True Fantasy Live Online Cancelled 57
Sad Gamer writes "Well, it seems long-awaited Xbox Live-compatible MMORPG True Fantasy Live Online has been cancelled. Apparently: 'The main reason cited for this action was the inability to deliver the intended experience to users of Microsoft's XBox Live service in Japan...' This leaves a tiny list of titles that left that can help to push XBox Live in Japan. 'Now Japanese XBox Live users only have titles like Halo 2 and Dead or Alive Ultimate to look forward to in the upcoming months.'" GameSpot has a full translation of the brief Microsoft Japan press release regarding this previously discussed, Level 5 created MMO, formerly likely for Western release as well, which notes: "The MMORPG genre, across all platforms, has become an incredibly crowded and competitive marketplace. In response, Microsoft Game Studios has decided to streamline its portfolio, making fewer bets in this genre."
Re:Filthy Pus-sicles (Score:2, Insightful)
unique features? (Score:3, Insightful)
Seriously, nothing pisses me off more than seeing some new cookie cutter MMORPG come out with zero new features just trying to capitalize on an existing franchise or powerhouse marketing.
Microsoft's really good . . . (Score:3, Insightful)
Which reminds me. Need proof of in house politics at MS? Note that none of Rare's wholly unimpressive games have been canceled. -cough-PeterMoore-cough-.
I hadn't seen True Fantasy firsthand, but I will say that the fact that you didn't have to fight at all seemed rather interesting. It's nothing new, but it seemed to be a focus rather than an afterthought. Fishing sounded cool, is all. And, it was by the team that did Dark Cloud 2, which was excellent. Oh well.
Re:unique features? (Score:3, Insightful)
As for playing TFLO on a PC, I agree with you completely.
Re:unique features? (Score:3, Insightful)
It would also have been the first MMOG to natively and ubiquitously support voicechat.
I think MS has made a mistake in ditching the MMOG market. It may be getting crowded, but the propertie s they were creating had features that set themselves apart from the crowd in interesting ways.
Mythica and TFL would have been cool games. A combined 5 or 6 years of dev time, flushed down the drain because Microsoft got twitchy about the market.
My hope is that MS will try to recoup it's losses by selling the properties to other development companies, but I kind of doubt that will happen.
Well poo (Score:3, Insightful)
Seriously though, this shows if anything how immature in the Industry microsoft actually is. They've been hyping this game for almost 3 years now. I mean, this was a major presentation at last years E3. I won't say that I didn't see something like this coming with TFLO being a complete no show this year, but jesus. To cancel the game when it's so close to being finished?
The reason I say it shows immaturity it becuase this game has a fan base in the US and it hasn't been released yet.So of course its being marketed towards Japan first, the land thats completely over saturated with MMORPG's. It might not be as big as MS wants for a MMORPG, but since Xbox live pretty much only cover shooters and sports games right now, they're limiting the subscriber base to people who only want to play those types of games; Games which are intrinsicly[sic?] better played with other humans who can be made fun of face to face. (Granted, there are some exceptions, but those have only recently started to arise). Back on the point about this being launched in Japan, the Xbox is obviously not doing as well as hoped over there. Hello? Mr. Balmer? Can you pay attention and maybe release the game where you have people buying your system? Thanks.
To show this game for as much has been shown and then throw it away suggests that MS is starting to think about how much money they are really losing. Unless Factor 5 has been lying to us and the game was horribly incomplete, this is a very, very bad message.