a rather restrictive firewall.
    • Unreal is claustrophobic, whereas the Tribes series is outside on immense maps. You can just go out and ski if you get bored, while in Unreal, there is little more than a cramped arena and narrow halls to run around in. The Tribes series has vehicles for hauling your compatriots to the enemy base, and turrets for reinforcing defenses, and mines for defense and intrusion detection. There are different classes, and the ability to hide and heal yourself inthe enemy base. I like the Unreal series, but the T
  • by u-238 ( 515248 ) on Monday April 12, 2004 @11:48AM (#8838001) Homepage
    these kind of gimmicks always work, ALWAYS. i can say this with a high degree of certainty as someone who has spent more than 3 years playing first person shooters and delving into the modding scene of UT, UT2003, Q3 and espically HL.

    when something like this happens everyone with a P2 or greater and broadband internet hops on, and over-night thousands of new fans are born. just think about how many of these people will invest their money into the next release from these guys. it doesn't take a PhD in econmics to realize how much greater prospected sales will be for the upcoming tribes vengeance.

    more power to them for realizing the future potential earning power of these games (which is nil, hint fucking hint lucasarts) and giving it out free, and i wish them luck with their next release.
    • these kind of gimmicks always work, ALWAYS. i can say this with a high degree of certainty as someone who has spent more than 3 years playing first person shooters and delving into the modding scene of UT, UT2003, Q3 and espically HL.

      Then how can you be so very wrong? All this does from my perspective is piss me off that they're giving away things to Windows users but they couldn't be bothered to make some more money by releasing Mac and Linux versions. From both a business and "gimmick" perspective,

  • Tribes, eh? (Score:3, Interesting)

    by Cthefuture ( 665326 ) on Monday April 12, 2004 @11:53AM (#8838039)
    This could be cool because I bought Tribes2 for Windows without realizing you needed to buy the Linux version if you wanted to play on Linux (I was on the Linux beta)... D'oh. So I never really played it much since I mostly just run Windows in VMware. Hopefully the Linux version will be available to download. However, are people even playing it any more? Last time I checked there were about 300 servers and 200 or less players playing.

    The new Tribes should be interesting because it's using the Unreal engine. I'm very interested in seeing if it can handle maps of Tribes scale (hopefully they didn't make them smaller to keep the engine happy). The vehicles in UT2004 are the best of just about any game with vehicles so I hope they carry that over to the new Tribes.

    I don't care for UT2003/2004's gameplay much so I'm hoping the new Tribes will bring a better feel to the game.
    • Tribes 1 has more servers running than most of the "lesser" games that are out and newer. A good example, is the No One Lives Forever 2 "community" all 8 people that were online last time I turned it on. RTCW has almost nobody playing it anymore compared to a while back. (probably ET's fault.)
  • by castle ( 6163 ) on Monday April 12, 2004 @12:17PM (#8838288) Homepage
    I wonder if the linux version (only one I actually own) is offered under this promotion.

    I would suspect not... but the article doesn't go into too many details.

    It would be better if the game was "Free as in Speech" released, but not too realistic to expect considering the torque engine has license fees to depend on.
    • It wont be. Thrax (Sierra guy currently working on Tribes: Vengeance) said this:
      We licensed that to Loki, and the resulting game belongs to them, and not us (the intellectual property is ours, but we can't sell the Linux version). So it won't be made available. If we had the legal right to give it away, we certainly would.
      From here [tribalwar.com] (last post).
      • That doesn't seem right to me. Sure Loki made the port and 'own' the Linux version. But Loki is dead and gone and sent their work back to the publishers.
        I think this is a smoke screen excuse for them not to do it. Whey not contact the people that were behind Loki (Michael) and ask to release it?
        Oh that's right, the guy bailed and went into hideing...
        • I second the "doesn't seem right".

          They release updates to the game via [fv]ileplanet (:)) so why not go whole hog and release the game under promotion too?

          The profit/promotion motive does not exist however as I'm getting the feeling Vengeance will be a "Win32 and Maybe OSX Only But Theres a Linux Server" kind of game.

