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First Person Shooters (Games) PC Games (Games) Quake Entertainment Games

Doom 3's Release Date; Quake Turns 8 398

LehiNephi writes "Apparently, GameStop has an updated product page for long-awaited PC FPS Doom 3, along with the note: 'Official launch date of August 3rd, 2004 confirmed!', although the official Doom 3 site hasn't yet been updated, sporting just a 'coming soon' notice. [Blue's News also has further info, noting 'that the British Board of Film Classification has a DOOM III Listing with a rating for the game, a seeming indication that they've already been able to review all its content'.]" In related news, Ag3nt writes "One of the biggest leaps in PC gaming technology, Quake, celebrated its 8th birthday yesterday, according to an AmpedNews piece - there's also a birthday note on John Romero's homepage."
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Doom 3's Release Date; Quake Turns 8

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  • by gbulmash ( 688770 ) * <semi_famous@ya h o o .com> on Wednesday June 23, 2004 @02:50PM (#9510323) Homepage Journal
    Just Monday, the "Foxtrot" comic strip [yahoo.com] was joking how it seemed Doom III would never come out.

    Seeing a confirmed date on a reporting site, heck even on ID's site, seems like reading portents in the tea leaves. Even when they announce ship dates, these companies are notorious for having last-minute changes. Thirty-six hours before you should be able to pick up your precious pre-order, it's announced that you'll have to wait another two weeks... maybe three... they're not sure.

    I'll believe the release dates when I have a copy in my grubby little hands and not before.

    • by Ignignot ( 782335 ) on Wednesday June 23, 2004 @02:54PM (#9510388) Journal
      I prefer to deal with companies on a case by case basis. id software has almost never disclosed release dates until they were done. They've always followed the "when its done" philosophy of development. When they finally said it will come out this summer, I trusted them. The Aug 3 release date is in the summer, so if it comes out that day I'll continue to trust them where it comes to releases. The one thing that disappoints me is that they're letting quake 4 be developed on the doom 3 engine. :-(
      • The one thing that disappoints me is that they're letting quake 4 be developed on the doom 3 engine. :-(

        Why on earth would this disappoint you? Seems like using their latest and greatest engine for Q4 would be the only obvious choice.

        • Probably because the Doom 3 engine may be more suited to slower paced single player gameplay, and Quake's traditionally been quite a fast paced multiplayer game. Multiplayer at 25FPS/800*600 doesn't sound so great to me.
    • Isn't any "Doom III out soon" an automatic dupe? Hasn't this been a topic since 1920? Isn't Doom the first of the talkies?

      New Star Wars sucks
      Doom III out soon
      SCO sucks
      Microsoft sucks
      XBox is great
      XBox sucks
    • I'll believe the release dates when I have a copy in my grubby little hands and not before.

      Lots of games like that. Most recently Driv3r (their cutesy name for Driver 3). We've been strung along for almost 2 years on the release date, watching it get announced then pushed back again and again.

      Now that i've got a copy in my grubby hands (and slightly less than grubby ps2), i still question whether they were *really* done with it, or if they just got to a point where the devels said to each other:

      "Well,
  • by tcopeland ( 32225 ) * <tom AT thomasleecopeland DOT com> on Wednesday June 23, 2004 @02:50PM (#9510325) Homepage
    ...my WAD file [rubyforge.org] parser. Argh!
  • Wow (Score:4, Funny)

    by Anonymous Coward on Wednesday June 23, 2004 @02:50PM (#9510339)
    If we were to take that poorly worded title literally, that would mean Doom 3 was released yesterday. W00t!
  • by th1ckasabr1ck ( 752151 ) on Wednesday June 23, 2004 @02:50PM (#9510343)
    ... but remember id still hasn't budged from it's "when it's done" release date.
  • by csirac ( 574795 ) on Wednesday June 23, 2004 @02:51PM (#9510344)
    ... according to this [doomworld.com].
    10 Years of Doom

    Ten years ago on December 10th, 1993, id Software released the Doom shareware, forever changing the world of PC games. Doom pretty much defined the very young first person shooter genera, and set the bar for future games to come. With immersive, colorful levels, deadly enemies and some of the greatest gameplay any game has ever seen, Doom can be best described as nothing short of a masterpiece. Even to this day it is still cited as one of the best and most signifigant games made.
    • Re: (Score:2, Insightful)

      Comment removed based on user account deletion
      • I don't know about colorful, I seem to remember a lot of grey and brown...

