Best Strategy RPGs Of All Time Rated 77
Thanks to eToychest for its round-up of the favorite console strategy RPGs of all time. The piece argues: "a strategy RPG is (generally) a console game in which battles take place over a grid", and highlights include Vandal Hearts ("This is where everyone interested in the genre should start"), the Tactics Ogre series ("the replay value here is unmatched, due to multiple endings in each game"), and Disgaea/La Pucelle Tactics both on the top spot ("If you don't know why these two titles are sharing number 1, go play them.")
Missing Option: Star Ocean 2 :) (Score:3, Interesting)
I've never seen spells which actually warp the battlefield. There's nothing like casting "Explode!" and seeing the floor expand in real time to accomodate this massive globe of fire that fills up the screen. I could write a whole article on the crazy effects and combo's you could perform with each of your characters. It may not be the best one, but it's certainly the most underrated strategic RPG game I know. I'm dying to see the Director's cut of 'Until the End of Time'... </geek>
Re:No shining force? (Score:5, Interesting)
also... ditto on Shining Force. One of my favorite series, and definitely one of the first well-known console strategy RPG's.
PC strategy? (Score:5, Interesting)
Aside from that, the main reason Fallout is the only PC RPG that I really liked is because the battles were well-done strategy instead of mindless mouse clicking. Most PC RPGs nowadays, if they're not yet another Diablo clone, try and incorporate some real time/multiplayer aspect and usually fail. Even Arcanum managed to ruin itself. LAME.
What are some good traditional RPGs with strategic combat? If they even exist that is.
It looks like I gotta try ogre tactics (Score:3, Interesting)
Tactics Schmactics --- I want my BATTLE (Score:4, Interesting)
Does anyone have any info about Ogre Battle? Are there any more OB games planned, or is Atlus going with Tactics Ogre and Disgaea type games in the near future?
Console Only? Too bad... (Score:2, Interesting)
By all things holy, it's a fine game. In fact, even though it's never been on a console, it's so damn good it should still be on the list, just out of reverence.
Phantasy Star (Score:2, Interesting)
What a crappy list. (Score:1, Interesting)
Dynasty Tactics is good, and I'm a big Koei fanboy, but I don't think even I would rate it #3.
Ogre Battle is better than Tactics Ogre, seeing as how Tactics Ogre is just an earlier version of FFT.
Final Fantasy Tactics Advance shouldn't be on the list.
No Shining Force, Langrisser, or Dark Wizard.
No PC games (Jagged Alliance 2 should at least be in the top three, and there are several great RPG/RTS fusions out there right now).
Well, at least he mentioned Front Mission 3, which is like FFT but good.
Rob
Re:I thought FF Tactics was very overrated. (Score:3, Interesting)
Sorry, but I'm going to have to disagree on just about every one of your points.
I'm not sure what you mean when you say it runs like a dog. There's a couple of seconds of load time each time a map is loaded, but since you can easily spend 15-30 minutes on one map, that's not very significant. I guess this is a valid complaint, but it seems like a very trivial issue to me. Once things are initially loaded, there's no interruption or slowdown.
The graphics aren't state of the art, but they certainly hold up to time better than similar things from that era. Look at FF7. Other than the FMV, it looks terrible. While FF7 had great graphics (for a console game) when it was released, the low polygon characters just don't stand up to time. FFT's sprites, at least to me, still look rather fresh. Maybe it's because there's not a whole lot more you can do to a sprite now that hadn't already been done.
I'm also not sure what you mean when you say that it cheats. Does the AI follow the same rules you do? Absolutely. Everything down to chances to hit and the way damage is calculated is the same for both the player and the computer. There are a few situations where you're put at a disadvantage, but that's why it's called Final Fantasy Tactics. I can't think of any time the game cheats.
If you don't stick to the right character upgrade paths, you're screwed? That one's a laugh. I guess you've never heard of the Straight Character Challenge. It's a well-known challenge where you're only allowed to use one class in the game for all your units, and you're not allowed to use abilities of any kind that aren't learned in that class. The Straight Character Challenge has been completed using every single class. I think that's a pretty good indication that you CAN develop your character any way you want and still win. In general, abilities are more important than levels in FFT, but you should be okay with any skillset if it's used right. Oh yeah, and since I forgot to mention it, the Straight Character Challenge also has level caps, so it's not like those battles were won simply by overpowering the computer.
That gets me to my next point... lots of boring leveling? You don't need to level in FFT. Ever. As I said above, abilities are far more important than levels. Just about any reasonable combination of abilities will let you play through the game minimal leveling or no leveling at all. If you really think about what you're doing (Final Fantasy Tactics, remember?) you can easily beat the game below level 20.
I can think of many legitimate flaws in FFT, like the steep learning curve, iffy translation, and unbalanced abilities, but most of your complaints don't seem valid.