Richard Garriott, NCSoft Finally Reveal Tabula Rasa 39
An anonymous reader writes "GameSpy has released the first concrete details on Ultima creator Richard Garriott's PC sci-fi MMORPG, Tabula Rasa, after years of development at Destination Games and NCSoft. The game promises to do away with MMO annoyances such as excessive 'travel time', indicating: 'one of the first elements added to the game was the ability to teleport to a friend - not as a power, but merely as an ability inherent to anyone in the world.' The combat system (in which the developers 'took inspiration from console titles like Soul Calibur II') and level structure is also more unconventional: 'The bulk of the game outside of the Hubs and the Estates is focused on squad-based cooperative gameplay in instanced missions that are available to anyone.'" GameSpy also has first in-depth details on another NCSoft title, Auto Assault, offering "[massively multiplayer] car combat in a Mad Max-type universe."
NCSoft (Score:5, Insightful)
The market will only support so many monthly subscriptions at once - but they could ensure themselves a bigger slice of that pie by offering a bit of a buffet.
Where is the fun? (Score:1, Insightful)
A Combat System... (Score:2, Insightful)
3D fighters = button mashing = suckiness.
My Thoughts on Design (Score:2, Insightful)
There are specific design processes that they are utilizing here that are significant, irregardless of their knowledge of them - they're trying to focus on how users experience and deal with/enjoy games instead of just trying ideas out in a shotgun approach.
I think I'm going to put my money on it when it finally debuts.