        Funny thing is, I remember Doom as being quite colourful, but hated the shareware version of Quake because it was all grey and brown and colourless by comparison...

        Of course, Doom 3 promises to be colourful in other ways.

  • by PovRayMan ( 31900 ) on Wednesday June 23, 2004 @02:51PM (#9510348) Homepage
    "When it's done"

    Part of me wishes this was the industry standard instead of forcing themselves to abide by release dates only to output a buggy product.

    However the downside to "when its done" would be our favorite game Duke Nukem Forever.

    WHEN WILL YOU BE DONE?!

    • My theory is that the name Duke Nukem Forever is an inside joke about how long it will take before it is released.
    • Actually I think they should just abandon telling us when it *will* be released, but rather when it *was* released.

      -- Press Release --

      Oh we forgot to mention that Doom 3 was available at all retail outlets yesterday. Sorry about that.
    • Like most things, projects need to find a medium between setting a goal and trying to attain it and keeping quality number one.

      If a project doesn't have a goal for a launch then odds are the project will fail.

      Most who say "When it's done" only mean it to keep the media off there backs. I think most have a good idea of when a release is likely to be.
    • A close friend of mine showed me some Duke Nukem Forever clips he downloaded. He said "This game is gonna rock". I called him an idiot.
    • I'm nostalgic for the old days, when nobody believed that iD would actually release the game they'd been talking about, and that they couldn't possibly actually implement the stuff they were saying they had planned. Then they released it, and it had sloped floors, water, and walls with triangular holes, in addition to most of the claimed features. Although they never did do melee combat like they had originally claimed. A bit later, they released the official version, which wasn't nearly as cool. Ah, how I
  • by ekvin ( 609320 ) on Wednesday June 23, 2004 @02:52PM (#9510363)
    My pewter mancubus is sitting on top of my monitor, where it's been laughing at me ever since I paid $10 way ahead of time to own doom3. All I can say is, it's about time! (... to upgrade my video card, that is)
  • by Anonymous Coward on Wednesday June 23, 2004 @02:53PM (#9510373)
    I can't wait to upgrage my box to run this and HL2, then have to throw it all in the trash next year so I can upgrade to a Longhorn spec machine. Wheeeee!
    • by Deusy ( 455433 ) <.gro.ixev. .ta. .eilrahc.> on Wednesday June 23, 2004 @10:24PM (#9514424) Homepage
      I can't wait to upgrage my box to run this and HL2, then have to throw it all in the trash next year so I can upgrade to a Longhorn spec machine. Wheeeee!

      Why would you want to play Longhorn? It doesn't look like a very fun game.

      What's that? It isn't a game? But what about the...

      Oh right.

      but what about the...

      Ah ok.

      But why would they bother to do that? Did they think Enlightenment was going to be ready before - can't say Doom 3 - Duke Nukem Forever shipped? Crazy multinationals...
  • Skeptical (Score:5, Informative)

    by generic-man ( 33649 ) on Wednesday June 23, 2004 @02:54PM (#9510379) Homepage Journal
    I'm always skeptical about release dates, but at least two stores are consistent this time. EB Games has the release date for Doom III [ebgames.com] listed as August 3 as well, but the strategy guide [ebgames.com] comes out on July 10. You can spend three weeks reading up on the game and then kick ass at it!
  • by jesser ( 77961 ) on Wednesday June 23, 2004 @02:55PM (#9510393) Homepage Journal
    Warez group announces August 1, 2004 release date for cracked version of Doom III.
  • Impending Doom (Score:3, Interesting)

    by joNDoty ( 774185 ) on Wednesday June 23, 2004 @02:56PM (#9510407)
    No doubt that this game's gonna have everyone flipping head-over-hoof. I just hope the game will actually deserve its reaction. Much like any good trilogy, the third release is often a dissapointment. (with the exception of the original star wars trilogy ;-)
  • Quaking... (Score:4, Interesting)

    by KoshClassic ( 325934 ) on Wednesday June 23, 2004 @02:56PM (#9510409)
    Wow, I can't believe that it was only 8 years ago. When the original Quake was released, I honestly wasn't that impressed by it. Perhaps that's because I never had such hot hardware to run it on. But, mostly I remember thinking that the main way in which Quake, as a gaming engine, improved on Doom / Doom 2 (which I really loved) was by providing a true 3D environment, as opposed to Doom's psuedo-3D. Yet, to me, Doom was so well done in terms of level design, etc, that all Quake did was make me aware of things that Doom did not do, but that I had never missed in Doom as I never really realised that Doom wasn't doing them.