          Wish I had more time to play while there's still the possibility of playing.
          • It especially doesn't seem right when you go to Loki's old site [lokigames.com] and read:

            01.30.02
            We'd like to update our customers on a few items as we prepare to close down.

            • ...
            • Many of you have asked about support and maintenance for Loki products. We have taken the following steps:
            • ...
            • all source code has been returned to the respective licensors. Although we cannot guarantee that each licensor will continue to support the Linux versions of their titles, we have made certain that they have all the necessary too
  • Tribes 2 was the best game ever until they fudged it up. I paid 50$ for it the day it came out 3 years ago. Now it's free. Sorrow.
    • Best game ever? (Score:1, Interesting)

      by Anonymous Coward
      Actully for a lot of people the game was messed up upon its release. There were lots of people experencing UE errors and crashes. Even their crummy patching program had to be patched in order to work. Plus having the stupid patch naming scheme (324253486etc_to3249433434_etc.exe, and no update_from_any_version.exe)*really* helped. I remember reading that some people had trouble running this on their high end systems, CGW for example couldn't get it running on five diffrent systems.

      Another issue was the g
  • I think it's is great when companies release their games for free, and I'm a sucker and will probably be downloading these soon.
    But I haven't even booted Windows in months (except at work or when I need to work at home) and have been quite happy running Linux as many others are also.
    I doubt that they will release the Tribes2 for Linux (even though after Loki went under all thier ports went back to the original publishers) but I remain hopeful that they will release it. And with Fileplanets file tracking t
  • The linux version or just the WinDOHs version?
  • Tribes1 servers (Score:4, Interesting)

    by BrookHarty ( 9119 ) on Monday April 12, 2004 @01:02PM (#8838867) Journal
    I hope the number of "Basic" unmodified tribes 1 servers go up. Unmodified servers up this weekened was at 5, and 2 where password protected (but almost full, damn i need that password) Mod'ed was over 500.

    Some people like playing Tribes mods where the weapons are insanely deadly, rockets, vulcan's, modified sniper rifles. Theres even a RPG mod for tribes.

    One thing I really liked in tribes was sound packs, was kinda cool to have real sound clips from movies/music in game. I took every sound pack I could get and put them into one, Called it the Total Sound pack, was over 600 megs. Though I didn't have all the sounds mapped to a menu command, I could at least hear them if someone played them.
    My very short stint into scripting/modding.

    BTW, I have signed Tribes1 and Tribes2 boxes on my desk, with a little Tribescon 2000 winner logo, and tribe pocketwatch. Made it to the first 3 Tribescon's, now those are some lan parties, met the developers, and won some prizes.

    Started tribes on a Dual Voodoo2 SLI system. Glide baby!

    • Man I loved my Voodoo3 3500. That thing could fly in Tribes! Cranked all the way up to 1024 baby! Though I was never quite that obsesive with the Dev team signature thing.... Still neat though.

      I may have had your total sound pack installed at one time. Did it have just tons of Loony toons quotes, Arnold quotes, WB cartoons, etc?

      "Ahahahahah What a mah-roon"

      jason
  • Serial? (Score:5, Insightful)

    by pilot1 ( 610480 ) on Monday April 12, 2004 @01:07PM (#8838920)
    What about the serial number required for online play?
    Will it be provided with the magazine/download?
    • I was curious about that, too. However, since the serial is only needed to create a new account, they may just turn that portion of the authentication system off, and allow people to create accounts with invalid serials. Just a guess, though.
      • I hope so - that would be awesome.
        I have a copy of the Linux version of Tribes 2, but I can't play it because I don't have a serial.
        • Serials from the windows versions DO work with the Loki port. I say that with absolute certainty. There's nothing stopping you from picking up a $5 copy of the windows version from the bargain bin and using it.
    • What about the serial number required for online play? Will it be provided with the magazine/download?

      One would assume that since it's not a FilePlanet Subscribers only download, keeping the serial number system would be pointless, and it will be removed.
      • but will a patch be required to create an account with no serial?
        If they release a patch, I don't think it will work with Loki's Tribes 2..
    • Wouldn't this adversely affect the ability of server admins to ban players who are being assclowns? If someone is being an assclown and they can just bypass the serial number check entirely then won't that essentially mean that the only thing people can be banned by is I.P.? This is a great development, but I'm not sure how fair it would be to current players.
      • You know, Tribes 1/2 will probably suffer from increased cheating as a result, but it also isn't a terribly popular online game these days. This is really a move to get Tribes 2 being played at LAN parties and such, where the cheating is more easily controlled.

