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Role Playing (Games) Media Movies Star Wars Prequels

New KOTOR2 Trailer Released 52

xCepheus writes "IGN has posted a new trailer for Xbox/PC RPG Knights Of The Old Republic 2: The Sith Lords. An interesting tidbit from the trailer notes that, as your character sways towards the light or dark side, so do the rest of the characters in your party." The original was my fav non Final Fantasy RPG in recent memory, so I can't wait for this one.
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New KOTOR2 Trailer Released

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  • hopefully Obsibian can fill Bioware's very large shoes for this one

    i have faith

    • I think they can not only fill Bioware's shoes, but exceed them. Remember that Obsidian has a lot of Black Isle talent behind it, and I can't think of one Black Isle game that I didn't completely love.
      • by Anonymous Coward
        You probably skipped their latest one:
        http://www.gamerankings.com/htmlpages2/5615 9 4.asp

        Black Isle:

        - Fallout 3: Cancelled
        - T.O.R.N. : Looked Crappy, Cancelled
        - BG3/Jefferson: Cancelled
        - LionHeart: Ugh

        - Icewind Dale: Nice, but not Baldur's Gate
        - Icewind Dale2: Nice, but not Baldur's Gate III

        Leaves:
        - Fallout 2 : Good, but no fallout I
        - Fallout 1 : Great Game
        - PS: T: Great Game

        While I have faith that Obsidian will be doing a good job on their games, I don't give a penny about their past as Black Isle, as
    • by mZam ( 789803 )
      Obsibian is waldo! Hooray i win!
    • Given that they're re-using the game engine, it shouldn't be too hard. It's basically just new force powers and a new campaign, if I recall correctly. That's not too hard to fuck up, is it?
    • You can expect a darker tone in KoTOR II compared to the original. The guys at Obsidian have experience designing morbid games such as Planescape: Torment. They are very good at what they do, and we can expect an outstanding storyline, but I wonder if it'll be too dark for my taste.

      They are hard workers. One of the developers read a ton of star wars novelizations (yuck), just so he wouldn't duplicate a story that was done before.

      Still, I am suspicious. These are also the people who put out the Icewind
      • That's not entirely fair.

        They did put out the "bland dungeon crawls" of Icewind Dale, but they did so shamelessly, as a contrast to the Baldur's Gate games and their own Planescape: Torment. I absolutely respect if you want more from your Infinity Engine RPGs than that, but for those of us who bought the games knowing what Black Isle had in store, a lot of us felt those were some of the best damned dungeon crawls we'd ever had in a D&D based game.

        Moreover, the lead designer of Planescape: Torment was o

  • IGN? (Score:3, Informative)

    by prockcore ( 543967 ) on Wednesday July 28, 2004 @06:22PM (#9826093)
    Why link to IGN, which requires you to log in to watch the damn trailer.

    www.gametrailers.com has the same trailer and you don't need to log in.
  • by rsilvergun ( 571051 ) on Wednesday July 28, 2004 @06:53PM (#9826343)
    but maybe this time they'll make the dark side/light side choices something other than a) Kill innocent woman in cold blood or b) don't.
    • by gmhowell ( 26755 ) <gmhowell@gmail.com> on Wednesday July 28, 2004 @07:09PM (#9826459) Homepage Journal
      The dark/light choices were a nice thing, but only in a nascent way. The trick is that light vs. dark is not the same as black vs. white. For example, in TESB, Luke going to save his friends was a white choice that led him closer to the dark side. At the tree, taking his weapons with him was obviously a dark choice, although a sensible one.

      Also, remember how often it's stated that once you start down the dark path, the easier it becomes. After the first dark step or two, make it require several light actions to go back to the light side. When at the very, very light side of the spectrum. If mining the extended universe, the dark side is also more attractive if you are powerful and light, because powerful and the dark is so much more powerful.

      Speaking of powerful, why were the high level light side powers so lame?

      Still, loved the game. And I don't fault it for not having any of this, as it was the first crack at it. And even though I expect more this time around, if it's 100% the same with a new story, I'll probably still buy it (but I'll wait until it is about $30, like I did for the first one. Make these improvements and I'll purchase when it is still at the $50 level).
      • The high level light side powers weren't lame, just nowhere near as spectacular as the dark side ones. If you throw up all those light side combat buffs, then you can dish out much more lightsabre damage, and make yourself pretty much invincible.
        • Destroy Droid and Stasis Field ruled.

          The former annnihilated anything mechanical you found, while the other one... Well, nothing could move.

