MMOG Subscription Winners, Losers Analyzed 88
Thanks to CorpNews for its recent round-up analyzing and rating the biggest PC massively multiplayer games. Along with subscription estimates similar to the SirBruce analysis graph, there's sharp-tongued comments on performance for Ultima Online ("It's really all your fault. If you weren't a big hit, would others have followed?"), EverQuest ("Say what you will... it knew its target audience and hit it hard enough to make EQ part of popular culture"), and Asheron's Call ("Talk about the little engine that could.")
Obvious Omition (Score:2)
Re:Obvious Omition (Score:5, Informative)
Re:Obvious Omition (Score:2)
Re:Obvious Omition (Score:1)
Re:Obvious Omition (Score:3, Funny)
Re:Obvious Omition (Score:1)
Re:Obvious Omition (Score:2)
Re:Obvious Omition (Score:2)
FFXI: 500K Subs, and no mention? (Score:1)
Again... Puzzle Pirates (Score:5, Interesting)
So far, every MMO I've seen (and I've seen most of them) is just a glorified chat room. It's IRC plus fancy 3d graphics and sound. Sometimes there is also a progress quest [progressquest.com] included as well. No MMO that I've seen actually has skill based gameplay, which is what makes something no longer a chat room, but a GAME.
Puzzle Pirates is the only MMOish thing I play. Why? Because success is almost entirely skill based. Theoretically someone who has a trial account and has never played before can defeat the person who has been playing the game since day 1 if their skill is great enough. Not only that, but the major factor in any victory is always skill. Not only that, but the people in puzzle pirates actually role play and aren't asshats. What started as random people on the net became my crew and now me hearties, arrr! You don't get that anywhere else.
Give puzzle pirates the attention and respect it deserves. It's probably the most original and well designed game to come out in a long time.
Re:Again... Puzzle Pirates (Score:5, Insightful)
Re:Again... Puzzle Pirates (Score:3, Interesting)
In Second Life, only your RL skills matter. If you're a coder, you can become a scripter, if you're a photoshop wizard, you can build a clothing empire.
In SL, instead of advancing the skills of a virtual character, it is YOUR skills that advance.
Bear in mind that it's not exactly a game, so you may well end up deeming it a glorified chat room
Re:Again... Puzzle Pirates (Score:2)
Re:Again... Puzzle Pirates (Score:1)
But it's a glorified chatroom in intimate collision with an interactive Lego set...
Re:Again... Puzzle Pirates (Score:5, Informative)
Re:Again... Puzzle Pirates (Score:1)
I've seen demos at EoH at UIUC of a video camera rigged up to a computer to do image processing on a tetris game and play the game by inputting keystrokes. Do you really think a human could beat a lightning-fast computer who can punch "right" 5 times before you can identify the peice?
Re:Again... Puzzle Pirates (Score:2)
I think the big explosion in MMORPG growth will be when we see FPS type combat properly combined with a RPG. Planetside and Neocron have tried but haven't gotten it right. Prob
Re:Again... Puzzle Pirates (Score:2)
Parent should be modded up. The two most popular on-line gaming genres are MMORGs and FPShooters. So what would EQ/FFXI + CS/BF1942 look like?
Maybe the latest SWG expansion is an attempt at blending these two modes of gameplay? The only problem I see is that with FPS games you usually end up getting killed every 5 minutes...so how do you incorporate that into an MMORG that heavily penalizes deat
Re:Again... Puzzle Pirates (Score:3, Insightful)
It is a very small game, Apreche. Compared with the 400,000 people of EQ, are you surprised Puzzle Pirate didn't show up on the graph there? I would be surprised if PP had even 20,000 subscribers.
PP would be huge if they had money for advertising in real magazines or on TV. But they don't. So instead we see web ads for them on Penny Arcade and the like, where everyone already plays...
So it goes..
Re:Again... Puzzle Pirates (Score:3, Informative)
We are indeed way too small to show up in this graph; we have just over 5,000 subscribers (announcement to be made next week).
I don't actually think that advertising in gaming magazines would do us that much good, though. TV perhaps, or maybe Woman's Own. But you're right that if we had a mountain of cash we could try it.
For now we advertise/distribute where it makes sense, like shockwave, PA (where not everyone plays yet, I assure you) and, starting this week, popca
Re:Again... Puzzle Pirates (Score:2, Insightful)
Unfortunately, YPP! failed to live up to those high expectations. In my humble opinion the reason is because YPP! is too structured. The game is played by the rules and only by the rules. It is impossible to "think outside of the box" the way you can with a freeform 3D MMO.
Re:Again... Puzzle Pirates (Score:2)
Re:Again... Puzzle Pirates (Score:1)
Whoops? (Score:4, Funny)
Parents' BEDROOM? Shouldn't that be parents' basement? Parents' bedroom would open up whole new areas of psychological issues.
Re:Whoops? (Score:1)
FFXI (Score:2, Interesting)
I'd bet that
Re:FFXI (Score:2)
Re:FFXI (Score:2)
true JPs are ahead of ENs but i think the culture clash is a good thing. JPs learn about ENs and vice versa.
