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XBox (Games) Entertainment Games

Microsoft's Rush To Xbox 2 A Danger? 676

Game Boy writes "Brit games business site Gamesindustry.biz has posted a fascinating editorial asking whether Microsoft is about to shoot itself in the foot over Xbox 2 by rushing to launch the console years ahead of its rivals' next-generation platforms. It's a pretty good analysis of how Microsoft is thinking about this marketplace, and why they could be pretty drastically wrong - I work at a major games publisher, and a lot of people here are worried about exactly the same things, but it's rare to see anyone actually discussing them openly. Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of..."
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Microsoft's Rush To Xbox 2 A Danger?

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  • I'm confused... (Score:4, Insightful)

    by intuit ( 729653 ) <sockpuppetNO@SPAMoptonline.net> on Friday June 18, 2004 @03:24PM (#9465921) Homepage
    Microsoft is bad for rushing to release XBOX 2. Microsoft is bad for pushing back the deadline for Longhorn so they can make it better. Nice logic, everyone.
  • Poor sales/titles (Score:5, Insightful)

    by SIGALRM ( 784769 ) * on Friday June 18, 2004 @03:24PM (#9465923) Journal
    Poor sales and weak titles [about.com] may be one reason for the change.

    On a side note, I couldn't believe my eyes the other day when I saw a brand new X-Box on sale for $99.
  • by flashinglights ( 694554 ) on Friday June 18, 2004 @03:26PM (#9465949)
    By releasing their console years ahead of Sony and Nintendo's next boxes, Microsoft will lose on game selection, unless they plan on writing all the games themselves/and or hiring games companies to write exclusively for the XBOX. Seems like most really popular games come out for multiple consoles simultaneously... (a certain non-swimming action franchise notwithstanding). Where will the developers be at when XBOX2 comes out?
  • by nebaz ( 453974 ) on Friday June 18, 2004 @03:27PM (#9465955)
    Three points
    1) The article does point out (correctly) that Microsoft's idea of first to market being key to the next generation is not supported by what happened to the Dreamcast console, which was first to market.
    2) Even if Microsoft does come out with the Xbox 2 sooner it would have to be light years ahead of the PS2 to get an audience, because both the XBox and the Gamecube are better machines in terms of graphics capacity now, and that is not enough to overcome Sony's dominance
    3) I find the generation counting (5th generation -- since NES) offensive. What happened to Atari 2600/Intellivision/Coleco Vision?
  • by Anonymous Coward on Friday June 18, 2004 @03:27PM (#9465962)
    The Dreamcast bombed because sega screwed all their customers beforehand with their last 3 systems. Customers had no confidence in the Sega the company, and showed them that by not buying the dreamcast which was actually a pretty good system.

    Microsoft hasn't displayed the same hubris ( kind of a shock ) and it's probably a 50/50 chance of success. It would be made better with backwards compatibility, but i don't know if thats a feature of the xbox 2
  • Halo 2? (Score:4, Insightful)

    by mj2k ( 726937 ) on Friday June 18, 2004 @03:30PM (#9465990)
    This is what I've suspected all along - delay halo 2's release another 3 months (which considering it's already 3.5 months behind schedule already wouldn't be a surprise), and expedite release date of the xbox 2. That way they can force everyone that wants halo 2 to upgrade (and who didn't buy the xbox at least partially because of the existence of halo?).
  • Re:I'm confused... (Score:5, Insightful)

    by SIGALRM ( 784769 ) * on Friday June 18, 2004 @03:31PM (#9466017) Journal
    Microsoft is bad for rushing to release XBOX 2.

    That's not the point. The article argues that Microsoft's rush to be "first to market" ignores the next-generation R&D going on in the industry.

    ...and XNA being a hurdle to studios seeking to offer cross-platform titles.
  • by Dark Paladin ( 116525 ) * <jhummel.johnhummel@net> on Friday June 18, 2004 @03:32PM (#9466023) Homepage
    *IF* the Xbox2 will be backwards compatible (and considering the architecture of a proposed PPC chip and all, that will be very surprising), then this will be a good move. New games that the article talks about that are multi-platform will still work with the Xbox 2, and new games will look "neato!" on the Xbox2's new hardware.

