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Micro-or-Mini Management PC Strategy Game? 89

darth_MALL writes "I've been looking high and low for the ultimate (could even be free!) single-player PC strategy game that offers detailed troop/battle management. I've met a few contenders that fit the bill: Medieval: Total War is a primo candidate, but Europe just ain't enough! I hate to say, the magic is gone - what I really want is to conquer the known universe from top to bottom. I checked out Ferion, as per another /.'ers suggestion, but it wasn't quite the same thrill as M:TW. What is a bloodthirsty, single player tyrant to do?"
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Micro-or-Mini Management PC Strategy Game?

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  • by Anonymous Coward on Thursday June 17, 2004 @03:16PM (#9455481)
    Pocket War [metalshard.com] is a great game if you like old school turn based strategy games.

    It has very large randomly generated maps that take forever to beat, and even better the core of the product is written in a javascript like language that is exposed so its really easy to add new units, AIs, etc. It even comes with script documentation and sample files showing how to make your own mods.

    It runs on Pocket PCs and Windows and you can sync games back and forth between to the two for continued play on the go. I've really enjoyed it. It looks like the whole company that makes it though is run by a single person.
  • Freeciv (Score:5, Interesting)

    by nickos ( 91443 ) on Thursday June 17, 2004 @03:17PM (#9455494)
    It's free and you can get it here [freeciv.org]
  • Oldie but a goodie! (Score:4, Interesting)

    by Anonymous Coward on Thursday June 17, 2004 @03:20PM (#9455526)
    1995's Master of Magic!! Should be able to find a copy for free on the abandonware sites.
  • by timbur ( 196776 ) on Thursday June 17, 2004 @03:48PM (#9455912)
    Master of Magic was very fun. Too bad it was so buggy that if you did anything in DOS after running it, it scrambled your FAT. (I ran all my SIM-TEX games in my "SIMTEXSUX" partition.)

    If you like Master of Magic, try Age of Wonders: Shadow Magic.
  • Myth (Score:4, Interesting)

    by Have Blue ( 616 ) on Thursday June 17, 2004 @04:04PM (#9456121) Homepage
    It's all troop management and zero resource gathering. It's fairly old by now, but there are third party patches available to make it compatible with OS X or Windows XP.
  • by timbur ( 196776 ) on Thursday June 17, 2004 @04:05PM (#9456134)
    PocketWar is very similar to Empire/Reach-For-The-Stars/Conquest/AdvanceWars(GB ) and is very fun, provided you like that type of game. I do! Thank you for writing a good game, especially one that can sync between PocketPC and your PC. That's a neat feature.
  • Civ3 (Score:4, Interesting)

    by hsoft ( 742011 ) on Thursday June 17, 2004 @04:08PM (#9456168) Homepage
    Each time I make the mistake of reinstalling that game, I waste countless hours playing it. This is one of the best games, although a things annoys me a lot, and fixing it would probably make it a perfect game for me:

    Technology's going too fast. One of the only way to win when you play at higher difficulties is to have the best techs, so you can have the most powerful units. However, by the time you build an army to attack, your units are already obsolete, and upgrading is quite expensive. Thus, the only time where there is real war is when everybody has the modern tanks and ICMBs and stealth jets. Thus, all the other units are in case you get attacked.

    This is of course if you don't annihilate your ennemy at the start of the game. So, that's either at the start, or at the end of the technology tree that things move.

    I wonder if there is a mod that makes technologies MUCH more expensive ( I think of something like 3X or 4X more expensive ). I guess it would make the game much more enjoyable, and would make it *necessary* to trade technologies in order to reach the 4th age before 2050, and even if everybody still is at 2nd age at 2050, that would have been a cool game :)
  • X-COM? (Score:4, Interesting)

    by Apreche ( 239272 ) on Thursday June 17, 2004 @04:09PM (#9456187) Homepage Journal
    You manage everything from way up high with a map of the earth down to exactly how many bullets a soldier carries and how many steps they take. Does it get more detailed than that?
  • Combat Mission (Score:4, Interesting)

    by Colazar ( 707548 ) on Thursday June 17, 2004 @04:21PM (#9456339)
    It's not a strategic-level game, but the various flavors of Combat Mission, which you can get over at battlefront.com might fit be something you enjoy. It's WW2 squad-level combat, with the different versions being different fronts of the war.

    It's sort of turn-based. You give instructions to all of your units that are in-command (yes, it takes communication between units into account) and then it executes 10 seconds worth of time (which you can view from any vantage point that is in your area of control), and then you repeat. It is extremely historically accurate, and the most detailed *tactical* computer game I have ever seen. It has the feel of a miniatures game that has been translated over to computer, but done extremely well.

