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First Person Shooters (Games) Patents

Creative Pressures id Software With Patents 339

Posted by simoniker
from the patent-this dept.
Cryect writes "Earlier today it was announced by Creative that they would be adding in EAX 3D sound support to Doom 3, and that they had come to an 'agreement relating to Creative's patented shadowing technique [also known as Carmack's Reverse in some coding circles] and id's cutting-edge 3D graphics DOOM 3 engine.' This seemed somewhat suspicious, almost as if id was being pressured, and a quick email to John Carmack from Reverend @ Beyond3d got this reply: 'The patent situation well and truly sucks... It was tempting to take a stand and say that our products were never going to use any advanced Creative/3DLabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users...' There's also some possible prior art [PPT link] to Creative Labs' patent, from a 1999 talk by Nvidia's Sim Dietrich."
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Creative Pressures id Software With Patents

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  • patents (Score:4, Funny)

    by Anonymous Coward on Wednesday July 28, 2004 @12:28PM (#9822693)
    And the reason no games are released on time is that I hold the worldwide patent to releasing games on time.
  • by garcia (6573) * on Wednesday July 28, 2004 @12:30PM (#9822697) Homepage
    "The DOOM 3 engine ushers in a new rendering paradigm that allows id and our licensees to bring cinema quality visuals to game players in real time," said Todd Hollenshead, CEO of id Software. "We look forward to further enhancing players' audio experience by working with Creative to leverage their EAX ADVANCED HD audio technology in the DOOM 3 engine."

    "Working together with id Software, an industry icon, provides Creative with an exciting opportunity to enhance one of the hottest game engines around," said Hock Leow, CTO of Creative Technology. "We look forward to the challenge of implementing EAX ADVANCED HD Multi-Environment technology within the Doom 3 engine, and subsequently working with id to make these enhancements available to their licensees. We are also pleased with the agreement relating to Creative's patented shadowing technique and id's cutting-edge 3D graphics DOOM 3 engine."


    Hmm, this press release seems rather pleasant in tone. I don't get the impression that they were coerced into anything. When I check id's website [idsoftware.com] though I don't find the press release on the front page, nor do I see Creative listed in their "Friends of id" section [idsoftware.com]. Perhaps they are just a bit behind on updating their website while working to release Doom 3 on time?
  • by Anonymous Coward on Wednesday July 28, 2004 @01:29PM (#9822876)
    Does slashdot have a patent on "a method of buring the retinas of web site viewers with godawful color schemes"?

    This color scheme is worse than the IT section's!
  • by Anita Coney (648748) on Wednesday July 28, 2004 @02:01PM (#9823102) Homepage
    Carmack usually allows access to the source code of his games after their markets have dried up. I wonder how this patent will effect that? Time will tell.

    Man, it'd suck spending years writing a game engine from scratch, then having some numb-nut lawyer tell me that someone else owns a part of it.

    And I am a numb-nut lawyer!
  • by Otto (17870) on Wednesday July 28, 2004 @03:09PM (#9823893) Homepage Journal
    All Carmack had to do was to add "Sorry, Doom 3 is cancelled because Creative Labs won't let us use their patented algorithims" to his .plan file.

    Of course, this would have constituted conspiracy to commit murder in some jurisdiction or other, because if he had done so he'd know damn well that every CL executive would have been found dead in their beds the next morning.

    Messily dead too. :D

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