    BUT!

    If the Xbox2 is *not* backwards compatible, then yes, this could be a problem. If I have a choice between Xbox 1 with a library of games, or the Xbox2 with a few new games, or the PS2 with a ton of new and old games (with the promise that the upcoming PS3 will play all of my current games), then it's going to be a no-brainer for the majority of people out there. And all it will do is change the Xbox divivion from losing over $500 million to one losing more.

    Even Microsoft's investors can't stand a division losing money forever, no matter how much Windows and Office brings in.

    Of course, this is just my opinion. I could be wrong.
  • Re:No, no, no (Score:5, Insightful)

    by Octagon Most ( 522688 ) on Friday June 18, 2004 @03:33PM (#9466050)
    One serious danger in consoles is that if the product doesn't match up well against rivals then the manufacturer is stuck with it until the next generation. This isn't the case in the software world where Microsoft lives. Software is often rushed to market and then patched and upgraded "in place" while the consumer is using it. The early adopters suffer but that hasn't cooled the purchase of fresh new products, thus the practice continues. Microsoft could emulate this approach in the game console space by building a system that can be upgraded via software. If an Xbox 2 can be converted to an Xbox 2.1 with a CD that flash-upgrades the OS, then we have a new paradigm in game consoles. They become more like software and a much more familiar competitive environment for Microsoft.
  • by RickHunter ( 103108 ) on Friday June 18, 2004 @03:35PM (#9466071)

    Because, with the XBox, the Microsoft has been screaming "JUMP!" at the games industry for over a year. The industry has remained unconcerned. Looks like Microsoft's treating an industry it's trying to dominate with one it's already dominated.

  • by geeber ( 520231 ) on Friday June 18, 2004 @03:38PM (#9466120)
    Microsoft is so proud, that they're becoming blind to the fact that their brand name is become a joke in pop culture.

    Is that really true? I would imagine the brand name of Microsoft is extremely strong in popular culture. It strikes me that Microsoft's brand may have a very poor image here at Slashdot, but Slashdot doesn't exactly equate to popular culture.
  • by Anita Coney ( 648748 ) on Friday June 18, 2004 @03:41PM (#9466160) Homepage
    As Iposted earlier, the current Xbox loses a LOT of money, possibly billions of dollars. And the better it sells, the more Microsoft loses.

    So, if the Xbox2 is cheaper to produce, and does not bleed money with every console sold, then it would certainly be in Microsoft's advantage to change over as quickly as possible.

    However, if it's still a money pit, then there is absolutely NO reason to switch!

  • Re:No, no, no (Score:1, Insightful)

    by Anonymous Coward on Friday June 18, 2004 @03:41PM (#9466161)
    Deep Impact was also marketed far less than Armageddon was. And as for your one person subjective opinion that Deep Impact was an "OK movie, but lacked some parts", tens of thousands of people actually thought it was better [http] than Armageddon [imdb.com].

    If the Xbox 2 is a better product, coming out early will be just fine. MS can take a profit hit on the Xbox 2 or market the pants off of Sony if they really wanted to win this one.
  • Re:No, no, no (Score:3, Insightful)

    by Rick the Red ( 307103 ) <Rick DOT The DOT Red AT gmail DOT com> on Friday June 18, 2004 @03:48PM (#9466247) Journal
    One point repeated in the editorial is the idea that the game publishers will have to invest too much to develop games for the Xbox 2. So what if Microsoft gave away development hardware and software to all those existing PS2 publishers? Remember, they have the money to do this; whether they have the brains to do it is another question.
  • by Chiasmus_ ( 171285 ) on Friday June 18, 2004 @03:58PM (#9466369) Journal
    Weak Titles? You mean weak like Halo, Splinter Cell, PGR2, Mech Assault, Crimson Skies, KOTOR etc etc?

    Or did were you talking about upcoming weak titles like Halo 2, Mech Assault 2, Doom 3, Fable, or Jade Empire?
    The problem, here, that KotOR is the only one of these titles that isn't a finger-twitcher shoot-em-up (or, okay, kick-em-up, in the case of Jade Empire).

