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Role Playing (Games) PC Games (Games)

Neverwinter Nights 2 Officially Announced 246

An anonymous reader writes "Looks like Atari has just announced Neverwinter Nights 2, to be developed by Obsidian Entertainment, the same ex-Black Isle folks who are making Star Wars: Knights Of The Old Republic 2 in conjunction with BioWare. However, it's 'scheduled for release in 2006', so we've got a while to wait." A post on the Obsidian forums has a single piece of concept art, and it's confirmed that "[Original developers] BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process."
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Neverwinter Nights 2 Officially Announced

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  • Well,finally... (Score:4, Informative)

    by Ashe Tyrael ( 697937 ) on Wednesday August 04, 2004 @03:12PM (#9881735)
    If this is even half as good as Neverwinter Nights, then 2006 is the new date to watch for.

    I suppose the big question is, will Obsidian actually continue the sterling work that Bioware have already done for Linux, by releasing a Linux port of NWN2 at the same time as the Windows/Mac versions? Worst that could happen is that they abandon the Linux side completely.. which would be tragic, as Bioware have done a lot for the image of linux gaming.
  • NWN 2? I guess... (Score:5, Informative)

    by KeeperS ( 728100 ) on Wednesday August 04, 2004 @03:16PM (#9881778)
    I'm a fan of NWN and all, but is a sequel really needed? I was under the assumption that Bioware's Dragon Age [bioware.com] was going to be the spiritual successor to NWN.
  • by Anonymous Coward on Wednesday August 04, 2004 @03:17PM (#9881784)
    LOS ANGELES--(BUSINESS WIRE)--Aug. 4, 2004--Atari Interactive, Inc., Obsidian Entertainment and BioWare Corp.(TM), under license from Hasbro, Inc., have announced plans for Neverwinter Nights(TM) 2, the sequel to BioWare Corp.'s best-selling and genre-defining role-playing game set in the popular Dungeons & Dragons® Forgotten Realms(TM) universe created by Wizards of the Coast. Atari, Inc. will publish the title. Originally developed by BioWare, Neverwinter Nights has set a new standard in the role-playing genre with a deep and engrossing storyline; immersive character development; stunning graphics; and, an expansive multiplayer experience like none other.

    "Neverwinter Nights is one of the most beloved RPG's of all time and we're pleased that Obsidian has taken on the challenge," said John Hight, executive producer, Atari. "Feargus and his team at Obsidian Entertainment are the best people on the planet to take up where BioWare left off and bring this great game to new levels. They are intimately familiar with what makes Neverwinter Nights special, they know what it takes to make a great game and they have the respect of the RPG community."

    The Neverwinter Nights franchise has sold more than two million copies worldwide, is translated into ten languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming at www.bioware.com. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide(TM) and Neverwinter Nights: Hordes of the Underdark(TM), have created nearly 4,000 modifications to the original game using the award-winning BioWare Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines.

    "BioWare and Atari created an immense community of players attracted by both the immersion of an interactive gaming experience and the ability to create their own pen-and-paper styled modules. Neverwinter Nights changed the very nature of roleplaying games," said Feargus Urquhart, Obsidian Entertainment's CEO. "With Neverwinter Nights 2, we're going to take that incredible experience to the next level by combining a huge new single-player game with deep character development and many new upgrades and enhancements to the already powerful BioWare Aurora Toolset for the modding community."

    Neverwinter Nights 2 will be developed by Obsidian Entertainment, founded by Feargus Urquhart who, as the President of Black Isle Studios, was responsible for the publishing of the Baldur's Gate and Baldur's Gate: Dark Alliance series and the development of the Icewind Dale and Planescape: Torment franchises, both powered by BioWare Engine Technology, as well as overseeing the creation and development of the Fallout series. BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process.

    "From our development of Baldur's Gate(TM) and Neverwinter Nights to our engine licensure on Star Wars®: Knights of the Old Republic® 2, we've been working collaboratively with Feargus and other members of the Obsidian Entertainment team for years," said Dr. Greg Zeschuk, BioWare Corp.'s Joint CEO. "Neverwinter Nights remains one of the most important titles BioWare has ever created. We certainly plan to remain involved in the production and development of Neverwinter Nights 2 and we're delighted to initiate another partnership with Obsidian Entertainment and Atari," added Dr. Ray Muzyka, BioWare Corp.'s Joint CEO.

