Beyond Castle Wolfenstein Re-Compiled 64
hypethetica writes "In memory of game developer Silas Warner, a fan-based port of the original PC boot-diskette version of the 1985 classic, Beyond Castle Wolfenstein, has been disassembled, CPU speed fixed, and Soundblaster support has been added. The new game executable,
blessed by Silas' widow, runs in DOS, Windows, and DOSBox emulators. Both the executables and source code (x86 assembly) are available for download."
Re:More DOS Games!!! Yay! (Score:3, Insightful)
prince of persa, karateka, another world, test drive
ah, the memories...
You don't understand man... (Score:5, Insightful)
You could change uniforms and sneak around as a guard. (Something today's games rarely let you do)
Shooting treasure chests revealed ammo, uniforms, nothing, or sometimes exploded the entire room.
Guards would shout at you in real speech!
You could run away from guards by hiding in rooms until things cooled off.
It was a huge change in complexity of games. Wolfenstein 3D was a great honorarium to it, but obviously not the same game.
Re:I think you're confused (Score:3, Insightful)
No, from what I can tell, it was considerably more than that. Pre-Solid Metal Gear is a closer match.
Wolf3D and RtCW innovated that by making it an FPS.
Creating the FPS is innovation. Riding that one-trick pony to the bank over and over and over again is not. Since Wolf3D, id has been evolutionary rather than revolutionary. All they do anymore is shooters.
John Carmack is still a genius nonetheless.
This may very well be, but I wish he'd apply his genius to things other than FPS's.
Which do you think would be harder to make?
Unquestionably, it's harder to design a good, original game than to implement it. Just look around the shareware game selections of any software repository -- how many times has Tetris been redone? Asteroids? Breakout? Marble Madness?
The original Wolf is a much richer game than Wolf3D, because if offers strategic choices above "twitch" gameplay.
- John H.