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Classic Games (Games) PlayStation (Games) Entertainment Games

Midway Arcade Treasures 2 Line-up Confirmed 43

Thanks to GameSpot for its news story confirming the final line-up for multi-platform retro compilation Midway Arcade Treasures 2. According to the piece: "the compilation will feature 21 ports from the venerable publisher's arcade catalog on a single disc, including A.P.B., Arch Rivals, Championship Sprint, Cyberball 2072, Gauntlet 2, Hard Drivin', Mortal Kombat, Mortal Kombat II, Mortal Kombat III, NARC, Pit Fighter, Primal Rage, Rampage World Tour, Spy Hunter 2, Steel Talons, STUN Runner, Timber, Total Carnage, Wizard of Wor, Xenophobe, Xybots." The compilation, a follow-up to last year's first Treasures compilation, is "priced at $19.99... [and] is scheduled for a fall 2004 release on the Xbox, PlayStation 2, and GameCube."
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Midway Arcade Treasures 2 Line-up Confirmed

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  • Wow, Very Nice (Score:5, Insightful)

    by Babbster ( 107076 ) <aaronbabb&gmail,com> on Saturday April 24, 2004 @01:49AM (#8957374) Homepage
    This collection really "does it for me." Not only are there some games here that I loved in the arcade, but some can still chug in MAME today (S.T.U.N. Runner, for example). I'll be particularly interested to see what kind of control scheme they've designed for Steel Talons, given that the arcade version had fancy helicopter controls.

    Of course, what would be super-cool would be if games like Steel Talon and Cyberball 2072 supported either Internet or [Xbox] System Link play. It's obviously not going to happen. It's amazing enough that they're going to be doing high scores on Xbox Live. Adding in actual Internet play would be too costly for games that aren't going to have the huge audience that a fancy newer game would.

    Short version: I'm salivating for these Atari...uhhhhh...Midway classics. :D

    • IIRC, "Spy Hunter" chugged on Midway arcade treasures one (on PS2 anyway) so just because it is official there is no guarantee that your machines CPU will run faster (unless they are ports from source code rather than ROM emulations for example, but that leads to other problems, especially since some games were written in an obscure typeless language before that new-fangled "C" thingy took off).
  • by fr0dicus ( 641320 ) on Saturday April 24, 2004 @02:02AM (#8957409) Journal
    This list reminds me very strongly of my old Atari Lynx. Now I just need to power my PS2 with a small inadequate battery to get the full experience.
  • Just when you think the first one had all the classic games you could ever want, this thing comes out of nowhere. I certainly know I'll be enjoying more of Total Carnage and the Mortal Kombats, now quarter free!
  • This retro gaming crap is paying off! They're re-releasing games popular from my generation!!

    Nothing beats good old Mortal Kombat.
    • > Nothing beats good old Mortal Kombat.

      Except Street Fighter 2, Samurai Shodown, uh.. Super Street Fighter 2, Street Fighter 2 Turbo, Street Fighter 2 Championship Edition, and, er, Samurai Shodown 2.
  • by lightspawn ( 155347 ) on Saturday April 24, 2004 @03:08AM (#8957598) Homepage
    The first volume's was horrible. The icons for the games were hieroglyphics and you couldn't tell which game they were for until you moved the cursor to them and waited for a second for the thing to display a title screen where the title would finally be readable.

    Does anybody know which company is developing this? According to the article it's "N/A" which isn't terribly helpful.
    • I agree but the thing I found annoying most of all was the crappy controls that couldn't be redefined... On all the games.

      I love Super Sprint but why oh why does the accelerator have to be on R-tigger and steering have to be controlled with the L-stick? Coming from using a PSX for donkeys-years I want to use the D-pad and A. Very poor if you ask me.
    • Agreed, about the menu. That was awful.

      This is almost certainly being put together by Digital Eclipse, who produces almost all of the emulated arcade games available on consoles these days.
  • Can't wait to play Total Carnage. Unlike it's predecessor, Smash TV, the super nes port was really terrible (unplayable, imo).
  • Hope it is better documented than the first...anyone know how to play gauntlet with any character other than the Warrior?
    • by Anonymous Coward
      Use the other controller ports for the other characters....
    • As the AC said, you have to have a controller in a different port of your system in order to play a character other than Warrior. This is because arcade Gauntlet used a different station for each character.

      Gauntlet II, on the other hand, let everyone select their character, so it wouldn't have the same problem.

