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Role Playing (Games)

Troika's Fallout 3 Pitch Prototype Showcased? 28

An anonymous reader writes "The No Mutants Allowed website has gotten hold of some screenshots of a post-apocalyptic RPG that was in development at Troika Games - the news story claims: 'Due to recent developments, [the prototype has] currently been put on hold.' Did the recent acquisition of the Fallout license by Bethesda kill chances of a Fallout 3 made by the game's original development team?" A recent messageboard post at the Troika-based Terra Arcanum fansite also suggests: "According to several unconfirmed rumors... Troika were also in the bidding for the license. In the end though... Troika were simply out-gunned."
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Troika's Fallout 3 Pitch Prototype Showcased?

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  • Re:Too bad... (Score:3, Interesting)

    by NeuroKoan ( 12458 ) on Monday August 02, 2004 @11:52PM (#9866734) Homepage Journal
    Hopefully they can find a way to fully develop this game and release it under a different name, not related to the Fallout franchise.

    On the other hand, if it is related to the Fallout franchise, I would hope they could find a way to remove all the Fallout IP without either A) marring the game so badly its unplayable or B) make it an obvious Fallout ripoff (ie "this game includes your handy digital assistant Popboy!").
  • Re:Too bad... (Score:2, Interesting)

    by AdamPiotrZochowski ( 736869 ) <apz@nofate.com> on Tuesday August 03, 2004 @01:42AM (#9867133) Homepage
    TOEE engine? hah, graphically decent, TOEE engine is AD&D
    based, and AD&D for cRPG just sucks ass. AD&D has tons of rules
    that are originally left for the dungen master to enforce or not.
    Further more, AD&D rules are quite limited, especially since they
    are for pen & paper, minimizing calculations.

    For example, in AD&D you have charisma/likability. If you play
    as an ogre you get a penalty hit for charisma, I understand,
    ogre deals with humans, charisma is shot to hell, but same ogre
    character deals with ogre? Shouldn't the reciprocal be true to?
    And then another scenario, you play human, go to a bartender that
    is an ogre, should not your human character now get same charisma
    penalty as a ogre player going to human bartender? BLAH

    Another problem with AD&D is classes. Classes of characters are
    MOST stupid and braindead idea ever. If I play as a clerick or
    druid or whatever then I cannot wear armour. Its against my
    alignment/beliefs, even if I play as chaotic evil. Instead of
    giving me a penalty of -4 for wearing armour against my class
    I cant even try to put the armour on.

    Now, take original fallouts:

    1. there is no concept of classes , you build character how you
    want. Do you prefer a thief? Choose lockpick/stealth/steal
    skills. Do you prefer a brain guy? choose intelligence/repair
    Speech skills. Do you prefer fighter? Go with power/agility
    and weapon skills.

    You are not locked into classes, start with one set of skills
    but in middle of the game start upgrading other skills. Maybe
    you will notice that what you wanted (thief) needs to change
    to another (sniper).

    2. npcs npcs npcs... fallout is famous for having npcs written
    well with wide variaty of things that change talk options.
    Depending on all your actions, karma, perks, skills the whole
    game changes.

    I just dont see Fallout in AD&D.

    --
    /apz, Of all my friends, you are the first.

"God is a comedian playing to an audience too afraid to laugh." - Voltaire

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