    For gamers who simply have itchy fingers that need scratching, really, any platform will suffice.

    For gamers who actually value things like story and strategy, the XBox is simply inadequate. Unless the "Story Mode" on Kakuta Chojin really does it for you ;)

  • by burgburgburg ( 574866 ) <splisken06NO@SPAMemail.com> on Friday June 18, 2004 @03:59PM (#9466379)
    their efforts to make this whole enterprise actually profitable. They do want that. Essentially subsidizing XBox2 developement would be a huge expense. Top that with the hardware discounts they'll continue and it starts costing real money. And while it won't seriously dent their cash reserves, it will look bad on spreadsheets and to investors and make the whole process more vulnerable to pressures to quit.
  • Re:No, no, no (Score:4, Insightful)

    by Jeff DeMaagd ( 2015 ) on Friday June 18, 2004 @04:00PM (#9466391) Homepage Journal
    Patching the software doesn't expand hardware capabilities though, unless hardware sits unused until it is later enabled through a patch.
  • Re:No, no, no (Score:2, Insightful)

    by kfg ( 145172 ) on Friday June 18, 2004 @04:00PM (#9466392)
    And 7Ghent is pointing out the PREMISE that consumer capital investment affects your premise.

    CDs eventually supplanted the vinyl records in the marketplace, but it took a considerable time to do so because of the capital investment consumers had in both the playback equipment and the records themselves.

    The majority of people only bought CD players when there were a sufficient quantity of new titles to play on them to make it seem worthwhile.

    If Microsoft cannot produce a large quatity of new and superior titles being first to market with the platform will be meaningless.

    So you're both right.

    KFG
  • Actually I think the piracy was not a consideration at first. It was the final nail but the real problem was the PS2.

    The PS2 had two major things going for it at the time. It was backwards compatible with the very large PS1 game catalog. It was backward compatible with the PS1 controllers. And it could play DVD movies. When it came out, the PS2 cost as much as many low end DVD players.

    So I could either buy a Dreamcast. It will only play games. Or I could wait and buy a PS2 and have it do double duty as a DVD player.
  • by buffer-overflowed ( 588867 ) on Friday June 18, 2004 @04:07PM (#9466467) Journal
    Making a profit overall, no. MS is losing money hand over fist on the XBox. It's in the billions now. Any other company would be dead and even Microsoft can't keep this up forever.

    Look at the numbers from the SEC filings. Nintendo is turning a profit, and so is Sony. If they are selling their systems at a loss(and neither has admitted to doing so for more than brief periods of time) they're making it up on game sales. Microsoft isn't.

    Hell, they(as well as Nintendo) are even on track to selling as many units as the SNES/Genesis/N64(30/25 million) did by the end of the current generation and they still haven't made one red cent of profit.

    The only explanation for this is that they can't make money off of the games.
  • Re:No, no, no (Score:5, Insightful)

    by Chiasmus_ ( 171285 ) on Friday June 18, 2004 @04:07PM (#9466476) Journal
    One point repeated in the editorial is the idea that the game publishers will have to invest too much to develop games for the Xbox 2. So what if Microsoft gave away development hardware and software to all those existing PS2 publishers?

    Certainly that could help. But, honestly, I think one of Microsoft's major problems is simply cultural. The status quo looks like this:

    1. The majority of titles worth playing are made in Japan.

    2. Japan's business climate is still exclusionary and very difficult for foreigners to navigate.

    You'll notice that the XBox has no trouble snatching up titles from companies like Rockstar Games, a subsidiary of Take 2 games, which is HQ'ed in New York.

    But, you know, I'm a big fan of Koei games, like Romance of the Three Kingdoms and Nobunaga's Ambition. As far as I know, Koei games have been on every single Nintendo, Sega and Sony platform. Suddenly, RTK9 comes out, and as an XBox owner, I'm out of luck.

    I do not think that breaking Sony's hold on many Japanese game developers is going to be an easy task for Microsoft. Companies that look like eight-hundred-pound gorillas in America often simply can't leverage their massive finances to their advantage overseas - e.g., read up on Coke and Pepsi's frustration in trying to take the middle eastern markets.
  • by WebCowboy ( 196209 ) on Friday June 18, 2004 @04:15PM (#9466588)
    If an Xbox 2 can be converted to an Xbox 2.1 with a CD that flash-upgrades the OS, then we have a new paradigm in game consoles.