    Most of their games also have Mac versions (unfortunately OS9 only -- and don't work in Classic). Their newest Combat Mission game is going to be OSX, but I can't remember if that's out yet.

  • by HelzRage ( 789188 ) on Thursday June 17, 2004 @05:16PM (#9456922)
    Any chance I get to speak about VGA Planets I must use. It only helps me in so few situations. Now is my time to enlighten to those that may actually be interested. First let me say Abraxis did a fine job in describing the game. Unfortunately it is a PBEM game which it does not seem you are looking for. Even still I would still check the game out if you are a big strategy nut. Great game with tons of micromanagement and galaxy conquest fun. Diverse races from all of your favorite sci-fi movies/series, personally I love the Robots from Battlestar Galactica fame, but thats just me. No matter what the race all have special abilities and talnets in order to defeat the remnant races. Diplomacy and strategy is key no matter how you play, besides its fun to swindle alliance with actual human players only to stab them in the back when its most convenient for you. Unfortunately, as in real life it may have repurcussions, but thats half the fun. Either way I have been playing for 8 years, and still love this game. Highly reccomended if you are a keyboard strategist. HelzRage
  • MTW is cool (Score:3, Interesting)

    by theMerovingian ( 722983 ) on Thursday June 17, 2004 @05:30PM (#9457031) Journal

    I tend to play games 12 hours at a time, its a symptom of my conditio^^^personality. In case anyone was wondering about M:TW, here's my review/strategy guide. Summary: 7 out of 10.

    I crank up the difficulty level to max, and just start conquering early on. Build a keep on your starting province, and start pumping out the vikings/infantry.

    Conquer your neighbors with the intention of minimizing your borders with other countries. Look for coastal provinces (destroy the piers, so they can't sneak troops in), and natural bottlenecks in the terrain.

    Keep your main army centralized, build a keep in every province you capture, and only start building money-making infrastructure once the province isn't bordering someone else's turf. Keep a unit of peasants in each castle so the pleb's don't revolt.

    Expand outwards, always be fighting. Even if you can't keep a province, take it over and destroy all the buildings for money. Your army should mostly pay for itself, and the computer doesn't tend to rebuild castles.

    If the folks revolt, send in the bishops and build a church. Assassinate the imams, they cause civil unrest. Only build units of vikings, feudal sargeants, and heavy cavalry - everything else is a waste. Go into battle with 50% more strength than the enemy has, and retreat from any even fights (its expensive to loose).

    Once you get established, build a shipyard and start cranking out the baddest ships you can. I find it helpul to have a province on the atlantic and the mediterranean with a shipyard, so you can replace destroyed vessels more quickly. Naval superiority is easy to get if you start early, and will allow you lots of advantages.

    Don't mess with the pope - you can conquer his little territory, but you get excommunicated and there's tons of rebellions. Sometimes he asks you to stop attacking nations, and its generally a good idea to listen unless you can get a major strategic advantage by conquering.

    I like to start as the Danes, and conquer the bordering German province in the first few years of play. Then, once a foothold is established on the mainland, swing north and conquer Sweden. Sweden's a cash cow, tons of resouces and agriculture. Once the swede's are pacified, then resume the attack on the mainland.

    If I play all night I can usually conquer most of the world, such that the game conceeds defeat. Its fun, but the AI doesn't use much long-term strategy. The game manages to be challenging just by throwing up random rebellions of really strong units.

    The beginning is great fun, and your little men have their own personalities and descriptions. The endgame is a little disappointing for the amount of work required to get there. The tactical combat can be fun at first, but after the first 5 or 10 battles I just click auto-resolve. I never go into a fair fight, and its no fun to manually route and chase down a couple squads of archers.

    The graphics are decent (for a strategy game), the music is good. Its one of the only games I've ever played that causes me stress. There really is alot to manage when you own 70% of the known world.

    This was my longest slashdot post ever, whew!

  • Uncommon Valor (Score:3, Interesting)

    by Maserati ( 8679 ) on Thursday June 17, 2004 @10:36PM (#9459286) Homepage Journal
    Uncommon Valor [matrixgames.com] is an operational game set in the South Pacific from May 1, 1942 to December 31, 1943. 30 mile hexes, one day turns, units are tracked to squads, mortars and of course individual planes or PT boats.

    It is *not* a tactical sim. The most control you have is to set operational postures and aircraft missions. Each day's action is fought out by friendly and enemy AI. Watching a major airstrike go after the wrong group is definitely exciting, maybe too frustrating for some. Your main concern as the player will be to keep your bases supplied and a steady flow of aircraft to the front lines. You get to do plenty of micromanagement in logistics.

