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First Person Shooters (Games)

Castle Wolfenstein Returned To, Again? 47

Thanks to PlanetWolfenstein for its forum post revealing id Software's CEO Todd Hollenshead has indicated a sequel to Return To Castle Wolfenstein is being created, as his interview on G4TechTV show Pulse included his indication that the sequel is "currently in development by an 'outside studio'." According to the forum post: "There was no mention of the engine it would be on, but i'm guessing the Doom 3 one will be most likely", and rumormongers are pointing to the Splash Damage website, where the UK developer behind Wolfenstein: Enemy Territory and contributions to Doom 3's multi-player mode is hiring, since it's "started production of a new full game based on the cutting-edge Doom 3 engine... in a continuation of our successful collaboration with id Software and Activision."
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Castle Wolfenstein Returned To, Again?

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  • After the mixed reviews of Return to Castle Wolfenstein (handheld miniguns, bio-mechanical soldiers, and an undead medieval prince?) a remake or a sequel probably wasn't out of the question. But after Enemy Territory I wasn't expected another game after it.
  • Please... (Score:2, Insightful)

    by Freon115 ( 672518 )
    Let it die!
  • by M3wThr33 ( 310489 ) on Monday July 19, 2004 @03:27AM (#9736077) Homepage
    All I can say is:
    Schenll! Schenll!
    I can't wait.
  • by Anonymous Coward on Monday July 19, 2004 @03:29AM (#9736083)
    Not unless I try a demo first and it's totally different from the last one. The last one was such boring crap I didn't even play past the first level. I played it multiplayer online for a while, but that grew boring really fast. The art was so dull, and all the same looking, and the enemies were stupid, and the weapons crap. I really feel like I wasted my $60 on it.

    When I heard they were making a sequel I was excited. I thought they were going to use the new technolgoy to make a game more true to the ORIGINAL Wolfenstein. The one that Castle Wolfenstein 3D was nothing like. A game more like Thief in gameplay than like Wolf 3D. A game involving stealth... Searching chests... searching bodies... stealing uniforms... Getting guard's passes, etc.

    Boy was I dissapointed. Not only was it another pure boring FPS, but it wasn't even a very GOOD FPS. Serious Sam, developed on a much smaller budget, was a much better game. It looked better. It played better. It sounded better. It had more interesting level design, better weapons, and if Wolf was supposed to be amusing in some way, it even failed there, and again, was surpassed by Serious Sam.

    The next Wolfenstein game should take notes for Thief and Metal Gear Solid, and the original Wolfenstein.
    • Not unless I try a demo first and it's totally different from the last one. The last one was such boring crap I didn't even play past the first level.

      What? You missed the demo's second level? The one with all the utterly generic zombies? I bet that would have completely changed your opinion! ;-)

      I found the demo a bit unimpressive as well. You start off escaping from a cell in a supposed Nazi stronghold, but once you've killed the handful of soldiers guarding the place it never feels like you're not suppo
      • Yes, it might be brilliant for shiny, plastic-looking, ultra-atmospheric, cramped space-dungeons, but for naturalistic, realistic and expansive real-world scenes it's probably going to be a bit shite.

        Let's wait and see, shall we? I mean, I doubt you have some deep insights into the workings of the Doom 3 engine that allow you to make an informed judgement about its ability to display outdoor terrain... For all we know id fucked up the design and it really stinks at displaying space dungeons and shines at
        • Hehe, yeah. In Wolf3d, "Outside" was a square texture of some grass and sky painted on the wall at the end of a tunnel :)
        • I mean, I doubt you have some deep insights into the workings of the Doom 3 engine that allow you to make an informed judgement about its ability to display outdoor terrain...

          Well, not really, but just the impression I got from every Doom 3 movie and screenshot so far. :-)

          As for the outdoors scenes, an escape from Castle Wolfenstein where freedom doesn't start at the castle walls could be fun. Cue glorious chases through snowbound mountain passes, forests and checkpoints, with the whole place swarming wi
      • I disagree. The Quake 3 engine looked terrible for anything but really fast paced action shooters, but it turned out to be an awesome, true to life and worked great on all hardware (unlike many engines which are very hit and miss).

        I mean look at Call of Duty - that is based on Quake3, and it looks and plays fantastically well...
  • Comment removed based on user account deletion
  • meh. (Score:2, Interesting)

    I was never a big fan of the occult elements of Wolfenstein. Of course, I don't mean for moral reasons or anything. I just got more of a kick out of the traditional gunfights as opposed to fighting zombies and monsters.

