SNK Execs On Game Piracy, Sony Approval Issues 48
Thanks to SPOnG.com for its interview with SNK's Yoshihito Koyama and Shinya Morishita about the veteran developer/publisher, with topics including the death of the classic Neo Geo MVS cartridge system ("There is no reason why the system could not be used now and in the future... we have not been held back by the hardware platform we use. The main problem is the pirates"), and the scale of the piracy that prompted it ("We released King of Fighters 2003 in Japan. Within two days we were seeing copied versions of our [cartridge] from China hitting the open market across Asia... Our game [ROMs] have also been spread across the Internet, another reason why enhanced hardware technology will help us.") Eurogamer also has another SNK interview, similarly conducted on the occasion of SNK's European publishing deal with Ignition, which talks PlayStation 2 game approval issues, mentioning: "With Sony you have to think about SCEA [Sony America] approval because they don't like 2D games, but SCEE [Sony Europe], they accept 2D games for release, but SCEA say 'no, they must be 2 in 1', or something like this."
Nintendo Seal of Approval, All Over Again (Score:4, Interesting)
The SCEA is clearly doing the same thing, "if we don't like your game, you can't distribute it". How about letting *THE PUBLIC* decide if they like a game by purchasing it (or not). I prefer 2D games over 3D games, as the game-play tends to be better. Consequently I sold my PS2 a long time ago, and purchased a GBA SP.
Quit telling me what I want, let me decide for myself.
The funny thing about all of this is that the game makers are putting up all the risk, and they *still* have to pay Sony for each game sold. Why does Sony *not* want additional income?
Perhaps the SNK people should release an "un-approved" disc. If the SCEA takes them to the courts, SNK may have legal precedent on their side.