    Such an "innovation" introduced to the console is a double edged sword. I'd advise against going that route myself as it would enable all that is bad and wrong about the proprietary software world (led by Microsoft) to infect the console market.

    I haven't owned a console in my adult life (although I was quite a fan of the Colecovision), so maybe my perspecive is skewed. However, don't most people buy consoles because they want to play games with a high entertainment value and great sound and graphics without the troubles and complexity involved with PCs? I'd say most people with consoles also own PCs, and if it was just a matter of wanting to play games then the market for consoles wouldn't be nearly as large as it is today--most people would play on the PC, perhaps electing to equip their PCs with TV-out for big-screel livingroom experience.

    I figure if you have to worry about buying a flash upgrade CD every few weeks or months or having to use your x-box live subscription to run "x-box update" regularly because the product was slapped together and rushed to market to beat the competition then you might as well stick with your PC. The last thing a kid needs to worry about is having his x-box turned into a spamming zombie because he forgot to load in the upgrade CD before connecting to his buddy for network play.
  • Re:Halo 2? (Score:5, Insightful)

    by selderrr ( 523988 ) on Friday June 18, 2004 @04:21PM (#9466649) Journal
    Playing a little bit of Devil's advocate here : I think they made a terribly wrong acquisition with Bungie. On mac, Bungie was great. Huge. Simply because there was no-one else. Marathon had a devoted swarm of followers, and also was a great game, but from tech point of view, was way behind the PC competition : Marathon was still Doom-style 3D (i.e : no walking under bridges) when Quake1 (full 3D) was out. Marathon 2 and 3 never had decent hardware 3D support, when Q2 was out (supporting Voodoo cards with at-that-time amazing results)

    Microsoft considered Bungie, at that time the mac-gaming comunity family jewels, a goose with golden eggs, hoping for games that would be as ground breaking on consoles as on Mac.

    Unfortunately, Halo, while a very good game, is no where revolutionary. And with your crown jewels only pumping out 1 or 2 games every 3 years, you really can't impress the audience.

    IMHO, microsofts biggest mistake is NOT bribing the developers enough. They should have thrown TONS of money to the game industry instead of the hardware industry. Make contests "coolest game wins $1.000.000 (ONE MILLION DOLLARS)" and shit like that.

    well, i guess they never understood the software market anyway, which is understandable if you've ever only knew one market position (monopoly)
  • Exactly. (Score:4, Insightful)

    by Bozdune ( 68800 ) on Friday June 18, 2004 @04:22PM (#9466660)
    Parent highlights the real point here.

    Sega screwed everyone first, then was tagged as a weak company, and everyone knew it. They could have come out with a console 50 times better than anyone else's, and they still would have failed, because nobody believed they would be around next month.

    If you knew Mercedes was going broke, would you buy a Mercedes? Of course not, you'd buy a Lexus or a Beamer or something else equally silly and ostentatious.

    Everyone knows Microsoft is going to be around, and they've already shown extreme patience in this market. So there is no risk buying their new console.

    Which is why the whole Sega analogy is dumb, as the AC points out.
  • by Tim Browse ( 9263 ) on Friday June 18, 2004 @04:29PM (#9466729)

    I may be getting into a habit of replying to you (i.e. a well-known troll [google.com]), but I saw your posting got "5, Informative", and I can't hold back. :-)

    It's not just the technology (i.e. engine/framework APIs) that's the problem. The problem is game production. And the problem is that game production is not just about technology. It's about game design, asset production, and so on.

    Producing assets that will work fine on a GC, PS2, but hey, also on an Xbox 2 (and take advantage of the Xbox 2) is not as easy as 're-exporting'.

