Hardware Manufacturers Making PC Gaming Too Elite? 172
Thanks to AVault for its editorial discussing whether PC hardware/graphics card manufacturers are fragmenting PC gaming too much with constant hardware upgrades, thereby "making it a sport for only the serious few." The author argues: "With the impending release of Valve's Half-Life 2 and id's Doom 3, we're looking at the first required hardware upgrade in gaming history... the reported minimum requirements for these two heavy hitting titles include fully DirectX9 compatible video cards. This demand excludes all low-end and many medium-level computers out there today." He discusses the "partnership" of "hardware manufacturers turning over reference equipment that won't see the retail market for some time to software developers to use in the creation of their games", and queries the "expensive process of habitual upgrades" by suggesting: "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?"
What? (Score:5, Interesting)
Rob
Re:What? (Score:5, Interesting)
Rob
Re:What? (Score:2)
Re:FLAMEBAIT! (Score:2)
Rob (BTW, why in the hell would I be karma whoring?)
Re:FLAMEBAIT! (Score:3, Interesting)
Saying it's the first games that REQUITE a hardware upgrade is rubbish. The first game that required a 3D card was the exact same deal. The first game that required 4 megs of ram etc...
If the developers want to force you to upgrade, fine, I won't buy their titles then. I really couldn't care less about Doom 3 or Half Life 2. (And I say this is as a huge fan of both games earlier
Re:What? (Score:5, Insightful)
Yes this is a lie. I find it rather ironic that Doom 3 is being used as an example. People had to upgrade their hardware (ie purchase a 3d card) to play Quake 3. id has always been ahead of others in the area of requirements, this should be no surprise to PC gamers.
While other upgrades, such as processor and ram upgrades, are not always required, they are sometimes "required" to play a game at a reasonable level of quality. Afterall, all games have "minimum requirements" (as a side note, these are usually too low).
Slightly offtopic, but a good example that comes to mind is Diablo 2. I remember when it came out I had to buy more ram because I'd go down the stairs into a dungeon and it would hit the hard drive. The server wouldn't pause for you so before I could even load the dungeon my guy would die. Sure the ram wasn't required to start the game, but as it was a requirement nonetheless, as there was no way to play the game without it.
Re:What? (Score:4, Insightful)
Re:What? (Score:2)
What bugs me about the headline (sorry, din't RTFA, flame away) is the assumption that all games are like Doom 3 or other 'break the mold' type games. The general complaint I hear about PC gaming is that the developers tend to aim too low to reach a broader a
Re:What? (Score:3, Informative)
If its the end boss of ActII, then it was a problem with the coding.
Lots of people had that issue because you meet a boss in a small area. There was a patch that preloaded the small area before you went in which helped alot of people.
Is it a "bug" or a "performance" issue?
Re:What? (Score:5, Interesting)
Re:What? -- read the websites! (Score:4, Informative)
Q: What are the minimum hardware specifications?
The bare minimum you will need is a Pentium II 800Mhz processor, 128MB RAM and a DX6 class graphics card.
Re:What? -- read the websites! (Score:3, Insightful)
It's a smart move, too. Half Life's popularity was in part due to the fantastic "after market mods', but even those would have failed had the game not been playable on just about every hardware configuration.
Re:What? (Score:5, Informative)
Re:What? (Score:4, Funny)
Requirements and PCs (Score:4, Insightful)
Re:Requirements and PCs (Score:5, Insightful)
I have to disagree with your insight. The components are cheaper these days, but the benefits from upgrading are nearly entirely game focused, whereas the benefits of upgrading in 1994 covered everything you did with the machine.
Going up to 32 megabytes of RAM from 8 megabytes ten years ago would mean you could play the latest games, but it would have also made your PC feel like a new machine! Upgrading from 512 megabytes of RAM to even two gigabytes of RAM these days wouldn't make Windows feel significantly different at all.
And in the CPU department, too.. you can run Windows XP and have most general apps feel instantaneous on a mid-range 2.0GHz Pentium 4. Why upgrade to a 3.4GHz machine? There's no point except for gaming, and many new games will make use of that extra CPU power (try busy bot matches).