    The game is well supported, it got plenty of patching - sadly it needed it. The developers are now upgrading the engine to cover the whole frickin' war in the Pacific (and will then retrofit the new engine back to the South Pacific campaign).

  • Mod parent up! :) (Score:2, Interesting)

    by Qetu ( 732155 ) <adolfo.nieto@gmail.com> on Thursday June 17, 2004 @11:58PM (#9459766)
    If i had mod points i would ...

    However, i must also talk about this blissful game.
    I never got into VGA4 testing, as it is even more micromanagement (more than i can take). But having played my share of VGA 3 games i must praise it as one of the best multiplayer games ever. You could play it on your own, but the "AIs" out there (Admiral.exe, Dominate.exe ...) are not very bright.

    The ELEVEN factions are extremely balanced. You can play as the Borg! How cool is that? I played versus 10 other people with weekly turns, and the possibilities for alliances, treason, double play and the likes are endless :D you can sell information (Bird People), Use firepower and diplomacy (Federation), Invade planets with your huge infantry troops (Lizard Men), Explode your own ships (Fascist), Use evil Fuel-draining minefields (Crystallines), Assimilate and use warp chunnels (Borg), Blockade planets and stir unrest (Rebellion), Board enemy ships when they are out of fuel (Privateers), Make huge amounts of Fighters or Mines (Robots), Use the famous Imperial Blockade with a Star Destroyer (Empire), or spacefare as the best and use your huge amount of fighters (Colonies).

    There are UFOs, Meteorites, Cloaking, Space Minefields, Warp Speeds, Lasers, Torpedoes, Shields, Carriers with Fighters, Terraforming, Assimilation, Orbital Bases, Transports ... Almost every thing you have thought about in spacefaring Science Fiction is there ...

    Although the initial GUI is horrible, there are tons of programs you can use as the file formats are well documented. I used VPA as my main GUI ...

    Alrigh, i'm getting nostalgic. Time to download it again (it's shareware, with a limit on tech, but nothing that dampens mixed play with registered players ...) and get that VPA. One of this days i'm getting myself a reg version, if i get some friends to play with me!
  • Re:HoI (Score:3, Interesting)

    by CountBrass ( 590228 ) on Friday June 18, 2004 @05:26AM (#9461180)

    Good grief! Do not touch Hearts of Iron or EU (I or II) with a ten-foot barge-pole.

    EU was a good strategy game (it's based on a boardgame of the same name) but the implementation was appaulling and it is incredibly bugged.

    EU II was a marginal improvement (really an expansion for which you had to pay full price) but even more buggy and the game balance was even more screwed: and don't get me started on their historical events. These "happen" regardless of what's going on in the game. For example, playing Spain I had several bouts of hyperinflation brought on by the "Spanish Armada" event. This despite the fact that not only had I not launched the Armad: I wasn't even at war with England, in fact they were an ally !!

    Hearts of Iron though is the crowning pile of crap. EU at least had the advantage of some play balance as a result of basing it on an existing board game. Hearts of Iron is just awful, it is so unbalanced and unplayable and plain silly. For example it is easy to get an event, playing as the USA, that sees the USA suddenly switch to Communist. Yeah right.

    Medieval:Total War is just so much better than any of Paradox's offerings.

  • Dominions II (Score:3, Interesting)

    by baalz ( 458046 ) on Friday June 18, 2004 @09:38AM (#9462283)
    Dominions II [shrapnelgames.com] is a mind bogglingly complex turn based strategy game I've recently discovered. It has so many elements in it that make you go "why hasn't anybody done this before?". The detail level is insane, from the 400+ spells to the mind boggling variety of units, its as deep as it is wide. Not only do they have practically every type of fantasy unit you can imagine, each one has all the stats of a typical RPG character and gains not only experience and skills, but battle afflictions like losing an eye or gaining a limp, and thats not even counting the hero units. The creativity is amazingly refreshing. Instead of the typical elves/orcs/dwarves there are elvish-flavored vikings, giant-spider-riding africans, lava men, and a dozen other equally fresh playable races. The distinct difference of picking one of dozens of gods(that you actually walk around and kick ass with), one of 17(?I think?) races, and ballancing 8 paths of magic make the replayability of this game more than any I've ever played.

    On the downside, the initial learning curve is a bit steep. Check out the demo [shrapnelgames.com] but believe me, even the veteran gamer will want to take a run through the fan created tutorial [maladjustite.com]

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