2. No way to test a mob. If I find out that I'm not good enough to fight a rabbit, after I start fighting him, I'm dead. No running away. No second chances, just death. No way to
Re:FFXI (Score:1)
Re:FFXI (Score:1, Flamebait)
Re:FFXI (Score:1)
One clarification (Score:1)
Meh (Score:2, Interesting)
Take my latest MMORPG that's a non-beta, Star Wars Galaxies. His recommendation is to provide the Space Expansion to be perfect. That's not the case, because if so then the original game where you're still going to spend a minimum of 40% of your time is STILL going to be screwed over. Too many people can become Jedi, the G
Re:Meh (Score:2)
Re:Meh (Score:2)
Huh? It takes hours and hours and HOURS of tedious grinding now to become a Jedi. The problem that is keeping the people away from the game and turned the casual players off from SWG in the
margin of error: 3.5 million? (Score:2, Insightful)
2.6 million (Score:1)
Re:margin of error: 3.5 million? (Score:3, Funny)
Re:margin of error: 3.5 million? (Score:2)
Re:margin of error: 3.5 million? (Score:2)
Cattassing - Genuine Question (Score:3, Interesting)
But I've never seen a definition for "catassing" - what exactly is a catasser or catassing?
Skip the troll replies please, I really want to know.
Re:Cattassing - Genuine Question (Score:2)
I play NWN online and we hear a lot of "killsteal" and such. When I get accused of it, I warn the idiot. Then I fire off every spell I have. Usually PK's after the 4'th hit.
Re:Cattassing - Genuine Question (Score:2)
http://wiki.onlinegamers.org/index.php?catass
Re:Cattassing - Genuine Question (Score:5, Informative)
This is roughly translated to "I don't want spend 400 hours of tedius boredom for a stupid sword".
Re:Cattassing - Genuine Question (Score:2)
Shadowbane... (Score:1)
If you ever wanted to see what it was like to be in a Mad Max movie then this is it. Except there's no cars.
A total gank fest. Not that this is a bad thing, but it is definately a game designed for a specific segment of the MMO market. New players are best advised to stay away from this title. It can sour their view of MMO's almost irreparably. Someone wh
Re:Shadowbane... (Score:1)
Let me just say, that it was the most powerfully involving games I'll ever touch. On the face of it, yes it can be a blood bath to the new player. BUT the simple fact that you can build and seige towns in epic 100 vs 100 or more player battles really taught me the power of leadership, teamwork and communication.
Re:Shadowbane... (Score:1)
I've played Shadowbane since beta, and I love it. And hate it. But my guild is great, so I'm staying with it for a while longer.
One thing that wasn't mentioned was the opportunity they missed with the Mac market. They could have *owned* the Mac MMORPG market if they had decently supported it, because they were the only MMORPG (outside of Lineage) which let Mac & PC users play together. But the Mac client has been slowly deteriorating (it used to be mor
Re: (Score:1)
Re:Pie Charts??? (Score:1)
And a table of results might have complimented it but to show the scale of the differenaces sometimes a pie chart can work best.
Dead On (Score:5, Interesting)
- World of Warcraft, simply put, is going to change everything. Subscription numbers for UO, FFXI, DAoC, AC, AC2, and EQ are going to fluctuate wildly when WoW comes out as people cancel their subscriptions to give Blizzard's game a shot. I don't know how many will stay, but I expect World of Warcraft, by the middle of next year, to be comfortably within the 250,000 - 300,000 area.
- Star Wars Galaxies will continue to hemmoraghe players until this fall, when the space expansion comes out. Regardless of how good it is, their subs are going to skyrocket as people flock to the game that has X-Wings and TIE Fighters. This influx of players will sustain them at least another 2 to 3 years as they continue to patch in new content and....(shhh) fix the game. SWG has passed the point where they could have failed. It isn't going anywhere anytime soon.
- Anarchy Online is going to be a sleeper comeback kid late this year or early next year. Their upcoming expansion sounds good, Funcom has finally managed to start to move beyond their disaster of a launch, and people are getting tired of Fantasy MMOGs.
- Lineage 2 is not going to do very well at all in the states. US gamers just don't like being ganked.
- AC and AC2, despite losses to WoW, are going to continue on quietly and happily. Jessica Mulligan is no slouch, and despite aging graphics and a tiny playerbase those games just keep getting better.
- City of Heroes is going to be a success...for a while. CoH is going to draw a whole bunch of newbie MMOGers into the fold who have never picked up a MMOG before. 6 months down the line if they don't have villains patched in they're going to start losing people as the fact that there is nothing to do besides combat starts to wear on the playerbase.
- Middle Earth Online is going to be a middling success. Their design concept is only so-so, but they'll attract enough attention via newbie MMOG players lusting after Legolas to stay afloat.
- Warhammer Online .... ?? I don't know where it's going to pull it's playerbase from. Have to wait and see on this one.
- EQ, one year from now, will no longer have such a commanding lead over all other US MMOGs.