    As for different tech capabilities limiting game design, look at the complaints about Thief: Deadly Shadows, where PC users feel the game (level design/size) was compromised to make it work ok on the XBox. I keep seeing comments on the web from people who feel that games out on PC and console suffer on the PC, because the levels expansiveness, draw distance, etc, have to be compromised to make it work on the consoles (which have much less RAM, and cpu/gfx hardware is for many tasks not as capable). These problems, despite what armchair developers like to think, are hard problems to solve in a real shipping game. That's why a lot of developers don't want to take them on. Making a game is hard enough already. Hence some of the views expressed in the article in question.

    However, your point about ease of programming of PS n versus Xbox n is right on the mark. (Presumably due to the same reason that a broken clock is right twice a day...)

  • Re:Pretty well? (Score:1, Insightful)

    by Anonymous Coward on Friday June 18, 2004 @04:31PM (#9466757)
    For a company with next to no prior experience in the console business

    Well not compared to PS1. After all, Sony came from not being in the market to market leader with their first attempt. Sure, they didn't have the same stigma that Microsoft does, but for the market that's being sold into (general consumer) that stigma is not nearly as big of an issue.

    The fact that the Xbox even made it to the "big three" (PS2 and Gamecube being the other two members) is a testament to its success

    Being third in a three horse (well even four if you count Dreamcast) is not anything to crow about.

    Considering where Microsoft started (scratch),

    You act like they created the design from scratch. XBox is a modded PC, they didn't start anywhere near from scratch. AAMOF, their whole strategy counted on leveraging existing technologies (PC's and Windows).

    They might not have done as bad as many people were thinking/hoping, but given what they started with and the resources they have to apply, probably the best that can be said is that they did a good job of not utterly failing.
  • by tstoneman ( 589372 ) on Friday June 18, 2004 @04:35PM (#9466802)
    Now, all of a sudden people are so concerned about Microsoft's welfare that they're trying to warn them not to shoot themselves in the foot?

    Come on, this is just another case of someone trying to point out how Microsoft is wrong so that this person can show how smart he is.

    The simple fact is this: Someone is going to be the first mover. I didn't hear anyone complain when PS2 went into production. The fact is that they were backwards compatible with PS1 which was considered revolutionary at the time. If PS3 were the first movers, do you think these same people would be complaining that it would be too hard to handle both PS2 and PS3 at the same time? No.

    They are going to be first movers, and yes, people are going to be taking advantage of this. I will probably buy an X-box 2, if it is better. The games will be there, and if the software shop is good enough, Microsoft will PAY them to develop for X-box2, so don't worry about them.

    I haven't heard that X-box 2 won't be compatible, so unless they are really stupid, they won't need to worry about compatibility issues.

    I think what they need to do is:

    1) keep the hard drive. The main reason why I buy games for X-box when multiple versions are available is because the hard drive makes saving and accessing games so much faster, and when you are playing things over and over again, you don't have to wait for the damn memory card to write.
    2) Make the console smaller and lighter. It is a brick, and it's too big and hella ugly. I guess if they want to make it a PVR as well, then it will need to be bigger and heavier, but maybe they should use laptop technology to make it more user friendly.
  • Re:No, no, no (Score:5, Insightful)

    by gamgee5273 ( 410326 ) * on Friday June 18, 2004 @04:42PM (#9466866) Journal
    Remember: NEC tried this sort of thing with the TurboGrafx (add the CD drive to the TurboGrafx CD), Sega tried it with the SegaCD and the things bombed. Are upgrades for an upgradable console something people go after (think the PS2 HDD and the Network Adaptor)? Is it better business just to create a new console?

    If a console has no compelling exclusive games, people will not buy it. In terms of the TurboGrafx, it wasn't just compelling software, but also a question of mascots... and Bonk (the caveman) vs. Mario, Link, etc. (on the Nintendo side) vs. Sonic (on the Sega side of things) meant bad things for NEC.

    MS is in the same boat as NEC was. No, they don't need a mascot for the console - the PlayStation and PlayStation2 proved that wrong. Nowadays you need compelling franchises, and the Xbox only can build off of Halo and KOTOR right now... and both of those are available in other ways. Whereas you'll have to completely undress to count on your fingers, toes and nether regions to add up all of the compelling franchises the PS2 has on its platform.

