Torque Network Gaming Library Released Open Source 183
An anonymous user writes "GarageGames launched the Torque Networking Library under the GPL today - this is the PC game networking technology behind Tribes and Tribes 2. It's also available under indie and commercial licenses for closed source projects, but OpenTNL.org is the home for the open source release, which also has an official FAQ online. Along with the library itself is a master server implementation for game tracking, a graphical test app, Zap and a retro-styled space shooter."
opensource games? (Score:5, Funny)
Re:Awesome news! (Score:2, Funny)
Amen Brother!
Re:OSS MMORPG (Score:5, Funny)
Re:id is not being generous (Score:5, Funny)
It probably went more along the lines of:
Id employee 1: "Hey why don't we open the source from our last engine."
Id employee 2: shrugs "Sure, why not?"
Re:Awesome news! (Score:4, Funny)
To think... if this package were out two years ago, I could have totally slacked off through, and hence missed out on, one of the best learning experiences of my college career.
"*Ahem* yeah... network stuff's coming along okay... you know... work smarter, not harder. Bob, I know you're pretty busy writing that graphics engine single-handed, but can you get me that scopeing stuff from your scene graph by Friday so I can decide what to send? About licensing... I'm thinking GPL..."
That would have been awful.
Re:Volity? (Score:5, Funny)
* "Leverages XML technology"
* Has a reference server "written in Perl"
This is not a serious development platform.
Re:Awesome news! (Score:2, Funny)