Electronic Arts - Resistance Is Futile? 38
Thanks to USNews.com for its feature discussing the increasing dominance of videogame publisher Electronic Arts, pointing out that, using figures from its recent financial results, that: "In 1999, EA had eight platinum, or million-plus-selling, titles. In the past year, it produced 27 of them. Back then, EA possessed 10 percent of the North American game market. Today, it has captured 22 percent of it." The article discusses EA's wish "to double the size of the company every four or five years", and also talks about revenues from online gaming, where it's hoped "some 15 to 20 percent of EA revenue should come from... during the next console cycle", despite the "costly failure" of The Sims Online - however, EA CEO Larry Probst "...guesses that future online gaming will follow the cable television model, where you will pay a subscription to access various 'channels' of gaming services"),
I don't know (Score:5, Interesting)
Not just a new class or set of classes but a whole new specialized degree.
Re:well they did (Score:4, Interesting)
I don't think I've played a game recently that didn't have EA at the beginning of it.
Under my guidance Britannia will flourish.... (Score:4, Interesting)
Please, I'm not some anti-capitalist rookie, I just think it would be super funny.
How about just a picture of the Guardian from Ultimas 7-9?
Many folks online have drawn parallels between the plight of an EA controlled Origin Systems and the plots of those Ultima games. Pirt Snikwah? The Cube, the Sphere, the Dodecahedronwhatsit?
No original thoughts out of Probst or EA. (Score:5, Interesting)
The "cable tv" model of online gaming pricing isn't any new idea. It's been discussed for at least as long as I've been in the industry. The latest incarnation of it is SOE's "basket" pricing. The biggest (and probably fatal) flaw with the idea is that people don't have the time or inclination to learn or play more than
It's funny that the financials hint at EA wanting ~12% of their revenues to be from online gaming. It's alost pretty funny to see that they only mention The Sims Online as a failed online albatross around their necks. Here's a more complete list: * EA.com - the entire service failed * Majestic - Rumored $9M+ to make. Shut down less than 2 months after launch. * Motor City Online - showed such promise too * Earth & Beyond * TSO - I just don't see how it will ever turn a profit. * UO2 - stillborn The only success EA has had in the pay-to-play online space is Ultima Online. They had Air Warrior with 40K+ paying users dev costs on the running version paid for. They killed it (supposedly) because 40K wasn't good enough. EA.com games were all going to run 100K users. Except for UO they've *never* come close to hitting that goal with a game.
EA can crank out the Madden year after year. They can crank out movie license games too. They know how to do that. They haven't shown that they have any institutional knowledge of the online space, though.
Re:well they did (Score:5, Interesting)
That was a brilliant move by the DiCE guys, as EA has shown that it *always* committee's the purchased studios to death and then axes them.
Re:Bigger is easier (Score:5, Interesting)
In my opinion... (Score:5, Interesting)
they are a virus (Score:5, Interesting)
(yes I'm bitter about how westwood studios went down the pipe after EA bought them)