    I thought Return to Castle Wolfenstein was pretty fun. I liked the cool little sub machine gun you got. And I enjoyed sneaking around the Nazi town, etc.

    For some reason, I was inordinately frightened by that game. It was just terrifying and I was never able to put my finger on
    • I was inordinately frightened by that game

      I started it up again last week just for fun. The whole "sneaking around in a dungeon full of zombies" thing was really well done. I seriously jumped a few time, like when turning around to discover two of those "crouching skeleton viking" guys sneaking up on me. Or when running away for dear life with a fire elemental hot on my tail.

      Good fun, that game.

  • 1991 - 2004:

    Wolf1, Wolf2, Doom1, Doom2, Quake1, Quake2, Quake3, Wolf3, Doom3, Quake4, Wolf4... Doom4?

    Starting to see a trend here?...

    Come on id, where is Commander Keen 7?
  • by Paulus00 ( 798220 ) on Monday July 19, 2004 @07:28AM (#9736631)
    First of all RTCW didn't live up to it's expectations cause of problems with another contractor who would take care of the bot teamplay programming. Cause of this, the engine was offered to SD free, cause of the work they did with mainly Quake 3 Fortress. SD turned this game from a failure to a multiplayer hit. Wolfenstein Enemy Territory is now the second most played game online (after Halflife, http://archive.gamespy.com/stats/) beating Quake 3, BF42 and Call of Duty. So i have no clue how you can say that ET didn't live up to it's expectations.... And it's also no secret that because of ET, SD are now working on the multiplayer mode of Doom3. And Anonymous Coward i ain't saying that RTCW was a great game. But if you try to compare it with SS that would be crazy. I'm kinda suprised that you like Thief and Metal Gear Solid, but you also say that you like the wide of rooms, corridors spaces of SS more then the small nazi towns in RTCW. Simpler games then Serious Sam you can't get. Simple map design, Simple weapons and yes even simple, massive amounts of opponents. But that is what SS makes fun.
  • ...I really think they were lacking three things:

    1. Other multiplayer types. I'm a big fan of RTCW, but I really wanted to try something like a deathmatch. Also, I think a capture the flag would rock.

    2. Bots. I can't say this enough any time there is a discussion on RTCW. From what I've read, I have many people who agree with me here. The fact that RTCW was released at all with no bots boggles my mind. Especially since the only multiplayer mode available requires a lot of participants for it to be f
  • It's about time someone somewhere considers using a decent engine to make RTCW. Enemy territory engine plain sucks by today's standards. It's so poorly made they released the game for free. The game concept is excellent, but the game is in need of bug fixes, stronger punkbuster and everything else in between. Compared to other games, it runs lousy on my AT Radeon 9800 pro 128MB.

  • RTCW was a great game and despite my extreme reluctance to move to it, enemry territory made some solid improvements.

    People who are critisizing the game obviously never got that deep into the multiplayer. Forget the single player...who cares. The multiplayer was extremely good and allowed such a great opportunity for team based play as well as developing your individual skills....there is a lot of strategy on a group *and* individual basis in that game. Anyone who has ever played on a really great team
  • Well, I hope it fails to the point where its mostly done so they decide to release it for free...
  • I'm not sure what is up with all the RTCW hate here.

    RTCW wasn't about the single player. The single player sucked.

    The reason why it was a critical success was the multiplayer. RTCW multiplayer brings a another whole level of teamplay. Newbies get frustrated because it is a skilled game. RTCW isn't newbie friendly. It is really complex. RTCW is really a clan oriented organzied game. RTCW:ET is a lot more of a hand-hold. Newbies will do a lot better with it then the original. But the map design of RTCW:ET i
    • Right, the original RTCW (released christmas 2001) sucked in singleplayer. I realised that immediately when I started playing, you start in a corridor, and the doorknobs are just above eye height. What the fuck is that ?? Single player just wasn't any fun, first levels were easy, but when you started fighting the monsters in the church it became an endless reload chore after random deaths. The only good thing was the forest level.
      Multiplayer was OK, if you could stand your teammates destroying everything y
      • Medal of Honor multiplayer? Are you kidding? Talk about not fun. It is nothing but a less interesting counterstrike.

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