    Neverwinter Nights 2 is scheduled for release in 2006. More information about Neverwinter Nights 2 can be found on the Atari website at www.atari.com/nwn2, which includes user forums, project news, development updates and more.

    About Obsidian Entertainment

    Obsidian Entertainment is a premier software development company passionately dedicated to creating high quality, ne
  • by Tirinal ( 667204 ) on Wednesday August 04, 2004 @03:31PM (#9881907)
    All of the files are cross-platform. If you have the mac version of NWN, you could have installed the PC expansions and had it work flawlessly months ago. More information can be found here [bioware.com].
  • Re:NWN 2? I guess... (Score:2, Informative)

    by clandestine_nova ( 620998 ) on Wednesday August 04, 2004 @03:34PM (#9881946)
    Dragon Age is, probably, but remember that Atari owns the rights to NWN - not Bioware. I doubt Bioware really wanted to do this; if they did, you'd expect that they would develop it, wouldn't you?
  • by ddraigcymraeg ( 670617 ) on Wednesday August 04, 2004 @03:40PM (#9882007)
    I spent many many hours in front of my computer using the toolset and getting my head around the nuances (and bugs!) in using nwscript. It is very powerful, but to do anything really cool you needed to experiment a lot besides having decent knowledge of OO programming as their was very little documentation from Bioware.
    Furthermore Bioware would somtimes break modules with patches by changing the behaviour of the scripting engine. The big one was the 1.62 release whereby they changed how ordering in the action queue behaved and so scripted events in many modules simply stopped working.
    Hopefully NWN2 will have better scripting documentation and more versatile tilesets.

    pimp/
    BTW, anyone interested in a module with lots of custom content set in the Forgotten Realms should try out: http://nwvault.ign.com/Files/modules/data/10690444 05953.shtml

    also my first module based on Tomb of Horrors:
    http://nwvault.ign.com/Files/modules/dat a/10335193 10550.shtml
    (there are more faithful versions to the PnP version on the vault though ) /pimp
  • What's the point? (Score:4, Informative)

    by hellfire ( 86129 ) <deviladv@IIIgmail.com minus threevowels> on Wednesday August 04, 2004 @03:44PM (#9882043) Homepage
    Okay, I find there are Four distinct elements to NWN:

    1) The game play rules. These are primarily set by Wizards of the coast. D&D has specific character building rules that NWN follows. NWN2 can't call itself "based on D&D" without following most of those rules. There are some rules, about 1%, which don't translate well to an online vs paper game, so there is play allowed, but not much.

    2) The editor. This is already pretty sophisticated. New features added should be added as an update to an already feature rich application, since you can't add much more to it already.

    3) The graphics. These could be updated, but that's little more than "prettying up" the game.

    4) The scenarios. Okay, you worked hard on it, so make us spend money to reward your efforts, but why not release it as an expansion of the original NWN? It will be cheaper for us, and even if you don't release the damn thing for Mac on time (grumble) at least the mac community knows how to make the PC expansions work without needing a fully native installer.

    Basically I see no reason for a brand new engine other than to force people to pay more money than they have to. The other thing is that I see a lot more people's names on this NWN2 than NWN1 so it might be a licensing thing, but frankly that's hurtful to the NWN1 community. You sold the app, but you haven't really let the community milk it as much as it could be.
  • by Anonymous Coward on Wednesday August 04, 2004 @03:49PM (#9882080)
    Come on essreenim, at least post a link:

    SIGN HERE [blizzpub.net]

    Anybody who's interested in Linux gaming should at least make an effort to "sign" this.
  • Linux client (Score:2, Informative)

    by vadim_t ( 324782 ) on Wednesday August 04, 2004 @03:58PM (#9882162) Homepage
    This is probably the only reason why I paid for NWN, and both expansions, twice (one as a gift). Besides multiplayer being pretty nice, running in Linux was vital since it's a long game.

    If it runs on Linux, I can use my laptop as a second monitor to display KDE on it while I play (it's not powerful enough on its own, P200, 64MB RAM). If I was stuck with having to use Windows then it'd be much more annoying, as I'd lose the ability to do some things I need.

    So, if it runs on Linux well (I can live without the movies, there's BinkPlayer, and they weren't too impressive anyway), and plays well of course, it's almost certain I'll buy it.