I think is going to become a sore point quite quickly. You just don't need expensive 256MB graphics cards, 3.4GHz processors, and a gigabyte of DDR RAM to do 99% of what you want on a PC now.. it's just the games that are demanding it. So.. people will drift to the cheaper options like buying an XBox, getting XBox Live, and knowing their games will work okay.. and have an el cheapo PC for the Internet and word processing.
Heck, I was a die-hard gamer in the 90's, but all this upgrading is doing my head in, I think I'm going to do the above!
Re:Requirements and PCs (Score:2)
Our computers are about 2 to 3 years old and we can play amost every game out there. There hasn't been any major *MUST HAVE* upgrades for the last couple of years. At the momment I'm not planning on upgrading our computers for a while. I own a Lan centre and you for $1500 AUS (~1000 US) you can buy a computer that will play EVERYTHING out at the momment. There's one or two games that can't have everything turned all the way up but who cares.
Were talking about games that have't come out yet. People sho
Re:Requirements and PCs (Score:2)
Re:Requirements and PCs (Score:3, Funny)
Sounds more like they were "forced" to upgrade to run the "huge levels of spyware/crapware".
Re:Requirements and PCs (Score:3, Funny)
All right, you can be Japanese or you can be Canadian, but please don't try to make us think that you are some monstrous amalgam of both.
Actually, upon further consideration, the sound you made leads me to believe that you are, in fact, a horse.
Re:Requirements and PCs (Score:2)
Gee golly (Score:5, Interesting)
The hell we are, this happens at least once every two years, games are constantly pushing technology, what else would? Who cares about the "little companies"? Millions of people buy(and anticipate) these high-end PC games for a reason.
yeah. I remember upgrading the OS and hardware (Score:4, Insightful)
Same with upgrading from an adlib to a soundblaster. Gigantic difference.
Again when I inserted a 3Dfx card.
All my upgrades are for games. My work PC is a linux dual P3 that is so ancient the manuals on top have turned to coal.
Hell Doom3 may in fact not require me to upgrade. I already got the hardware for it. Half-Life 2 is another story. I think this pc will have turned to dust by the time that one is actually released.
Dark Age of Camelot, Star Wars Galaxies (Score:2)
SWG is even more severe. It refuses to run at all on any machine whose graphics card does not support hardware transform and ligh
Interesting point. (Score:4, Insightful)
I think that this is going to be more and more relevant as next-gen consoles come into being.
For me personally its more convenient to buy a ps2 game stick in the machine and play it. I dont have to consider whether or not my PC is up to spec to play it. I also like the way that with a console, all the games are configured for the same controller. Apart from the occaisional game of Vice City , I hardly use my linux box for gaming. The console is also more sociable than the PC which tends to sit in the back room.
I dont mind the seperation of PC and Gaming console and find that the idea that one is for work/education and the other is purely for fun. I kinda like that distinction.
nick...
PS2 (Score:2)
Also, if you look at the visual difference between a PS2 and a PS1... noticably better.
Newer video cards are about the same for me, depending. Many of the new FPS games are beautiful to play, with tree and scenery looking very realistic.
Personally, as both a gamer and somebody who appreciates the increasing visual depth of games/entertainment, I look forwa
So? (Score:5, Insightful)
The high prices he is complaining about are the price you pay for the biggest and the best. His comparisons to console systems are way off the mark.
People buy consoles for the steady stream of games w/o hardware upgrades, knowing full well that the state of the art will leave them behind.
People buy PC gaming hardware so they can keep up with the state of the art, at their own pace. If I want to plunk down $$ for the latest video card to play the new games, I can. But I can also be like a console owner and stand by and watch my equipment slowly become obsolete.
Graphics card market fragmentation (Score:4, Interesting)
Unfortunately, the rest of the PC hardware has turned into complete commodity and its unclear whether its worth spending another $500 on the rest of the computer to hold the FX6800 when it comes out (things are relatively quiet in the land of CPU and memory, where spending 3x the money may get you a 20% increase).
