Christian Game Developers Conference Plans Gathering 237
Thanks to GamerFeed for its story noting the Christian Game Developers Conference has announced its third annual gathering, to be held in Portland, Oregon on July 30th-31st. The official CGDC site has more information on the expo, which "officially expands to include card, board and paper game developers alongside interactive electronic entertainment." There's also word from conference organizer Tim Emmerich of GraceWorks Interactive: "We... plan to examine the variety of games currently on the market and successes in other media such as 'The Passion of The Christ' and the 'Left Behind' series, which proved that Bible-based products can do well in the market if they are well made."
Does this mean... (Score:2, Interesting)
That was absolutely the best ever game to license the Wolfenstein engine. Fire apples at sheep to make them so hungry they sleep. Peace on the ark, but I'm not sure what this taught me about Jesus.
Well-made? (Score:3, Interesting)
Well-made? Do Christians use different standards of judging craft than non-Christians? Asked another way, have you ever tried to read any of the Tim Lahaye books? If you seriously consider any of the books in the 'Left Behind' series to be well-made, that I can't wait to see some of the games that come out of this conference.
Re:Well-made? (Score:5, Interesting)
Nope. We use units sold or dollars grossed, just like everyone else.
And by THOSE measures, "Left Behind" is Shakesphere.
Re:Some people don't get it (Score:3, Interesting)
My main reason for listening to Christian music was not to be kewl, it was because alot of the music of the day went against my beliefs, plain and simple. A lot of other people felt the same way. I would also attribute the rise of country is the 90s for the same reason.
>Those who really like Rock, Metal and Rap consider the "Christian" variants to be laughable at best, pathetic at worst.
Yes, all "Christian" artists suck and have no talent.
Yes, Christian music started behind and as a whole will probably always will be behind(except for a few genres).
But there are some excellent artists that are as good as you will find.
But if you can get past the message there is some good stuff out there.
Re:"proved that Bible-based products can do well" (Score:4, Interesting)
For example, I could make a strong argument that U2* was both good art *and* religiously preachy.
Similarly, C. S. Lewis' Narnia books were reasonably good art and quite religiously preachy.
* U2 was a rock'n'roll band popular before some of you were born, and after some of you were in college.
Re:Well-made? (Score:3, Interesting)
Ah, yes, that's why I'd rather scarf a Big Mac than go to a fine French Restaurant.
Sales are our only solid measure of popularity. Call me a dirty elitist bastard, but popularity and quality are two very, very different things.
funniest. game. ever. (Score:3, Interesting)
Essentially, the player played as moses leading the jews out of egypt as in Exodus, but what was really funny is that you walked around as this moses character and shot and killed the egyptians with the "word of god" wich was just this W that you shot out.
The game itself was actually quite terrible, but it was so bad that we all have a good laugh popping it in every once in a while.
Of course i'm suprised that they are going to think about having anything to do with pen and paper games, which is so closely related to D&D, because as everyone knows "Dungeons and Dragons, Satans game..." (if you don't know what i'm talking about check out Dungeons and Dragons, an 8 bit re-enactment [cybermoonstudios.com])
a Chronicles of Narnia RPG (Score:2, Interesting)
Re:The one I am really looking forward to ... (Score:1, Interesting)
Okay. Deuteronomy 22:28-29
Or maybe Deuteronomy 25:11
These are commandments Moses claimed were given to him by your God. Great principles this Christianity thing originated from.
Re:How Christian is Christian? (Score:3, Interesting)
Anything based on The Matrix.
The thing I see about making videogames based on Christianity is that interactivity is a problem. How are you going to make - for example - an RPG based on the story of Moses? If there's only one way to complete the game, then anybody who's read Exodus will get it instantly... if there are multiple solutions, you're questioning Scripture. Suppose you took control of an army during a well-known battle like Gideon's... what happens if you lose? CAN you lose? SHOULD you be able to lose if God is on your side? And you can't let the player do anything sinful. That's a VAST restriction on what you can do in the game.
Re:Does this mean... (Score:1, Interesting)