    SO, using that as the argument's basis: an upgradable platform is nice, it's cool, all of us at /, would humbly approach it and fawn over it and its capability. But if it doesn't have the games that people buy, only the guys interesting in modding it are going to buy it.

  • by Have Blue ( 616 ) on Friday June 18, 2004 @05:08PM (#9467201) Homepage
    What you're ignoring is that a) Microsoft can afford to keep this up pretty much indefinitely unless there's a major change in the computer world and b) Microsoft knew this would happen from the start and planned around it. Whatever else you can accuse MS of, they aren't morons.
  • Re:No, no, no (Score:5, Insightful)

    by blincoln ( 592401 ) on Friday June 18, 2004 @05:21PM (#9467360) Homepage Journal
    The majority of titles worth playing are made in Japan.

    Maybe the majority of titles worth playing for people with Japanese game fetishes =P.

    Here's what I've played in the last year:

    - Legacy of Kain: Defiance
    - Beyond Good and Evil
    - Morrowind
    - P.N. 03
    - Homeworld 2
    - Ico
    - F-Zero GX

    Here's what I have lined up for the next few months:

    - Riddick: Escape from Butcher Bay
    - Dungeon Siege + Expansion

    I could three games out of that lot that were made in Japan. The Japanese certainly can make an awesome game, but there are plenty of excellent titles coming out of the West too.
  • Re:No, no, no (Score:3, Insightful)

    by The Lynxpro ( 657990 ) <[moc.liamg] [ta] [orpxnyl]> on Friday June 18, 2004 @05:34PM (#9467482)
    "You'll notice that the XBox has no trouble snatching up titles from companies like Rockstar Games, a subsidiary of Take 2 games, which is HQ'ed in New York."

    That's a poor example. GTA Vice City took well over a year to hit the Xbox after the initial PS2 release. Sony has GTA San Andreas locked up on the PS2 next. That's not a success. I won't even go into details about Manhunt, yet another title from American company Rockstar that debuted on the PS2 first (before the Xbox). If Microsoft wants to beat fellow monopolist Sony, then it needs to start on a buying binge of American and European software companies. Of course, it would be best to spin off their Xbox division (and mix the PC gamers division with it too) and give it a chunk of that $60 billion in the bank thereby they wouldn't trigger anti-trust issues in the US and the EU. But too much hubris in Redmond will prevent that from happening.

  • Re:No, no, no (Score:3, Insightful)

    by The Lynxpro ( 657990 ) <[moc.liamg] [ta] [orpxnyl]> on Friday June 18, 2004 @05:41PM (#9467574)
    "Deep Impact did 2/3 of the business, which is hardly "destroyed". It did it on 1/2 the money, which is arguably a better investment."

    Your stats are flawed. You didn't count pay-per-view (PPV) revenues nor broadcast network and cable deals. How many times do you see "Deep Impact" on broadcast or cable compared to Amageddon? You don't. You listed rentals, but not actual DVD/VHS sales. And with DVD sales, you'd have to include Buena Vista stats as well as Criterian Collection Edition stats too. There is no question which one made more money.

  • Re:Pretty well? (Score:3, Insightful)

    by Kirby-meister ( 574952 ) on Friday June 18, 2004 @07:10PM (#9468454)
    You apparently underestimate the Nintendo franchises. They are the reason to get a Game Cube. Nintendo does not depend on one "great" game to sell their consoles; a series of "great" games that people enjoy and expect from Nintendo. Sure, I guess its good Microsoft has made a Halo-settop-box, but it doesn't hide the fact that it is seemingly the ONLY game really selling Xboxes.

    "Great" is in quotes because that is subjective.

  • Re:doesn't matter (Score:1, Insightful)

    by Anonymous Coward on Friday June 18, 2004 @08:03PM (#9468895)
    #1 the console save game standards, I want to save when I want, easily and quickly, not when the developer thinks it is a good time, real life happens and I don't want to sacrifice my present advances because I am not at 'PROPER' save spot.
    Would you like some cheese with that whine?

    Real life happens, yes. So suck it up, be a man, and replay your previous 5 minutes of gameplay when real life stops intruding later.

    Stop being a fscking drama queen. It's a game. It's not a quest to discover the meaning of life, where 5 minutes counts since it'll take you your entire lifetime to uncover it.