If you're a 3D software developer trying to pick which features to use to get decent market penetration (yet still take advantage of the new programmability), you're pretty-well hosed right now with the various flavors of pixel/vertex shader instructions and program lengths available on the various cards.
ATI 9600, NV FX5600 - these are the cards/capabilities I would depend on to be widespread in the installed base by Xmas 2005.
resentment gone wild and narrowmindeness (Score:5, Insightful)
Gamers, as a market group, want progress regardless of whether or not that helps line the industry's pockets. We WANT games that inspire and utilize new hardware.
If any particular software company leaves too many people behind with a game, then they are taking a risk with their product (by possibly making a poor prediction about how many potential customers will want to upgrade their hardware), not engaging in a conpsiracy to manipulate consumers.
Other Historical upgrade points (Score:5, Insightful)
Sound Cards.
VGA cards (like DOS was using it).
Color Monitors.
Joystick ports.
All of the above upgrades were essentially driven by gaming. What use was a sound card before Roberta Williams started supporting them in King's Quest? What did a CD Rom drive do before Myst? Sure, windows would eventually come to rely upon 2D graphics processing, much like the plan is to integrate 3D processing into Longhorn, but the cart in this case did not lead the horse. All of these were driven by gaming, with the operating system and applications expanding to take advantage of these new additions.
If anything, this upgrade generation is the first in the past few years that has been driven by gaming because people started jumping on the Internet and buying machines. People had a more compelling reason to upgrade for a while: I.E. was a dog, and you need really fast hardware to run it satisfactorily. Now, I won't say how Firefox or Opera might fit into this equation more cheaply, but this did mean that people were upgrading their hardware and it had little to do with gaming. We are, of course, back on the gaming upgrade cycle.
It's not a new phenomenon, it just took the back burner for a little while.
Re:Other Historical upgrade points (Score:2, Insightful)
Too true. Not only that, but I've seen applications fail becaue you do not have a sound card active. (Bad programming, anyone?)
The requirements for sound cards in games caused certain sites such as Deaf Gamers [deafgamers.com] to appear - I actually agree as there are sometimes critical conversations that are barely audible in some specific situations.
I'm not sure, but I haven't seen too many games that requrire a joystick to be used. In fact, Keyboarding or Keyboard+Mouse seems to be jus
Re:Other Historical upgrade points (Score:2, Informative)
Re:Other Historical upgrade points (Score:2)
But in general most upgrades were gradual. CD-Rom drives were an exception, because there is such a huge gap between 1.44 Mb and 600 Mb (though you could play a CD-rip). Soundcards were optional in many games (for a few years PC speake
Not only too elite (Score:2)
I've been thinking for a while now that it isn't hw accelleration efficiency we need to improve on, but rather level designer and modelling techniques. Every iteration means more polygons have to be made up, which generally means more work for the artists-- higher poly models, higher resolution textures, smooth animation o
requirements for doom 3 (Score:2, Informative)
* 1 GHz CPU
* 256 MB RAM
* GeForce 1 or equivalent
In other words, a medium-range (or even low-range, depending on definition) computer today. Just to set things straight.
Re:requirements for doom 3 (Score:2)
There are other boundaries to push (Score:5, Insightful)
Half Life was an amazing game, but it wasn't because of the graphics. It's because it had a good story, it led you through the story well, the graphics weren't awful, and it had good playability. So why didn't we see a lot of games try to be like Half Life? Instead, they all tried to become graphics-fests. If some games with the depth (and graphics) of the original Half Life came out now, but at, say, $20, they'd sell like hot cakes! In a way, I'd say Return to Castle Wolfenstein almost did this. It took the old Quake 3 engine (which was a couple years' old by then), and wrapped a game with improved AI and playability around it. Result.. worked good on old kit, and was a good game.
Let's see boundaries of AI, playability, story, and concept being pushed, rather than just graphics all the time!
Re:There are other boundaries to push (Score:5, Insightful)
I don't even bother with games that are less than about a year old. The market is so ruthless that after that much time, the price is down to $10-$20 and there's a much better chance it will run on my hardware.
