Eugene Jarvis Shifts From Terror To Fast, Furious 30
Thanks to GameSpot for its interview with seminal game designer Eugene Jarvis, best known "for arcade titles from the eighties... including Defender, Robotron, NARC, [and] Smash T.V.", discussing his attempts to revitalize the arcade market. The article mentions his recently released, terrorism-themed Target: Terror lightgun arcade shooter, apparently "the number two most profitable arcade game in its first month in general release" - Jarvis comments of the content: "So Target: Terror is this extreme paranoia, but gosh, it could be real. We take it to the extreme--they're taking over the Golden Gate Bridge and you have to retake that." It's also revealed of Jarvis that "This Fall, his three-year-old, self-funded company, Raw Thrills, will debut its second arcade title, The Fast and the Furious, a driving title based on the Universal Pictures film of the same name." We previously covered Target: Terror earlier this year on Slashdot Games.
Trailer on Raw Thrills' website (Score:3, Interesting)
I dunno, I'm still kinda skeptical about it, but if I ever see it in an arcade I'll probably give it a spin. I mean hey - it's a light-gun game, all you have to do is shoot people, maybe I'm wrong, but it can't get that bad, can it?
Are you sure it IS by Jarvis? (Score:4, Interesting)
It looks a LOT like a slightly more modern version of Area 51 [klov.com] (Prerendered backdrops, badly integrated bad guys pasted over the top), and that ran on the CoJag hardware back in 1995.
Please Eugine, give it up - leave your record with some of the best Coin-Op games ever, and dont do a Lucas...
Re:Arcade must evolve (Score:5, Interesting)
They also need to profit share [chriscanfield.net] with the people who develop arcade games if they want to survive.
Of course, the best games in the arcade right now (and for a long time) have been DDR and Konami's motion-tracking system setups. Apparently American Sammy was also tremendously successful with that soccerball - kicking game that everyone recognizes. Why we don't have more creative hardware-based games is beyond me, but that mantra of console compatibility that dominated the industry in the 90's needs to end.
Wrong theory (Score:1, Interesting)
1 Data Cards for saves and custom characters, equipment, records etc.
2. Internet Connections- head to head play with home consoles or pc's players and/or have the ability to save your records to your email account at Yahoo or hotmail etc. Also voice connections to communicate
3. Perks for the arcade player - meaning better custom hardware, more immersive deluxe controls, and new characters and hardware that goes only to arcade players first.
The home playing exp has gotten more complex so the arcades should get a little more complex to. The big guns like Namco, Sega must innovate and not wait for the consoles to lead the gaming market. In the old days we went to arcades because we couldn't get the exp at home. Now there isn't much of a difference.
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