    • by Ignignot ( 782335 ) on Wednesday June 23, 2004 @03:04PM (#9510512) Journal
      Romero, will you never admit quake was better? We know its you!
    • Nuking... (Score:4, Funny)

      by Savage-Rabbit ( 308260 ) on Wednesday June 23, 2004 @03:12PM (#9510611)
      I always felt that Duke Nuke'm was better than Quake 1 despite the psuedo-3D used in Duke because it was more fun to play. There were all sorts of cool details:

      You could get healthpoints by taking a leak and drinking water.

      You could pay the hookers to dance.

      All the piggy cops had LAPD written on the uniform sleeve.

      The list goes on...

      But most of all I liked the way Duke lived up to his promise to rip off the Uberfiend's head and sh*t down his neck. When he sat down on the thing and unfolded the newspaper I fell of the chair laughing...

      • Re:Nuking... (Score:2, Informative)

        Duke Nukem's interactivity (allthough very limited) was very cool at that time ; Ok, the pooltable made no sense, but hey, you -could- pocket those balls ! (in the meantime , trying to get them piggy cops off your back ;) )
      • Re:Nuking... (Score:3, Insightful)

        by mbbac ( 568880 )
        Yeah, but Quake had deathmatch that allowed people to drop in and out. In Duke Nukem, everyone had to be present at the start.
  • More Importantly (Score:4, Interesting)

    by smclean ( 521851 ) on Wednesday June 23, 2004 @02:56PM (#9510411) Homepage
    When is the Linux release date? Does it say anywhere whether they are doing a concurrent Linux/Windows release? Will there be a nice free demo, as is ID's habit?
    • I thought I read somewhere that they are developing for Mac/Linux/Windows at the same time.

      Demo, probably, but not the "test release" like they had before Quake 3 came out. The focus of that test was the multiplayer code, and Doom 3 has a single player focus.

    • Re:More Importantly (Score:4, Informative)

      by th1ckasabr1ck ( 752151 ) on Wednesday June 23, 2004 @03:50PM (#9511060)
      Yes, they definitely are shipping Linux binaries with the game. Also word is that there will probably be a demo AFTER the game is released.
  • Getting hacked (Score:2, Interesting)

    I remember a Half-life 2 release date... and I'm still waiting for it.. believe it when you install it and it runs without five hundred bugs :)
  • by WormholeFiend ( 674934 ) on Wednesday June 23, 2004 @02:57PM (#9510427)
    Wouldnt it be cool if they modelled an Armadillo Aerospace rocket crashed somewhere on a Doom 3 map? ;)
    • Wouldnt it be cool if they modelled an Armadillo Aerospace rocket crashed somewhere on a Doom 3 map? ;)

      And then the voiceover: "That's one Doomed Space Cadet, hehe"
  • VideoCards (Score:4, Funny)

    by artlu ( 265391 ) <artlu@3.14artlu.net minus pi> on Wednesday June 23, 2004 @02:58PM (#9510431) Homepage Journal
    I'll have to wait until August 2nd to get a video card that can handle doom 3. Oh wait, I use a laptop guess I can't play :(
    Damn.

    GroupShares Inc. [groupshares.com] - A Free and Interactive Stock Market Community
    • Re:VideoCards (Score:4, Interesting)

      by afidel ( 530433 ) on Wednesday June 23, 2004 @03:39PM (#9510937)
      Not sure if things have changed in the last year or so, but Carmak's origional goal was to have it play on any card with a vertex shader which meant the lowest end card is the GF3Ti200. Today there are laptop's with MUCH more powerfull GPU's including the GF4Go, GeForce FX Go5700, and ATI offerings.
  • by Anonymous Coward
    There have been rumors that Apple will release a 30 inch Cinema Display for WWDC next week. Imagine Doom3 on a dual 2.5ghz machine with a 30inch cinema display!

    I can just see my skin becoming more pasty and pink.
  • What's the date on that, anyone know? And will they be using OpenGL -- will iD actually restort to doing a wrapper of the OpenGL API on top of the DirectX or push buffer interface of the Xbox?
  • by Anonymous Coward on Wednesday June 23, 2004 @03:02PM (#9510486)
    Duke Nukem Forever will become bundled with Doom 3 as well.
    8/3/04.
  • by marnargulus ( 776948 ) on Wednesday June 23, 2004 @03:03PM (#9510498)
  • This will keep me occupied until that ghostware will come out.