Of course, my system is probably pretty lame compared to the hardcore gamer systems, and up until a year ago, my main machine was a dual Celeron 433 machine. Now I run a 1.58 GHz Athlon with last year's nVidia card.
Still, I find no lack of good games to enjoy, despite not being on the cutting edge.
Besides, I went through the whole (games-are-driven-by-graphics-rather-than-gamepla
with my Amiga almost 15 years ago. Once you get past that, you start looking for the right kind of games, regardless of high-tech graphics and other cool stuff. You have more fun and spend less money.
Doom 3 is a good example. id hasn't had a new gaming idea since the original Doom in the early 90's (and that, it could be argued was just an evolution of Wolf 3D, although multi-player counts as a lot). They are wizards at pushing the state-of-the-art in technology, and have refined the idea extensively, but at the end of the day, you'll be running around brown labyrinths shooting demons. I'm sure it will be cool, but it really doesn't interest me. After watching the evolution of Quake from the early descriptions by id to a sleeker, fancier, yet ultimately similar Doom, I realized these guys are graphics hackers (not that that's a bad thing), but not really game hackers.
Yes, I know... I've made this comment before and people chime in about lookspring or rocketjump or nosepick or whatever the newest move is being a huge innovation, but in the end, you are still running around brown labyrinths shooting demons.
Re:There are other boundaries to push (Score:2)
There have been games with cutting edge graphics that simply sucked. But ID games are simply "fun" to play. Isn't that what matters? I can't say i am sure what exactly is that makes them successful, but there IS something.
I think that a big proof that ID games are more than graphics hacks is the fact that they are very popular even when newer , more graphics intensive games are created.
I me
Re:There are other boundaries to push (Score:2)
As far as my favorite FPS for playability, I prefer the Descent series. I hope we see another one some day.
Re:There are other boundaries to push (Score:2)
Pardon my curiousity, but why would a game run worse today on your hardware than it would after a year? Do system requirements drop over time? Do drivers improve SO much in performance? Have you found a way to increase the speed other than to upgrade?
at the end of the day, you'll be running around
Re:There are other boundaries to push (Score:2)
Simply said, it's a simple, albeit fun, idea. I just got tired of it 10 years ago. That's not a psychological problem.
Have fun shooting demons. I hope id sells a million copies. But some of us are looking for something a little more original.
Re:There are other boundaries to push (Score:2)
Re:There are other boundaries to push (Score:2)
Playability is an interesting thing. It is a rare combination of good UI design, responsiveness (this is crucially important in real-time games) as well as an appropriate level of complexity.
The last is the hardest of all to deal with because I'm convinced that under certain circumstances, the range of complexity where the game feels too simple (like MOO2, which I love, and still play, but I wish it had more depth) and t
Re:There are other boundaries to push (Score:2)
In regards to the levels of complexity, I think good games have that extra complexity that allows people to master the game at much more advanced levels than the noobs can. There should be some fun for both casual gamer and for a leet pro. The best illustration of that is Quake Done Quick line of recordings.
But I tend to play turn-based games.
I loved classic turn-based games (Civ, UFO and X-Com, and some other
Re:There are other boundaries to push (Score:2)
Bollocks. I'm using a GF2MX-200 card and playing some pretty new games, like IL-2 Sturmovik: Forgotten Battles and Soldier of Fortune II. The card's just fine as long as I turn down the details a bit or stick with 800x600.
You say that Half-Life was great, but not because of the graphics, so wh
Re:There are other boundaries to push (Score:2)
Re:There are other boundaries to push (Score:2)
Let's see boundaries of AI, playability, story, and concept being pushed, rather than just graphics all the time!
This is extremely funny. Do you h
Re:There are other boundaries to push (Score:2, Interesting)
These are bad? (Score:2, Funny)
Re:These are bad? (Score:3, Funny)
Heee heee... (mod up) (Score:2)
Why not...Optional? (Score:5, Insightful)
So what's different with FPS? Well, for starters, the genre's physics and basic premise hasn't really changed since Quake (where they added rooms on top of rooms, jumping, and free look). While graphics are nice, good graphics are certainly not required to make a great game. (Tetris anyone?)