          Yeah yeah, no zappy, but DAMN, were they powerful.
          • They were both excellent powers. I couldn't remember if they were light side or universal, though. But, like you said, no zappy. The Dark side powers looks really, really sweet - which is where all the alure of the dark side comes from, I suppose. You're not only powerful, but you get to look like a total badass by choking somebody accross a room and then electrocuting them. Down the light side, you're still pretty powerful (moreso, if you play your cards right), but you don't look nearly as cool.
      • Speaking of powerful, why were the high level light side powers so lame?

        It's more of a comparison thing, really. You can't get much more awesome than the high-level dark side powers (HELL YEAH FORCE LIGHTNING) without getting into powers that would be very un-light side-ish.

      • by Shihar ( 153932 ) on Wednesday July 28, 2004 @09:40PM (#9827439)
        I actually found light side to be sickenly over powered if you went the guardian rout. My guardian smuggler could have easily beaten the entire game by himself without breaking a sweat, but I know that my dark side guy was in pain for that last level. Few things are more badass then a speed/forcejump with full buffs. Most things died first round.

        As to your point about dark/light, I agree completely. Often times in KOTOR I would have to make a decision. Then sensible thing to do is the light side option. The stupid things to do is the dark side option. The light side offers the greatest reward, while the dark side offers and equal or lesser reward. I found it more then a little annoying that I would have to be a jack ass to be on the dark side.

        So, let's consider one of the earliest situations you run into in KOTOR. You find an alien getting kicked around by some Sith troopers. The Sith troopers see you, attack, and of course die. You talk to the alien. You can either rough up and kill the alien for no reason, mug him, or be nice. The two jack ass things to do would be to kill or mug the guy. Killing or mugging the guy nets you a few credits and is all around a worthless action. Why draw attention to yourself by killing or mugging a some poor bastard? That isn't the dark side thing to do; that is the stupid thing to do. The smart thing to do is to be friendly to the guy you saved and pump him for information that might help you in your mission to get off the alien world you know nothing about. What I would propose is that you keep the option to kill/mug him for the truly insane people out there, but also include the ability be friendly in a 'dark side' way. Namely, be friendly not because you are a nice guy, but because you know he is in debt to you and you can probably get some quality information if you just crack a little smile for thirty seconds.

        This same sort of dilemma presents itself all over the game. The sensible thing to do is the light side option, while the stupid thing to do is the dark side option. The game ignores that you might do something 'nice' for purely selfish reasons.

        Another thing that would improve dark/light decisions would be to make it so that the light side choice doesn't always resolve itself nicely, and have the dark side choice some times resolve better then the light side choice. So, a hypothetical example might be that you are tasked with stopping a terrorist from blowing up the shipping yard (for whatever reasons). The dark side option is to simply confront the terrorist before he attacks and kill him, thus completing the mission and saving the shipping yard. The light side option is to talk the terrorist out of it, believe that you have succeeded, but have the shipyard blow up anyways because the terrorist was just bluffing because he knew he couldn't beat you in a fight. The dark side decision in this case is the one that has the fewest consequences, while the light side decision makes you feel like a jack ass for letting the guy go. In this case the dark side decision saves the ship yard, gets revered by whoever sent them to do the task, and saves a pile of lives. The light side decision results in the deaths of innocent lives, no reward, and some people pissed that you didn't stop the terrorist when you had the chance.

        Basically, I am saying that you should be able to play the dark side without playing like you are some stupid and crazy maniac who would rather burn an orphanage and rape the charred bodies rather then complete a vital mission.
        • by Babbster ( 107076 ) <aaronbabb&gmail,com> on Wednesday July 28, 2004 @11:14PM (#9827964) Homepage
          In D&D terms, you're describing an option to be "Lawful Evil," which would indeed be more interesting than being (the only dark side option in KOTOR) "Chaotic Evil."
          • by MagicDude ( 727944 ) on Thursday July 29, 2004 @03:52AM (#9829232)
            It would probably be closer to neutral evil, since your decision to kill someone would be based on how much it suited you at that given point. Lawful evil would mean that you wouldn't kill him, not because you didn't want to, but because the consequences of being caught were worse than you're willing to accept for the act, even though you really want to see him dead.
        • It's quiet difficult to write that into games because different people have different value sets. I'm not making the case for relativism, it's just that you and I could have a long argument about what is really right and really wrong.

          I suppose what you need to do is pick a set of ethics and try to develop a game around it. Imagine a game like this with Kantian ethics and then one with Ayn Rand's ethics and then one with Christian ethics. Very different games.