    As a hardcore doom fan who still plays doom 1/2 (plutonium pak and final = no fun. just repeating d2 stuff), I can't wait to get my hands on this game no matter what the gameplay is. ID Software has always been the company I've supported the most due to their quality fps games & engines. I own quake 3 since it came out in 99 and I still play it today. Now that was a game worth of buying!

    With doom 3 finally comming out soon to the public
  • by geekd ( 14774 ) on Wednesday June 23, 2004 @03:04PM (#9510517) Homepage
    id software's games are the only reason I buy new computers. Sure, I'll update my video card, or get a bigger hard drive, but as far a whole new system goes, it's just when id's new games come out.

    Quake 3 - new machine
    Wolfenstein - new machine
    Doom 3 - ordered new machine yesterday. (from endpcnoise.com - wife is complaining the 3 computers in the office are too loud. We'll see if thay are as good as they claim.)

    I wonder how much hardware worldwide id is responsible for selling?

    • id software's games are the only reason I buy new computers. Sure, I'll update my video card, or get a bigger hard drive, but as far a whole new system goes, it's just when id's new games come out.

      I believe it. I've been holding off for Doom III to get close to release before I replace my machine so that I will end up with something capable of running ol' Doom3 well, rather than the scrag end of technology currently sitting under my desk at home. Athlon 650MHz? That's tech from the previous century!

      On

      • A lot of folks are doing this. Waiting for Doom 3 (or HL2) and then buying a new machine. Each month they don't announce a release date gives you more time to save and gives prices more time to drop further.

        I've got my new machine all spec'd out. Just waiting for doom 3 and HL2 to hit the shelves.
  • by JSkills ( 69686 ) <jskills@goCOMMAofball.com minus punct> on Wednesday June 23, 2004 @03:07PM (#9510551) Homepage Journal
    I just checked out Romero's homepage and although he mentions Doom 3, he also used the word "sequelitis" and goes on to list all of the sequels ID has produced since he left (as opposed to attempting to launch some completely new game as he did).

    After reading Masters of Doom [amazon.com], this smells a little like sour grapes to me ...

    • Sour grapes? Perhaps, but he's right on the money.
      • Right on the money? Bzzzt. Wrong.

        The success of all subsequent Dooms, Quakes, and even Wolfenstein will attest to people's love for the various franchises that had made ID successful. What you're not realizing is that each sequel is a new game - because of the engine. The improvements in the game engines are nothing short of amazing work each time around.

        And the maps, weapons, sounds, art, opponents, and rewards are all new as well. The only thing that is the same is the name of the game and the fact that is a first person shooter ...

      • I disagree, so far as I can tell ID has only ever done one genre - the first person shooter. Whether something is a "sequel" based just on the plot and characters is silly, since there's hardly any plot nor characterization in ID games (which is fine).
    • by aardwolf204 ( 630780 ) on Wednesday June 23, 2004 @03:28PM (#9510804)
      Incase anyone was wondering, it goes kinda like this:

      Wolfenstein 3D :: Wolf3d Engine

      Wolfenstein 3D 2 (Spear of Destiny) :: Wolf3d Engine

      Doom :: Doom Engine

      Doom 2 :: Doom Engine

      Quake :: Quake Engine

      Quake 2 :: Quiake Engine (beef'd up)

      Quake 3 :: Quake 3 Engine

      Return to Castle Wolfenstein :: Quake 3 Engine (Beef'd up)

      Doom 3 :: Doom 3 Engine ...
      ...

      So now we've got 3 Wolfensteins, 3 Quakes, and 3 Dooms. Each of which has an original and a sequal on the same engine, and a third on new engine, which gets recycled to make the next game.

      Whats coming next?...

      Quake 4 :: Doom 3 Engine (prolly?)
      Then what, Wolf 4, Doom 4.... I'm all for new and shiny, but at some point id needs to come up with something fresh. Their last new series was 8 years ago.

  • by g00z ( 81380 ) on Wednesday June 23, 2004 @03:14PM (#9510631) Homepage
    "Those alien bastards are gonna pay for shooting up my ride..."

    I clearly remember when Quake came out like it was yesterday. I remember that at the office I was working at there was a big debate on what was the better game... Duke Nukem 3D or Quake. In the end Quake won, but not without some heated arguments in DN3D's favor.

    And of course, before that I remember playing Deathmatch Doom on the office lan on a 386 with a b&w monitor (shivers).
  • by goldenfield ( 64924 ) on Wednesday June 23, 2004 @03:15PM (#9510639) Journal
    Every so often, something comes along that reminds me that I'm 29, for all intents and purposes old, and probably not cool anymore.
    • I'm no longer in MTV's core demographic (12-26)
    • Younger family members think "Take My Breath Away" by Jessica Simpson is such a great, original song.