- EQ2 is going to do "okay". It's a very different game but the branding alone will be enough to keep it going. Despite what SOE says, EQ is going to lose players to EQ2, futhering the WoW effect on the original Everquest.
- The Sims Online should be put out to pasture. That creepy melting pot of social darwinism was doomed from the get-go. EA should let it die.
- Shadowbane will continue to slowly exist as a team of dedicated and talented developers rescue a game that had almost as bad a launch as AO. People will always want to "Play to CRUSH!" so SB will always have players.
My 2 cents. I spoke a little more about this here: Quality over Quantity [mmorpgdot.com].
Re:Dead On (Score:3, Interesting)
Re:Dead On (Score:1)
Re:Dead On (Score:2)
Guild Wars is a free MMOG, developed commercially. I don't know enough about their business plan to figure out where they're going to make money.
I imagine there will be interest in it if only for the free part of the equation. I don't see it overtaking any of the big guys, though.
Guild Wars Site [guildwars.com]
Re:Dead On (Score:1)
But it is not going to be coming out for a while. At least we all can test it during E3. They are planning a public alpha during the conference so that everyone, not just gaming press can test it out for themselves.
Re:Dead On (Score:3, Insightful)
My only point of contention with your prognostication is: expansions don't bring in new gamers, never have.
They can bring back gamers who cancelled recently - but rarely do they retain anyone they bring back. They bring a quick surge from former players who give it a shot - and they retain players they haven't yet lost. Their larges
Re:Dead On (Score:2, Interesting)
It could possibly pull those people into MMOGs, if they make the cost of entry low enough that it doesn't require 6 months of play to get a fighter.
Re:Dead On (Score:3, Interesting)
The problem I see, is the divergence between MMO -RPG and MMO -Space Combat Sim.
Frankly, I don't see twitch combat on the MMO scene working out to well, even on broadband connections. (and most gamers don't have those).
Witness WWIIonline's 64 unit visibility limit, and the all-too-exploitable client-side hitscan of Planetside.
And any 'slowing down' of combat to appease technical reality is going to
Re:Dead On (Score:2)
New Frontiers Site on Camelot Herald [camelotherald.com].
Lineage 2 (Score:2, Informative)
I've been playing the beta and it's not a gank fest. If you pk someone who doesn't fight back you turn red and pretty much ruin your character (it's possible to work the karma off but if you've committed multiple pks you usually won't live long enough to do so). All my encounters with red named players so far have involved watching them run for their lives while being chased by a mob of other players. Reds tend to be pretty rare.
Other than that though the game is a comp
Re:Dead On (Score:2)
EQ players are not going to move over in huge numbers to EQ2. If they wanted a better game they already exist, they stick because friends are there, they have powerful characters who thye don't want to loose, and EQ2 will not be EQ with new graphics and a new expantion pack.
WoW will do about the same as SWG in the US; however in other markets it will be huge.
slim pickings (Score:3, Insightful)
I think this article was pretty spot-on.
This is still an immature market no matter what anyone says. I'm the perfect user for this sort of thing (make my own hours, disposable income, and a geek), but none of these established MMOGs have kicked my can. I did consider Everquest, but it just seemed like the same monster-killing over and over again, with no compelling plot. And you can have all the pretty graphics and explosions in the world, but that doesn't make a good experience (Jonny Mnemonic anyone?)
I think WoW is going to be compelling and profitable and thus, the new standard by which all the others are going to be judged. I know I'm going to try it out.
Still looking forward to part 2
Worst case examples (Score:1)
EA's Earth and Beyond (Score:2)
Really a shame their endgame content and PvP aspects fell short. The space combat was actually very well done also. Just a shame they couldnt hold everyone's interest.
FFXI (Score:2)
FFXI (Final Fantasy 11): It's missing. Why? All of the million-plus [playonline.com] players can't be in Japan. I know more people in my area that play FFXI than play the rest of these games combined, and no, they're not even on my server.
Re:FFXI (Score:2)
1) Thats probably not 1 million players because people can have multiple chars.
2) Even so, that still means more $$$ for square because each additional char costs another buck even if you don't use it all month.
Re:FFXI (Score:2)
There are other factors, too:
Re:FFXI (Score:2)
In MMOG terms, yes.
For my part... (Score:1)
Re:For my part... (Score:1)
fun? (Score:2)
Not realistic (Score:1)
Based upon the number of subscribe
EVE Online (Score:1)
This is a space MMO that has really started to gain a following after a year of its launch. The cool thing about EVE is that everyone plays on the same server. It is a different type of MMO compared to all the EQ clones. Not to mention it's visually gorgeous.
Re:EVE Online (Score:1)
WHen you're developing your char, you basically work to increase your assets. Bigger ship, better guns, more isk, etc. The problem lies when you no longer need the assets. I have my ship(s) of choice, all the gear I want, full set of implants, and a good fin
Re:EVE Online (Score:2)
The biggest problem I had with Eve-online is that it does not know what type of game it wants to be. The best way to explain would be if you were playing the game of Monopoly and ever time you wanted to put up a house or hotel you had to go design a building, locate the materials and th