Troika's Fallout 3 Pitch Prototype Showcased? 28
An anonymous reader writes "The No Mutants Allowed website has gotten hold of some screenshots of a post-apocalyptic RPG that was in development at Troika Games - the news story claims: 'Due to recent developments, [the prototype has] currently been put on hold.' Did the recent acquisition of the Fallout license by Bethesda kill chances of a Fallout 3 made by the game's original development team?" A recent messageboard post at the Troika-based Terra Arcanum fansite also suggests: "According to several unconfirmed rumors... Troika were also in the bidding for the license. In the end though... Troika were simply out-gunned."
Re:Too bad... (Score:3, Interesting)
On the other hand, if it is related to the Fallout franchise, I would hope they could find a way to remove all the Fallout IP without either A) marring the game so badly its unplayable or B) make it an obvious Fallout ripoff (ie "this game includes your handy digital assistant Popboy!").
Re:Too bad... (Score:2, Interesting)
based, and AD&D for cRPG just sucks ass. AD&D has tons of rules
that are originally left for the dungen master to enforce or not.
Further more, AD&D rules are quite limited, especially since they
are for pen & paper, minimizing calculations.
For example, in AD&D you have charisma/likability. If you play
as an ogre you get a penalty hit for charisma, I understand,
ogre deals with humans, charisma is shot to hell, but same ogre
character deals with ogre? Shouldn't the reciprocal be true to?
And then another scenario, you play human, go to a bartender that
is an ogre, should not your human character now get same charisma
penalty as a ogre player going to human bartender? BLAH
Another problem with AD&D is classes. Classes of characters are
MOST stupid and braindead idea ever. If I play as a clerick or
druid or whatever then I cannot wear armour. Its against my
alignment/beliefs, even if I play as chaotic evil. Instead of
giving me a penalty of -4 for wearing armour against my class
I cant even try to put the armour on.
Now, take original fallouts:
1. there is no concept of classes , you build character how you
want. Do you prefer a thief? Choose lockpick/stealth/steal
skills. Do you prefer a brain guy? choose intelligence/repair
Speech skills. Do you prefer fighter? Go with power/agility
and weapon skills.
You are not locked into classes, start with one set of skills
but in middle of the game start upgrading other skills. Maybe
you will notice that what you wanted (thief) needs to change
to another (sniper).
2. npcs npcs npcs... fallout is famous for having npcs written
well with wide variaty of things that change talk options.
Depending on all your actions, karma, perks, skills the whole
game changes.
I just dont see Fallout in AD&D.
--
/apz, Of all my friends, you are the first.