      • The trick is that light vs. dark is not the same as black vs. white.You're totally right, but KOTOR did have one situation that was a little ambiguous: Sunry's (is that his name? Jolee Bindo's buddy on Manaan) murder trial. Getting him convicted, even though it will screw the Republic, is the light side solution.
      • As much I absolutely hate to bring up the new SW movies, Clone Wars did show a great many scenes of how you slip to the dark side without being insane and stupid.

        Namely, the two points that stuck out in my mind was Anakin's desire to love that annoying princess wench and his destruction of the Tuskin raiders camp. The raider camp is straightforward. His mother died and he wanted revenge, rightfully so. In the case of the wench, he selfishly wanted to experience love, and placed this desire over the grea
  • The original was my fav non Final Fantasy RPG in recent memory, so I can't wait for this one.

    Ha ha, Final Fantasy an RPG! Nice one, CmdrTaco!
    • I was wondering about that myself! I thought FF was a cutscene on a disk?
    • Re:Nice one! (Score:3, Insightful)

      by king-manic ( 409855 )
      FF is more along the lines of "roleplaying" then wizadry 8 or ultima. FF is a role playing game, morrowind is more of a "exploit finding" game, or "how many ways I can mess with NPX's" game.

      Don't act so snotty. A RPG is a role playing game, and it also involves stats and choices. FF measures up. Your choices are just nto signigifcant tot he story, but arguably in Morrowind your choices are meaningless too.

      In essence, they all derive from the D&D idea, just think of FF as a DM thats a good story teller
  • by Wylfing ( 144940 ) <brian@NOsPAm.wylfing.net> on Wednesday July 28, 2004 @08:24PM (#9826991) Homepage Journal
    An interesting tidbit from the trailer notes that, as your character sways towards the light or dark side, so do the rest of the characters in your party.

    This is something I expected to happen in the original, and I had so many evil plans of corruption in cohort with that evil assassin droid (can't remember his name). I was immensely entertained by the fact that my face got grayer and more veiny as my evil intensified, but I was never able to sway anyone except at the very end.

    • I was immensely entertained by the fact that my face got grayer and more veiny as my evil intensified, but I was never able to sway anyone except at the very end.

      This was one of my disappointments too. Juhani (the cat jedi) was a perfect example of this -- she starts off as Darkside, turns back to the light, and then during her side-quest you can encourage her to give in to her rage (in fact, most of the side-quests have a dark and light side solution). But does she turn to the dark side after that? No

      • In terms of his words (and his actions in fighting for the newly goody two-shoes Reven), Canderous does make a start toward the light side if you talk through his entire subquest and followup (lots of regretful words about being out only for war and glory). Of course, it's not reflected on his character sheet - then again, it would have no effect if it was since he's not Force-sensitive.

        To me, the biggest problem of the light/dark choice in KOTOR is that the story path remains essentially the same, with

        • That non-linearity (without resorting to overwhelming Morrowind-levels) is what made many Black Isle games (namely Fallout) great. Since KoTOR has such a touted non-linear plot (which it doesn't, really, as everybody's pointed out) it makes sense to me that this 'new Black Isle' would do something a bit like that.

          I'm very optimistic about this game, really.
    • ...I had so many evil plans of corruption in cohort with that evil assassin droid...

      His name is HK-47, Meatbag.

  • by antdude ( 79039 ) on Wednesday July 28, 2004 @08:25PM (#9827003) Homepage Journal
    direct link [lucasarts.com]. I assume it is the same.
  • The original was my fav non Final Fantasy RPG in recent memory

    Not that KOTOR is your favorite non-FF RPG, but that an FF is your favorite RPG. You get enough troll posts about you as it is.

    Rob
  • Personally, im going to be interested to see how they handle the different endings from the first game.

    Avoiding spoilers, the end of the first came game could be potentially very galaxy changing, so it will be interesting to see how they handle the different potential endings, maybe checking for saves on the Xbox HDD, then playing the appropriate intro....

    • Actually they will probably do a Deus Ex 2 and pick the ending that wasn't actually in the game. Still cheeses me off.
    • Personally, im going to be interested to see how they handle the different endings from the first game.

      I remember reading in the Computer Game World preview (I think that was the source -- the magazine/issue with Tribes 1/2 free) that KOTOR2 would have the first few missions/encounters ask you questions. Based on your responses, it figures out what you think the ending to the original game was, and adjusts accordingly.

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