    Besides, you'd just spend those 5 minutes whining about some other equally meaningless thing anyway.

    Farcry is a good example
    Of what? A good example of a game that shipped far before it was actually ready to be shipped? Yes, I agree.
  • Re:Halo 2? (Score:2, Insightful)

    by Benedick ( 737361 ) on Friday June 18, 2004 @09:25PM (#9469404)
    For most of the life of XBox, when people have asked "What good games does it have?" the answer has been "Halo" followed by a long silence. If MS had not bought Bungie, they'd be in even worse shape than they are now.

    I remember when I first heard about the purchase of Bungie and was terribly disappointed. You see, there was a lot of hype about how cool Halo would be even before the purchase. But before the purchase it was supposed to be a really cool PC game. After the purchase, it would be an XBox title. And it IS revolutionary. Goldeneye and Perfect Dark notwithstanding, Halo is the first wildly successful FPS on a console. Before Halo, FPS fanboys wouldn't even consider a console. With Halo, you practically had to have an XBox if you were an FPS kind of guy.

    No, the acquisition of Bungie was brilliant. Now, the purchase of Rare is a whole 'nother thing...

  • Re:No, no, no (Score:3, Insightful)

    by jonwil ( 467024 ) on Friday June 18, 2004 @11:07PM (#9470160)
    if they actually had a snowballs chance in hell of pulling it off, I would suggest that Microsoft buys Electronic Arts.

    Just look at all the EA games and series that are currently on PS2 (some of which are also in some cases xbox/gc/PC) and think about how bad it would be for SONY if those were xbox only.

    The other advantage is that hopefully EA would start making better games (say what you like about MS, they make/publish some fun games, zoo tycoon for example) instead of "yet another WW2 first person game".

    Oh and further to that, if it was possible, they should also buy Square Enix (now that would REALLY hurt SONY)
  • Re:No, no, no (Score:2, Insightful)

    by pilkul ( 667659 ) on Friday June 18, 2004 @11:11PM (#9470193)
    That may be your view, but Japanese people generally hate all American games. Halo is obscure, and even GTA3 sold pretty poorly over there. If MS can't get Japanese developers on board, they are doomed in the Japanese market.
  • MS should do this (Score:3, Insightful)

    by jonwil ( 467024 ) on Friday June 18, 2004 @11:37PM (#9470342)
    1.Be first to market with a console.
    2.Have it so that it has graphics power and hardware better than the PS2/XBOX/GC
    3.Implement strong copy protection (for example, have all code encrypted with the decryption being done by circutry thats either in the same plastic package as the CPU, that would probobly thwart most people, even better is if its a public key algorithim so that you need the MS only private key to do anything, remember XBOX private signing key has yet to be leaked/cracked/brute-forced/whatever)
    4.Give away the devkits/licences/whatever and simply change the system so that the only thing developers have to pay to MS is a per-unit royalty for every copy that is manufactured

    Because they would be first to market and they would have the most powerfull hardware and a lot less up-front costs for developers wanting to produce a game, it would make xbox2 more attractive to developers.

    An even better idea would be to offer even further incentives for any developer that will sign on to only produce games for the Microsoft platform (XBOX2) and not for SONY or Nintendo platforms (PS3 or Gamecube 2)

    Fact is, if microsoft can get critical mass of developers (particularly if they get exclusitivity), everyone will be forced to buy XBOX if they want the good stuff.

    The same thing happened with the origonal PlayStation way back when (SONY offered a better deal than either SEGA or Nintendo were prepeared to offer and got key companies like EA and Square to sign on as a result)
  • Re:Halo 2? (Score:3, Insightful)

    by mcc ( 14761 ) <amcclure@purdue.edu> on Saturday June 19, 2004 @01:09AM (#9470766) Homepage
    I think they made a terribly wrong acquisition with Bungie. On mac, Bungie was great. Huge. Simply because there was no-one else.

    Of course, you're neglecting that Bungie was a good acquisition, and this is why...

    Not because it did good things for the XBox game library, but because it totally destroyed what was left of the Macintosh game library...

I've noticed several design suggestions in your code.

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