Though not meant as a blast to FPS people, the genre doesn't require huge ammounts of processing power except for the friggin' graphics. As an analogue to the Civ scenario, people with worse GFX cards should still be able to play the game with worse graphics. Unless there's some sort of wiz-bang AI or complex physics, I'd hope processor power wouldn't matter too much either.
People played the original Half-life on P2 300s and they still play it on Athlon64's. All I can say is I hope the new Half-life will try to be as accomedating as the original and provide the same evolutionary gameplay that made it a classic.
Re:Why not...Optional? (Score:5, Informative)
Physics haven't changed since Quake? Where've you been? Part of the draw of next-gen games like Doom 3, HL2, and Unreal 2004 is the much improved physics engine. That stuff is pretty CPU-intensive. For that matter, even GPU-accelerated graphics still tax the CPU pretty heavily.
Re:Why not...Optional? (Score:2)
Another example of this is Messiah, which if you don't remember was Shiny's (MDK, Sacrifice, Enter the Matrix) 3D "action game" that they said would scale infinitely. That is, the complexity of the scene would dynamically adjust to the computing power (vague I know) available at any given moment. This is better I guess than the frame rate adjusting dynamically. According to them, the game could look better than it did on their own hardware if sufficient computing power was given to it.
Sadly the game was
Software developers want less eye candy. (Score:5, Interesting)
As a software developer [dejobaan.com], I actually don't want to have to produce a game with that much eye candy. But I feel compelled to concentrate on that, given that gamers and press go (in part) by screenshots and aesthetics.
Regardless of what I'd like to concentrate on, I think the hardware vendors, the software developers, the press, and the consumer are all in cahoots together. You, me, everyone -- we all want to see prettier games.
Re:Software developers want less eye candy. (Score:3, Interesting)
Argh...that's me...
Believe me, it sucks. Up until recently, it was a minor annoyance. I can still run pretty much everything, and have it be quite playable. Far Cry runs without a hitch, so does Painkiller.
But problems did start a few months ago, when I couldn't play DX2. Minor disappointment, though from what I gather it wasn't worth my grief. Then I couldn't play Prince of Persia. A shame, because I really wanted to, but hey, it's not really my kind of game.
Then S
Re:Software developers want less eye candy. (Score:2)
Re:Software developers want less eye candy. (Score:2)
I'm not sure what the AVault author is whining about, except maybe that he has a choice of upgrading his hardware to see the best eye candy.
Re:Software developers wa... - users are tightwads (Score:3, Interesting)
I felt very depressed when I saw the results of that survey.
I was very disappointed to see what a huge majority had CPU's under 2.0 Ghz. My last *three* CPU's have all be over 2.0 Ghz! A CPU I bought over a year ago [new, for 60 UKP at the time] was over 2.0 Ghz! These are really tight people we are talking about IMO (I know 'causual' gamers don't want to upgrade so often, that's why there are consoles).
I have a P4 3.2 Ghz, Radeon 9800 Pro 256 MB, 2 GB DDR400
Re:Software developers wa... - users are tightwads (Score:2)
You're a serious graphics fan!?
I'm probably a grumpier and older man than you, but I play at high resolution for about 30 minutes in any given game -- just when I've bought it.
Then I see how I can change the configuration so the good graphics isn't in the way of my main purpose of gaming -- murdering my friends!
I almost never play oneplayer games anymore. Being an asocial nerd, that is my favored social interaction. :-)
For instance, I think BZFlag is wonderful -- but you shouldn't download it,
Re:Software developers wa... - users are tightwads (Score:2)
I admit fully to being a Mac OS X using eyecandy addicted shallow SOB (though I'm obsessive about the game play too), I'm not a framerate or stats junkie, I play with vertical sync on (I'm not fussed about framerate, if it's over 70 FPS I can't see it, and if it's above 50 I won't mind, if it's below 30 I will likely get annoyed through the game away in disgust *glares at SWG*).