    And now this...Quake is 8, Doom is over 10. It couldn't have been that long ago, right? I got it when I got the first Snoop Doggy Dogg CD...oh, wait...
    • It's not your fault. The world has gotten steadily LESS cool for like the last 20 years. What's cool today is just trite and rehashed-without-awareness-of-its-rehashedness (whereas before it was rehashed-with-irony-of-its-rehashedness).
      • by Zed2K ( 313037 )
        And 20 years ago what you thought was cool, the then 30 or so year olds said the exact same thing about the culture of the day.
      • by Gr8Apes ( 679165 ) on Wednesday June 23, 2004 @04:17PM (#9511358)
        bah, try 30+ years ago. I still remember the hippies, and I'd have to say the last original fads I can recall were parachute pants, leg warmers, and big hair - Not the "big" hair of the 50s, or the piled wigs of the 1400s-early 1900s, but that big teased looked like someone tried blow drying their hair while bathing look. These fads were all possible because of technological marvels of the day - artificial satin-like material, lycra, and the combined blow dryers, perms, and super hold hair spray.

        OK, that's not entirely true, the last cool original fad I can recall was the punk/modern rock/post-modern/alternative music movements, all original before the "alternative" mainstream movement began around 1990. This was driven by the "new" electric guitar and newer multi-phonic electronic keyboards. The last 2 major innovations in musical instruments.

        That whole wearing pants too big for you was pretty much done in the 30s, when people were so poor they bought clothes for their kids to grow into. The body piercing et al - pre-1900s folks. Same for "body art", which I think they've actually dated for women as a fad in the 1700s.

        As for being less cool, what's less cool than walking around in corduroys, parachute pants, or leg warmers, much less that fire-hazard hair? And let's not forget the left-is-cool right-is-wrong escapade. All were phases, and they passed, for the most part. The only thing less cool in the last 10-15 years is the music scene, which thanks to the pandering of the members of the RIAA, now targets 12 yo's and has dropped all pretense of actually supporting music.

        Well, that's enough of a rant in one posting.
    • I was out of university and working when Doom was released. I remember the entire campus network crawling to a halt as every student and young-ish staff member 'in the know' tried to download the TWO ungodly large floppy images for the demo. Took me six hours to download ~2MB that day.

      Or to put it in a different context, I was starting to learn how to program on a PET2000 before you were walking. That should make you feel younger.
  • by AntiChris ( 778842 ) on Wednesday June 23, 2004 @03:21PM (#9510714)
    We celebrate id Software's ability to create more shades of brown than ever imaginable... and love every minute of it!

    -
  • by Lord Kano ( 13027 ) on Wednesday June 23, 2004 @03:21PM (#9510723) Homepage Journal
    It was because of Quake that 3d accelleration made it to the big time. When I was 21 I plunked down 200 of my hard earned dollars to buy a Diamond Monster 3d card JUST TO PLAY GL-Quake!

    Lots of my buddies did the same. Before Quake 3d accelleration was just a novelty.

    LK
  • by 88NoSoup4U88 ( 721233 ) on Wednesday June 23, 2004 @03:22PM (#9510726)
    They have been doing that as long as they 've been selling on-line. They don't know, but are counting on the people foolish enough to pre-buy it with them.

    I won't believe any dates untill i see a 'we gone gold' message from the id-dudes themselves.

    Setting the date at the start of August, would still be very convenient for the die-hards at Quakecon (12 -15 August) to have a LAN-go at it.

    Anyhow, I'm very curious , and patiently await the 'we gone gold' message.

    On a last note : Seeing that Splashdamage took the multiplayer portion as their part (at least leveldesign) i -know- the MP part is gonna rock my socks off, since they (co-) created the very cool (free) game Enemy Territory. For more info on this upcoming studio, check out their site, and give Enemy Territory a try, if you haven't allready. www.splashdamage.com

  • by DJFelix ( 468187 ) <marler@gmail.com> on Wednesday June 23, 2004 @03:26PM (#9510791) Homepage
    Amazon.com [amazon.com] has Doom 3 available for pre-order as well, with August 1, 2004 listed as the release date.

    Oddly enough, they also have Half Life 2 [amazon.com] available as preorder as well listing September 1, 2004 ...

    They will even give you a deal if you pre-order both at the same time ... I'm not holding my breath.