    I doubt this will happen, but it'd be nice if the dedicated server could support SMP. By 2006 my current SMP machine will probably replace my server, and I suppose it should work quite well for hosting games.
  • by Babbster ( 107076 ) <aaronbabb@gmailBOYSEN.com minus berry> on Wednesday August 04, 2004 @04:02PM (#9882192) Homepage
    Dragon Age [bioware.com] and "New Project - Console" (the latter a quote from their BioWare Games mouseover menu). Considering the Dragon Age FAQ linked to above says that it is a new RPG from the ground up including original ruleset, brand-new engine, etc., I expect that it's quite a bit of work.
  • Re:NWN 2? I guess... (Score:2, Informative)

    by arashiakari ( 633150 ) on Wednesday August 04, 2004 @04:20PM (#9882366) Homepage
    Dragon Age is not associated with Dungeons and Dragons, either... where Neverwinter Nights is built from the ground up using D&D rules and intellectual property. Dragon Age gives the designers more freedom and the PHB's less profit sharing. It is a smart move now that Bioware has enough clout with customers.
  • by Anonymous Coward on Wednesday August 04, 2004 @05:16PM (#9882831)
    The default camera was unlocked with the "patch" you are talking about so people would not need to us a third party patch to modify the nwn binary (and later call support about why they couldn't update the game anymore - modified executable messess up rtpatch)

    The changes to the camera system made for cutscenes in the expansion caused the fps mode to no longer work, not a malicious patch to disallow that perspective.
  • by Outland Traveller ( 12138 ) on Wednesday August 04, 2004 @05:20PM (#9882884)
    Warning, shameless advertising :)

    If you like NWN with more roleplay than mechanics, check out Glorwing [glorwing.com] my persistent world of choice.

    It runs on a dual AMD 2800MP Spindlet3p Blackbird server, for those of you who remember such things. It needs all that horsepower to make up for the horrible scalability of the bioware engine, but it's darn fun and we've got a great community.
  • by Squozen ( 301710 ) on Wednesday August 04, 2004 @07:10PM (#9884182) Homepage
    Then you missed out. I'm playing through the Hordes of the Underdark expansion on my PowerBook at the moment, and it's excellent (yes, you can install the PC NWN expansion packs fine on the Mac with the free OpenKnights installer [sourceforge.net]). There's plenty of user-created modules to start on once I've finished, and then I'll start looking into visiting the persistant worlds people are hosting.
  • *original* NWN (Score:3, Informative)

    by RubberChainsaw ( 669667 ) on Wednesday August 04, 2004 @07:12PM (#9884204)
    I don't like the way the term "original" NWN is being used for BioWare's NWN 1. The true original NWN was created by StormFront Studios, for SSI. And it was released on the AOL network from 1991 to 1997. It was shut down shortly after AOL went flatrate.

    Lots of info on the original NWN can be found at the bladekeep site [bladekeep.com]

    IMO, the original NWN was one of the best games I've ever played. Perhaps the best. This was a great game that will never be forgotten by the people lucky enough to have played it during its time.

    Many of the players of the original have gone about creating a clone of the original called Forgotten World [forgottenworld.com]. I just recently found out about Forgotten World and have been browsing the forums there. Its got alot of the old guilds and names I recognise. ITB, MECH, KEF, GOC.. Man the original nwn was great. PvP in the sewers and lost hills. Feebing kwusses. Ahh, sweet memories.

    Anyway, if anyone played the original NWN you should check out Forgotten World. It'll bring back memories.
  • by henni16 ( 586412 ) on Wednesday August 04, 2004 @08:08PM (#9884696)
    Some comments about things you hated, maybe interesting for others.
    1) Camera angle:
    If you have an updated version, you can type "unlock camera" (IIRC) in the debug/command/whatisitcalled line to change the camera angels with Page Up/Down
    3) Henchman AI/equipment:
    * Is better in the expansion packs (at least in HoU, don't know about SoU)
    * There are some modules that had their own henchman-equipment-mechanism ("A Call For Heroes"-series comes to mind, at least in the third I noticed it..)
    8) Equipment level restrictions can be unlocked by setting "Single Player ItemLevelRestrictions=0" to "1" in nwnplayer.ini (I didn't mind them)
  • by TibbonZero ( 571809 ) <.Tibbon. .at. .gmail.com.> on Wednesday August 04, 2004 @09:43PM (#9885323) Homepage Journal
    Wonder if they'll tell us all that the game will ship for three platforms in one box again to get us all to preorder?

    Oh wait, or maybe they'll just keep the Mac prices jacked up to $50 when you can find it for PC for $30!

    Or, maybe they can give away the linux version free again for people who have Windows too, and still screw the mac user!

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