        I played Tribes 2 a bit, and thought it was good, but I never was motivated enough to go get a copy. I will most certainly download this and give it another shot - who knows, maybe it will get me addicted to the series and I will buy Tribes Vengence
  • Crap (Score:2, Interesting)

    Was at Target two weekends ago and they had Tribes: 2 for $6 (on clearance) and I thought it would make for a fun multiplayer game.

    Looks like a just got rooked. Should have waited a month!

    • Heh. You got rooked for $6. I was rooked for $50 (plus some for the T-Shirt) when it first came out.

      But digress... Did your purchased copy come with the keyboard shortcut menu? I found that quite handy when learning the game.

      Incidentally... I played for a few years before I actually bought the first game (Shhhhhh don't tell). Man was it worth it. On a per hour basis, if I had purchased that game at full retail for $50, it would still have cost me near $0.05 for an hour of play time (rought estimate)
  • Nice. (Score:2, Interesting)

    by qoa ( 704941 )
    I'll grab Tribes 2 for sure. I've eyeballed it dozens of times, knowing how much fun the first one is.
  • by KeeperS ( 728100 ) on Monday April 12, 2004 @05:40PM (#8841784)
    Tribes is a great game. Huge open areas, great maps... most importantly, it's damn fun. Tribes was way ahead of its time in many aspects, such as having vehicles.

    There's a ton of good mods for Tribes. I'd try out Shifter and TAC. Shifter expands on the amount of armor/weapons/vehicles/items/etc. To me, Shifter is like the Team Fortress of Tribes. Each armor has its own speciality. TAC (Team Aerial Combat) is just what it sounds like. If you touch the ground anywhere but a base or an objective, you instantly die, so instead of walking, you have to fly around everywhere in vehicles. Of course, flag carriers can't fly themselves, so you have to rely on your team. Aerial firefights are incredibly fun, and they really encourage teamwork too.

    I never got into Tribes 2 much. It seemed a bit sluggish, but maybe that's just because I kept trying to play it like the original.
  • Great game! (Score:2, Interesting)

    by neuroking ( 204934 )
    I bought T2 the week it was released and has been my single favorite game of any system ever. Like others have echoed here, it isn't just a shoot and scoot, run around guns blazing fragfest. The first few times I played I really didn't like it, but stuck with it. After a week I was hooked.

    The best part of the game is the strategic and coordinated SPONTANEOUS teamwork. You can tell you team that you have are going for the enemy flag, reinforce the defenses/offense, and command others to destroy certain ite
  • A number of Tribes teams who wanted an evironment of respect, without the taunting and childishness common among FPS games, built the Blood Eagle Mini-League [beml.org]. The league later switched to Tribes 2.

    Team membership in the league is by invitation. A team goes through a series of trial matches to make sure it's adult enough. If you're interested in that kind of play, stop by and see if any of the member teams are recruiting. Most are, given the stale state of the game.

    My own team, the Mature Asskickers [matureasskickers.net], has

  • When Tribes2 came out in 2000, I bought a copy. I was running a Celeron 300 overclocked to 450. Graphics card was a GeForce2 Pro. It ran somewhat sluglishly at 1024x768 with limited details. I remember having to tone down the details significantly in order to have the game run smoothly.

    With today's hardware, the Tribes2 gaming experience should be great. Should be able to run at 1600x1200 with decent detail level...

    Anyone who hasn't tried Tribes2 should give it a go when the free download is availa

    • I started with T2 on a 350Pent2 with a ATI AiW128 32MB. Worked fine (generally over 20FPS until i went above 1024.

      Just dug out the disc when I saw this article, installed on my new 3.06P4 + RadeonMobile9600 laptop: it ran with no frames dropped at 1680x1050 (woo! it supported widescreen!) with all the options turned up.

      Now I've just gotta find the old Tribes1 disc...
  • Werd! (Score:1, Troll)

    by Lord Kano ( 13027 )
    Now I don't feel so bad about warezing Tribes and buying Tribes 2 at a flea market for $2.00

    Seriously, I think that Tribes was meant to be warezed. It was a multiplayer only game that had a small footprint, the CD wasn't required to play, and there was no CD key copy protection.

    LK
    • Clowns like you are the reason that such games, BF:V, for example, require the CD in the drive all the time now. There's NOTHING that is needed to run the game on the CD, just that dorks like you abuse the system, leading to irritation for us all.

      Nice going.

Our OS who art in CPU, UNIX be thy name. Thy programs run, thy syscalls done, In kernel as it is in user!

Working...