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PlayStation (Games)

GTA San Andreas Dripfeeds More Info To Eager Public 57

Thanks to GameSpot for its updated preview of Rockstar's ravenously awaited Grand Theft Auto: San Andreas. The article first gets down to basics, explaining: "The state of San Andreas will feature three main cities, each inspired by real-life locales. The city of Los Santos is based on Los Angeles, San Fierro is derived from San Francisco, and Las Venturas will mirror the glitz of Las Vegas", before delving into new mechanics like character strength ("You'll be able to visit one of several gyms spread throughout San Andreas so that you work out to stay in peak physical health"), and comments on audio that lend credence to a rumored partial tracklisting of recent ("Despite San Andreas' superficially hip-hop trappings, the game's soundtrack will feature a full range of early '90s music".) IGN PS2 also has a new hands-on preview, including fresh info on customizable in-game tattoos ("[designed by] Mister Cartoon... [featuring] gang names, guns, and women.")
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GTA San Andreas Dripfeeds More Info To Eager Public

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  • Re:Same old engine? (Score:3, Interesting)

    by incubusnb ( 621572 ) on Saturday July 31, 2004 @07:04AM (#9851575) Homepage Journal
    i've heard this argument from Graphics whores more than once, i'd probably say this is the biggest argument against the PS2, but in all reality, it just doesn't hold up.

    it has been proven time and time again that Graphics != Gameplay. For example, Nethack is still one of the most beloved games of all time and is still widely played, its still just ASCII (the way the hardcore play it anyways).

    frankly, if all they ever did was use the same engine and just add new maps, make them bigger than the last game, and add a few new features each game, i would still pay full price for it and play it for countless hundreds of hours.

    that being said, there are rumors that this will be the last GTA game to use this engine, and it'll be the last PS2 GTA game, the next will be on PS3

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