I don't actually mind playing with simplified (e.g. 2D graphics) at all, but I feel personally
Re:Software developers wa... - users are tightwads (Score:2)
What? Is your post just "I'm so rich and into PCs"? A CPU under 2 ghz will run all modern games without any trouble with a good gfx card. So why are users that don't need to upgrade and aren't "tight"? Perhaps just pragmatic?
Re:Software developers wa... - users are tightwads (Score:2)
I disagree and cite, PlanetSide, and even the less demanding BF:Vietnam, Halo or FarCry as evidence. Even at 800x600 with the detail cranked down these games will not run what I would consider 'well' on a 32-bit Intel or AMD CPU under 2.0 Ghz (having tried them on a 1.8 Ghz AMD with 1 GB DDR and a Radeon 9700 Pro 128 and a P3 2.4 Ghz with 2 GB DDR and Radeon 9800 Pro 256 - previous systems I have had).
If you have less th
Re:Software developers wa... - 'small children'? (Score:2)
Yeah, uh-huh. Small children and small adults, like, for example... many women.
I disagree completely, and think it was just consumers meeting with a design they were less familer with and so pronuncing instant rejection. People (IMO) were trying to hold it like it was a PS One or PS 2 controller, or a SNES or Genisis controller of old, and when they try to position their hands that way, they fail because it's not that sort of controller at all.
I genuninely have smal
"first required hardware upgrade"? (Score:2, Insightful)
What?? (Score:2)
If you don't want it.... (Score:5, Insightful)
People buy games that push the envelope because they want the next big thing. If you want to stay back in the Q2 era, go ahead. There's still plenty of great games from that era that you haven't played yet.
zerg (Score:3, Informative)
Um.... (Score:4, Insightful)
What about a GameCube? What is it with people excluding GC from the console lists? GC is outselling X-box, yet I see things like this all the time: "Which console do you have? X-box, or Ps2?"
It gets kind of annoying.
Re:Um.... (Score:2)
The Gamecube is a console in its own special category - mainly for playing games entirely N
Re:Um.... (Score:2)
The culprits? (Score:2)
Look at teh sys. requirements on Sims 2. Look at Warcraft III's sys. requirements.
The only types of games I use my PC are those where the use of a keyboard and mouse is better than a controller (ie. FPS and RTS games).
No... really... (Score:2)
Sounds like just what these companies want to do-- shrink their target audience to something completely unsustainable.
Recommendations vs. Requirements (Score:4, Interesting)
Guess what he played the game on? Some crappy 8 or 16MB video card with all textures, details, resolution, and everything else all the way down. He had sound through what can only be described as a $2 pair of speakers, but they were enough for him to locate people (which was plain scary). The processor in the box wasn't anything spectacular either. He managed somewhere around 50-60 fps on that thing.
Quake 3 looks terrible at 640x480 with no detail, but it is perfectly playable. Heck, it's even fun multiplayer, because the gameplay is the same, it just isn't so pretty. But it doesn't have to be pretty to be fun. Pac-Man is fun and the graphics on that are terrible. I'm going to guess that Doom 3 will be perfectly playable on minimum specs as well, probably just not as pretty. Also, a $70 GeForce FX 5200 is a DX9 card last I checked. If you want the highest available resolution and textures and want the game for it's glitter then yes, you'll have to shell out cash for it.
That's the way its always been when you want the best right when it's released. I know people who bought a bunch of RAM to play Wolf 3D or Doom or whichever without windowing to a 3" box. You could, however play it in that 3" box. And those RAM upgrades were spendy. Sure, it helped the rest of the system, but when the box was games primarily and other things secondary it hardly matters. Cutting edge has always been expensive.
Re:Recommendations vs. Requirements (Score:4, Interesting)
Re:Recommendations vs. Requirements (Score:2)
Re:Recommendations vs. Requirements (Score:2)
I'd say resolution helps, but I've never seen that to be the case. My friend certainly didn't get any better playing on any of our machines which were quite a bit faster, though it would have been difficult to imagine him
Oh no! (Score:2, Redundant)
Does this mean I won't be able to play Doom 3 or Half-Life 2 at 1600*1200, AA and AS cranked up, while having Winamp play in the background, while burning a DVD, and hosting a Quake 3 Arena server? This is outrageous (sarcasm).
