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Role Playing (Games)

More Randomness, More Replayability For Games? 57

Posted by simoniker
from the left-to-chance dept.
Thanks to GamerDad for its 'Long Shot' editorial discussing whether randomly generated gameplay and maps make for more interesting videogames. The author argues: "As time has advanced and games have become less like the arcade games of old, plotting and story have removed the randomness from many of our games... That's to say nothing of the gameworlds themselves... The places you'll visit are always going to be the same with each play through." However, he points out: "Ensemble Studios has done an absolutely superb job of making online play in Age of Mythology exciting through the use of random maps. These maps are generated using excellent seed criteria that give the player the feeling of playing a pre-designed map but with completely unique designs every time", concluding: "I'd like to see the same kind of thing applied to first person action and more."
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More Randomness, More Replayability For Games?

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  • The Unexpected (Score:4, Interesting)

    by ThePyro (645161) on Saturday July 17, 2004 @11:06AM (#9724977)
    The thing that hurts replayability the most for me is that, after the 1st time through a game, I usually know where most, if not all, the enemies/items/etc... are going to appear. There are no surprises any more!

    I don't think random level generation is needed. Just look at how popular multiplayer is - those people are playing on the same levels over and over again. It's the unexpected that keeps bringing them back. With human opponents, you never know when or where you're going to run into somebody, OR what they're going to do. You must constantly use your head to do well.

    Random enemy placement (especially right behind the player :) ) may extend the life of a game by a bit. Also, it might be helpful to give more variety to the tactics that enemies use. Thus, the players won't know for sure that "okay, that brown guy is going to run at me for 3 seconds and then break left, so it's safe for me to take careful aim now."

    All you really need is a little bit of a surprise here and there to keep the adrenaline flowing...

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