      I agree, the documentation was horrible. This is why (plug plug!) I've been writing in-depth instructions for each game in the first compilation over at Curmudgeon Gamer [curmudgeongamer.com].
    • Go into the game options and change the game mode from four-player to two-player. (Gauntlet I only allowed you to pick your character in the two-player mode; Gauntlet II let you pick them in both two- and four-player mode, even allowing multiple players to pick the same character.)
  • To me, the joy of playing Hard Drivin' wasn't the game per se (there were other racing/driving games that were better, if not totally 3D like this one), it was the force-feedback in the steering wheel. Every time I saw a cabinet (preferable a sit-down one) I'd put in my 50c and play the thing. I was 15, a year before I could drive in real life. It was great!

    • This was the only driving game I ever played before Grand Toursismo 3 with the force feedback wheel. It's just not the same on a free spinning wheel or joystick. What will make or break this as a buy for me is if hard Drivin' has force feedback capabilities. If it does, I'm buying it the day it hits the shelves. If not, well, why bother?
  • by jbn-o ( 555068 )

    MAME has raised the bar for this kind of work and put the lie to these proprietors who are coming along years after the fact doing what MAME has done in a far more portable fashion. This kind of work is a perfect reason to support The Public Domain Enhancement Act [eldred.cc]--we already know that the public can and will provide for themselves in this space. We don't need the proprietors to do the archiving and distribution work as we once did.

    • Slashdotter c.2002: We are justified in downloading retro games for free because they are not available at market! We should pass the Public Domain Enhancement Act!

      Retro games start to be released at very low prices as parts of nice compilations...

      Slashdotter c.2004: We need to pass the Public Domain Enhancement Act IMMEDIATELY to stop these tyrants from selling their products! My rationalizations for infringing other people's copyrights are slowly dwindling and my sense of entitlement has grown to
      • I don't know who's opinion you're attempting to summarize, but it certainly isn't mine. I look at the Midway Arcade Treasures collection as something the community did for itself long before Midway decided it would be a good idea to release this collection (or any of their other similar collections). We weren't able to get these works for many years and I don't endorse allowing the term of copyright to stay overlong or stop work to reduce it because a handful of these works come onto the market.

        All copyri

    • MAME has raised the bar for this kind of work and put the lie to these proprietors who are coming along years after the fact doing what MAME has done in a far more portable fashion.
      You do realize that a lot of the games in this collection run like shit with MAME, right?
      • They also have fewer titles to work with, have complete source code, and have taken years longer to produce what is probably less portable code. But what's interesting is not these petty technical issues, it's what effect this software has on society. Neither MAME nor Midway's software are free software [gnu.org]. You could help make MAME become free software or find a free software emulator and work on that. This way we could have a much improved state of affairs.

  • This compilation looks much better than the first one. I love Arch Rivals, and of course all of the Mortal Kombat games.
  • This is actually not as good a collection as the first, because they got all their most classic games (that they had the rights to) out in one go. And it had Rampart, which was worth the purchase price all by itself. (I have to praise Rampart on Slashdot at least once a month or my brain tissue dries up.)

    Note that there are still no Atari vector games, even though there are some that may be from the era they could publish. (Major Havoc would have rocked!) Also, no I, Robot.

    Here's a little information
    • Also, while they did get S.T.U.N. Runner, STILL NO ARCADE TETRIS!

      And there probably never will be. Atari only had the arcade rights to Tetris; the home rights are owned by different companies (they've changed hands quite a few times over the year so I suppose it's not impossible Midway will get their hands on them one day, but it's not likely). A home conversion of the arcade game, even emulated, would probably be considered a violation of the license. I imagine this is partly the same reason NBA Jam is

      • Yep, I realize that. But they could have licensed the name from The Tetris Company.

        What they could do, if they were "hep," is license their Tetris ROM and emulator software to the next company that produces a generic Tetris game, who could make it into an extra or an unlockable. Sort of like the arcade Star Wars games in Rebel Strike.
  • NARC (Score:2, Interesting)

    As far as gameplay goes it's not really anything special, although it may have started the pseudo-3D Final Fight-style side-scroller genre (I'm not really sure). Graphically it's okay; the digitized graphics were a neat novelty for the time but in-game the sprites are too small to really tell. But as heretical as this may sound, NARC is great not because of the gameplay but simply for the style. From the over-the-top War on Drugs theme ("say no or die!") to the character names ("Hit Man" and "Max Force") to
  • If they really want to get some sales, they should release Marble Madness II on this compilation... Midway still has the rights to it, I believe. I'm chomping at the bit to finally see *that* game.

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