  • by devphaeton ( 695736 ) on Wednesday June 23, 2004 @03:27PM (#9510798)
    It's ironic (this story comes up) in that a friend of mine recently duped me into installing and running quakeforge. I went along with it because my gf keeps telling me that i need to play more video games.

    It's hilarious. I have a fairly up-to-date athlonxp system w/ 512mb of ram, huge fast drives, a decent surround sound system and such, but since i'm not a huge FPS player, my video card is still the old STB Velocity 4400 (i.e. a RIVA TNT) from the k6-II that now serves files from my closet.

    I get about 17 FPS in fugly-graphics mode, but it cracks me up. I fire up the game and all of a sudden it is 1997 again. All i need now is Duke Nukem, Doom, Sim City Classic and HotelChat, and i get all those warm fuzzies i haven't felt since the days on the roommate's 486.

    w00t!

    Disclaimer: i love both debian and freebsd
  • Marathon was way better than Doom.
    • Never played it, but it sounds sort of like System Shock, which was way better than Doom. :-)

      OK, DOOM was brilliant as a 2D/pseudo-3D adrenaline rush. SS was brilliant as a 2.5D/3D plot-driven FPS.
  • The Amped article mentions that 28.8's were "slow", which I don't remember as the case. In 1996 the Net was far less congested than it is today, and the amount of data being tosssed around by the games was far more frugal, so gamers could actually get a decent gaming experience out of a 28.8 or even (*gasp*) a 14.4! The first experience I had with online MP games was Qtest via my U.S. Robotics 14.4, and it was very playable. I wouldn't try it today, but back then 28.8 was considered high performance, 64k IS
  • Seeing that Doom III and HL2 are basically the two most anticipated PC games of the Windows XP era and most likely will be competing for our cash, is there an advantage to being first on the shelves for either developer?
  • I hope id Software will release a playable demo or test for us to check out the game before the game goes gold like with their previous games. Also, we can find bugs and other issues to make their games great.
  • has a release date of:

    Pre-Order: Estimated Release Date:September 14, 2004

    So uhmmm, not sure about anything anymore. Canada getting it later? Or just Futureshop being more pessimistic?
  • by frieked ( 187664 ) on Wednesday June 23, 2004 @04:16PM (#9511340) Homepage Journal
    To any skeptics out there, there is a pre-order link on the official Doom III site with links to 3 sites, EB Games, Gamestop and Best buy... All 3 list ship dates of 8/3.
  • by Jagasian ( 129329 ) on Wednesday June 23, 2004 @05:46PM (#9512342)
    Some people still play old games. Chess for example has been played for hundreds of years. Quake... well it is only 8 years old, but it still has an active community of players, developers, competitions, etc.

    One reason that Quake is still going strong is because it is that Carmack open-sourced the game engine a few years ago. This has made it possible to update the game's technology. Sure it isn't as graphically intensive as modern games, but it isn't bad looking either. The most important thing in Quake is a high frame rate, which is quite easy considering the game's system requirements.

    So what are you waiting for?
    Download Quake! [quakeworld.nu] Note that you will need the two retail content ".pak" files to play on most servers. Carmack opened the game engine, not the game content (skins, sounds, levels, textures). However, the eQuake package comes with tons of free content, so you can still play, somewhat, without buying Quake.

    Join the community! [quakeworld.nu]

    Finally, you might ask, "Why play Quake"? Well, why play Chess? Some games are classics, and they are classics because they are fun. Quake is the best game for fast, furious gameplay. Unlike tactical shooters such as Counter-Strike, Quake is more concerned with fun fast paced action than realism. So if you want slow realistic, but sometimes boring gameplay - stay away from Quake.

    If you want fast, furious, chaotic and violent gameplay... Quake is your ticket to fun.
  • by danshapiro ( 529921 ) on Wednesday June 23, 2004 @07:00PM (#9513005) Homepage
    the British Board of Film Classification has a DOOM III Listing with a rating for the game, a seeming indication that they've already been able to review all its content

    According to the article "Lawmakers in a Tizzy Over Parent's Responsibility" in gamedeveloper magazine (June/July 2004):

    "The publisher submits a completed questionnaire revealing the game's contents along with video footage of 'the most extrme content and an accurate representation of the context and the product as a whole', according to the ESRB."

    Clearly, this can be done many months before the game goes gold. That's necessary so that box designs, which have long lead times, can be locked down early.

"If it ain't broke, don't fix it." - Bert Lantz

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