Considering "low end" PCs at the cost of roughly $500 come standard with 256 megs of RAM and at least 1 ghz of processor speed, plunk down an extra $100~200 (depending on where you look) for a good video
Graphics Driven Gaming (Score:2, Insightful)
Unfortunately, Doom also hearlded a rush to create the latest and greatest in graphics. Now, with titles like Far-Cry out there. I no longer care to even see, much less play a new game just because it's "pretty".
I've been working on a 3D engine of my own for awhile. As of now, I'm tearing it down and
Re: (Score:2)
Re:Back to retrogaming (Score:2)
I say good. (Score:2, Insightful)
That does away with the last excuse to keep Windows around since some people say 'there aren't enough games on Linux'. Soon there won't be enough games on Windows either. Good riddance.
My take... (Score:2)
this would end up and leaving nothing for the rest of the people who load the map slower because of older hardware.. thus feeding to the notion that (newer) games do cater to the elite..
Minimum specs for Doom3 ... (Score:2)
I wasn't sure at the time, but after asking I learned that GF1 means `GeForce 1', the original GeForce card. None of those specifications are particularly hairy (by today's standards.) Or did things just change that much between last July and now?
Let it die (Score:2)
Another retard article (Score:2)
Hardware upgrades for gaming... (Score:2, Insightful)
I basically swapped hardware with a friend of mine a year ago when I was building a fileserver and needed a cord to run that, it was more economical to buy new, fa
Not The First By A Long Shot (Score:2)
"With the impending release of Valve's Half-Life 2 and id's Doom 3, we're looking at the first required hardware upgrade in gaming history..."
Uhhhh, no. While I'll buy that this does qualify as a de facto necessary hardware upgrade, the original Doom caused anyone interested to move from whatever they had -- likely a 486 -- to a Pentium chip. That's a whole new machine in case you're a young 'un.
Wolfenstein caused anyone without a clock doubler to quickly find out what the hell they were.
really? (Score:3, Funny)
I wouldn't hold my breath--it's probably less "impending" than the author thinks.
PC vs Console again (Score:3, Insightful)
My PS2 has dozens of great titles (including the greatest of all time - GT) and I never have to crack the case of my PS2 to get it to run any of them. I opted out of that race a couple of years ago - too expensive/frustrating/time consuming.
Re:Upcoming games? What about the ones out now? (Score:4, Insightful)
My most recent computer (2.8 ghz Athelon) isn't a year old for another few months yet, and it already looks like it'll need a new video card soon, and I don't even buy the cutting-edge games anymore.
Re:This is the way it is supposed to be. (Score:2, Insightful)
I choose to game on PC simply because historically PC's have provided different styles of games to what is available on the console market. This may or may not be changing in the current day and age (whether it is changing is a completely separate argument), but the fact is that a number of games becoming available that I myself enjoy playing are only available on PC.
Also, many
Re:Upgrade? Yes, your fucking net pipe... (Score:2, Insightful)
Whether or not you want to believe it, there are still some areas in the USA where you cannot get broadband, period [my location being one of them]. Granted, the number of people who live in these areas and play the same games you do are small, but your ultimatum automatically brands every one of these people as losers who ruin yo
Re:Upgrade? Yes, your fucking net pipe... (Score:2, Interesting)
Who the fsck moderated this as Informative?
I have successfully played an internet game across a dial-up connection, and it was in a completely playable state. This game was even one of those that is not tolerant to forms of latency either. The only games that are incapable of being played on 56K are those that require excessivly large amounts of inform
Re:Upgrade? Yes, your fucking net pipe... (Score:2)
In MOHAA everyone is bogged down by high ping players. Why? There should be no difference in what the netcode has to do.
One capable of 1600x1200x24@75Hz (Score:2)
Re:The effect (Score:3)
Re:The effect (Score:2)
I think most game developers can make more money supporting older hardware and attem
Re:The effect (Score:2)