Thanks to FiringSquad for its article revisiting the state of PC MMO World War II Online
, as the writer asks: "Three years ago I uninstalled World War II Online and lamented a good idea gone bad. Now I can barely force myself to write this article for fear of losing Maastricht to a British counter-offensive."
With FiringSquad's original review
stating "the vast majority of you will simply feel cheated"
, things seem to have changed, from the same reviewer's perspective: "Somewhere along the way, World War II Online got good. The game isn't so much better than it used to be because the graphics got some sprucing up or because of new weapons. It happened in the community."
Can a keen, well-organized community and post-launch patching rehabilitate an MMO, or will a sub-optimal launch